This commit is contained in:
A Clark
2012-12-20 15:04:59 -06:00
parent 0faab1b8ff
commit e222efa642
9 changed files with 156 additions and 130 deletions

View File

@@ -165,27 +165,30 @@ if (_damage > 0.4) then { //0.25
}; };
}; };
if(!_isHit) then { if(!_isHit) then {
//Create Wound _isPZombie = player isKindOf "PZombie_VB";
_unit setVariable[_wound,true,true]; if(!_isPZombie) then {
[_unit,_wound,_hit] spawn fnc_usec_damageBleed; //Create Wound
usecBleed = [_unit,_wound,_hit]; _unit setVariable[_wound,true,true];
publicVariable "usecBleed"; [_unit,_wound,_hit] spawn fnc_usec_damageBleed;
usecBleed = [_unit,_wound,_hit];
publicVariable "usecBleed";
//Set Injured if not already //Set Injured if not already
_isInjured = _unit getVariable["USEC_injured",false]; _isInjured = _unit getVariable["USEC_injured",false];
if (!_isInjured) then { if (!_isInjured) then {
_unit setVariable["USEC_injured",true,true]; _unit setVariable["USEC_injured",true,true];
if ((_unit == player) and (_ammo != "zombie")) then { if ((_unit == player) and (_ammo != "zombie")) then {
dayz_sourceBleeding = _source; dayz_sourceBleeding = _source;
};
};
//Set ability to give blood
_lowBlood = _unit getVariable["USEC_lowBlood",false];
if (!_lowBlood) then {
_unit setVariable["USEC_lowBlood",true,true];
};
if (_unit == player) then {
r_player_injured = true;
}; };
};
//Set ability to give blood
_lowBlood = _unit getVariable["USEC_lowBlood",false];
if (!_lowBlood) then {
_unit setVariable["USEC_lowBlood",true,true];
};
if (_unit == player) then {
r_player_injured = true;
}; };
}; };
}; };

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@@ -8,7 +8,7 @@ _scaleLight = 0.5;
_scaleAlert = 1; _scaleAlert = 1;
_isPZombie = player isKindOf "PZombie_VB"; _isPZombie = player isKindOf "PZombie_VB";
if(_isPZombie) exitWith {}; if(_isPZombie) exitWith { DAYZ_disAudial = 0; DAYZ_disVisual = 0; };
//Assess Players Position //Assess Players Position
_anim = animationState player; _anim = animationState player;

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@@ -1,73 +1,28 @@
private["_array","_source","_kills","_killsV","_humanity","_wait","_myKills","_dont_kill","_model"]; private["_array","_source","_kills","_killsV","_humanity","_wait","_myKills","_infected"];
if (deathHandled) exitWith {}; if (deathHandled) exitWith {};
deathHandled = true; deathHandled = true;
//Death //Death
_dont_kill = false;
_body = player; _body = player;
_playerID = getPlayerUID player; _playerID = getPlayerUID player;
_infected = 0;
if (r_player_infected) then {
// If player was infected resurect as a zombie before death _infected = 1;
if (r_player_infected) then {
if(player isKindOf "PZombie_VB") then {
// do nothing kill anyways
} else {
_model = ["pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest"] select floor (random 11);
[dayz_playerUID,dayz_characterID,_model] spawn player_humanityMorph;
r_player_inpain = false;
r_player_dead = false;
r_player_injured = false;
r_player_cardiac = false;
//Give Blood
r_player_blood = r_player_bloodTotal;
player setVariable["USEC_lowBlood",false,true];
usecMorphine = [player,player];
publicVariable "usecMorphine";
player setVariable ["USEC_inPain", false, true];
usecBandage = [player,player];
publicVariable "usecBandage";
player setdamage 0;
{player setVariable[_x,false,true];} forEach USEC_woundHit;
player setVariable ["USEC_injured",false,true];
sleep 1;
r_player_handler = false;
nul = [] spawn fnc_usec_recoverUncons;
disableUserInput false;
// player setVariable ["medForceUpdate",true,true];
if (!(player getVariable ["NORRN_unconscious", true])) then {
nul = [] spawn fnc_usec_recoverUncons;
};
if(animationState player == "AmovPpneMstpSnonWnonDnon_healed") then {
nul = [] spawn fnc_usec_recoverUncons;
};
_dont_kill = true;
};
}; };
if (_dont_kill) exitWith {};
//Send Death Notice //Send Death Notice
dayzDeath = [dayz_characterID,0,_body,_playerID,dayz_playerName]; dayzDeath = [dayz_characterID,0,_body,_playerID,dayz_playerName,_infected];
publicVariableServer "dayzDeath"; publicVariableServer "dayzDeath";
if (isServer) then { if (isServer) then {
_id = dayzDeath spawn server_playerDied; _id = dayzDeath spawn server_playerDied;
}; };
_id = [player,50,true,getPosATL player] spawn player_alertZombies; _id = [player,50,true,getPosATL player] spawn player_alertZombies;
sleep 0.5; sleep 0.5;
player setDamage 1; player setDamage 1;
0.1 fadeSound 0; 0.1 fadeSound 0;

