Allow modular buildables to refund defined parts

This allows typically not refunded modular buildables to be configured by the server admin.

	For example:
	DZE_modularConfig = [
		["CinderWall_DZ", [["CinderBlocks",7],["MortarBucket",2]]],
		["CinderWallDoor_DZ", [["CinderBlocks",7],["MortarBucket",2],["ItemTankTrap",3],["ItemPole",[1,3]]]]
	];

	This would refund 7 cinder blocks and 2 mortar for "CinderWall_DZ"
	For "CinderWallDoor_DZ" you would get 7 cinder blocks, 2 mortar, 3 tank traps and a random number of poles between 1 and 3.
	The refund amount can be an array where the first param is the minimum and the second is the maximum, it will refund a random amount between them.

Thanks to @BigEgg for the suggestion and sample code.
This commit is contained in:
oiad
2017-09-03 19:03:33 +12:00
committed by GitHub
parent 026788e714
commit e1f48ea557

View File

@@ -93,6 +93,21 @@ DZE_dirWithDegrees = true; // When rotating objects with Q&E, use the custom deg
DZE_buildMaxMoveDistance = 10; // Max distance player can walk from start position when building. Anything >= the differnce between DZE_PlotPole values is not recommended (allows walking into other plots).
DZE_buildMaxHeightDistance = 10; // Max distance player can raise or lower object from start position when building.
DZE_modularConfig = [];
/*
Array of classnames with magazine based loot to be refunded on deconstruction of modular built items that do not typically refund.
For example:
DZE_modularConfig = [
["CinderWall_DZ", [["CinderBlocks",7],["MortarBucket",2]]],
["CinderWallDoor_DZ", [["CinderBlocks",7],["MortarBucket",2],["ItemTankTrap",3],["ItemPole",[1,3]]]]
];
This would refund 7 cinder blocks and 2 mortar for "CinderWall_DZ"
For "CinderWallDoor_DZ" you would get 7 cinder blocks, 2 mortar, 3 tank traps and a random number of poles between 1 and 3.
The refund amount can be an array where the first param is the minimum and the second is the maximum, it will refund a random amount between them.
*/
// Door Management
DZE_doorManagement = true; // Enable Door Management by @DevZupa.
DZE_doorManagementMustBeClose = false; //Players must be within 10m of door to be added as a door friend.