diff --git a/SQF/dayz_code/Configs/CfgVehicles/CfgVehicles.hpp b/SQF/dayz_code/Configs/CfgVehicles/CfgVehicles.hpp index ded807fb1..ad5ef604a 100644 --- a/SQF/dayz_code/Configs/CfgVehicles/CfgVehicles.hpp +++ b/SQF/dayz_code/Configs/CfgVehicles/CfgVehicles.hpp @@ -392,6 +392,8 @@ class CfgVehicles //ZEDS #include "Zeds\Zeds.hpp" //old type zeds #include "Zeds\ViralZeds.hpp" //Viral type zeds + #include "Zeds\WildZeds.hpp" //Viral type zeds + #include "Zeds\SwarmZeds.hpp" //Swarm #include "Zeds\PlayerZeds.hpp" //Skins #include "Skins\Female.hpp" diff --git a/Server Files/Archive/dayz_code/Configs/CfgVehicles/Zeds/SwarmZeds.hpp b/SQF/dayz_code/Configs/CfgVehicles/Zeds/SwarmZeds.hpp similarity index 100% rename from Server Files/Archive/dayz_code/Configs/CfgVehicles/Zeds/SwarmZeds.hpp rename to SQF/dayz_code/Configs/CfgVehicles/Zeds/SwarmZeds.hpp diff --git a/Server Files/Archive/dayz_code/Configs/CfgVehicles/Zeds/WildZeds.hpp b/SQF/dayz_code/Configs/CfgVehicles/Zeds/WildZeds.hpp' similarity index 100% rename from Server Files/Archive/dayz_code/Configs/CfgVehicles/Zeds/WildZeds.hpp rename to SQF/dayz_code/Configs/CfgVehicles/Zeds/WildZeds.hpp' diff --git a/Server Files/Archive/dayz_code/compile/player_zombieSwarmAttack.sqf b/SQF/dayz_code/compile/player_zombieSwarmAttack.sqf similarity index 100% rename from Server Files/Archive/dayz_code/compile/player_zombieSwarmAttack.sqf rename to SQF/dayz_code/compile/player_zombieSwarmAttack.sqf diff --git a/Server Files/Archive/dayz_code/compile/swarm_generate.sqf b/SQF/dayz_code/compile/swarm_generate.sqf similarity index 100% rename from Server Files/Archive/dayz_code/compile/swarm_generate.sqf rename to SQF/dayz_code/compile/swarm_generate.sqf diff --git a/SQF/dayz_code/init/compiles.sqf b/SQF/dayz_code/init/compiles.sqf index 41de65261..52c83893d 100644 --- a/SQF/dayz_code/init/compiles.sqf +++ b/SQF/dayz_code/init/compiles.sqf @@ -66,8 +66,10 @@ if (!isDedicated) then { //Zombies zombie_findTargetAgent = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\zombie_findTargetAgent.sqf"; + //player_zombieSwarmAttack = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_zombieSwarmAttack.sqf"; zombie_loiter = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\zombie_loiter.sqf"; //Server compile, used for loiter behaviour zombie_generate = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\zombie_generate.sqf"; //Server compile, used for loiter behaviours + //zombie_generateSwarm = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\swarm_generate.sqf"; // Medical player_medBandage = compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\publicEH\medBandaged.sqf"; diff --git a/Server Files/Archive/dayz_code/system/fn_swarmagent.fsm b/SQF/dayz_code/system/fn_swarmagent.fsm similarity index 100% rename from Server Files/Archive/dayz_code/system/fn_swarmagent.fsm rename to SQF/dayz_code/system/fn_swarmagent.fsm diff --git a/Server Files/Archive/dayz_code/system/zombie_wildagent.fsm b/SQF/dayz_code/system/zombie_wildagent.fsm similarity index 100% rename from Server Files/Archive/dayz_code/system/zombie_wildagent.fsm rename to SQF/dayz_code/system/zombie_wildagent.fsm diff --git a/Server Files/Archive/dayz_server/compile/zombie_Wildgenerate.sqf b/SQF/dayz_server/compile/zombie_Wildgenerate.sqf similarity index 100% rename from Server Files/Archive/dayz_server/compile/zombie_Wildgenerate.sqf rename to SQF/dayz_server/compile/zombie_Wildgenerate.sqf diff --git a/SQF/dayz_server/init/server_functions.sqf b/SQF/dayz_server/init/server_functions.sqf index 4874209c3..599152223 100644 --- a/SQF/dayz_server/init/server_functions.sqf +++ b/SQF/dayz_server/init/server_functions.sqf @@ -29,6 +29,7 @@ server_deleteObj = compile preprocessFileLineNumbers "\z\addons\dayz_server\comp server_deleteObjDirect = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_deleteObjDirect.sqf"; //Removes the object from the DB, NO AUTH, ONLY CALL FROM SERVER, NO PV ACCESS server_playerSync = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerSync.sqf"; zombie_findOwner = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\zombie_findOwner.sqf"; +//server_Wildgenerate = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\zombie_Wildgenerate.sqf"; base_fireMonitor = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\fire_monitor.sqf"; spawnComposition = compile preprocessFileLineNumbers "ca\modules\dyno\data\scripts\objectMapper.sqf"; //"\z\addons\dayz_code\compile\object_mapper.sqf"; server_sendToClient = compile preprocessFileLineNumbers "\z\addons\dayz_server\eventHandlers\server_sendToClient.sqf";