View File

@@ -7,6 +7,7 @@ _range = 300;
_manDis = 0; _manDis = 0;
_targets = _agent getVariable ["targets",[]]; _targets = _agent getVariable ["targets",[]];
/*
//Search for fires //Search for fires
if (count _targets == 0) then { if (count _targets == 0) then {
_fires = nearestObjects [_agent,["Land_Fire"],_range]; _fires = nearestObjects [_agent,["Land_Fire"],_range];
@@ -20,6 +21,7 @@ if (count _targets == 0) then {
}; };
} forEach _fires; } forEach _fires;
}; };
*/
if (isNil "_targets") exitWith {}; if (isNil "_targets") exitWith {};
//Search for objects //Search for objects

View File

@@ -1,4 +1,4 @@
/*%FSM<COMPILE "D:\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, DayZ Player Monitor">*/ /*%FSM<COMPILE "F:\Program Files (x86)\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, DayZ Player Monitor">*/
/*%FSM<HEAD>*/ /*%FSM<HEAD>*/
/* /*
item0[] = {"init",0,250,-75.000000,-350.000000,25.000000,-300.000000,0.000000,"init"}; item0[] = {"init",0,250,-75.000000,-350.000000,25.000000,-300.000000,0.000000,"init"};
@@ -36,7 +36,7 @@ item31[] = {"ERROR__Bad_Versi",2,250,175.000000,650.000000,275.000000,700.000000
item32[] = {"Display_Ready",4,218,-175.000000,900.000000,-75.000000,950.000000,0.000000,"Display" \n "Ready"}; item32[] = {"Display_Ready",4,218,-175.000000,900.000000,-75.000000,950.000000,0.000000,"Display" \n "Ready"};
item33[] = {"Preload_Display",2,250,-75.000000,950.000000,25.000000,1000.000000,0.000000,"Preload" \n "Display"}; item33[] = {"Preload_Display",2,250,-75.000000,950.000000,25.000000,1000.000000,0.000000,"Preload" \n "Display"};
item34[] = {"Preload_Done",4,218,-175.000000,1000.000000,-75.000000,1050.000000,0.000000,"Preload" \n "Done"}; item34[] = {"Preload_Done",4,218,-175.000000,1000.000000,-75.000000,1050.000000,0.000000,"Preload" \n "Done"};
item35[] = {"Initialize",2,4346,-75.000000,1050.000000,25.000000,1100.000000,0.000000,"Initialize"}; item35[] = {"Initialize",2,250,-75.000000,1050.000000,25.000000,1100.000000,0.000000,"Initialize"};
item36[] = {"Finish",1,250,-75.000000,1150.000000,25.000000,1200.000000,0.000000,"Finish"}; item36[] = {"Finish",1,250,-75.000000,1150.000000,25.000000,1200.000000,0.000000,"Finish"};
item37[] = {"True",8,218,25.000000,1100.000000,125.000000,1150.000000,0.000000,"True"}; item37[] = {"True",8,218,25.000000,1100.000000,125.000000,1150.000000,0.000000,"True"};
item38[] = {"Too_Long",4,218,300.000000,150.000000,400.000000,200.000000,0.000000,"Too" \n "Long"}; item38[] = {"Too_Long",4,218,300.000000,150.000000,400.000000,200.000000,0.000000,"Too" \n "Long"};
@@ -45,15 +45,17 @@ item40[] = {"Too_Long",4,218,300.000000,550.000000,400.000000,600.000000,0.00000
item41[] = {"Too_Long",4,218,300.000000,650.000000,400.000000,700.000000,0.000000,"Too" \n "Long"}; item41[] = {"Too_Long",4,218,300.000000,650.000000,400.000000,700.000000,0.000000,"Too" \n "Long"};
item42[] = {"Enable_Sim",2,250,-75.000000,-100.000000,25.000000,-50.000000,0.000000,"Enable Sim"}; item42[] = {"Enable_Sim",2,250,-75.000000,-100.000000,25.000000,-50.000000,0.000000,"Enable Sim"};
item43[] = {"Initialized",4,218,-175.000000,-150.000000,-75.000000,-100.000000,0.000000,"Initialized"}; item43[] = {"Initialized",4,218,-175.000000,-150.000000,-75.000000,-100.000000,0.000000,"Initialized"};
