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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 20:13:13 +03:00
enable debug on building_spawnLoot
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@@ -2,6 +2,7 @@ private["_obj","_type","_config","_positions","_iPos","_nearBy","_itemType","_it
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_obj = _this select 0;
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_obj = _this select 0;
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_type = typeOf _obj;
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_type = typeOf _obj;
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diag_log format["Spawning loot for: %1", _type];
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_config = configFile >> "CfgBuildingLoot" >> _type;
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_config = configFile >> "CfgBuildingLoot" >> _type;
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_positions = [] + getArray (_config >> "lootPos");
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_positions = [] + getArray (_config >> "lootPos");
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_itemTypes = [] + getArray (_config >> "itemType");
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_itemTypes = [] + getArray (_config >> "itemType");
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@@ -12,6 +13,7 @@ _lootChance = getNumber (_config >> "lootChance");
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_nearBy = nearestObjects [_iPos, ["WeaponHolder","WeaponHolderBase"], 1];
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_nearBy = nearestObjects [_iPos, ["WeaponHolder","WeaponHolderBase"], 1];
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if (count _nearBy == 0) then {
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if (count _nearBy == 0) then {
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_index = dayz_CBLBase find _type;
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_index = dayz_CBLBase find _type;
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diag_log format["Found %2 at index: %1", _index,_type];
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_weights = dayz_CBLChances select _index;
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_weights = dayz_CBLChances select _index;
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_cntWeights = count _weights;
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_cntWeights = count _weights;
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_index = floor(random _cntWeights);
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_index = floor(random _cntWeights);
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