mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Update inits
This commit is contained in:
@@ -2,96 +2,136 @@
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For DayZ Epoch
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Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
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*/
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startLoadingScreen ["","RscDisplayLoadCustom"];
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cutText ["","BLACK OUT"];
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enableSaving [false, false];
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//REALLY IMPORTANT VALUES
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dayZ_instance = 1; //The instance
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dayZ_serverName = ""; //Shown to all players in the bottom left of the screen
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dayzHiveRequest = [];
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initialized = false;
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dayz_previousID = 0;
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//Server settings
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dayZ_instance = 1; //Instance ID of this server
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dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (country code + server number)
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//Game settings
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dayz_antihack = 0; // DayZ Antihack / 1 = enabled // 0 = disabled
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dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
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dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
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dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
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dayz_POIs = true;
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dayz_infectiousWaterholes = true;
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//DayZMod presets
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dayz_presets = "Vanilla"; //"Custom","Classic","Vanilla","Elite"
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//Only need to edit if you are running a custom server.
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if (dayz_presets == "Custom") then {
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dayz_enableGhosting = true; //Enable disable the ghosting system.
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dayz_ghostTimer = 30; //Sets how long in seconds a player must be disconnected before being able to login again.
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dayz_spawnselection = 1; //Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
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dayz_spawncarepkgs_clutterCutter = 2; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnCrashSite_clutterCutter = 2; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnInfectedSite_clutterCutter = 2; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
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dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
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dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
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dayz_nutritionValuesSystem = false; //Enables nutrition system
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dayz_classicBloodBagSystem = false; // removes all blood type bloodbags (not implmented yet)
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};
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//Temp settings
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dayz_DamageMultiplier = 2; //1 - 0 = Disabled, anything over 1 will multiply damage. Damage Multiplier for Zombies.
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dayz_maxGlobalZeds = 500; //Limit the total zeds server wide.
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dayz_temperature_override = false; // Set to true to disable all temperature changes.
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//disable greeting menu
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player setVariable ["BIS_noCoreConversations", true];
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//disable radio messages to be heard and shown in the left lower corner of the screen
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enableRadio false;
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// May prevent "how are you civillian?" messages from NPC
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enableSentences false;
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// DayZ Epochconfig
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dayz_enableRules = true; // Default: true
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spawnShoremode = 0; // Default = 1 (on shore)
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spawnArea= 1000; // Default = 1500
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MaxVehicleLimit = 300; // Default = 50
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MaxDynamicDebris = 500; // Default = 100
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dayz_MapArea = 12000; // Default = 10000
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dayz_maxLocalZombies = 40; // Default = 40
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dayz_paraSpawn = false;
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dayz_maxAnimals = 5; // Default: 8
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dayz_tameDogs = true;
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DynamicVehicleDamageLow = 0; // Default: 0
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DynamicVehicleDamageHigh = 100; // Default: 100
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dayz_sellDistance_vehicle = 10;
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dayz_sellDistance_boat = 30;
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dayz_sellDistance_air = 40;
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dayz_quickSwitch = false; // Default: false
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DZE_BuildOnRoads = false; // Default: False
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// EPOCH CONFIG VARIABLES START //
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#include "\z\addons\dayz_code\configVariables.sqf" // Don't remove this line
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// See the above file for a full list including descriptions and default values
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dayz_MapArea = 12000; // Distance from center of map to out of bounds line
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dayz_paraSpawn = false; // Halo spawn
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DZE_BuildOnRoads = false; // Allow building on roads
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DZE_GodModeBase = false; // Make player built base objects indestructible
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DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
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DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
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DZE_BuildingLimit = 200; // Max number of built objects allowed in DZE_PlotPole radius
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DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
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DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
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DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
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MaxDynamicDebris = 500; // Max number of random road blocks to spawn around the map
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MaxVehicleLimit = 300; // Max number of random vehicles to spawn around the map
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spawnArea = 1000; // Distance around markers to find a safe spawn position
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spawnShoremode = 0; // Random spawn locations 1 = on shores, 0 = inland
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// EPOCH CONFIG VARIABLES END //
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EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
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dayz_fullMoonNights = true;
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// DO NOT EDIT BELOW HERE //
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MISSION_ROOT=toArray __FILE__;MISSION_ROOT resize(count MISSION_ROOT-8);MISSION_ROOT=toString MISSION_ROOT;
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//Load in compiled functions
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
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progressLoadingScreen 0.1;
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
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progressLoadingScreen 0.2;
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
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progressLoadingScreen 0.4;
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
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progressLoadingScreen 0.5;
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call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
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progressLoadingScreen 0.6;
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\takistan.sqf"; //Add trader city objects locally on each machine early
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progressLoadingScreen 1.0;
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"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
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if (isServer) then {
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//Compile vehicle configs
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
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//Add trader agents
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execVM "\z\addons\dayz_server\traders\takistan.sqf";
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execVM "\z\addons\dayz_server\system\server_monitor.sqf";
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};
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diag_log 'dayz_preloadFinished reset';
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dayz_preloadFinished=nil;
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onPreloadStarted "diag_log [diag_tickTime,'onPreloadStarted']; dayz_preloadFinished = false;";
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onPreloadFinished "diag_log [diag_tickTime,'onPreloadFinished']; if (!isNil 'init_keyboard') then {[] spawn init_keyboard;}; dayz_preloadFinished = true;";
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with uiNameSpace do {RscDMSLoad=nil;}; // autologon at next logon
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if (!isDedicated) then {
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//Conduct map operations
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enableSaving [false, false];
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startLoadingScreen ["","RscDisplayLoadCustom"];
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progressLoadingScreen 0;
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dayz_loadScreenMsg = localize 'str_login_missionFile';
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progress_monitor = [] execVM "\z\addons\dayz_code\system\progress_monitor.sqf";
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0 cutText ['','BLACK',0];
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0 fadeSound 0;
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waitUntil {!isNil "dayz_loadScreenMsg"};
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dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
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//Run the player monitor
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_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
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if (DZE_R3F_WEIGHT) then {execVM "\z\addons\dayz_code\external\R3F_Realism\R3F_Realism_Init.sqf";};
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//anti Hack
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[] execVM "\z\addons\dayz_code\system\antihack.sqf";
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0 fadeMusic 0;
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};
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//Lights
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//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
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initialized = false;
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf";
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progressLoadingScreen 0.05;
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf";
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progressLoadingScreen 0.1;
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf";
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progressLoadingScreen 0.15;
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
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progressLoadingScreen 0.2;
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\init.sqf";
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progressLoadingScreen 0.25;
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call compile preprocessFileLineNumbers "server_traders.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\takistan.sqf"; //Add trader city objects locally on each machine early
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initialized = true;
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setTerrainGrid 25;
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if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
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execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
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if (isServer) then {
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
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execVM "\z\addons\dayz_server\traders\takistan.sqf"; //Add trader agents
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execVM "\z\addons\dayz_server\system\server_monitor.sqf";
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if (dayz_infectiousWaterholes) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
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//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
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};
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if (dayz_POIs) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
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if (!isDedicated) then {
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if (dayz_antihack != 0) then {
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execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
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};
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if (toLower(worldName) == "chernarus") then {
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diag_log "WARNING: Clearing annoying benches from Chernarus";
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([4654,9595,0] nearestObject 145259) setDamage 1;
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([4654,9595,0] nearestObject 145260) setDamage 1;
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};
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if (dayz_enableRules) then { execVM "rules.sqf"; };
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if (!isNil "dayZ_serverName") then { execVM "\z\addons\dayz_code\system\watermark.sqf"; };
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};
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#include "\z\addons\dayz_code\system\REsec.sqf"
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//Start Dynamic Weather
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execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
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#include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
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execVM "\z\addons\dayz_code\compile\client_plantSpawner.sqf";
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execFSM "\z\addons\dayz_code\system\player_monitor.fsm";
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//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
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if (DZE_R3F_WEIGHT) then {execVM "\z\addons\dayz_code\external\R3F_Realism\R3F_Realism_Init.sqf";};
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waitUntil {scriptDone progress_monitor};
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cutText ["","BLACK IN", 3];
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3 fadeSound 1;
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3 fadeMusic 1;
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endLoadingScreen;
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};
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@@ -1,22 +1,22 @@
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private ["_messages", "_timeout"];
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private ["_messages","_timeout"];
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if (isServer) exitWith {};
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waitUntil { uiSleep 1; !isNil ("PVDZ_plr_LoginRecord") };
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waitUntil {uiSleep 1; !isNil ("Dayz_loginCompleted")};
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_messages = [
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["DayZ Epoch", "Welcome "+(name player)],
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["World", worldName],
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["Teamspeak", "Some ts info"],
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["Teamspeak", "some TS info"],
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["Website/Forums", "some website info"],
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["Server Rules", "Duping, glitching or using any<br />exploit will result in a<br />permanent ban."],
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["Server Rules", "No Talking in side."],
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["Server Rules", "No talking in side."],
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["Server Rules", "Hackers will be banned permanently<br />Respect others"],
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["News", "Some random New info!<br />RandomNews<br />"]
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["News", "Some random new info!<br />Random news<br />"]
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];
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_timeout = 5;
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{
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private ["_title", "_content", "_titleText"];
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private ["_title","_content","_titleText"];
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uiSleep 2;
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_title = _x select 0;
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_content = _x select 1;
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@@ -2,96 +2,136 @@
|
||||
For DayZ Epoch
|
||||
Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
|
||||
*/
|
||||
startLoadingScreen ["","RscDisplayLoadCustom"];
|
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cutText ["","BLACK OUT"];
|
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enableSaving [false, false];
|
||||
|
||||
//REALLY IMPORTANT VALUES
|
||||
dayZ_instance = 10; //The instance
|
||||
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen
|
||||
dayzHiveRequest = [];
|
||||
initialized = false;
|
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dayz_previousID = 0;
|
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//Server settings
|
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dayZ_instance = 10; //Instance ID of this server
|
||||
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (country code + server number)
|
||||
|
||||
//Game settings
|
||||
dayz_antihack = 0; // DayZ Antihack / 1 = enabled // 0 = disabled
|
||||
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
|
||||
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
|
||||
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
|
||||
dayz_POIs = true;
|
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dayz_infectiousWaterholes = true;
|
||||
|
||||
//DayZMod presets
|
||||
dayz_presets = "Vanilla"; //"Custom","Classic","Vanilla","Elite"
|
||||
|
||||
//Only need to edit if you are running a custom server.
|
||||
if (dayz_presets == "Custom") then {
|
||||
dayz_enableGhosting = true; //Enable disable the ghosting system.
|
||||
dayz_ghostTimer = 30; //Sets how long in seconds a player must be disconnected before being able to login again.
|
||||
dayz_spawnselection = 1; //Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_spawncarepkgs_clutterCutter = 2; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 2; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 2; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||
dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = false; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = false; // removes all blood type bloodbags (not implmented yet)
|
||||
};
|
||||
|
||||
//Temp settings
|
||||
dayz_DamageMultiplier = 2; //1 - 0 = Disabled, anything over 1 will multiply damage. Damage Multiplier for Zombies.
|
||||
dayz_maxGlobalZeds = 500; //Limit the total zeds server wide.
|
||||
dayz_temperature_override = false; // Set to true to disable all temperature changes.
|
||||
|
||||
//disable greeting menu
|
||||
player setVariable ["BIS_noCoreConversations", true];
|
||||
//disable radio messages to be heard and shown in the left lower corner of the screen
|
||||
enableRadio false;
|
||||
// May prevent "how are you civillian?" messages from NPC
|
||||
enableSentences false;
|
||||
|
||||
// DayZ Epoch config
|
||||
dayz_enableRules = true; // Default: true
|
||||
spawnShoremode = 0; // Default = 1 (on shore)
|
||||
spawnArea= 1000; // Default = 1500
|
||||
|
||||
MaxVehicleLimit = 50; // Default = 50
|
||||
MaxDynamicDebris = 100; // Default = 100
|
||||
dayz_MapArea = 8000; // Default = 10000
|
||||
dayz_maxLocalZombies = 40; // Default = 40
|
||||
|
||||
dayz_paraSpawn = false;
|
||||
|
||||
dayz_sellDistance_vehicle = 10;
|
||||
dayz_sellDistance_boat = 30;
|
||||
dayz_sellDistance_air = 40;
|
||||
|
||||
dayz_maxAnimals = 5; // Default: 8
|
||||
dayz_tameDogs = true;
|
||||
DynamicVehicleDamageLow = 0; // Default: 0
|
||||
DynamicVehicleDamageHigh = 100; // Default: 100
|
||||
dayz_quickSwitch = false; // Default: false
|
||||
DZE_BuildOnRoads = false; // Default: False
|
||||
// EPOCH CONFIG VARIABLES START //
|
||||
#include "\z\addons\dayz_code\configVariables.sqf" // Don't remove this line
|
||||
// See the above file for a full list including descriptions and default values
|
||||
dayz_MapArea = 8000; // Distance from center of map to out of bounds line
|
||||
dayz_paraSpawn = false; // Halo spawn
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
|
||||
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
|
||||
DZE_BuildingLimit = 200; // Max number of built objects allowed in DZE_PlotPole radius
|
||||
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
|
||||
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
|
||||
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
|
||||
MaxDynamicDebris = 100; // Max number of random road blocks to spawn around the map
|
||||
MaxVehicleLimit = 50; // Max number of random vehicles to spawn around the map
|
||||
spawnArea = 1000; // Distance around markers to find a safe spawn position
|
||||
spawnShoremode = 0; // Random spawn locations 1 = on shores, 0 = inland
|
||||
// EPOCH CONFIG VARIABLES END //
|
||||
|
||||
EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
|
||||
dayz_fullMoonNights = true;
|
||||
|
||||
|
||||
// DO NOT EDIT BELOW HERE //
|
||||
MISSION_ROOT=toArray __FILE__;MISSION_ROOT resize(count MISSION_ROOT-8);MISSION_ROOT=toString MISSION_ROOT;
|
||||
//Load in compiled functions
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
|
||||
progressLoadingScreen 0.1;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
|
||||
progressLoadingScreen 0.2;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
|
||||
progressLoadingScreen 0.4;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
|
||||
progressLoadingScreen 0.5;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
|
||||
progressLoadingScreen 0.6;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\mountains_acr.sqf"; //Add trader city objects locally on each machine early
|
||||
progressLoadingScreen 1.0;
|
||||
|
||||
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
||||
|
||||
if (isServer) then {
|
||||
//Compile vehicle configs
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
//Add trader agents
|
||||
execVM "\z\addons\dayz_server\traders\mountains_acr.sqf";
|
||||
execVM "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
};
|
||||
diag_log 'dayz_preloadFinished reset';
|
||||
dayz_preloadFinished=nil;
|
||||
onPreloadStarted "diag_log [diag_tickTime,'onPreloadStarted']; dayz_preloadFinished = false;";
|
||||
onPreloadFinished "diag_log [diag_tickTime,'onPreloadFinished']; if (!isNil 'init_keyboard') then {[] spawn init_keyboard;}; dayz_preloadFinished = true;";
|
||||
with uiNameSpace do {RscDMSLoad=nil;}; // autologon at next logon
|
||||
|
||||
if (!isDedicated) then {
|
||||
//Conduct map operations
|
||||
enableSaving [false, false];
|
||||
startLoadingScreen ["","RscDisplayLoadCustom"];
|
||||
progressLoadingScreen 0;
|
||||
dayz_loadScreenMsg = localize 'str_login_missionFile';
|
||||
progress_monitor = [] execVM "\z\addons\dayz_code\system\progress_monitor.sqf";
|
||||
0 cutText ['','BLACK',0];
|
||||
0 fadeSound 0;
|
||||
waitUntil {!isNil "dayz_loadScreenMsg"};
|
||||
dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
|
||||
|
||||
//Run the player monitor
|
||||
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
|
||||
if (DZE_R3F_WEIGHT) then {execVM "\z\addons\dayz_code\external\R3F_Realism\R3F_Realism_Init.sqf";};
|
||||
|
||||
|
||||
//anti Hack
|
||||
[] execVM "\z\addons\dayz_code\system\antihack.sqf";
|
||||
0 fadeMusic 0;
|
||||
};
|
||||
|
||||
//Lights
|
||||
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
initialized = false;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf";
|
||||
progressLoadingScreen 0.05;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf";
|
||||
progressLoadingScreen 0.1;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf";
|
||||
progressLoadingScreen 0.15;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
|
||||
progressLoadingScreen 0.2;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\init.sqf";
|
||||
progressLoadingScreen 0.25;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\mountains_acr.sqf"; //Add trader city objects locally on each machine early
|
||||
initialized = true;
|
||||
|
||||
setTerrainGrid 25;
|
||||
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
|
||||
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
|
||||
|
||||
if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
execVM "\z\addons\dayz_server\traders\mountains_acr.sqf"; //Add trader agents
|
||||
execVM "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
if (dayz_infectiousWaterholes) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
||||
};
|
||||
|
||||
if (dayz_POIs) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
|
||||
if (!isDedicated) then {
|
||||
if (dayz_antihack != 0) then {
|
||||
execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
|
||||
};
|
||||
|
||||
if (toLower(worldName) == "chernarus") then {
|
||||
diag_log "WARNING: Clearing annoying benches from Chernarus";
|
||||
([4654,9595,0] nearestObject 145259) setDamage 1;
|
||||
([4654,9595,0] nearestObject 145260) setDamage 1;
|
||||
};
|
||||
|
||||
if (dayz_enableRules) then { execVM "rules.sqf"; };
|
||||
if (!isNil "dayZ_serverName") then { execVM "\z\addons\dayz_code\system\watermark.sqf"; };
|
||||
};
|
||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||
//Start Dynamic Weather
|
||||
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
|
||||
|
||||
#include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
|
||||
execVM "\z\addons\dayz_code\compile\client_plantSpawner.sqf";
|
||||
execFSM "\z\addons\dayz_code\system\player_monitor.fsm";
|
||||
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
if (DZE_R3F_WEIGHT) then {execVM "\z\addons\dayz_code\external\R3F_Realism\R3F_Realism_Init.sqf";};
|
||||
waitUntil {scriptDone progress_monitor};
|
||||
cutText ["","BLACK IN", 3];
|
||||
3 fadeSound 1;
|
||||
3 fadeMusic 1;
|
||||
endLoadingScreen;
|
||||
};
|
||||
@@ -1,22 +1,22 @@
|
||||
private ["_messages", "_timeout"];
|
||||
private ["_messages","_timeout"];
|
||||
|
||||
if (isServer) exitWith {};
|
||||
waitUntil { uiSleep 1; !isNil ("PVDZ_plr_LoginRecord") };
|
||||
waitUntil {uiSleep 1; !isNil ("Dayz_loginCompleted")};
|
||||
|
||||
_messages = [
|
||||
["DayZ Epoch", "Welcome "+(name player)],
|
||||
["World", worldName],
|
||||
["Teamspeak", "Some ts info"],
|
||||
["Teamspeak", "some TS info"],
|
||||
["Website/Forums", "some website info"],
|
||||
["Server Rules", "Duping, glitching or using any<br />exploit will result in a<br />permanent ban."],
|
||||
["Server Rules", "No Talking in side."],
|
||||
["Server Rules", "No talking in side."],
|
||||
["Server Rules", "Hackers will be banned permanently<br />Respect others"],
|
||||
["News", "Some random New info!<br />RandomNews<br />"]
|
||||
["News", "Some random new info!<br />Random news<br />"]
|
||||
];
|
||||
|
||||
_timeout = 5;
|
||||
{
|
||||
private ["_title", "_content", "_titleText"];
|
||||
private ["_title","_content","_titleText"];
|
||||
uiSleep 2;
|
||||
_title = _x select 0;
|
||||
_content = _x select 1;
|
||||
|
||||
@@ -3,16 +3,11 @@
|
||||
Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
|
||||
*/
|
||||
|
||||
enableSaving [false, false];
|
||||
//Server settings
|
||||
dayZ_instance = 11; //Instance ID of this server
|
||||
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (country code + server number)
|
||||
|
||||
//REALLY IMPORTANT VALUES
|
||||
dayZ_instance = 11; //The instance
|
||||
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen
|
||||
dayzHiveRequest = [];
|
||||
initialized = false;
|
||||
dayz_previousID = 0;
|
||||
|
||||
//Gamesettings
|
||||
//Game settings
|
||||
dayz_antihack = 0; // DayZ Antihack / 1 = enabled // 0 = disabled
|
||||
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
|
||||
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
|
||||
@@ -20,120 +15,61 @@ dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkey
|
||||
dayz_POIs = true;
|
||||
dayz_infectiousWaterholes = true;
|
||||
|
||||
//DayazMod Presets
|
||||
//DayZMod presets
|
||||
dayz_presets = "Vanilla"; //"Custom","Classic","Vanilla","Elite"
|
||||
|
||||
//Only need to edit if you running a custom server.