item44[] = {"New_Character",4,218,-275.000000,350.000000,-175.000000,400.000000,5.000000,"New" \n "Character"}; item44[] = {"New_Character",4,4314,-425.000000,275.000000,-325.000000,325.000000,5.000000,"New" \n "Character"};
item45[] = {"Gender_Selection",2,250,-400.000000,350.000000,-300.000000,400.000000,0.000000,"Gender Selection" \n "Dialog"}; item45[] = {"Gender_Selection",2,250,-500.000000,350.000000,-400.000000,400.000000,0.000000,"Gender Selection" \n "Dialog"};
item46[] = {"Selected",4,218,-400.000000,450.000000,-300.000000,500.000000,0.000000,"Selected"}; item46[] = {"Selected",4,218,-450.000000,450.000000,-350.000000,500.000000,0.000000,"Selected"};
item47[] = {"Process",2,250,-275.000000,450.000000,-175.000000,500.000000,0.000000,"Process"}; item47[] = {"Process",2,250,-300.000000,475.000000,-200.000000,525.000000,0.000000,"Process"};
item48[] = {"no_PlayerID",4,218,50.000000,-100.000000,150.000000,-50.000000,2.000000,"no PlayerID"}; item48[] = {"no_PlayerID",4,218,50.000000,-100.000000,150.000000,-50.000000,2.000000,"no PlayerID"};
item49[] = {"ERROR__No_Player_1",2,250,175.000000,-100.000000,275.000000,-50.000000,0.000000,"ERROR:" \n "No PlayerID"}; item49[] = {"ERROR__No_Player_1",2,250,175.000000,-100.000000,275.000000,-50.000000,0.000000,"ERROR:" \n "No PlayerID"};
item50[] = {"Too_Long",4,218,300.000000,-100.000000,400.000000,-50.000000,0.000000,"Too" \n "Long"}; item50[] = {"Too_Long",4,218,300.000000,-100.000000,400.000000,-50.000000,0.000000,"Too" \n "Long"};
item51[] = {"Stream",2,250,-75.000000,750.000000,25.000000,800.000000,0.000000,"Stream"}; item51[] = {"Stream",2,250,-75.000000,750.000000,25.000000,800.000000,0.000000,"Stream"};
item52[] = {"Preloaded",4,218,-175.000000,800.000000,-75.000000,850.000000,0.000000,"Preloaded"}; item52[] = {"Preloaded",4,218,-175.000000,800.000000,-75.000000,850.000000,0.000000,"Preloaded"};
item53[] = {"Pzombie_Characte",4,218,-250.000000,350.000000,-150.000000,400.000000,5.000000,"Pzombie" \n "Character"};
item54[] = {"PZombie_Selectio",2,250,-375.000000,375.000000,-275.000000,425.000000,0.000000,"PZombie Selection"};
link0[] = {0,1}; link0[] = {0,1};
link1[] = {0,5}; link1[] = {0,5};
link2[] = {1,2}; link2[] = {1,2};
@@ -77,45 +79,48 @@ link19[] = {16,17};
link20[] = {17,18}; link20[] = {17,18};
link21[] = {17,20}; link21[] = {17,20};
link22[] = {17,44}; link22[] = {17,44};
link23[] = {18,19}; link23[] = {17,53};
link24[] = {19,39}; link24[] = {18,19};
link25[] = {20,21}; link25[] = {19,39};
link26[] = {21,22}; link26[] = {20,21};
link27[] = {22,23}; link27[] = {21,22};
link28[] = {23,24}; link28[] = {22,23};
link29[] = {23,26}; link29[] = {23,24};
link30[] = {24,25}; link30[] = {23,26};
link31[] = {25,40}; link31[] = {24,25};
link32[] = {26,27}; link32[] = {25,40};
link33[] = {27,28}; link33[] = {26,27};
link34[] = {27,30}; link34[] = {27,28};
link35[] = {28,51}; link35[] = {27,30};
link36[] = {29,32}; link36[] = {28,51};
link37[] = {30,31}; link37[] = {29,32};
link38[] = {31,41}; link38[] = {30,31};
link39[] = {32,33}; link39[] = {31,41};
link40[] = {33,34}; link40[] = {32,33};
link41[] = {34,35}; link41[] = {33,34};
