diff --git a/CHANGE LOG 1.0.6.txt b/CHANGE LOG 1.0.6.txt index ad7606084..f4e2f85a2 100644 --- a/CHANGE LOG 1.0.6.txt +++ b/CHANGE LOG 1.0.6.txt @@ -51,7 +51,7 @@ [NEW] Salvage can now be disabled on locked vehicles via DZE_salvageLocked variable. #1757 @oiad [NEW] You may now rearm pooks and other helicoper/vehicle pilot/driver weapons @icomrade [NEW] Rewrote death messages to a PVEH instead of the unreliable MPHit. Added localization, more causes of death, systemChat and dynamicText killfeed options. @ebaydayz -[NEW] Optional group system with database save. Group command bar is now hidden. @icomrade @ebaydayz +[NEW] Optional group system with database save (F5 key). Settings available in configVariables.sqf. Command bar is now hidden. @icomrade @ebaydayz [CHANGED] Combattimeout now uses diag_tickTime instead of time. [CHANGED] AmmoBoxSmall_556/762 is replaced with DZ_AmmoBoxUS/RU/EU/CZ and MedBox0 is replaced with DZ_MedBox (new model) diff --git a/SQF/dayz_code/actions/A_Plot_for_Life/plot_take_ownership.sqf b/SQF/dayz_code/actions/plot_take_ownership.sqf similarity index 100% rename from SQF/dayz_code/actions/A_Plot_for_Life/plot_take_ownership.sqf rename to SQF/dayz_code/actions/plot_take_ownership.sqf diff --git a/SQF/dayz_code/compile/fn_selfActions.sqf b/SQF/dayz_code/compile/fn_selfActions.sqf index 51f59b72f..a5f5bb412 100644 --- a/SQF/dayz_code/compile/fn_selfActions.sqf +++ b/SQF/dayz_code/compile/fn_selfActions.sqf @@ -682,7 +682,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur }; if (DZE_permanentPlot && DZE_PlotOwnership) then { if (s_player_plot_take_ownership < 0 && (_hasAccess select 0)) then { - s_player_plot_take_ownership = player addAction [localize "STR_EPOCH_APLOTFORLIFE_TAKE_PLOT_OWNERSHIP", "\z\addons\dayz_code\actions\A_Plot_for_Life\plot_take_ownership.sqf", "", 1, false]; + s_player_plot_take_ownership = player addAction [localize "STR_EPOCH_APLOTFORLIFE_TAKE_PLOT_OWNERSHIP", "\z\addons\dayz_code\actions\plot_take_ownership.sqf", "", 1, false]; }; }; } else {