|
||||
if ( dayz_presets == "Custom") then {
|
||||
//Only need to edit if you are running a custom server.
|
||||
if (dayz_presets == "Custom") then {
|
||||
dayz_enableGhosting = true; //Enable disable the ghosting system.
|
||||
dayz_ghostTimer = 30; //Sets how long in seconds a player must be dissconnected before being able to login again.
|
||||
dayz_spawnselection = 1; //Turn on spawn selection 0 = random only spawns, 1 = Spawn choice based on limits
|
||||
dayz_spawncarepkgs_clutterCutter = 2; //0 = loot hidden in grass, 1 = loot lifted and 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 2; // heli crash options 0 = loot hidden in grass, 1 = loot lifted and 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 2; // infected base spawn... 0: loot hidden in grass, 1: loot lifted, 2: no grass
|
||||
dayz_bleedingeffect = 3; //1= blood on the ground, 2= partical effect, 3 = both.
|
||||
dayz_ghostTimer = 30; //Sets how long in seconds a player must be disconnected before being able to login again.
|
||||
dayz_spawnselection = 1; //Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_spawncarepkgs_clutterCutter = 2; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 2; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 2; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||
dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked.
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = false; //Enables nutrition system
|
||||
|
||||
//not implmented yet.
|
||||
dayz_classicBloodBagSystem = false; // removes all blood type bloodbags
|
||||
dayz_classicBloodBagSystem = false; // removes all blood type bloodbags (not implmented yet)
|
||||
};
|
||||
//temp settings
|
||||
|
||||
//Temp settings
|
||||
dayz_DamageMultiplier = 2; //1 - 0 = Disabled, anything over 1 will multiply damage. Damage Multiplier for Zombies.
|
||||
dayz_maxGlobalZeds = 500; //Limit the total zeds server wide.
|
||||
dayz_temperature_override = false; // Set to true to disable all temperature changes.
|
||||
|
||||
//Disable Greeting Menu
|
||||
player setVariable ["BIS_noCoreConversations", true];
|
||||
|
||||
//Disable radio messages to be heard and shown in the left lower corner of the screen
|
||||
enableRadio false;
|
||||
|
||||
//May prevent "how are you civillian?" messages from NPC
|
||||
enableSentences false;
|
||||
|
||||
//--------------------------------------------------------------------//
|
||||
//------------------------DayZ Epoch Config---------------------------//
|
||||
//--------------------------------------------------------------------//
|
||||
|
||||
//Map & Player Spawn Variables
|
||||
spawnShoremode = 1; // Default: 1 (on shore)
|
||||
spawnArea = 1400; // Default: 1400
|
||||
dayz_paraSpawn = false; // Default: false
|
||||
dayz_fullMoonNights = true; // Default: false
|
||||
dayz_MapArea = 14000; // Default: 10000
|
||||
|
||||
//Item Spawn Variables
|
||||
MaxHeliCrashes= 5; // Default: 5
|
||||
MaxVehicleLimit = 300; // Default: 50
|
||||
MaxDynamicDebris = 500; // Default: 100
|
||||
MaxMineVeins = 50; // Default: 50
|
||||
MaxAmmoBoxes = 3; // Default: 3
|
||||
|
||||
//Zombie Variables
|
||||
dayz_maxLocalZombies = 30; // Default: 15
|
||||
|
||||
//Animal Variables
|
||||
dayz_maxAnimals = 8; // Default: 8
|
||||
dayz_tameDogs = false; // Default: false
|
||||
|
||||
//Trader Variables
|
||||
dayz_sellDistance_vehicle = 10; // Default: 10
|
||||
dayz_sellDistance_boat = 30; // Default: 30
|
||||
dayz_sellDistance_air = 40; // Default: 40
|
||||
|
||||
//Player Variables
|
||||
DZE_R3F_WEIGHT = true; // Default: true
|
||||
DZE_PlayerZed = true; // Default: true
|
||||
DZE_BackpackGuard = true; // Default: true
|
||||
DZE_SelfTransfuse = false; // Default: false
|
||||
DZE_selfTransfuse_Values = [3000, 15, 300]; // Default: [12000, 15, 300]; = [blood amount, infection chance, cool-down (seconds)]
|
||||
|
||||
//Name Tags
|
||||
DZE_ForceNameTags = false; // Default: false
|
||||
DZE_ForceNameTagsOff = false; // Default: false
|
||||
DZE_ForceNameTagsInTrader = false; // Default: false
|
||||
DZE_HumanityTargetDistance = 25; // Default: 25
|
||||
|
||||
//Death Messages
|
||||
DZE_DeathMsgGlobal = false; // Default: false
|
||||
DZE_DeathMsgSide = false; // Default: false
|
||||
DZE_DeathMsgTitleText = false; // Default: false
|
||||
|
||||
//Vehicles Variables
|
||||
DZE_AllowCargoCheck = false; // Default: false
|
||||
DZE_HeliLift = true; // Default: true
|
||||
DZE_HaloJump = true; // Default: true
|
||||
DZE_AntiWallLimit = 3; // Default: 3
|
||||
DynamicVehicleDamageLow = 0; // Default: 0
|
||||
DynamicVehicleDamageHigh = 100; // Default: 100
|
||||
|
||||
//Build Variables
|
||||
DZE_GodModeBase = false; // Default: false
|
||||
DZE_BuildingLimit = 200; // Default: 150
|
||||
DZE_requireplot = 1; // Default: 1
|
||||
DZE_PlotPole = [30,45]; // Default: [30,45] = [x,y]
|
||||
DZE_BuildOnRoads = false; // Default: false
|
||||
|
||||
//--------------------------------------------------------------------//
|
||||
//--------------------------------------------------------------------//
|
||||
//--------------------------------------------------------------------//
|
||||
// EPOCH CONFIG VARIABLES START //
|
||||
#include "\z\addons\dayz_code\configVariables.sqf" // Don't remove this line
|
||||
// See the above file for a full list including descriptions and default values
|
||||
dayz_MapArea = 14000; // Distance from center of map to out of bounds line
|
||||
dayz_paraSpawn = false; // Halo spawn
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
|
||||
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
|
||||
DZE_BuildingLimit = 200; // Max number of built objects allowed in DZE_PlotPole radius
|
||||
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
|
||||
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
|
||||
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
|
||||
MaxDynamicDebris = 500; // Max number of random road blocks to spawn around the map
|
||||
MaxVehicleLimit = 300; // Max number of random vehicles to spawn around the map
|
||||
spawnArea = 1400; // Distance around markers to find a safe spawn position
|
||||
spawnShoremode = 1; // Random spawn locations 1 = on shores, 0 = inland
|
||||
// EPOCH CONFIG VARIABLES END //
|
||||
|
||||
//Server Events
|
||||
EpochEvents = [
|
||||
["any","any","any","any",30,"crash_spawner"],
|
||||
["any","any","any","any",0,"crash_spawner"],
|
||||
["any","any","any","any",15,"supply_drop"]
|
||||
];
|
||||
EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
|
||||
|
||||
// DO NOT EDIT BELOW HERE UNTIL progressLoadingScreen 1.0;//
|
||||
|
||||
// DO NOT EDIT BELOW HERE //
|
||||
MISSION_ROOT=toArray __FILE__;MISSION_ROOT resize(count MISSION_ROOT-8);MISSION_ROOT=toString MISSION_ROOT;
|
||||
//diag_log 'dayz_preloadFinished reset';
|
||||
diag_log 'dayz_preloadFinished reset';
|
||||
dayz_preloadFinished=nil;
|
||||
onPreloadStarted "diag_log [diag_tickTime, 'onPreloadStarted']; dayz_preloadFinished = false;";
|
||||
onPreloadFinished "diag_log [diag_tickTime, 'onPreloadFinished']; if (!isNil 'init_keyboard') then { [] spawn init_keyboard; }; dayz_preloadFinished = true;";
|
||||
|
||||
onPreloadStarted "diag_log [diag_tickTime,'onPreloadStarted']; dayz_preloadFinished = false;";
|
||||
onPreloadFinished "diag_log [diag_tickTime,'onPreloadFinished']; if (!isNil 'init_keyboard') then {[] spawn init_keyboard;}; dayz_preloadFinished = true;";
|
||||
with uiNameSpace do {RscDMSLoad=nil;}; // autologon at next logon
|
||||
|
||||
if (!isDedicated) then {
|
||||
@@ -148,62 +84,55 @@ if (!isDedicated) then {
|
||||
};
|
||||
|
||||
initialized = false;
|
||||
//Load In Compiled Functions
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf";
|
||||
progressLoadingScreen 0.05;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
|
||||
progressLoadingScreen 0.08;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
|
||||
progressLoadingScreen 0.11;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
|
||||
progressLoadingScreen 0.14;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf";
|
||||
progressLoadingScreen 0.1;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf";
|
||||
progressLoadingScreen 0.15;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
|
||||
progressLoadingScreen 0.2;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\init.sqf";
|
||||
progressLoadingScreen 0.17;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
|
||||
progressLoadingScreen 0.21;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus11.sqf"; //Add trader city objects locally on each machine early
|
||||
progressLoadingScreen 0.25;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus11.sqf"; //Add trader city objects locally on each machine early
|
||||
initialized = true;
|
||||
|
||||
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
||||
if (dayz_REsec == 1) then { call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf"; };
|
||||
setTerrainGrid 25;
|
||||
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
|
||||
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
|
||||
|
||||
if (isServer) then {
|
||||
//Compile Vehicle Configs
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
//Add trader agents
|
||||
execVM "\z\addons\dayz_server\traders\chernarus11.sqf";
|
||||
execVM "\z\addons\dayz_server\traders\chernarus11.sqf"; //Add trader agents
|
||||
execVM "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
if (dayz_infectiousWaterholes) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
||||
};
|
||||
|
||||
if (dayz_POIs) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
|
||||
if (!isDedicated) then {
|
||||
//Conduct Map Operations
|
||||
if (dayz_infectiousWaterholes) then { execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf"; };
|
||||
if (dayz_antihack != 0) then {
|
||||
execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
|
||||
};
|
||||
|
||||
//Run The Player Monitor
|
||||
//_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
|
||||
if (DZE_R3F_WEIGHT) then {execVM "\z\addons\dayz_code\external\R3F_Realism\R3F_Realism_Init.sqf";};
|
||||
|
||||
//Lights
|
||||
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
if (toLower(worldName) == "chernarus") then {
|
||||
diag_log "WARNING: Clearing annoying benches from Chernarus";
|
||||
([4654,9595,0] nearestObject 145259) setDamage 1;
|
||||
([4654,9595,0] nearestObject 145260) setDamage 1;
|
||||
};
|
||||
|
||||
if (dayz_enableRules) then { execVM "rules.sqf"; };
|
||||
if (!isNil "dayZ_serverName") then { execVM "\z\addons\dayz_code\system\watermark.sqf"; };
|
||||
execVM "\z\addons\dayz_code\compile\client_plantSpawner.sqf";
|
||||
execFSM "\z\addons\dayz_code\system\player_monitor.fsm";
|
||||
waituntil {scriptDone progress_monitor};
|
||||
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
if (DZE_R3F_WEIGHT) then {execVM "\z\addons\dayz_code\external\R3F_Realism\R3F_Realism_Init.sqf";};
|
||||
waitUntil {scriptDone progress_monitor};
|
||||
cutText ["","BLACK IN", 3];
|
||||
3 fadeSound 1;
|
||||
3 fadeMusic 1;
|
||||
endLoadingScreen;
|
||||
};
|
||||
|
||||
//Start Dynamic Weather
|
||||
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
|
||||
|
||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||
};
|
||||
@@ -1,22 +1,22 @@
|
||||
private ["_messages", "_timeout"];
|
||||
private ["_messages","_timeout"];
|
||||
|
||||
if (isServer) exitWith {};
|
||||
waitUntil { uiSleep 1; !isNil ("PVDZ_plr_LoginRecord") };
|
||||
waitUntil {uiSleep 1; !isNil ("Dayz_loginCompleted")};
|
||||
|
||||
_messages = [
|
||||
["DayZ Epoch", "Welcome "+(name player)],
|
||||
["World", worldName],
|
||||
["Teamspeak", "Some ts info"],
|
||||
["Teamspeak", "some TS info"],
|
||||
["Website/Forums", "some website info"],
|
||||
["Server Rules", "Duping, glitching or using any<br />exploit will result in a<br />permanent ban."],
|
||||
["Server Rules", "No Talking in side."],
|
||||
["Server Rules", "No talking in side."],
|
||||
["Server Rules", "Hackers will be banned permanently<br />Respect others"],
|
||||
["News", "Some random New info!<br />RandomNews<br />"]
|
||||
["News", "Some random new info!<br />Random news<br />"]
|
||||
];
|
||||
|
||||
_timeout = 5;
|
||||
{
|
||||
private ["_title", "_content", "_titleText"];
|
||||
private ["_title","_content","_titleText"];
|
||||
uiSleep 2;
|
||||
_title = _x select 0;
|
||||
_content = _x select 1;
|
||||
|
||||
@@ -2,95 +2,136 @@
|
||||
For DayZ Epoch
|
||||
Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
|
||||
*/
|
||||
startLoadingScreen ["","RscDisplayLoadCustom"];
|
||||
cutText ["","BLACK OUT"];
|
||||
enableSaving [false, false];
|
||||
|
||||
//REALLY IMPORTANT VALUES
|
||||
dayZ_instance = 12; //The instance
|
||||
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen
|
||||
dayzHiveRequest = [];
|
||||
initialized = false;
|
||||
dayz_previousID = 0;
|
||||
//Server settings
|
||||
dayZ_instance = 12; //Instance ID of this server
|
||||
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (country code + server number)
|
||||
|
||||
//Game settings
|
||||
dayz_antihack = 0; // DayZ Antihack / 1 = enabled // 0 = disabled
|
||||
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
|
||||
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
|
||||
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
|
||||
dayz_POIs = true;
|
||||
dayz_infectiousWaterholes = true;
|
||||
|
||||
//DayZMod presets
|
||||
dayz_presets = "Vanilla"; //"Custom","Classic","Vanilla","Elite"
|
||||
|
||||
//Only need to edit if you are running a custom server.