link42[] = {35,37}; link42[] = {34,35};
link43[] = {37,36}; link43[] = {35,37};
link44[] = {38,14}; link44[] = {37,36};
link45[] = {39,19}; link45[] = {38,14};
link46[] = {40,25}; link46[] = {39,19};
link47[] = {41,31}; link47[] = {40,25};
link48[] = {42,6}; link48[] = {41,31};
link49[] = {42,48}; link49[] = {42,6};
link50[] = {43,42}; link50[] = {42,48};
link51[] = {44,45}; link51[] = {43,42};
link52[] = {45,46}; link52[] = {44,45};
link53[] = {46,47}; link53[] = {45,46};
link54[] = {47,20}; link54[] = {46,47};
link55[] = {48,49}; link55[] = {47,20};
link56[] = {49,50}; link56[] = {48,49};
link57[] = {50,49}; link57[] = {49,50};
link58[] = {51,52}; link58[] = {50,49};
link59[] = {52,29}; link59[] = {51,52};
globals[] = {25.000000,1,0,0,0,640,480,1,81,6316128,1,-561.815979,576.218079,1244.091797,527.904846,613,601,1}; link60[] = {52,29};
window[] = {2,-1,-1,-32000,-32000,890,110,1081,110,3,630}; link61[] = {53,54};
link62[] = {54,20};
globals[] = {25.000000,1,0,0,0,640,480,1,85,6316128,1,-783.086182,670.969788,890.729858,-115.220749,1272,880,1};
window[] = {2,-1,-1,-1,-1,806,1706,2677,26,3,1290};
*//*%FSM</HEAD>*/ *//*%FSM</HEAD>*/
class FSM class FSM
{ {
@@ -456,8 +461,10 @@ class FSM
"_version = _msg select 5;" \n "_version = _msg select 5;" \n
"_model = _msg select 6;" \n "_model = _msg select 6;" \n
"" \n "" \n
"_isHiveOk = false;" \n "_isHiveOk = false; // _msg select 7;" \n
"_newPlayer = false;" \n "_newPlayer = false; // _msg select 8;" \n
"" \n
"_isInfected = _msg select 9;" \n
"" \n "" \n
"if (count _msg > 7) then {" \n "if (count _msg > 7) then {" \n
" _isHiveOk = _msg select 7;" \n " _isHiveOk = _msg select 7;" \n
@@ -508,7 +515,17 @@ class FSM
priority = 5.000000; priority = 5.000000;
to="Gender_Selection"; to="Gender_Selection";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/; precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"_isNew"/*%FSM</CONDITION""">*/; condition=/*%FSM<CONDITION""">*/"_isNew && _isInfected == 0"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "Pzombie_Characte">*/
class Pzombie_Characte
{
priority = 5.000000;
to="PZombie_Selectio";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"_isNew && _isInfected == 1"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/; action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
}; };
/*%FSM</LINK>*/ /*%FSM</LINK>*/
@@ -559,7 +576,7 @@ class FSM
"dayz_playerName = name player;" \n "dayz_playerName = name player;" \n
"_model call player_switchModel;" \n "_model call player_switchModel;" \n
"" \n "" \n
"player allowDamage false;" \n "player allowDamage false;" \n
"_lastAte = _survival select 1;" \n "_lastAte = _survival select 1;" \n
"_lastDrank = _survival select 2;" \n "_lastDrank = _survival select 2;" \n
"" \n "" \n
@@ -1276,6 +1293,27 @@ class FSM
}; };
}; };
/*%FSM</STATE>*/ /*%FSM</STATE>*/
/*%FSM<STATE "PZombie_Selectio">*/
class PZombie_Selectio
{
name = "PZombie_Selectio";
init = /*%FSM<STATEINIT""">*/"_model = ""pz_villager1"";"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "Hive_Ok">*/
class Hive_Ok
{
priority = 0.000000;
to="Phase_One";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
}; };
initState="init"; initState="init";
finalStates[] = finalStates[] =

