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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-23 08:30:50 +03:00
Remove unused object_dismantle
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@@ -1,136 +0,0 @@
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if (dayz_actionInProgress) exitWith { localize "str_player_actionslimit" call dayz_rollingMessages; };
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dayz_actionInProgress = true;
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private ["_object","_proceed","_rndattemps","_limit","_dismantleToo","_ownerID","_objectID","_objectUID","_playerID","_claimedBy","_tools","_exit","_end","_onLadder","_isWater","_isOk","_counter","_text","_dis","_sfx","_finished"];
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_object = _this;
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_proceed = false;
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_exit = false;
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//Random times to run
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_rndattemps = getNumber (configFile >> "CfgVehicles" >> (typeOf _object) >> "dismantle" >> "attempts");
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_limit = 1 + round(random _rndattemps);
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//Dismantle magazine type
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_dismantleToo = getText (configFile >> "CfgVehicles" >> (typeOf _object) >> "dismantle" >> "dismantleToo");
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//Object info
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_ownerID = _object getVariable["CharacterID","0"];
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_objectID = _object getVariable["ObjectID","0"];
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_objectUID = _object getVariable["ObjectUID","0"];
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//Playerinfo
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_playerID = getPlayerUID player;
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//Block
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_claimedBy = _object getVariable "claimed";
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if (isnil "claimed") then {
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_object setVariable["claimed",_playerID,true];
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};
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//Tools
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_tools = getArray (configFile >> "CfgVehicles" >> (typeOf _object) >> "dismantle" >> "requiredtools");
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{
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private ["_end"];
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if ((_x select 0) in items player) then {_end = false;} else { format [localize "STR_BLD_DISMANTLE_MISSING",(_x select 0)] call dayz_rollingMessages; _end = true; _proceed = false; };
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if (_end) exitwith { _exit = true; };
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} foreach _tools;
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//End missing tools
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if (_exit) exitwith {dayz_actionInProgress = false;};
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//Normal blocked stuff
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_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
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_isWater = (surfaceIsWater (getPosATL player)) or dayz_isSwimming;
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if(_isWater or _onLadder) exitWith {dayz_actionInProgress = false; localize "str_water_ladder_cant_do" call dayz_rollingMessages;};
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//Start loop
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_isOk = true;
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//Counter
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_counter = 0;
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while {_isOk} do {
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//Check if we have the tools to start
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{
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private ["_end"];
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if ((_x select 0) in items player) then {_end = false;} else { format [localize "STR_BLD_DISMANTLE_MISSING",_x] call dayz_rollingMessages; _end = true; _proceed = false; };
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if (_end) exitwith { _exit = true; };
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}foreach _tools;
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if (_exit) exitwith {};
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_claimedBy = _object getVariable["claimed","0"];
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if (_claimedBy != _playerID) exitWith { format[localize "str_player_beinglooted",_text] call dayz_rollingMessages; };
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//Run SFX
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_dis=20;
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_sfx = "repair";
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[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
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[player,_dis,true,(getPosATL player)] spawn player_alertZombies;
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//Run animation loop
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_finished = ["Medic",1,{player getVariable["combattimeout",0] >= diag_tickTime}] call fn_loopAction;
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//Interrupt and end
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if(!_finished) exitWith {
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_isOk = false;
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_proceed = false;
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};
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//Everything happened as it should
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if(_finished) then {
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// Working-Factor for chopping wood.
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["Working",0,[100,15,10,0]] call dayz_NutritionSystem;
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//Add to Counter
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_counter = _counter + 1;
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//Try to dismantle
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if ([0.01] call fn_chance) then {
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//stop loop
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_isOk = false;
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//Set Done var
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_proceed = true;
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};
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};
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if (dayz_toolBreaking) then {
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//Chances to damage tools
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{
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if ([(_x select 1)] call fn_chance) then {
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player removeWeapon (_x select 0);
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player addWeapon (_x select 2);
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localize "STR_BLD_DISMANTLE_DAMAGED" call dayz_rollingMessages;
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};
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}foreach _tools;
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};
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if(_counter == _limit) exitWith {
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//stop loop
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_isOk = false;
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//Set Done var
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_proceed = true;
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};
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format [localize "STR_BLD_DISMANTLE_ATTEMPT",_counter,_limit] call dayz_rollingMessages;
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uiSleep 0.10;
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};
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//Completed and successful
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if (_proceed) then {
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_claimedBy = _object getVariable["claimed","0"];
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if (_claimedBy != _playerID) exitWith { format[localize "str_player_beinglooted",_text] call dayz_rollingMessages; };
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format [localize "STR_BLD_DISMANTLED",typeOf _object] call dayz_rollingMessages;
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PVDZ_obj_Destroy = [_objectID,_objectUID,player,_object,dayz_authKey];
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publicVariableServer "PVDZ_obj_Destroy";
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[_dismantleToo,1,1] call fn_dropItem;
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};
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dayz_actionInProgress = false;
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