|
||||
if (dayz_presets == "Custom") then {
|
||||
dayz_enableGhosting = true; //Enable disable the ghosting system.
|
||||
dayz_ghostTimer = 30; //Sets how long in seconds a player must be disconnected before being able to login again.
|
||||
dayz_spawnselection = 1; //Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_spawncarepkgs_clutterCutter = 2; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 2; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 2; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||
dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = false; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = false; // removes all blood type bloodbags (not implmented yet)
|
||||
};
|
||||
|
||||
//Temp settings
|
||||
dayz_DamageMultiplier = 2; //1 - 0 = Disabled, anything over 1 will multiply damage. Damage Multiplier for Zombies.
|
||||
dayz_maxGlobalZeds = 500; //Limit the total zeds server wide.
|
||||
dayz_temperature_override = false; // Set to true to disable all temperature changes.
|
||||
|
||||
//disable greeting menu
|
||||
player setVariable ["BIS_noCoreConversations", true];
|
||||
//disable radio messages to be heard and shown in the left lower corner of the screen
|
||||
enableRadio false;
|
||||
// May prevent "how are you civillian?" messages from NPC
|
||||
enableSentences false;
|
||||
|
||||
// DayZ Epoch config
|
||||
dayz_enableRules = true; // Default: true
|
||||
spawnShoremode = 1; // Default = 1 (on shore)
|
||||
spawnArea = 1400; // Default = 1400
|
||||
|
||||
MaxVehicleLimit = 300; // Default = 50
|
||||
MaxDynamicDebris = 400; // Default = 100
|
||||
dayz_MapArea = 9000; // Default = 10000
|
||||
dayz_maxLocalZombies = 40; // Default = 40
|
||||
|
||||
dayz_paraSpawn = false;
|
||||
|
||||
dayz_sellDistance_vehicle = 10;
|
||||
dayz_sellDistance_boat = 30;
|
||||
dayz_sellDistance_air = 40;
|
||||
|
||||
dayz_maxAnimals = 5; // Default: 8
|
||||
dayz_tameDogs = true;
|
||||
DynamicVehicleDamageLow = 0; // Default: 0
|
||||
DynamicVehicleDamageHigh = 100; // Default: 100
|
||||
dayz_quickSwitch = false; // Default: false
|
||||
DZE_BuildOnRoads = false; // Default: False
|
||||
// EPOCH CONFIG VARIABLES START //
|
||||
#include "\z\addons\dayz_code\configVariables.sqf" // Don't remove this line
|
||||
// See the above file for a full list including descriptions and default values
|
||||
dayz_MapArea = 9000; // Distance from center of map to out of bounds line
|
||||
dayz_paraSpawn = false; // Halo spawn
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
|
||||
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
|
||||
DZE_BuildingLimit = 200; // Max number of built objects allowed in DZE_PlotPole radius
|
||||
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
|
||||
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
|
||||
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
|
||||
MaxDynamicDebris = 400; // Max number of random road blocks to spawn around the map
|
||||
MaxVehicleLimit = 300; // Max number of random vehicles to spawn around the map
|
||||
spawnArea = 1400; // Distance around markers to find a safe spawn position
|
||||
spawnShoremode = 1; // Random spawn locations 1 = on shores, 0 = inland
|
||||
// EPOCH CONFIG VARIABLES END //
|
||||
|
||||
EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
|
||||
dayz_fullMoonNights = true;
|
||||
|
||||
|
||||
// DO NOT EDIT BELOW HERE //
|
||||
MISSION_ROOT=toArray __FILE__;MISSION_ROOT resize(count MISSION_ROOT-8);MISSION_ROOT=toString MISSION_ROOT;
|
||||
//Load in compiled functions
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
|
||||
progressLoadingScreen 0.1;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
|
||||
progressLoadingScreen 0.2;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
|
||||
progressLoadingScreen 0.4;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
|
||||
progressLoadingScreen 0.5;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
|
||||
progressLoadingScreen 0.6;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\isladuala.sqf"; //Add trader city objects locally on each machine early
|
||||
progressLoadingScreen 1.0;
|
||||
|
||||
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
||||
|
||||
if (isServer) then {
|
||||
//Compile vehicle configs
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
//Add trader agents
|
||||
execVM "\z\addons\dayz_server\traders\isladuala.sqf";
|
||||
execVM "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
};
|
||||
diag_log 'dayz_preloadFinished reset';
|
||||
dayz_preloadFinished=nil;
|
||||
onPreloadStarted "diag_log [diag_tickTime,'onPreloadStarted']; dayz_preloadFinished = false;";
|
||||
onPreloadFinished "diag_log [diag_tickTime,'onPreloadFinished']; if (!isNil 'init_keyboard') then {[] spawn init_keyboard;}; dayz_preloadFinished = true;";
|
||||
with uiNameSpace do {RscDMSLoad=nil;}; // autologon at next logon
|
||||
|
||||
if (!isDedicated) then {
|
||||
//Conduct map operations
|
||||
enableSaving [false, false];
|
||||
startLoadingScreen ["","RscDisplayLoadCustom"];
|
||||
progressLoadingScreen 0;
|
||||
dayz_loadScreenMsg = localize 'str_login_missionFile';
|
||||
progress_monitor = [] execVM "\z\addons\dayz_code\system\progress_monitor.sqf";
|
||||
0 cutText ['','BLACK',0];
|
||||
0 fadeSound 0;
|
||||
waitUntil {!isNil "dayz_loadScreenMsg"};
|
||||
dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
|
||||
|
||||
//Run the player monitor
|
||||
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
|
||||
if (DZE_R3F_WEIGHT) then {execVM "\z\addons\dayz_code\external\R3F_Realism\R3F_Realism_Init.sqf";};
|
||||
|
||||
//anti Hack
|
||||
[] execVM "\z\addons\dayz_code\system\antihack.sqf";
|
||||
0 fadeMusic 0;
|
||||
};
|
||||
|
||||
//Lights
|
||||
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
initialized = false;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf";
|
||||
progressLoadingScreen 0.05;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf";
|
||||
progressLoadingScreen 0.1;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf";
|
||||
progressLoadingScreen 0.15;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
|
||||
progressLoadingScreen 0.2;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\init.sqf";
|
||||
progressLoadingScreen 0.25;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\isladuala.sqf"; //Add trader city objects locally on each machine early
|
||||
initialized = true;
|
||||
|
||||
setTerrainGrid 25;
|
||||
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
|
||||
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
|
||||
|
||||
if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
execVM "\z\addons\dayz_server\traders\isladuala.sqf"; //Add trader agents
|
||||
execVM "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
if (dayz_infectiousWaterholes) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
||||
};
|
||||
|
||||
if (dayz_POIs) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
|
||||
if (!isDedicated) then {
|
||||
if (dayz_antihack != 0) then {
|
||||
execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
|
||||
};
|
||||
|
||||
if (toLower(worldName) == "chernarus") then {
|
||||
diag_log "WARNING: Clearing annoying benches from Chernarus";
|
||||
([4654,9595,0] nearestObject 145259) setDamage 1;
|
||||
([4654,9595,0] nearestObject 145260) setDamage 1;
|
||||
};
|
||||
|
||||
if (dayz_enableRules) then { execVM "rules.sqf"; };
|
||||
if (!isNil "dayZ_serverName") then { execVM "\z\addons\dayz_code\system\watermark.sqf"; };
|
||||
};
|
||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||
//Start Dynamic Weather
|
||||
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
|
||||
|
||||
#include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
|
||||
execVM "\z\addons\dayz_code\compile\client_plantSpawner.sqf";
|
||||
execFSM "\z\addons\dayz_code\system\player_monitor.fsm";
|
||||
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
if (DZE_R3F_WEIGHT) then {execVM "\z\addons\dayz_code\external\R3F_Realism\R3F_Realism_Init.sqf";};
|
||||
waitUntil {scriptDone progress_monitor};
|
||||
cutText ["","BLACK IN", 3];
|
||||
3 fadeSound 1;
|
||||
3 fadeMusic 1;
|
||||
endLoadingScreen;
|
||||
};
|
||||
@@ -1,22 +1,22 @@
|
||||
private ["_messages", "_timeout"];
|
||||
private ["_messages","_timeout"];
|
||||
|
||||
if (isServer) exitWith {};
|
||||
waitUntil { uiSleep 1; !isNil ("PVDZ_plr_LoginRecord") };
|
||||
waitUntil {uiSleep 1; !isNil ("Dayz_loginCompleted")};
|
||||
|
||||
_messages = [
|
||||
["DayZ Epoch", "Welcome "+(name player)],
|
||||
["World", worldName],
|
||||
["Teamspeak", "Some ts info"],
|
||||
["Teamspeak", "some TS info"],
|
||||
["Website/Forums", "some website info"],
|
||||
["Server Rules", "Duping, glitching or using any<br />exploit will result in a<br />permanent ban."],
|
||||
["Server Rules", "No Talking in side."],
|
||||
["Server Rules", "No talking in side."],
|
||||
["Server Rules", "Hackers will be banned permanently<br />Respect others"],
|
||||
["News", "Some random New info!<br />RandomNews<br />"]
|
||||
["News", "Some random new info!<br />Random news<br />"]
|
||||
];
|
||||
|
||||
_timeout = 5;
|
||||
{
|
||||
private ["_title", "_content", "_titleText"];
|
||||
private ["_title","_content","_titleText"];
|
||||
uiSleep 2;
|
||||
_title = _x select 0;
|
||||
_content = _x select 1;
|
||||
|
||||
@@ -2,94 +2,136 @@
|
||||
For DayZ Epoch
|
||||
Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
|
||||
*/
|
||||
startLoadingScreen ["","RscDisplayLoadCustom"];
|
||||
cutText ["","BLACK OUT"];
|
||||
enableSaving [false, false];
|
||||
|
||||
//REALLY IMPORTANT VALUES
|
||||
dayZ_instance = 13; //The instance
|
||||
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen
|
||||
dayzHiveRequest = [];
|
||||
initialized = false;
|
||||
dayz_previousID = 0;
|
||||
//Server settings
|
||||
dayZ_instance = 13; //Instance ID of this server
|
||||
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (country code + server number)
|
||||
|
||||
//Game settings
|
||||
dayz_antihack = 0; // DayZ Antihack / 1 = enabled // 0 = disabled
|
||||
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
|
||||
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
|
||||
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
|
||||
dayz_POIs = true;
|
||||
dayz_infectiousWaterholes = true;
|
||||
|
||||
//DayZMod presets
|
||||
dayz_presets = "Vanilla"; //"Custom","Classic","Vanilla","Elite"
|
||||
|
||||
//Only need to edit if you are running a custom server.
|
||||
if (dayz_presets == "Custom") then {
|
||||
dayz_enableGhosting = true; //Enable disable the ghosting system.
|
||||
dayz_ghostTimer = 30; //Sets how long in seconds a player must be disconnected before being able to login again.
|
||||
dayz_spawnselection = 1; //Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_spawncarepkgs_clutterCutter = 2; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 2; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 2; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||
dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = false; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = false; // removes all blood type bloodbags (not implmented yet)
|
||||
};
|
||||
|
||||
//Temp settings
|
||||
dayz_DamageMultiplier = 2; //1 - 0 = Disabled, anything over 1 will multiply damage. Damage Multiplier for Zombies.
|
||||
dayz_maxGlobalZeds = 500; //Limit the total zeds server wide.
|
||||
dayz_temperature_override = false; // Set to true to disable all temperature changes.