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@@ -1071,13 +1071,13 @@ class CfgMagazines
{ {
scope = 2; scope = 2;
displayName = "Business Suit"; displayName = "Business Suit";
descriptionShort = "Rebel Uniform; descriptionShort = "Business Suit;
}; };
class Skin_Priest_DZ: SkinBase class Skin_Priest_DZ: SkinBase
{ {
scope = 2; scope = 2;
displayName = "Priest Outfit"; displayName = "Priest Outfit";
descriptionShort = "Rebel Uniform; descriptionShort = "Priest Outfit;
}; };
class Skin_Rocker2_DZ: SkinBase class Skin_Rocker2_DZ: SkinBase
{ {

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@@ -5,6 +5,7 @@ _minutes = _this select 1;
_newObject = _this select 2; _newObject = _this select 2;
_playerID = _this select 3; _playerID = _this select 3;
_playerName = _this select 4; _playerName = _this select 4;
_infected = _this select 5;
dayz_disco = dayz_disco - [_playerID]; dayz_disco = dayz_disco - [_playerID];
_newObject setVariable["processedDeath",time]; _newObject setVariable["processedDeath",time];
@@ -23,7 +24,7 @@ if (typeName _minutes == "STRING") then
if (_characterID != "0") then if (_characterID != "0") then
{ {
_key = format["CHILD:202:%1:%2:",_characterID,_minutes]; _key = format["CHILD:202:%1:%2:%3:",_characterID,_minutes,_infected];
//diag_log ("HIVE: WRITE: "+ str(_key)); //diag_log ("HIVE: WRITE: "+ str(_key));
_key call server_hiveWrite; _key call server_hiveWrite;
} }

