Remove unused object_dismantle

This commit is contained in:
A Man
2019-11-13 10:01:24 +01:00
parent 5dd2fe6bc3
commit e1ee80d02e
6 changed files with 2 additions and 246 deletions

View File

@@ -1,34 +0,0 @@
/*class CamoNet_DZ: BuiltItems { //Duplicate of Epoch camo net in DZE\Prop_Defs.hpp
armor = 3;
destrtype = "DestructTent";
displayName = $STR_ITEM_NAME_CAMONET;
descriptionShort = $STR_ITEM_DESC_CAMONET;
icon = "\Ca\misc3\data\Icons\icon_camoNet_ca.paa";
mapsize = 13.5;
model = "\Ca\misc3\CamoNet_EAST";
scope = public;
vehicleclass = "Military";
class dismantle {
requiredtools[] =
{
//{"Item","Chance","ReturnedPart"}
{"ItemShovel",0.08,"ItemShovelBroken"}
}; //Tools needed
dismantleToo = "ItemCamoNet"; //Returned magazine item
attemps = 2; //Random number
};
class UserActions {
class Dismantle {
displayNameDefault = $STR_BUILT_CAMONET_Dismantle;
showWindow = 0;
hideOnUse = 1;
displayName = $STR_BUILT_CAMONET_Dismantle;
position="action";
radius = 3.0;
onlyForPlayer = 1;
condition = "!dayz_actionInProgress && (alive this)";
statement = "this spawn object_dismantle;";
};
};
};*/

View File

@@ -499,12 +499,6 @@ class CfgVehicles
#include "Buildings\WaterSources.hpp"
#include "Buildings\Land_houseV_2T2.hpp"
//Duplicates of Epoch items in DZE\Prop_Defs.hpp
//#include "CamoNetting.hpp"
//#include "Hedgehog.hpp"
//#include "Sandbag.hpp"
//WeaponHolder
#include "WeaponHolder.hpp"

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@@ -1,35 +0,0 @@
/*class Hedgehog_DZ : BuiltItems { //Duplicate of Epoch item in DZE\Prop_Defs.hpp
scope = public;
destrType = "DestructNo";
cost = 100;
model = "\ca\misc\jezek_kov";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 400;
displayName = $STR_BUILT_HEDGEHOG;
vehicleClass = "Fortifications";
class dismantle {
requiredtools[] =
{
//{"Item","Chance","ReturnedPart"}
{"ItemSledgeHammer",0.02,"ItemSledgeHammerBroken"},
{"ItemCrowbar",0.04,"ItemCrowbarBent"}
}; //Tools needed
dismantleToo = "ItemTankTrap"; //Returned magazine item
attemps = 3; //Random number
};
class UserActions {
class Dismantle {
displayNameDefault = $STR_BUILT_HEDGEHOG_Dismantle;
showWindow = 0;
hideOnUse = 1;
displayName = $STR_BUILT_HEDGEHOG_Dismantle;
position="action";
radius = 2.7;
onlyForPlayer = 1;
condition = "!dayz_actionInProgress && (alive this)";
statement = "this spawn object_dismantle;";
};
};
};*/

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@@ -1,33 +0,0 @@
/*class Sandbag1_DZ : BuiltItems { //Duplicate of Epoch item in DZE\Prop_Defs.hpp
scope = public;
destrType = "DestructNo";
cost = 100;
model = "\ca\misc2\BagFenceLong.p3d";
icon = "\Ca\misc3\data\Icons\icon_fortBagFenceLong_ca.paa";
mapSize = 2;
armor = 400;
displayName = $STR_BUILT_SANDBAG;
vehicleClass = "Fortifications";
class dismantle {
requiredtools[] =
{
//{"Item","Chance","ReturnedPart"}
{"ItemShovel",0.02,"ItemShovelBroken"}
}; //Tools needed
dismantleToo = "ItemSandbag"; //Returned magazine item
attemps = 4; //Random number
};
class UserActions {
class Dismantle {
displayNameDefault = $STR_BUILT_SANDBAG_Dismantle;
showWindow = 0;
hideOnUse = 1;
displayName = $STR_BUILT_SANDBAG_Dismantle;
position="action";
radius = 3.0;
onlyForPlayer = 1;
condition = "!dayz_actionInProgress && (alive this)";
statement = "this spawn object_dismantle;";
};
};
};*/