|
||||
|
||||
//disable greeting menu
|
||||
player setVariable ["BIS_noCoreConversations", true];
|
||||
//disable radio messages to be heard and shown in the left lower corner of the screen
|
||||
enableRadio false;
|
||||
// May prevent "how are you civillian?" messages from NPC
|
||||
enableSentences false;
|
||||
|
||||
// DayZ Epoch config
|
||||
dayz_enableRules = true; // Default: true
|
||||
spawnShoremode = 1; // Default = 1 (on shore)
|
||||
spawnArea = 2500; // Default = 1500
|
||||
|
||||
MaxVehicleLimit = 400; // Default = 50
|
||||
MaxDynamicDebris = 700; // Default = 100
|
||||
dayz_MapArea = 20000; // Default = 10000
|
||||
// EPOCH CONFIG VARIABLES START //
|
||||
#include "\z\addons\dayz_code\configVariables.sqf" // Don't remove this line
|
||||
// See the above file for a full list including descriptions and default values
|
||||
dayz_MapArea = 20000; // Distance from center of map to out of bounds line
|
||||
dayz_paraSpawn = false; // Halo spawn
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
|
||||
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
|
||||
DZE_BuildingLimit = 200; // Max number of built objects allowed in DZE_PlotPole radius
|
||||
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
|
||||
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
|
||||
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
|
||||
MaxDynamicDebris = 700; // Max number of random road blocks to spawn around the map
|
||||
MaxVehicleLimit = 400; // Max number of random vehicles to spawn around the map
|
||||
spawnArea = 2500; // Distance around markers to find a safe spawn position
|
||||
spawnShoremode = 1; // Random spawn locations 1 = on shores, 0 = inland
|
||||
// EPOCH CONFIG VARIABLES END //
|
||||
|
||||
EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
|
||||
dayz_fullMoonNights = true;
|
||||
|
||||
dayz_sellDistance_vehicle = 10;
|
||||
dayz_sellDistance_boat = 30;
|
||||
dayz_sellDistance_air = 40;
|
||||
|
||||
dayz_paraSpawn = false;
|
||||
|
||||
dayz_maxAnimals = 5; // Default: 8
|
||||
dayz_tameDogs = true;
|
||||
DynamicVehicleDamageLow = 0; // Default: 0
|
||||
DynamicVehicleDamageHigh = 100; // Default: 100
|
||||
dayz_quickSwitch = false; // Default: false
|
||||
DZE_BuildOnRoads = false; // Default: False
|
||||
|
||||
// DO NOT EDIT BELOW HERE //
|
||||
MISSION_ROOT=toArray __FILE__;MISSION_ROOT resize(count MISSION_ROOT-8);MISSION_ROOT=toString MISSION_ROOT;
|
||||
//Load in compiled functions
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
|
||||
progressLoadingScreen 0.1;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
|
||||
progressLoadingScreen 0.2;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
|
||||
progressLoadingScreen 0.4;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
|
||||
progressLoadingScreen 0.5;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
|
||||
progressLoadingScreen 0.6;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\tavi.sqf"; //Add trader city objects locally on each machine early
|
||||
progressLoadingScreen 1.0;
|
||||
diag_log 'dayz_preloadFinished reset';
|
||||
dayz_preloadFinished=nil;
|
||||
onPreloadStarted "diag_log [diag_tickTime,'onPreloadStarted']; dayz_preloadFinished = false;";
|
||||
onPreloadFinished "diag_log [diag_tickTime,'onPreloadFinished']; if (!isNil 'init_keyboard') then {[] spawn init_keyboard;}; dayz_preloadFinished = true;";
|
||||
with uiNameSpace do {RscDMSLoad=nil;}; // autologon at next logon
|
||||
|
||||
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
||||
if (!isDedicated) then {
|
||||
enableSaving [false, false];
|
||||
startLoadingScreen ["","RscDisplayLoadCustom"];
|
||||
progressLoadingScreen 0;
|
||||
dayz_loadScreenMsg = localize 'str_login_missionFile';
|
||||
progress_monitor = [] execVM "\z\addons\dayz_code\system\progress_monitor.sqf";
|
||||
0 cutText ['','BLACK',0];
|
||||
0 fadeSound 0;
|
||||
0 fadeMusic 0;
|
||||
};
|
||||
|
||||
initialized = false;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf";
|
||||
progressLoadingScreen 0.05;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf";
|
||||
progressLoadingScreen 0.1;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf";
|
||||
progressLoadingScreen 0.15;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
|
||||
progressLoadingScreen 0.2;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\init.sqf";
|
||||
progressLoadingScreen 0.25;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\tavi.sqf"; //Add trader city objects locally on each machine early
|
||||
initialized = true;
|
||||
|
||||
setTerrainGrid 25;
|
||||
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
|
||||
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
|
||||
|
||||
if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
//Add trader agents
|
||||
execVM "\z\addons\dayz_server\traders\tavi.sqf";
|
||||
execVM "\z\addons\dayz_server\traders\tavi.sqf"; //Add trader agents
|
||||
execVM "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
if (dayz_infectiousWaterholes) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
||||
};
|
||||
|
||||
if (dayz_POIs) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
|
||||
if (!isDedicated) then {
|
||||
//Conduct map operations
|
||||
0 fadeSound 0;
|
||||
waitUntil {!isNil "dayz_loadScreenMsg"};
|
||||
dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
|
||||
if (dayz_antihack != 0) then {
|
||||
execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
|
||||
};
|
||||
|
||||
//Run the player monitor
|
||||
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
|
||||
if (DZE_R3F_WEIGHT) then {execVM "\z\addons\dayz_code\external\R3F_Realism\R3F_Realism_Init.sqf";};
|
||||
if (toLower(worldName) == "chernarus") then {
|
||||
diag_log "WARNING: Clearing annoying benches from Chernarus";
|
||||
([4654,9595,0] nearestObject 145259) setDamage 1;
|
||||
([4654,9595,0] nearestObject 145260) setDamage 1;
|
||||
};
|
||||
|
||||
|
||||
//anti Hack
|
||||
[] execVM "\z\addons\dayz_code\system\antihack.sqf";
|
||||
|
||||
//Lights
|
||||
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
if (dayz_enableRules) then { execVM "rules.sqf"; };
|
||||
if (!isNil "dayZ_serverName") then { execVM "\z\addons\dayz_code\system\watermark.sqf"; };
|
||||
};
|
||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||
//Start Dynamic Weather
|
||||
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
|
||||
|
||||
#include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
|
||||
execVM "\z\addons\dayz_code\compile\client_plantSpawner.sqf";
|
||||
execFSM "\z\addons\dayz_code\system\player_monitor.fsm";
|
||||
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
if (DZE_R3F_WEIGHT) then {execVM "\z\addons\dayz_code\external\R3F_Realism\R3F_Realism_Init.sqf";};
|
||||
waitUntil {scriptDone progress_monitor};
|
||||
cutText ["","BLACK IN", 3];
|
||||
3 fadeSound 1;
|
||||
3 fadeMusic 1;
|
||||
endLoadingScreen;
|
||||
};
|
||||
@@ -1,22 +1,22 @@
|
||||
private ["_messages", "_timeout"];
|
||||
private ["_messages","_timeout"];
|
||||
|
||||
if (isServer) exitWith {};
|
||||
waitUntil { uiSleep 1; !isNil ("PVDZ_plr_LoginRecord") };
|
||||
waitUntil {uiSleep 1; !isNil ("Dayz_loginCompleted")};
|
||||
|
||||
_messages = [
|
||||
["DayZ Epoch", "Welcome "+(name player)],
|
||||
["World", worldName],
|
||||
["Teamspeak", "Some ts info"],
|
||||
["Teamspeak", "some TS info"],
|
||||
["Website/Forums", "some website info"],
|
||||
["Server Rules", "Duping, glitching or using any<br />exploit will result in a<br />permanent ban."],
|
||||
["Server Rules", "No Talking in side."],
|
||||
["Server Rules", "No talking in side."],
|
||||
["Server Rules", "Hackers will be banned permanently<br />Respect others"],
|
||||
["News", "Some random New info!<br />RandomNews<br />"]
|
||||
["News", "Some random new info!<br />Random news<br />"]
|
||||
];
|
||||
|
||||
_timeout = 5;
|
||||
{
|
||||
private ["_title", "_content", "_titleText"];
|
||||
private ["_title","_content","_titleText"];
|
||||
uiSleep 2;
|
||||
_title = _x select 0;
|
||||
_content = _x select 1;
|
||||
|
||||
@@ -2,96 +2,136 @@
|
||||
For DayZ Epoch
|
||||
Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
|
||||
*/
|
||||
startLoadingScreen ["","RscDisplayLoadCustom"];
|
||||
cutText ["","BLACK OUT"];
|
||||
enableSaving [false, false];
|
||||
|
||||
//REALLY IMPORTANT VALUES
|
||||
dayZ_instance = 15; //The instance
|
||||
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen
|
||||
dayzHiveRequest = [];
|
||||
initialized = false;
|
||||
dayz_previousID = 0;
|
||||
//Server settings
|
||||
dayZ_instance = 15; //Instance ID of this server
|
||||
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (country code + server number)
|
||||
|
||||
//Game settings
|
||||
dayz_antihack = 0; // DayZ Antihack / 1 = enabled // 0 = disabled
|
||||
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
|
||||
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
|
||||
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
|
||||
dayz_POIs = true;
|
||||
dayz_infectiousWaterholes = true;
|
||||
|
||||
//DayZMod presets
|
||||
dayz_presets = "Vanilla"; //"Custom","Classic","Vanilla","Elite"
|
||||
|
||||
//Only need to edit if you are running a custom server.
|
||||
if (dayz_presets == "Custom") then {
|
||||
dayz_enableGhosting = true; //Enable disable the ghosting system.
|
||||
dayz_ghostTimer = 30; //Sets how long in seconds a player must be disconnected before being able to login again.
|
||||
dayz_spawnselection = 1; //Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_spawncarepkgs_clutterCutter = 2; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 2; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 2; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||
dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = false; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = false; // removes all blood type bloodbags (not implmented yet)
|
||||
};
|
||||
|
||||
//Temp settings
|
||||
dayz_DamageMultiplier = 2; //1 - 0 = Disabled, anything over 1 will multiply damage. Damage Multiplier for Zombies.
|
||||
dayz_maxGlobalZeds = 500; //Limit the total zeds server wide.
|
||||
dayz_temperature_override = false; // Set to true to disable all temperature changes.
|
||||
|
||||
//disable greeting menu
|
||||
player setVariable ["BIS_noCoreConversations", true];
|
||||
//disable radio messages to be heard and shown in the left lower corner of the screen
|
||||
enableRadio false;
|
||||
// May prevent "how are you civillian?" messages from NPC
|
||||
enableSentences false;
|
||||
|
||||
// DayZ Epoch config
|
||||
dayz_enableRules = true; // Default: true
|
||||
spawnShoremode = 1; // Default = 1 (on shore)
|
||||
spawnArea = 1400; // Default = 1400
|
||||
|
||||
MaxVehicleLimit = 300; // Default = 50
|
||||
MaxDynamicDebris = 500; // Default = 100
|
||||
dayz_MapArea = 8000; // Default = 10000
|
||||
// EPOCH CONFIG VARIABLES START //
|
||||
#include "\z\addons\dayz_code\configVariables.sqf" // Don't remove this line
|
||||
// See the above file for a full list including descriptions and default values
|
||||
dayz_MapArea = 8000; // Distance from center of map to out of bounds line
|
||||
dayz_paraSpawn = false; // Halo spawn
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
|
||||
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
|
||||
DZE_BuildingLimit = 200; // Max number of built objects allowed in DZE_PlotPole radius
|
||||
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
|
||||
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
|
||||
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
|
||||
MaxDynamicDebris = 500; // Max number of random road blocks to spawn around the map
|
||||
MaxVehicleLimit = 300; // Max number of random vehicles to spawn around the map
|
||||
spawnArea = 1400; // Distance around markers to find a safe spawn position
|
||||
spawnShoremode = 1; // Random spawn locations 1 = on shores, 0 = inland
|
||||
// EPOCH CONFIG VARIABLES END //
|
||||
|
||||
EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
|
||||
dayz_fullMoonNights = true;
|
||||
|
||||
// new stuff
|
||||
dayz_paraSpawn = false;
|
||||
|
||||
dayz_sellDistance_vehicle = 10;
|
||||
dayz_sellDistance_boat = 30;
|
||||
dayz_sellDistance_air = 40;
|
||||
|
||||
dayz_maxAnimals = 5; // Default: 8
|
||||
dayz_tameDogs = true;
|
||||
DynamicVehicleDamageLow = 0; // Default: 0
|
||||
DynamicVehicleDamageHigh = 100; // Default: 100
|
||||
dayz_quickSwitch = false; // Default: false
|
||||
DZE_BuildOnRoads = false; // Default: False
|
||||
|
||||
// DO NOT EDIT BELOW HERE //
|
||||
MISSION_ROOT=toArray __FILE__;MISSION_ROOT resize(count MISSION_ROOT-8);MISSION_ROOT=toString MISSION_ROOT;
|
||||
//Load in compiled functions
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
|
||||
progressLoadingScreen 0.1;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
|
||||
progressLoadingScreen 0.2;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
|
||||
progressLoadingScreen 0.4;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
|
||||
progressLoadingScreen 0.5;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
|
||||
progressLoadingScreen 0.6;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\namalsk.sqf"; //Add trader city objects locally on each machine early
|
||||
progressLoadingScreen 1.0;
|
||||
|
||||
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
||||
|
||||
if (isServer) then {
|
||||
//Compile vehicle configs
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
//Add trader agents
|
||||
execVM "\z\addons\dayz_server\traders\namalsk.sqf";
|
||||
execVM "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
};
|
||||
diag_log 'dayz_preloadFinished reset';
|
||||
dayz_preloadFinished=nil;
|
||||
onPreloadStarted "diag_log [diag_tickTime,'onPreloadStarted']; dayz_preloadFinished = false;";
|
||||
onPreloadFinished "diag_log [diag_tickTime,'onPreloadFinished']; if (!isNil 'init_keyboard') then {[] spawn init_keyboard;}; dayz_preloadFinished = true;";
|
||||
with uiNameSpace do {RscDMSLoad=nil;}; // autologon at next logon
|
||||
|
||||
if (!isDedicated) then {
|
||||
//Conduct map operations
|
||||
enableSaving [false, false];
|
||||
startLoadingScreen ["","RscDisplayLoadCustom"];
|
||||
progressLoadingScreen 0;
|
||||
dayz_loadScreenMsg = localize 'str_login_missionFile';
|
||||
progress_monitor = [] execVM "\z\addons\dayz_code\system\progress_monitor.sqf";
|
||||
0 cutText ['','BLACK',0];
|
||||
0 fadeSound 0;
|
||||
waitUntil {!isNil "dayz_loadScreenMsg"};
|
||||
dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
|
||||
|
||||
//Run the player monitor
|
||||
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
|
||||
if (DZE_R3F_WEIGHT) then {execVM "\z\addons\dayz_code\external\R3F_Realism\R3F_Realism_Init.sqf";};
|
||||
|
||||
|
||||
//anti Hack
|
||||
[] execVM "\z\addons\dayz_code\system\antihack.sqf";
|
||||
0 fadeMusic 0;
|
||||
};
|
||||
|
||||
//Lights
|
||||
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
initialized = false;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf";
|
||||
progressLoadingScreen 0.05;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf";
|
||||
progressLoadingScreen 0.1;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf";
|
||||
progressLoadingScreen 0.15;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
|
||||
progressLoadingScreen 0.2;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\init.sqf";
|
||||
progressLoadingScreen 0.25;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\namalsk.sqf"; //Add trader city objects locally on each machine early
|
||||
initialized = true;
|
||||
|
||||
setTerrainGrid 25;
|
||||
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
|
||||
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
|
||||
|
||||
if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
execVM "\z\addons\dayz_server\traders\namalsk.sqf"; //Add trader agents
|
||||
execVM "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
if (dayz_infectiousWaterholes) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
||||
};
|
||||
|
||||
if (dayz_POIs) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
|
||||
if (!isDedicated) then {
|
||||
if (dayz_antihack != 0) then {
|
||||
execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
|
||||
};
|
||||
|
||||
if (toLower(worldName) == "chernarus") then {
|
||||
diag_log "WARNING: Clearing annoying benches from Chernarus";
|
||||
([4654,9595,0] nearestObject 145259) setDamage 1;
|
||||
([4654,9595,0] nearestObject 145260) setDamage 1;
|
||||
};
|
||||
|
||||
if (dayz_enableRules) then { execVM "rules.sqf"; };
|
||||
if (!isNil "dayZ_serverName") then { execVM "\z\addons\dayz_code\system\watermark.sqf"; };
|
||||
};
|
||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||
//Start Dynamic Weather
|
||||
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
|
||||
|
||||
#include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
|
||||
execVM "\z\addons\dayz_code\compile\client_plantSpawner.sqf";
|
||||
execFSM "\z\addons\dayz_code\system\player_monitor.fsm";
|
||||
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
if (DZE_R3F_WEIGHT) then {execVM "\z\addons\dayz_code\external\R3F_Realism\R3F_Realism_Init.sqf";};
|
||||
waitUntil {scriptDone progress_monitor};
|
||||
cutText ["","BLACK IN", 3];
|
||||
3 fadeSound 1;
|
||||
3 fadeMusic 1;
|
||||
endLoadingScreen;
|
||||
};
|
||||
@@ -1,22 +1,22 @@
|
||||
private ["_messages", "_timeout"];
|
||||
private ["_messages","_timeout"];
|
||||
|
||||
if (isServer) exitWith {};
|
||||
waitUntil { uiSleep 1; !isNil ("PVDZ_plr_LoginRecord") };
|
||||
waitUntil {uiSleep 1; !isNil ("Dayz_loginCompleted")};
|
||||
|
||||
_messages = [
|
||||
["DayZ Epoch", "Welcome "+(name player)],
|
||||
["World", worldName],
|
||||
["Teamspeak", "Some ts info"],
|
||||
["Teamspeak", "some TS info"],
|
||||
["Website/Forums", "some website info"],
|
||||
["Server Rules", "Duping, glitching or using any<br />exploit will result in a<br />permanent ban."],
|
||||
["Server Rules", "No Talking in side."],
|
||||
["Server Rules", "No talking in side."],
|
||||
["Server Rules", "Hackers will be banned permanently<br />Respect others"],
|
||||
["News", "Some random New info!<br />RandomNews<br />"]
|
||||
["News", "Some random new info!<br />Random news<br />"]
|
||||
];
|
||||
|
||||
_timeout = 5;
|
||||
{
|
||||
private ["_title", "_content", "_titleText"];
|
||||
private ["_title","_content","_titleText"];
|
||||
uiSleep 2;
|
||||
_title = _x select 0;
|
||||
_content = _x select 1;
|
||||
|
||||
@@ -2,96 +2,136 @@
|
||||
For DayZ Epoch
|
||||
Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
|
||||
*/
|
||||
startLoadingScreen ["","RscDisplayLoadCustom"];
|
||||
cutText ["","BLACK OUT"];
|
||||
enableSaving [false, false];
|
||||
|
||||
//REALLY IMPORTANT VALUES
|
||||
dayZ_instance = 16; //The instance
|
||||
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen
|
||||
dayzHiveRequest = [];
|
||||
initialized = false;
|
||||
dayz_previousID = 0;
|
||||
//Server settings
|
||||
dayZ_instance = 16; //Instance ID of this server
|
||||
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (country code + server number)
|
||||
|
||||
//Game settings
|
||||
dayz_antihack = 0; // DayZ Antihack / 1 = enabled // 0 = disabled
|
||||
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
|
||||
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
|
||||
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
|
||||
dayz_POIs = true;
|
||||
dayz_infectiousWaterholes = true;
|
||||
|
||||
//DayZMod presets
|
||||
dayz_presets = "Vanilla"; //"Custom","Classic","Vanilla","Elite"
|
||||
|
||||
//Only need to edit if you are running a custom server.