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@@ -1,4 +1,4 @@
private["_botActive","_int","_newModel","_doLoop","_wait","_hiveVer","_isHiveOk","_playerID","_playerObj","_randomSpot","_publishTo","_primary","_secondary","_key","_result","_charID","_playerObj","_playerName","_finished","_spawnPos","_spawnDir","_items","_counter","_magazines","_weapons","_group","_backpack","_worldspace","_direction","_newUnit","_score","_position","_isNew","_inventory","_backpack","_medical","_survival","_stats","_state"]; private["_isInfected","_botActive","_int","_newModel","_doLoop","_wait","_hiveVer","_isHiveOk","_playerID","_playerObj","_randomSpot","_publishTo","_primary","_secondary","_key","_result","_charID","_playerObj","_playerName","_finished","_spawnPos","_spawnDir","_items","_counter","_magazines","_weapons","_group","_backpack","_worldspace","_direction","_newUnit","_score","_position","_isNew","_inventory","_backpack","_medical","_survival","_stats","_state"];
//Set Variables //Set Variables
diag_log ("STARTING LOGIN: " + str(_this)); diag_log ("STARTING LOGIN: " + str(_this));
@@ -25,6 +25,7 @@ _survival = [0,0,0];
_tent = []; _tent = [];
_state = []; _state = [];
_direction = 0; _direction = 0;
_isInfected = 0;
_model = ""; _model = "";
_newUnit = objNull; _newUnit = objNull;
_botActive = false; _botActive = false;
@@ -63,7 +64,7 @@ if ((_primary select 0) == "ERROR") exitWith {
//Process request //Process request
_newPlayer = _primary select 1; _newPlayer = _primary select 1;
_isNew = count _primary < 6; //_result select 1; _isNew = count _primary < 7; //_result select 1;
_charID = _primary select 2; _charID = _primary select 2;
_randomSpot = false; _randomSpot = false;
@@ -85,8 +86,10 @@ if (!_isNew) then {
}; };
} else { } else {
_model = _primary select 3; _isInfected = _primary select 3;
_hiveVer = _primary select 4; _model = _primary select 4;
_hiveVer = _primary select 5;
if (isNil "_model") then { if (isNil "_model") then {
_model = "Survivor2_DZ"; _model = "Survivor2_DZ";
} else { } else {
@@ -118,5 +121,5 @@ if (_hiveVer >= dayz_hiveVersionNo) then {
//Server publishes variable to clients and WAITS //Server publishes variable to clients and WAITS
//_playerObj setVariable ["publish",[_charID,_inventory,_backpack,_survival,_isNew,dayz_versionNo,_model,_isHiveOk,_newPlayer],true]; //_playerObj setVariable ["publish",[_charID,_inventory,_backpack,_survival,_isNew,dayz_versionNo,_model,_isHiveOk,_newPlayer],true];
dayzPlayerLogin = [_charID,_inventory,_backpack,_survival,_isNew,dayz_versionNo,_model,_isHiveOk,_newPlayer]; dayzPlayerLogin = [_charID,_inventory,_backpack,_survival,_isNew,dayz_versionNo,_model,_isHiveOk,_newPlayer,_isInfected];
(owner _playerObj) publicVariableClient "dayzPlayerLogin"; (owner _playerObj) publicVariableClient "dayzPlayerLogin";

View File

@@ -473,7 +473,7 @@ class cfgWeapons
recoil = "recoil_single_primary_4outof10"; recoil = "recoil_single_primary_4outof10";
recoilProne = "recoil_single_primary_prone_4outof10"; recoilProne = "recoil_single_primary_prone_4outof10";
}; };
magazines[] = {"BoltSteel"}; magazines[] = {"BoltSteel", "BoltSteel4pack", "BoltSteel8pack"};
bullet1[] = {"dayz_weapons\sounds\crossbow_bolt",0.177828,1,15}; bullet1[] = {"dayz_weapons\sounds\crossbow_bolt",0.177828,1,15};
soundBullet[] = {"bullet1",1}; soundBullet[] = {"bullet1",1};
}; };
@@ -709,6 +709,30 @@ class cfgMagazines
descriptionShort = "$STR_MAG_DESC_3"; descriptionShort = "$STR_MAG_DESC_3";
displayNameShort = "$STR_MAG_ACTION_3"; displayNameShort = "$STR_MAG_ACTION_3";
}; };
class BoltSteel4pack: CA_Magazine
{
scope = 2;
displayName = "$STR_MAG_NAME_3";
model = "\dayz_weapons\models\bolt_gear";
picture = "\dayz_weapons\textures\equip_bolt_ca.paa";
ammo = "BoltSteel";
count = 4;
initSpeed = 150;
descriptionShort = "$STR_MAG_DESC_3";
displayNameShort = "$STR_MAG_ACTION_3";
};
class BoltSteel8pack: CA_Magazine
{
scope = 2;
displayName = "$STR_MAG_NAME_3";
model = "\dayz_weapons\models\bolt_gear";
picture = "\dayz_weapons\textures\equip_bolt_ca.paa";
ammo = "BoltSteel";
count = 8;
initSpeed = 150;
descriptionShort = "$STR_MAG_DESC_3";
displayNameShort = "$STR_MAG_ACTION_3";
};
}; };
class CfgCloudlets class CfgCloudlets
{ {