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Fix for diag_log statement when player buying vehicles
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@@ -3,6 +3,7 @@
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* [UPDATED] Humanity changes: Give player humanity for killing bandits with no murders. Prevent
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* [UPDATED] Humanity changes: Give player humanity for killing bandits with no murders. Prevent
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humanity loss from killing player zombies and give a small humanity
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humanity loss from killing player zombies and give a small humanity
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increase. @Armifer
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increase. @Armifer
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* [FIXED] Fix for diag_log statement when player buying vehicles @Torndeco
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* [FIXED] Building on roads no longer allowed as it was intended. @dayz10k
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* [FIXED] Building on roads no longer allowed as it was intended. @dayz10k
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* [FIXED] Fixed expression error with vehicles/safes when loading a large inventory. @vbawol
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* [FIXED] Fixed expression error with vehicles/safes when loading a large inventory. @vbawol
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* [FIXED] No more bleeding trees, rocks, etc with melee weapons from DayZ CE 1.8. @vbawol
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* [FIXED] No more bleeding trees, rocks, etc with melee weapons from DayZ CE 1.8. @vbawol
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