|
||||
if (dayz_presets == "Custom") then {
|
||||
dayz_enableGhosting = true; //Enable disable the ghosting system.
|
||||
dayz_ghostTimer = 30; //Sets how long in seconds a player must be disconnected before being able to login again.
|
||||
dayz_spawnselection = 1; //Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_spawncarepkgs_clutterCutter = 2; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 2; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 2; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||
dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = false; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = false; // removes all blood type bloodbags (not implmented yet)
|
||||
};
|
||||
|
||||
//Temp settings
|
||||
dayz_DamageMultiplier = 2; //1 - 0 = Disabled, anything over 1 will multiply damage. Damage Multiplier for Zombies.
|
||||
dayz_maxGlobalZeds = 500; //Limit the total zeds server wide.
|
||||
dayz_temperature_override = false; // Set to true to disable all temperature changes.
|
||||
|
||||
//disable greeting menu
|
||||
player setVariable ["BIS_noCoreConversations", true];
|
||||
//disable radio messages to be heard and shown in the left lower corner of the screen
|
||||
enableRadio false;
|
||||
// May prevent "how are you civillian?" messages from NPC
|
||||
enableSentences false;
|
||||
|
||||
// DayZ Epoch config
|
||||
dayz_enableRules = true; // Default: true
|
||||
spawnShoremode = 1; // Default = 1 (on shore)
|
||||
spawnArea = 1400; // Default = 1400
|
||||
|
||||
MaxVehicleLimit = 300; // Default = 50
|
||||
MaxDynamicDebris = 500; // Default = 100
|
||||
dayz_MapArea = 12000; // Default = 10000
|
||||
|
||||
// new stuff
|
||||
dayz_paraSpawn = false;
|
||||
|
||||
dayz_sellDistance_vehicle = 10;
|
||||
dayz_sellDistance_boat = 30;
|
||||
dayz_sellDistance_air = 40;
|
||||
|
||||
dayz_maxAnimals = 5; // Default: 8
|
||||
dayz_tameDogs = true;
|
||||
DynamicVehicleDamageLow = 0; // Default: 0
|
||||
DynamicVehicleDamageHigh = 100; // Default: 100
|
||||
dayz_quickSwitch = false; // Default: false
|
||||
DZE_BuildOnRoads = false; // Default: False
|
||||
// EPOCH CONFIG VARIABLES START //
|
||||
#include "\z\addons\dayz_code\configVariables.sqf" // Don't remove this line
|
||||
// See the above file for a full list including descriptions and default values
|
||||
dayz_MapArea = 12000; // Distance from center of map to out of bounds line
|
||||
dayz_paraSpawn = false; // Halo spawn
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
|
||||
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
|
||||
DZE_BuildingLimit = 200; // Max number of built objects allowed in DZE_PlotPole radius
|
||||
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
|
||||
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
|
||||
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
|
||||
MaxDynamicDebris = 500; // Max number of random road blocks to spawn around the map
|
||||
MaxVehicleLimit = 300; // Max number of random vehicles to spawn around the map
|
||||
spawnArea = 1400; // Distance around markers to find a safe spawn position
|
||||
spawnShoremode = 1; // Random spawn locations 1 = on shores, 0 = inland
|
||||
// EPOCH CONFIG VARIABLES END //
|
||||
|
||||
EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
|
||||
dayz_fullMoonNights = true;
|
||||
|
||||
|
||||
// DO NOT EDIT BELOW HERE //
|
||||
MISSION_ROOT=toArray __FILE__;MISSION_ROOT resize(count MISSION_ROOT-8);MISSION_ROOT=toString MISSION_ROOT;
|
||||
//Load in compiled functions
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
|
||||
progressLoadingScreen 0.1;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
|
||||
progressLoadingScreen 0.2;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
|
||||
progressLoadingScreen 0.4;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
|
||||
progressLoadingScreen 0.5;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
|
||||
progressLoadingScreen 0.6;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\panthera2.sqf"; //Add trader city objects locally on each machine early
|
||||
progressLoadingScreen 1.0;
|
||||
|
||||
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
||||
|
||||
if (isServer) then {
|
||||
//Compile vehicle configs
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
//Add trader agents
|
||||
execVM "\z\addons\dayz_server\traders\panthera2.sqf";
|
||||
execVM "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
};
|
||||
diag_log 'dayz_preloadFinished reset';
|
||||
dayz_preloadFinished=nil;
|
||||
onPreloadStarted "diag_log [diag_tickTime,'onPreloadStarted']; dayz_preloadFinished = false;";
|
||||
onPreloadFinished "diag_log [diag_tickTime,'onPreloadFinished']; if (!isNil 'init_keyboard') then {[] spawn init_keyboard;}; dayz_preloadFinished = true;";
|
||||
with uiNameSpace do {RscDMSLoad=nil;}; // autologon at next logon
|
||||
|
||||
if (!isDedicated) then {
|
||||
//Conduct map operations
|
||||
enableSaving [false, false];
|
||||
startLoadingScreen ["","RscDisplayLoadCustom"];
|
||||
progressLoadingScreen 0;
|
||||
dayz_loadScreenMsg = localize 'str_login_missionFile';
|
||||
progress_monitor = [] execVM "\z\addons\dayz_code\system\progress_monitor.sqf";
|
||||
0 cutText ['','BLACK',0];
|
||||
0 fadeSound 0;
|
||||
waitUntil {!isNil "dayz_loadScreenMsg"};
|
||||
dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
|
||||
|
||||
//Run the player monitor
|
||||
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
|
||||
if (DZE_R3F_WEIGHT) then {execVM "\z\addons\dayz_code\external\R3F_Realism\R3F_Realism_Init.sqf";};
|
||||
|
||||
|
||||
//anti Hack
|
||||
[] execVM "\z\addons\dayz_code\system\antihack.sqf";
|
||||
0 fadeMusic 0;
|
||||
};
|
||||
|
||||
//Lights
|
||||
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
initialized = false;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf";
|
||||
progressLoadingScreen 0.05;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf";
|
||||
progressLoadingScreen 0.1;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf";
|
||||
progressLoadingScreen 0.15;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
|
||||
progressLoadingScreen 0.2;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\init.sqf";
|
||||
progressLoadingScreen 0.25;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\panthera2.sqf"; //Add trader city objects locally on each machine early
|
||||
initialized = true;
|
||||
|
||||
setTerrainGrid 25;
|
||||
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
|
||||
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
|
||||
|
||||
if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
execVM "\z\addons\dayz_server\traders\panthera2.sqf"; //Add trader agents
|
||||
execVM "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
if (dayz_infectiousWaterholes) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
||||
};
|
||||
|
||||
if (dayz_POIs) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
|
||||
if (!isDedicated) then {
|
||||
if (dayz_antihack != 0) then {
|
||||
execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
|
||||
};
|
||||
|
||||
if (toLower(worldName) == "chernarus") then {
|
||||
diag_log "WARNING: Clearing annoying benches from Chernarus";
|
||||
([4654,9595,0] nearestObject 145259) setDamage 1;
|
||||
([4654,9595,0] nearestObject 145260) setDamage 1;
|
||||
};
|
||||
|
||||
if (dayz_enableRules) then { execVM "rules.sqf"; };
|
||||
if (!isNil "dayZ_serverName") then { execVM "\z\addons\dayz_code\system\watermark.sqf"; };
|
||||
};
|
||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||
//Start Dynamic Weather
|
||||
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
|
||||
|
||||
#include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
|
||||
execVM "\z\addons\dayz_code\compile\client_plantSpawner.sqf";
|
||||
execFSM "\z\addons\dayz_code\system\player_monitor.fsm";
|
||||
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
if (DZE_R3F_WEIGHT) then {execVM "\z\addons\dayz_code\external\R3F_Realism\R3F_Realism_Init.sqf";};
|
||||
waitUntil {scriptDone progress_monitor};
|
||||
cutText ["","BLACK IN", 3];
|
||||
3 fadeSound 1;
|
||||
3 fadeMusic 1;
|
||||
endLoadingScreen;
|
||||
};
|
||||
@@ -1,22 +1,22 @@
|
||||
private ["_messages", "_timeout"];
|
||||
private ["_messages","_timeout"];
|
||||
|
||||
if (isServer) exitWith {};
|
||||
waitUntil { uiSleep 1; !isNil ("PVDZ_plr_LoginRecord") };
|
||||
waitUntil {uiSleep 1; !isNil ("Dayz_loginCompleted")};
|
||||
|
||||
_messages = [
|
||||
["DayZ Epoch", "Welcome "+(name player)],
|
||||
["World", worldName],
|
||||
["Teamspeak", "Some ts info"],
|
||||
["Teamspeak", "some TS info"],
|
||||
["Website/Forums", "some website info"],
|
||||
["Server Rules", "Duping, glitching or using any<br />exploit will result in a<br />permanent ban."],
|
||||
["Server Rules", "No Talking in side."],
|
||||
["Server Rules", "No talking in side."],
|
||||
["Server Rules", "Hackers will be banned permanently<br />Respect others"],
|
||||
["News", "Some random New info!<br />RandomNews<br />"]
|
||||
["News", "Some random new info!<br />Random news<br />"]
|
||||
];
|
||||
|
||||
_timeout = 5;
|
||||
{
|
||||
private ["_title", "_content", "_titleText"];
|
||||
private ["_title","_content","_titleText"];
|
||||
uiSleep 2;
|
||||
_title = _x select 0;
|
||||
_content = _x select 1;
|
||||
|
||||
@@ -2,96 +2,136 @@
|
||||
For DayZ Epoch
|
||||
Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
|
||||
*/
|
||||
startLoadingScreen ["","RscDisplayLoadCustom"];
|
||||
cutText ["","BLACK OUT"];
|
||||
enableSaving [false, false];
|
||||
|
||||
//REALLY IMPORTANT VALUES
|
||||
dayZ_instance = 11; //The instance
|
||||
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen
|
||||
dayzHiveRequest = [];
|
||||
initialized = false;
|
||||
dayz_previousID = 0;
|
||||
//Server settings
|
||||
dayZ_instance = 17; //Instance ID of this server
|
||||
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (country code + server number)
|
||||
|
||||
//Game settings
|
||||
dayz_antihack = 0; // DayZ Antihack / 1 = enabled // 0 = disabled
|
||||
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
|
||||
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
|
||||
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
|
||||
dayz_POIs = true;
|
||||
dayz_infectiousWaterholes = true;
|
||||
|
||||
//DayZMod presets
|
||||
dayz_presets = "Vanilla"; //"Custom","Classic","Vanilla","Elite"
|
||||
|
||||
//Only need to edit if you are running a custom server.
|
||||
if (dayz_presets == "Custom") then {
|
||||
dayz_enableGhosting = true; //Enable disable the ghosting system.
|
||||
dayz_ghostTimer = 30; //Sets how long in seconds a player must be disconnected before being able to login again.
|
||||
dayz_spawnselection = 1; //Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_spawncarepkgs_clutterCutter = 2; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 2; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 2; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||
dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = false; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = false; // removes all blood type bloodbags (not implmented yet)
|
||||
};
|
||||
|
||||
//Temp settings
|
||||
dayz_DamageMultiplier = 2; //1 - 0 = Disabled, anything over 1 will multiply damage. Damage Multiplier for Zombies.
|
||||
dayz_maxGlobalZeds = 500; //Limit the total zeds server wide.
|
||||
dayz_temperature_override = false; // Set to true to disable all temperature changes.
|
||||
|
||||
//disable greeting menu
|
||||
player setVariable ["BIS_noCoreConversations", true];
|
||||
//disable radio messages to be heard and shown in the left lower corner of the screen
|
||||
enableRadio false;
|
||||
// May prevent "how are you civillian?" messages from NPC
|
||||
enableSentences false;
|
||||
|
||||
// DayZ Epoch config
|
||||
dayz_enableRules = true; // Default: true
|
||||
spawnShoremode = 1; // Default = 1 (on shore)
|
||||
spawnArea = 1400; // Default = 1400
|
||||
|
||||
MaxVehicleLimit = 300; // Default = 50
|
||||
MaxDynamicDebris = 500; // Default = 100
|
||||
dayz_MapArea = 14000; // Default = 10000
|
||||
dayz_maxLocalZombies = 30; // Default = 30
|
||||
|
||||
dayz_paraSpawn = false;
|
||||
|
||||
dayz_sellDistance_vehicle = 10;
|
||||
dayz_sellDistance_boat = 30;
|
||||
dayz_sellDistance_air = 40;
|
||||
|
||||
dayz_maxAnimals = 5; // Default: 8
|
||||
dayz_tameDogs = true;
|
||||
DynamicVehicleDamageLow = 0; // Default: 0
|
||||
DynamicVehicleDamageHigh = 100; // Default: 100
|
||||
dayz_quickSwitch = false; // Default: false
|
||||
DZE_BuildOnRoads = false; // Default: False
|
||||
// EPOCH CONFIG VARIABLES START //
|
||||
#include "\z\addons\dayz_code\configVariables.sqf" // Don't remove this line
|
||||
// See the above file for a full list including descriptions and default values
|
||||
dayz_MapArea = 14000; // Distance from center of map to out of bounds line
|
||||
dayz_paraSpawn = false; // Halo spawn
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
|
||||
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
|
||||
DZE_BuildingLimit = 200; // Max number of built objects allowed in DZE_PlotPole radius
|
||||
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
|
||||
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
|
||||
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
|
||||
MaxDynamicDebris = 500; // Max number of random road blocks to spawn around the map
|
||||
MaxVehicleLimit = 300; // Max number of random vehicles to spawn around the map
|
||||
spawnArea = 1400; // Distance around markers to find a safe spawn position
|
||||
spawnShoremode = 1; // Random spawn locations 1 = on shores, 0 = inland
|
||||
// EPOCH CONFIG VARIABLES END //
|
||||
|
||||
EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
|
||||
dayz_fullMoonNights = true;
|
||||
|
||||
|
||||
// DO NOT EDIT BELOW HERE //
|
||||
MISSION_ROOT=toArray __FILE__;MISSION_ROOT resize(count MISSION_ROOT-8);MISSION_ROOT=toString MISSION_ROOT;
|
||||
//Load in compiled functions
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
|
||||
progressLoadingScreen 0.1;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
|
||||
progressLoadingScreen 0.2;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
|
||||
progressLoadingScreen 0.4;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
|
||||
progressLoadingScreen 0.5;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
|
||||
progressLoadingScreen 0.6;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus17.sqf"; //Add trader city objects locally on each machine early
|
||||
progressLoadingScreen 1.0;
|
||||
|
||||
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
||||
|
||||
if (isServer) then {
|
||||
//Compile vehicle configs
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
//Add trader agents
|
||||
execVM "\z\addons\dayz_server\traders\chernarus17.sqf";
|
||||
execVM "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
};
|
||||
diag_log 'dayz_preloadFinished reset';
|
||||
dayz_preloadFinished=nil;
|
||||
onPreloadStarted "diag_log [diag_tickTime,'onPreloadStarted']; dayz_preloadFinished = false;";
|
||||
onPreloadFinished "diag_log [diag_tickTime,'onPreloadFinished']; if (!isNil 'init_keyboard') then {[] spawn init_keyboard;}; dayz_preloadFinished = true;";
|
||||
with uiNameSpace do {RscDMSLoad=nil;}; // autologon at next logon
|
||||
|
||||
if (!isDedicated) then {
|
||||
//Conduct map operations
|
||||
enableSaving [false, false];
|
||||
startLoadingScreen ["","RscDisplayLoadCustom"];
|
||||
progressLoadingScreen 0;
|
||||
dayz_loadScreenMsg = localize 'str_login_missionFile';
|
||||
progress_monitor = [] execVM "\z\addons\dayz_code\system\progress_monitor.sqf";
|
||||
0 cutText ['','BLACK',0];
|
||||
0 fadeSound 0;
|
||||
waitUntil {!isNil "dayz_loadScreenMsg"};
|
||||
dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
|
||||
|
||||
//Run the player monitor
|
||||
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
|
||||
if (DZE_R3F_WEIGHT) then {execVM "\z\addons\dayz_code\external\R3F_Realism\R3F_Realism_Init.sqf";};
|
||||
|
||||
|
||||
//anti Hack
|
||||
[] execVM "\z\addons\dayz_code\system\antihack.sqf";
|
||||
0 fadeMusic 0;
|
||||
};
|
||||
|
||||
//Lights
|
||||
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
initialized = false;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf";
|
||||
progressLoadingScreen 0.05;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf";
|
||||
progressLoadingScreen 0.1;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf";
|
||||
progressLoadingScreen 0.15;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
|
||||
progressLoadingScreen 0.2;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\init.sqf";
|
||||
progressLoadingScreen 0.25;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus17.sqf"; //Add trader city objects locally on each machine early
|
||||
initialized = true;
|
||||
|
||||
setTerrainGrid 25;
|
||||
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
|
||||
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
|
||||
|
||||
if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
execVM "\z\addons\dayz_server\traders\chernarus17.sqf"; //Add trader agents
|
||||
execVM "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
if (dayz_infectiousWaterholes) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
||||
};
|
||||
|
||||
if (dayz_POIs) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
|
||||
if (!isDedicated) then {
|
||||
if (dayz_antihack != 0) then {
|
||||
execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
|
||||
};
|
||||
|
||||
if (toLower(worldName) == "chernarus") then {
|
||||
diag_log "WARNING: Clearing annoying benches from Chernarus";
|
||||
([4654,9595,0] nearestObject 145259) setDamage 1;
|
||||
([4654,9595,0] nearestObject 145260) setDamage 1;
|
||||
};
|
||||
|
||||
if (dayz_enableRules) then { execVM "rules.sqf"; };
|
||||
if (!isNil "dayZ_serverName") then { execVM "\z\addons\dayz_code\system\watermark.sqf"; };
|
||||
};
|
||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||
//Start Dynamic Weather
|
||||
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
|
||||
|
||||
#include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
|
||||
execVM "\z\addons\dayz_code\compile\client_plantSpawner.sqf";
|
||||
execFSM "\z\addons\dayz_code\system\player_monitor.fsm";
|
||||
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
if (DZE_R3F_WEIGHT) then {execVM "\z\addons\dayz_code\external\R3F_Realism\R3F_Realism_Init.sqf";};
|
||||
waitUntil {scriptDone progress_monitor};
|
||||
cutText ["","BLACK IN", 3];
|
||||
3 fadeSound 1;
|
||||
3 fadeMusic 1;
|
||||
endLoadingScreen;
|
||||
};
|
||||
@@ -1,22 +1,22 @@
|
||||
private ["_messages", "_timeout"];
|
||||
private ["_messages","_timeout"];
|
||||
|
||||
if (isServer) exitWith {};
|
||||
waitUntil { uiSleep 1; !isNil ("PVDZ_plr_LoginRecord") };
|
||||
waitUntil {uiSleep 1; !isNil ("Dayz_loginCompleted")};
|
||||
|
||||
_messages = [
|
||||
["DayZ Epoch", "Welcome "+(name player)],
|
||||
["World", worldName],
|
||||
["Teamspeak", "Some ts info"],
|
||||
["Teamspeak", "some TS info"],
|
||||
["Website/Forums", "some website info"],
|
||||
["Server Rules", "Duping, glitching or using any<br />exploit will result in a<br />permanent ban."],
|
||||
["Server Rules", "No Talking in side."],
|
||||
["Server Rules", "No talking in side."],
|
||||
["Server Rules", "Hackers will be banned permanently<br />Respect others"],
|
||||
["News", "Some random New info!<br />RandomNews<br />"]
|
||||
["News", "Some random new info!<br />Random news<br />"]
|
||||
];
|
||||
|
||||
_timeout = 5;
|
||||
{
|
||||
private ["_title", "_content", "_titleText"];
|
||||
private ["_title","_content","_titleText"];
|
||||
uiSleep 2;
|
||||
_title = _x select 0;
|
||||
_content = _x select 1;
|
||||
|
||||
@@ -2,94 +2,136 @@
|
||||
For DayZ Epoch
|
||||
Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
|
||||
*/
|
||||
startLoadingScreen ["","RscDisplayLoadCustom"];
|
||||
cutText ["","BLACK OUT"];
|
||||
enableSaving [false, false];
|
||||
|
||||
//REALLY IMPORTANT VALUES
|
||||
dayZ_instance = 19; //The instance
|
||||
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen
|
||||
dayzHiveRequest = [];
|
||||
initialized = false;
|
||||
dayz_previousID = 0;
|
||||
//Server settings
|
||||
dayZ_instance = 19; //Instance ID of this server
|
||||
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (country code + server number)
|
||||
|
||||
//Game settings
|
||||
dayz_antihack = 0; // DayZ Antihack / 1 = enabled // 0 = disabled
|
||||
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
|
||||
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
|
||||
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
|
||||
dayz_POIs = true;
|
||||
dayz_infectiousWaterholes = true;
|
||||
|
||||
//DayZMod presets
|
||||
dayz_presets = "Vanilla"; //"Custom","Classic","Vanilla","Elite"
|
||||
|
||||
//Only need to edit if you are running a custom server.
|
||||
if (dayz_presets == "Custom") then {
|
||||
dayz_enableGhosting = true; //Enable disable the ghosting system.
|
||||
dayz_ghostTimer = 30; //Sets how long in seconds a player must be disconnected before being able to login again.
|
||||
dayz_spawnselection = 1; //Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_spawncarepkgs_clutterCutter = 2; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 2; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 2; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||
dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = false; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = false; // removes all blood type bloodbags (not implmented yet)
|
||||
};
|
||||
|
||||
//Temp settings
|
||||
dayz_DamageMultiplier = 2; //1 - 0 = Disabled, anything over 1 will multiply damage. Damage Multiplier for Zombies.
|
||||
dayz_maxGlobalZeds = 500; //Limit the total zeds server wide.
|
||||
dayz_temperature_override = false; // Set to true to disable all temperature changes.
|
||||
|
||||
//disable greeting menu
|
||||
player setVariable ["BIS_noCoreConversations", true];
|
||||
//disable radio messages to be heard and shown in the left lower corner of the screen
|
||||
enableRadio false;
|
||||
// May prevent "how are you civillian?" messages from NPC
|
||||
enableSentences false;
|
||||
|
||||
// DayZ Epoch config
|
||||
dayz_enableRules = true; // Default: true
|
||||
spawnShoremode = 1; // Default = 1 (on shore)
|
||||
spawnArea = 1400; // Default = 1400
|
||||
|
||||
MaxVehicleLimit = 200; // Default = 50
|
||||
MaxDynamicDebris = 250; // Default = 100
|
||||
dayz_MapArea = 7000; // Default = 10000
|
||||
|
||||
dayz_paraSpawn = false;
|
||||
|
||||
dayz_sellDistance_vehicle = 10;
|
||||
dayz_sellDistance_boat = 30;
|
||||
dayz_sellDistance_air = 40;
|
||||
|
||||
dayz_maxAnimals = 5; // Default: 8
|
||||
dayz_tameDogs = true;
|
||||
DynamicVehicleDamageLow = 0; // Default: 0
|
||||
DynamicVehicleDamageHigh = 100; // Default: 100
|
||||
dayz_quickSwitch = false; // Default: false
|
||||
DZE_BuildOnRoads = false; // Default: False
|
||||
// EPOCH CONFIG VARIABLES START //
|
||||
#include "\z\addons\dayz_code\configVariables.sqf" // Don't remove this line
|
||||
// See the above file for a full list including descriptions and default values
|
||||
dayz_MapArea = 7000; // Distance from center of map to out of bounds line
|
||||
dayz_paraSpawn = false; // Halo spawn
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
|
||||
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
|
||||
DZE_BuildingLimit = 200; // Max number of built objects allowed in DZE_PlotPole radius
|
||||
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
|
||||
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
|
||||
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
|
||||
MaxDynamicDebris = 250; // Max number of random road blocks to spawn around the map
|
||||
MaxVehicleLimit = 200; // Max number of random vehicles to spawn around the map
|
||||
spawnArea = 1400; // Distance around markers to find a safe spawn position
|
||||
spawnShoremode = 1; // Random spawn locations 1 = on shores, 0 = inland
|
||||
// EPOCH CONFIG VARIABLES END //
|
||||
|
||||
EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
|
||||
dayz_fullMoonNights = true;
|
||||
|
||||
|
||||
// DO NOT EDIT BELOW HERE //
|
||||
MISSION_ROOT=toArray __FILE__;MISSION_ROOT resize(count MISSION_ROOT-8);MISSION_ROOT=toString MISSION_ROOT;
|
||||
//Load in compiled functions
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
|
||||
progressLoadingScreen 0.1;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
|
||||
progressLoadingScreen 0.2;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
|
||||
progressLoadingScreen 0.4;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
|
||||
progressLoadingScreen 0.5;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
|
||||
progressLoadingScreen 0.6;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\fdf_isle1_a.sqf"; //Add trader city objects locally on each machine early
|
||||
progressLoadingScreen 1.0;
|
||||
|
||||
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
||||
|
||||
if (isServer) then {
|
||||
//Compile vehicle configs
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
//Add trader agents
|
||||
execVM "\z\addons\dayz_server\traders\fdf_isle1_a.sqf";
|
||||
execVM "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
};
|
||||
diag_log 'dayz_preloadFinished reset';
|
||||
dayz_preloadFinished=nil;
|
||||
onPreloadStarted "diag_log [diag_tickTime,'onPreloadStarted']; dayz_preloadFinished = false;";
|
||||
onPreloadFinished "diag_log [diag_tickTime,'onPreloadFinished']; if (!isNil 'init_keyboard') then {[] spawn init_keyboard;}; dayz_preloadFinished = true;";
|
||||
with uiNameSpace do {RscDMSLoad=nil;}; // autologon at next logon
|
||||
|
||||
if (!isDedicated) then {
|
||||
//Conduct map operations
|
||||
enableSaving [false, false];
|
||||
startLoadingScreen ["","RscDisplayLoadCustom"];
|
||||
progressLoadingScreen 0;
|
||||
dayz_loadScreenMsg = localize 'str_login_missionFile';
|
||||
progress_monitor = [] execVM "\z\addons\dayz_code\system\progress_monitor.sqf";
|
||||
0 cutText ['','BLACK',0];
|
||||
0 fadeSound 0;
|
||||
waitUntil {!isNil "dayz_loadScreenMsg"};
|
||||
dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
|
||||
|
||||
//Run the player monitor
|
||||
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
|
||||
if (DZE_R3F_WEIGHT) then {execVM "\z\addons\dayz_code\external\R3F_Realism\R3F_Realism_Init.sqf";};
|
||||
|
||||
|
||||
//anti Hack
|
||||
[] execVM "\z\addons\dayz_code\system\antihack.sqf";
|
||||
0 fadeMusic 0;
|
||||
};
|
||||
|
||||
//Lights
|
||||
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
initialized = false;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf";
|
||||
progressLoadingScreen 0.05;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf";
|
||||
progressLoadingScreen 0.1;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf";
|
||||
progressLoadingScreen 0.15;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
|
||||
progressLoadingScreen 0.2;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\init.sqf";
|
||||
progressLoadingScreen 0.25;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\fdf_isle1_a.sqf"; //Add trader city objects locally on each machine early
|
||||
initialized = true;
|
||||
|
||||
setTerrainGrid 25;
|
||||
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
|
||||
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
|
||||
|
||||
if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
execVM "\z\addons\dayz_server\traders\fdf_isle1_a.sqf"; //Add trader agents
|
||||
execVM "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
if (dayz_infectiousWaterholes) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
||||
};
|
||||
|
||||
if (dayz_POIs) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
|
||||
if (!isDedicated) then {
|
||||
if (dayz_antihack != 0) then {
|
||||
execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
|
||||
};
|
||||
|
||||
if (toLower(worldName) == "chernarus") then {
|
||||
diag_log "WARNING: Clearing annoying benches from Chernarus";
|
||||
([4654,9595,0] nearestObject 145259) setDamage 1;
|
||||
([4654,9595,0] nearestObject 145260) setDamage 1;
|
||||
};
|
||||
|
||||
if (dayz_enableRules) then { execVM "rules.sqf"; };
|
||||
if (!isNil "dayZ_serverName") then { execVM "\z\addons\dayz_code\system\watermark.sqf"; };
|
||||
};
|
||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||
//Start Dynamic Weather
|
||||
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
|
||||
#include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
|
||||
execVM "\z\addons\dayz_code\compile\client_plantSpawner.sqf";
|
||||
execFSM "\z\addons\dayz_code\system\player_monitor.fsm";
|
||||
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
if (DZE_R3F_WEIGHT) then {execVM "\z\addons\dayz_code\external\R3F_Realism\R3F_Realism_Init.sqf";};
|
||||
waitUntil {scriptDone progress_monitor};
|
||||
cutText ["","BLACK IN", 3];
|
||||
3 fadeSound 1;
|
||||
3 fadeMusic 1;
|
||||
endLoadingScreen;
|
||||
};
|
||||
@@ -1,22 +1,22 @@
|
||||
private ["_messages", "_timeout"];
|
||||
private ["_messages","_timeout"];
|
||||
|
||||
if (isServer) exitWith {};
|
||||
waitUntil { uiSleep 1; !isNil ("PVDZ_plr_LoginRecord") };
|
||||
waitUntil {uiSleep 1; !isNil ("Dayz_loginCompleted")};
|
||||
|
||||
_messages = [
|
||||
["DayZ Epoch", "Welcome "+(name player)],
|
||||
["World", worldName],
|
||||
["Teamspeak", "Some ts info"],
|
||||
["Teamspeak", "some TS info"],
|
||||
["Website/Forums", "some website info"],
|
||||
["Server Rules", "Duping, glitching or using any<br />exploit will result in a<br />permanent ban."],
|
||||
["Server Rules", "No Talking in side."],
|
||||
["Server Rules", "No talking in side."],
|
||||
["Server Rules", "Hackers will be banned permanently<br />Respect others"],
|
||||
["News", "Some random New info!<br />RandomNews<br />"]
|
||||
["News", "Some random new info!<br />Random news<br />"]
|
||||
];
|
||||
|
||||
_timeout = 5;
|
||||
{
|
||||
private ["_title", "_content", "_titleText"];
|
||||
private ["_title","_content","_titleText"];
|
||||
uiSleep 2;
|
||||
_title = _x select 0;
|
||||
_content = _x select 1;
|
||||
|
||||
@@ -2,96 +2,136 @@
|
||||
For DayZ Epoch
|
||||
Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
|
||||
*/
|
||||
startLoadingScreen ["","RscDisplayLoadCustom"];
|
||||
cutText ["","BLACK OUT"];
|
||||
enableSaving [false, false];
|
||||
|
||||
//REALLY IMPORTANT VALUES
|
||||
dayZ_instance = 2; //The instance
|
||||
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen
|
||||
dayzHiveRequest = [];
|
||||
initialized = false;
|
||||
dayz_previousID = 0;
|
||||
//Server settings
|
||||
dayZ_instance = 2; //Instance ID of this server
|
||||
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (country code + server number)
|
||||
|
||||
//Game settings
|
||||
dayz_antihack = 0; // DayZ Antihack / 1 = enabled // 0 = disabled
|
||||
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
|
||||
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
|
||||
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
|
||||
dayz_POIs = true;
|
||||
dayz_infectiousWaterholes = true;
|
||||
|
||||
//DayZMod presets
|
||||
dayz_presets = "Vanilla"; //"Custom","Classic","Vanilla","Elite"
|
||||
|
||||
//Only need to edit if you are running a custom server.
|
||||
if (dayz_presets == "Custom") then {
|
||||
dayz_enableGhosting = true; //Enable disable the ghosting system.
|
||||
dayz_ghostTimer = 30; //Sets how long in seconds a player must be disconnected before being able to login again.
|
||||
dayz_spawnselection = 1; //Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_spawncarepkgs_clutterCutter = 2; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 2; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 2; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||
dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = false; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = false; // removes all blood type bloodbags (not implmented yet)
|
||||
};
|
||||
|
||||
//Temp settings
|
||||
dayz_DamageMultiplier = 2; //1 - 0 = Disabled, anything over 1 will multiply damage. Damage Multiplier for Zombies.
|
||||
dayz_maxGlobalZeds = 500; //Limit the total zeds server wide.
|
||||
dayz_temperature_override = false; // Set to true to disable all temperature changes.
|
||||
|
||||
//disable greeting menu
|
||||
player setVariable ["BIS_noCoreConversations", true];
|
||||
//disable radio messages to be heard and shown in the left lower corner of the screen
|
||||
enableRadio false;
|
||||
// May prevent "how are you civillian?" messages from NPC
|
||||
enableSentences false;
|
||||
|
||||
// DayZ Epoch config
|
||||
dayz_enableRules = true; // Default: true
|
||||
spawnShoremode = 1; // Default = 1 (on shore)
|
||||
spawnArea= 1000; // Default = 1500
|
||||
|
||||
MaxVehicleLimit = 100; // Default = 50
|
||||
MaxDynamicDebris = 150; // Default = 100
|
||||
dayz_MapArea = 4000; // Default = 10000
|
||||
dayz_maxLocalZombies = 40; // Default = 40
|
||||
|
||||
dayz_paraSpawn = false;
|
||||
|
||||
dayz_sellDistance_vehicle = 10;
|
||||
dayz_sellDistance_boat = 30;
|
||||
dayz_sellDistance_air = 40;
|
||||
|
||||
dayz_maxAnimals = 5; // Default: 8
|
||||
dayz_tameDogs = true;
|
||||
DynamicVehicleDamageLow = 0; // Default: 0
|
||||
DynamicVehicleDamageHigh = 100; // Default: 100
|
||||
dayz_quickSwitch = false; // Default: false
|
||||
DZE_BuildOnRoads = false; // Default: False
|
||||
// EPOCH CONFIG VARIABLES START //
|
||||
#include "\z\addons\dayz_code\configVariables.sqf" // Don't remove this line
|
||||
// See the above file for a full list including descriptions and default values
|
||||
dayz_MapArea = 4000; // Distance from center of map to out of bounds line
|
||||
dayz_paraSpawn = false; // Halo spawn
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
|
||||
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
|
||||
DZE_BuildingLimit = 200; // Max number of built objects allowed in DZE_PlotPole radius
|
||||
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
|
||||
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
|
||||
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
|
||||
MaxDynamicDebris = 150; // Max number of random road blocks to spawn around the map
|
||||
MaxVehicleLimit = 100; // Max number of random vehicles to spawn around the map
|
||||
spawnArea = 1000; // Distance around markers to find a safe spawn position
|
||||
spawnShoremode = 1; // Random spawn locations 1 = on shores, 0 = inland
|
||||
// EPOCH CONFIG VARIABLES END //
|
||||
|
||||
EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
|
||||
dayz_fullMoonNights = true;
|
||||
|
||||
|
||||
// DO NOT EDIT BELOW HERE //
|
||||
MISSION_ROOT=toArray __FILE__;MISSION_ROOT resize(count MISSION_ROOT-8);MISSION_ROOT=toString MISSION_ROOT;
|
||||
//Load in compiled functions
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
|
||||
progressLoadingScreen 0.1;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
|
||||
progressLoadingScreen 0.2;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
|
||||
progressLoadingScreen 0.4;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
|
||||
progressLoadingScreen 0.5;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
|
||||
progressLoadingScreen 0.6;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\utes.sqf"; //Add trader city objects locally on each machine early
|
||||
progressLoadingScreen 1.0;
|
||||
|
||||
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
||||
|
||||
if (isServer) then {
|
||||
//Compile vehicle configs
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
//Add trader agents
|
||||
execVM "\z\addons\dayz_server\traders\utes.sqf";
|
||||
execVM "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
};
|
||||
diag_log 'dayz_preloadFinished reset';
|
||||
dayz_preloadFinished=nil;
|
||||
onPreloadStarted "diag_log [diag_tickTime,'onPreloadStarted']; dayz_preloadFinished = false;";
|
||||
onPreloadFinished "diag_log [diag_tickTime,'onPreloadFinished']; if (!isNil 'init_keyboard') then {[] spawn init_keyboard;}; dayz_preloadFinished = true;";
|
||||
with uiNameSpace do {RscDMSLoad=nil;}; // autologon at next logon
|
||||
|
||||
if (!isDedicated) then {
|
||||
//Conduct map operations
|
||||
enableSaving [false, false];
|
||||
startLoadingScreen ["","RscDisplayLoadCustom"];
|
||||
progressLoadingScreen 0;
|
||||
dayz_loadScreenMsg = localize 'str_login_missionFile';
|
||||
progress_monitor = [] execVM "\z\addons\dayz_code\system\progress_monitor.sqf";
|
||||
0 cutText ['','BLACK',0];
|
||||
0 fadeSound 0;
|
||||
waitUntil {!isNil "dayz_loadScreenMsg"};
|
||||
dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
|
||||
|
||||
//Run the player monitor
|
||||
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
|
||||
if (DZE_R3F_WEIGHT) then {execVM "\z\addons\dayz_code\external\R3F_Realism\R3F_Realism_Init.sqf";};
|
||||
|
||||
|
||||
//anti Hack
|
||||
[] execVM "\z\addons\dayz_code\system\antihack.sqf";
|
||||
0 fadeMusic 0;
|
||||
};
|
||||
|
||||
//Lights
|
||||
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
initialized = false;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf";
|
||||
progressLoadingScreen 0.05;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf";
|
||||
progressLoadingScreen 0.1;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf";
|
||||
progressLoadingScreen 0.15;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
|
||||
progressLoadingScreen 0.2;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\init.sqf";
|
||||
progressLoadingScreen 0.25;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\utes.sqf"; //Add trader city objects locally on each machine early
|
||||
initialized = true;
|
||||
|
||||
setTerrainGrid 25;
|
||||
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
|
||||
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
|
||||
|
||||
if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
execVM "\z\addons\dayz_server\traders\utes.sqf"; //Add trader agents
|
||||
execVM "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
if (dayz_infectiousWaterholes) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
||||
};
|
||||
|
||||
if (dayz_POIs) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
|
||||
if (!isDedicated) then {
|
||||
if (dayz_antihack != 0) then {
|
||||
execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
|
||||
};
|
||||
|
||||
if (toLower(worldName) == "chernarus") then {
|
||||
diag_log "WARNING: Clearing annoying benches from Chernarus";
|
||||
([4654,9595,0] nearestObject 145259) setDamage 1;
|
||||
([4654,9595,0] nearestObject 145260) setDamage 1;
|
||||
};
|
||||
|
||||
if (dayz_enableRules) then { execVM "rules.sqf"; };
|
||||
if (!isNil "dayZ_serverName") then { execVM "\z\addons\dayz_code\system\watermark.sqf"; };
|
||||
};
|
||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||
//Start Dynamic Weather
|
||||
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
|
||||
|
||||
#include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
|
||||
execVM "\z\addons\dayz_code\compile\client_plantSpawner.sqf";
|
||||
execFSM "\z\addons\dayz_code\system\player_monitor.fsm";
|
||||
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
if (DZE_R3F_WEIGHT) then {execVM "\z\addons\dayz_code\external\R3F_Realism\R3F_Realism_Init.sqf";};
|
||||
waitUntil {scriptDone progress_monitor};
|
||||
cutText ["","BLACK IN", 3];
|
||||
3 fadeSound 1;
|
||||
3 fadeMusic 1;
|
||||
endLoadingScreen;
|
||||
};
|
||||
@@ -1,22 +1,22 @@
|
||||
private ["_messages", "_timeout"];
|
||||
private ["_messages","_timeout"];
|
||||
|
||||
if (isServer) exitWith {};
|
||||
waitUntil { uiSleep 1; !isNil ("PVDZ_plr_LoginRecord") };
|
||||
waitUntil {uiSleep 1; !isNil ("Dayz_loginCompleted")};
|
||||
|
||||
_messages = [
|
||||
["DayZ Epoch", "Welcome "+(name player)],
|
||||
["World", worldName],
|
||||
["Teamspeak", "Some ts info"],
|
||||
["Teamspeak", "some TS info"],
|
||||
["Website/Forums", "some website info"],
|
||||
["Server Rules", "Duping, glitching or using any<br />exploit will result in a<br />permanent ban."],
|
||||
["Server Rules", "No Talking in side."],
|
||||
["Server Rules", "No talking in side."],
|
||||
["Server Rules", "Hackers will be banned permanently<br />Respect others"],
|
||||
["News", "Some random New info!<br />RandomNews<br />"]
|
||||
["News", "Some random new info!<br />Random news<br />"]
|
||||
];
|
||||
|
||||
_timeout = 5;
|
||||
{
|
||||
private ["_title", "_content", "_titleText"];
|
||||
private ["_title","_content","_titleText"];
|
||||
uiSleep 2;
|
||||
_title = _x select 0;
|
||||
_content = _x select 1;
|
||||
|
||||
@@ -2,95 +2,136 @@
|
||||
For DayZ Epoch
|
||||
Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
|
||||
*/
|
||||
startLoadingScreen ["","RscDisplayLoadCustom"];
|
||||
cutText ["","BLACK OUT"];
|
||||
enableSaving [false, false];
|
||||
|
||||
//REALLY IMPORTANT VALUES
|
||||
dayZ_instance = 20; //The instance
|
||||
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen
|
||||
dayzHiveRequest = [];
|
||||
initialized = false;
|
||||
dayz_previousID = 0;
|
||||
//Server settings
|
||||
dayZ_instance = 20; //Instance ID of this server
|
||||
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (country code + server number)
|
||||
|
||||
//Game settings
|
||||
dayz_antihack = 0; // DayZ Antihack / 1 = enabled // 0 = disabled
|
||||
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
|
||||
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
|
||||
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
|
||||
dayz_POIs = true;
|
||||
dayz_infectiousWaterholes = true;
|
||||
|
||||
//DayZMod presets
|
||||
dayz_presets = "Vanilla"; //"Custom","Classic","Vanilla","Elite"
|
||||
|
||||
//Only need to edit if you are running a custom server.
|
||||
if (dayz_presets == "Custom") then {
|
||||
dayz_enableGhosting = true; //Enable disable the ghosting system.
|
||||
dayz_ghostTimer = 30; //Sets how long in seconds a player must be disconnected before being able to login again.
|
||||
dayz_spawnselection = 1; //Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_spawncarepkgs_clutterCutter = 2; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 2; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 2; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||
dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = false; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = false; // removes all blood type bloodbags (not implmented yet)
|
||||
};
|
||||
|
||||
//Temp settings
|
||||
dayz_DamageMultiplier = 2; //1 - 0 = Disabled, anything over 1 will multiply damage. Damage Multiplier for Zombies.
|
||||
dayz_maxGlobalZeds = 500; //Limit the total zeds server wide.
|
||||
dayz_temperature_override = false; // Set to true to disable all temperature changes.
|
||||
|
||||
//disable greeting menu
|
||||
player setVariable ["BIS_noCoreConversations", true];
|
||||
//disable radio messages to be heard and shown in the left lower corner of the screen
|
||||
enableRadio false;
|
||||
// May prevent "how are you civillian?" messages from NPC
|
||||
enableSentences false;
|
||||
|
||||
// DayZ Epoch config
|
||||
dayz_enableRules = true; // Default: true
|
||||
spawnShoremode = 1; // Default = 1 (on shore)
|
||||
spawnArea = 1400; // Default = 1400
|
||||
|
||||
MaxVehicleLimit = 200; // Default = 50
|
||||
MaxDynamicDebris = 250; // Default = 100
|
||||
dayz_MapArea = 6000; // Default = 10000
|
||||
|
||||
dayz_paraSpawn = false;
|
||||
|
||||
dayz_sellDistance_vehicle = 10;
|
||||
dayz_sellDistance_boat = 30;
|
||||
dayz_sellDistance_air = 40;
|
||||
|
||||
dayz_maxAnimals = 5; // Default: 8
|
||||
dayz_tameDogs = true;
|
||||
DynamicVehicleDamageLow = 0; // Default: 0
|
||||
DynamicVehicleDamageHigh = 100; // Default: 100
|
||||
dayz_quickSwitch = false; // Default: false
|
||||
DZE_BuildOnRoads = false; // Default: False
|
||||
// EPOCH CONFIG VARIABLES START //
|
||||
#include "\z\addons\dayz_code\configVariables.sqf" // Don't remove this line
|
||||
// See the above file for a full list including descriptions and default values
|
||||
dayz_MapArea = 6000; // Distance from center of map to out of bounds line
|
||||
dayz_paraSpawn = false; // Halo spawn
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
|
||||
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
|
||||
DZE_BuildingLimit = 200; // Max number of built objects allowed in DZE_PlotPole radius
|
||||
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
|
||||
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
|
||||
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
|
||||
MaxDynamicDebris = 250; // Max number of random road blocks to spawn around the map
|
||||
MaxVehicleLimit = 200; // Max number of random vehicles to spawn around the map
|
||||
spawnArea = 1400; // Distance around markers to find a safe spawn position
|
||||
spawnShoremode = 1; // Random spawn locations 1 = on shores, 0 = inland
|
||||
// EPOCH CONFIG VARIABLES END //
|
||||
|
||||
EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
|
||||
dayz_fullMoonNights = true;
|
||||
|
||||
|
||||
// DO NOT EDIT BELOW HERE //
|
||||
MISSION_ROOT=toArray __FILE__;MISSION_ROOT resize(count MISSION_ROOT-8);MISSION_ROOT=toString MISSION_ROOT;
|
||||
//Load in compiled functions
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
|
||||
progressLoadingScreen 0.1;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
|
||||
progressLoadingScreen 0.2;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
|
||||
progressLoadingScreen 0.4;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
|
||||
progressLoadingScreen 0.5;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
|
||||
progressLoadingScreen 0.6;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\fapovo.sqf"; //Add trader city objects locally on each machine early
|
||||
progressLoadingScreen 1.0;
|
||||
|
||||
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
||||
|
||||
if (isServer) then {
|
||||
//Compile vehicle configs
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
//Add trader agents
|
||||
execVM "\z\addons\dayz_server\traders\fapovo.sqf";
|
||||
execVM "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
};
|
||||
diag_log 'dayz_preloadFinished reset';
|
||||
dayz_preloadFinished=nil;
|
||||
onPreloadStarted "diag_log [diag_tickTime,'onPreloadStarted']; dayz_preloadFinished = false;";
|
||||
onPreloadFinished "diag_log [diag_tickTime,'onPreloadFinished']; if (!isNil 'init_keyboard') then {[] spawn init_keyboard;}; dayz_preloadFinished = true;";
|
||||
with uiNameSpace do {RscDMSLoad=nil;}; // autologon at next logon
|
||||
|
||||
if (!isDedicated) then {
|
||||
//Conduct map operations
|
||||
enableSaving [false, false];
|
||||
startLoadingScreen ["","RscDisplayLoadCustom"];
|
||||
progressLoadingScreen 0;
|
||||
dayz_loadScreenMsg = localize 'str_login_missionFile';
|
||||
progress_monitor = [] execVM "\z\addons\dayz_code\system\progress_monitor.sqf";
|
||||
0 cutText ['','BLACK',0];
|
||||
0 fadeSound 0;
|
||||
waitUntil {!isNil "dayz_loadScreenMsg"};
|
||||
dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
|
||||
|
||||
//Run the player monitor
|
||||
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
|
||||
if (DZE_R3F_WEIGHT) then {execVM "\z\addons\dayz_code\external\R3F_Realism\R3F_Realism_Init.sqf";};
|
||||
|
||||
|
||||
//anti Hack
|
||||
[] execVM "\z\addons\dayz_code\system\antihack.sqf";
|
||||
0 fadeMusic 0;
|
||||
};
|
||||
|
||||
//Lights
|
||||
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
initialized = false;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf";
|
||||
progressLoadingScreen 0.05;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf";
|
||||
progressLoadingScreen 0.1;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf";
|
||||
progressLoadingScreen 0.15;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
|
||||
progressLoadingScreen 0.2;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\init.sqf";
|
||||
progressLoadingScreen 0.25;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\fapovo.sqf"; //Add trader city objects locally on each machine early
|
||||
initialized = true;
|
||||
|
||||
setTerrainGrid 25;
|
||||
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
|
||||
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
|
||||
|
||||
if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
execVM "\z\addons\dayz_server\traders\fapovo.sqf"; //Add trader agents
|
||||
execVM "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
if (dayz_infectiousWaterholes) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
||||
};
|
||||
|
||||
if (dayz_POIs) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
|
||||
if (!isDedicated) then {
|
||||
if (dayz_antihack != 0) then {
|
||||
execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
|
||||
};
|
||||
|
||||
if (toLower(worldName) == "chernarus") then {
|
||||
diag_log "WARNING: Clearing annoying benches from Chernarus";
|
||||
([4654,9595,0] nearestObject 145259) setDamage 1;
|
||||
([4654,9595,0] nearestObject 145260) setDamage 1;
|
||||
};
|
||||
|
||||
if (dayz_enableRules) then { execVM "rules.sqf"; };
|
||||
if (!isNil "dayZ_serverName") then { execVM "\z\addons\dayz_code\system\watermark.sqf"; };
|
||||
};
|
||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||
//Start Dynamic Weather
|
||||
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
|
||||
|
||||
#include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
|
||||
execVM "\z\addons\dayz_code\compile\client_plantSpawner.sqf";
|
||||
execFSM "\z\addons\dayz_code\system\player_monitor.fsm";
|
||||
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
if (DZE_R3F_WEIGHT) then {execVM "\z\addons\dayz_code\external\R3F_Realism\R3F_Realism_Init.sqf";};
|
||||
waitUntil {scriptDone progress_monitor};
|
||||
cutText ["","BLACK IN", 3];
|
||||
3 fadeSound 1;
|
||||
3 fadeMusic 1;
|
||||
endLoadingScreen;
|
||||
};
|
||||
@@ -1,22 +1,22 @@
|
||||
private ["_messages", "_timeout"];
|
||||
private ["_messages","_timeout"];
|
||||
|
||||
if (isServer) exitWith {};
|
||||
waitUntil { uiSleep 1; !isNil ("PVDZ_plr_LoginRecord") };
|
||||
waitUntil {uiSleep 1; !isNil ("Dayz_loginCompleted")};
|
||||
|
||||
_messages = [
|
||||
["DayZ Epoch", "Welcome "+(name player)],
|
||||
["World", worldName],
|
||||
["Teamspeak", "Some ts info"],
|
||||
["Teamspeak", "some TS info"],
|
||||
["Website/Forums", "some website info"],
|
||||
["Server Rules", "Duping, glitching or using any<br />exploit will result in a<br />permanent ban."],
|
||||
["Server Rules", "No Talking in side."],
|
||||
["Server Rules", "No talking in side."],
|
||||
["Server Rules", "Hackers will be banned permanently<br />Respect others"],
|
||||
["News", "Some random New info!<br />RandomNews<br />"]
|
||||
["News", "Some random new info!<br />Random news<br />"]
|
||||
];
|
||||
|
||||
_timeout = 5;
|
||||
{
|
||||
private ["_title", "_content", "_titleText"];
|
||||
private ["_title","_content","_titleText"];
|
||||
uiSleep 2;
|
||||
_title = _x select 0;
|
||||
_content = _x select 1;
|
||||
|
||||
@@ -2,94 +2,136 @@
|
||||
For DayZ Epoch
|
||||
Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
|
||||
*/
|
||||
startLoadingScreen ["","RscDisplayLoadCustom"];
|
||||
cutText ["","BLACK OUT"];
|
||||
enableSaving [false, false];
|
||||
|
||||
//REALLY IMPORTANT VALUES
|
||||
dayZ_instance = 21; //The instance
|
||||
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen
|
||||
dayzHiveRequest = [];
|
||||
initialized = false;
|
||||
dayz_previousID = 0;
|
||||
//Server settings
|
||||
dayZ_instance = 21; //Instance ID of this server
|
||||
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (country code + server number)
|
||||
|
||||
//Game settings
|
||||
dayz_antihack = 0; // DayZ Antihack / 1 = enabled // 0 = disabled
|
||||
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
|
||||
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
|
||||
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
|
||||
dayz_POIs = true;
|
||||
dayz_infectiousWaterholes = true;
|
||||
|
||||
//DayZMod presets
|
||||
dayz_presets = "Vanilla"; //"Custom","Classic","Vanilla","Elite"
|
||||
|
||||
//Only need to edit if you are running a custom server.
|
||||
if (dayz_presets == "Custom") then {
|
||||
dayz_enableGhosting = true; //Enable disable the ghosting system.
|
||||
dayz_ghostTimer = 30; //Sets how long in seconds a player must be disconnected before being able to login again.
|
||||
dayz_spawnselection = 1; //Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_spawncarepkgs_clutterCutter = 2; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 2; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 2; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||
dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = false; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = false; // removes all blood type bloodbags (not implmented yet)
|
||||
};
|
||||
|
||||
//Temp settings
|
||||
dayz_DamageMultiplier = 2; //1 - 0 = Disabled, anything over 1 will multiply damage. Damage Multiplier for Zombies.
|
||||
dayz_maxGlobalZeds = 500; //Limit the total zeds server wide.
|
||||
dayz_temperature_override = false; // Set to true to disable all temperature changes.
|
||||
|
||||
//disable greeting menu
|
||||
player setVariable ["BIS_noCoreConversations", true];
|
||||
//disable radio messages to be heard and shown in the left lower corner of the screen
|
||||
enableRadio false;
|
||||
// May prevent "how are you civillian?" messages from NPC
|
||||
enableSentences false;
|
||||
|
||||
// DayZ Epoch config
|
||||
dayz_enableRules = true; // Default: true
|
||||
spawnShoremode = 1; // Default = 1 (on shore)
|
||||
spawnArea = 1400; // Default = 1400
|
||||
|
||||
MaxVehicleLimit = 200; // Default = 50
|
||||
MaxDynamicDebris = 250; // Default = 100
|
||||
dayz_MapArea = 6000; // Default = 10000
|
||||
|
||||
dayz_paraSpawn = false;
|
||||
|
||||
dayz_sellDistance_vehicle = 10;
|
||||
dayz_sellDistance_boat = 30;
|
||||
dayz_sellDistance_air = 40;
|
||||
|
||||
dayz_maxAnimals = 5; // Default: 8
|
||||
dayz_tameDogs = true;
|
||||
DynamicVehicleDamageLow = 0; // Default: 0
|
||||
DynamicVehicleDamageHigh = 100; // Default: 100
|
||||
dayz_quickSwitch = false; // Default: false
|
||||
DZE_BuildOnRoads = false; // Default: False
|
||||
// EPOCH CONFIG VARIABLES START //
|
||||
#include "\z\addons\dayz_code\configVariables.sqf" // Don't remove this line
|
||||
// See the above file for a full list including descriptions and default values
|
||||
dayz_MapArea = 6000; // Distance from center of map to out of bounds line
|
||||
dayz_paraSpawn = false; // Halo spawn
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
|
||||
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
|
||||
DZE_BuildingLimit = 200; // Max number of built objects allowed in DZE_PlotPole radius
|
||||
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
|
||||
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
|
||||
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
|
||||
MaxDynamicDebris = 250; // Max number of random road blocks to spawn around the map
|
||||
MaxVehicleLimit = 200; // Max number of random vehicles to spawn around the map
|
||||
spawnArea = 1400; // Distance around markers to find a safe spawn position
|
||||
spawnShoremode = 1; // Random spawn locations 1 = on shores, 0 = inland
|
||||
// EPOCH CONFIG VARIABLES END //
|
||||
|
||||
EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
|
||||
dayz_fullMoonNights = true;
|
||||
|
||||
|
||||
// DO NOT EDIT BELOW HERE //
|
||||
MISSION_ROOT=toArray __FILE__;MISSION_ROOT resize(count MISSION_ROOT-8);MISSION_ROOT=toString MISSION_ROOT;
|
||||
//Load in compiled functions
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
|
||||
progressLoadingScreen 0.1;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
|
||||
progressLoadingScreen 0.2;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
|
||||
progressLoadingScreen 0.4;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
|
||||
progressLoadingScreen 0.5;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
|
||||
progressLoadingScreen 0.6;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\caribou.sqf"; //Add trader city objects locally on each machine early
|
||||
progressLoadingScreen 1.0;
|
||||
|
||||
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
||||
|
||||
if (isServer) then {
|
||||
//Compile vehicle configs
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
//Add trader agents
|
||||
execVM "\z\addons\dayz_server\traders\caribou.sqf";
|
||||
execVM "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
};
|
||||
diag_log 'dayz_preloadFinished reset';
|
||||
dayz_preloadFinished=nil;
|
||||
onPreloadStarted "diag_log [diag_tickTime,'onPreloadStarted']; dayz_preloadFinished = false;";
|
||||
onPreloadFinished "diag_log [diag_tickTime,'onPreloadFinished']; if (!isNil 'init_keyboard') then {[] spawn init_keyboard;}; dayz_preloadFinished = true;";
|
||||
with uiNameSpace do {RscDMSLoad=nil;}; // autologon at next logon
|
||||
|
||||
if (!isDedicated) then {
|
||||
//Conduct map operations
|
||||
enableSaving [false, false];
|
||||
startLoadingScreen ["","RscDisplayLoadCustom"];
|
||||
progressLoadingScreen 0;
|
||||
dayz_loadScreenMsg = localize 'str_login_missionFile';
|
||||
progress_monitor = [] execVM "\z\addons\dayz_code\system\progress_monitor.sqf";
|
||||
0 cutText ['','BLACK',0];
|
||||
0 fadeSound 0;
|
||||
waitUntil {!isNil "dayz_loadScreenMsg"};
|
||||
dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
|
||||
|
||||
//Run the player monitor
|
||||
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
|
||||
if (DZE_R3F_WEIGHT) then {execVM "\z\addons\dayz_code\external\R3F_Realism\R3F_Realism_Init.sqf";};
|
||||
|
||||
|
||||
//anti Hack
|
||||
[] execVM "\z\addons\dayz_code\system\antihack.sqf";
|
||||
0 fadeMusic 0;
|
||||
};
|
||||
|
||||
//Lights
|
||||
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
initialized = false;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf";
|
||||
progressLoadingScreen 0.05;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf";
|
||||
progressLoadingScreen 0.1;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf";
|
||||
progressLoadingScreen 0.15;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
|
||||
progressLoadingScreen 0.2;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\init.sqf";
|
||||
progressLoadingScreen 0.25;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\caribou.sqf"; //Add trader city objects locally on each machine early
|
||||
initialized = true;
|
||||
|
||||
setTerrainGrid 25;
|
||||
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
|
||||
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
|
||||
|
||||
if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
execVM "\z\addons\dayz_server\traders\caribou.sqf"; //Add trader agents
|
||||
execVM "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
if (dayz_infectiousWaterholes) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
||||
};
|
||||
|
||||
if (dayz_POIs) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
|
||||
if (!isDedicated) then {
|
||||
if (dayz_antihack != 0) then {
|
||||
execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
|
||||
};
|
||||
|
||||
if (toLower(worldName) == "chernarus") then {
|
||||
diag_log "WARNING: Clearing annoying benches from Chernarus";
|
||||
([4654,9595,0] nearestObject 145259) setDamage 1;
|
||||
([4654,9595,0] nearestObject 145260) setDamage 1;
|
||||
};
|
||||
|
||||
if (dayz_enableRules) then { execVM "rules.sqf"; };
|
||||
if (!isNil "dayZ_serverName") then { execVM "\z\addons\dayz_code\system\watermark.sqf"; };
|
||||
};
|
||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||
//Start Dynamic Weather
|
||||
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
|
||||
#include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
|
||||
execVM "\z\addons\dayz_code\compile\client_plantSpawner.sqf";
|
||||
execFSM "\z\addons\dayz_code\system\player_monitor.fsm";
|
||||
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
if (DZE_R3F_WEIGHT) then {execVM "\z\addons\dayz_code\external\R3F_Realism\R3F_Realism_Init.sqf";};
|
||||
waitUntil {scriptDone progress_monitor};
|
||||
cutText ["","BLACK IN", 3];
|
||||
3 fadeSound 1;
|
||||
3 fadeMusic 1;
|
||||
endLoadingScreen;
|
||||
};
|
||||
@@ -1,22 +1,22 @@
|
||||
private ["_messages", "_timeout"];
|
||||
private ["_messages","_timeout"];
|
||||
|
||||
if (isServer) exitWith {};
|
||||
waitUntil { uiSleep 1; !isNil ("PVDZ_plr_LoginRecord") };
|
||||
waitUntil {uiSleep 1; !isNil ("Dayz_loginCompleted")};
|
||||
|
||||
_messages = [
|
||||
["DayZ Epoch", "Welcome "+(name player)],
|
||||
["World", worldName],
|
||||
["Teamspeak", "Some ts info"],
|
||||
["Teamspeak", "some TS info"],
|
||||
["Website/Forums", "some website info"],
|
||||
["Server Rules", "Duping, glitching or using any<br />exploit will result in a<br />permanent ban."],
|
||||
["Server Rules", "No Talking in side."],
|
||||
["Server Rules", "No talking in side."],
|
||||
["Server Rules", "Hackers will be banned permanently<br />Respect others"],
|
||||
["News", "Some random New info!<br />RandomNews<br />"]
|
||||
["News", "Some random new info!<br />Random news<br />"]
|
||||
];
|
||||
|
||||
_timeout = 5;
|
||||
{
|
||||
private ["_title", "_content", "_titleText"];
|
||||
private ["_title","_content","_titleText"];
|
||||
uiSleep 2;
|
||||
_title = _x select 0;
|
||||
_content = _x select 1;
|
||||
|
||||
@@ -2,95 +2,136 @@
|
||||
For DayZ Epoch
|
||||
Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
|
||||
*/
|
||||
startLoadingScreen ["","RscDisplayLoadCustom"];
|
||||
cutText ["","BLACK OUT"];
|
||||
enableSaving [false, false];
|
||||
|
||||
//REALLY IMPORTANT VALUES
|
||||
dayZ_instance = 22; //The instance
|
||||
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen
|
||||
dayzHiveRequest = [];
|
||||
initialized = false;
|
||||
dayz_previousID = 0;
|
||||
//Server settings
|
||||
dayZ_instance = 22; //Instance ID of this server
|
||||
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (country code + server number)
|
||||
|
||||
//Game settings
|
||||
dayz_antihack = 0; // DayZ Antihack / 1 = enabled // 0 = disabled
|
||||
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
|
||||
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
|
||||
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
|
||||
dayz_POIs = true;
|
||||
dayz_infectiousWaterholes = true;
|
||||
|
||||
//DayZMod presets
|
||||
dayz_presets = "Vanilla"; //"Custom","Classic","Vanilla","Elite"
|
||||
|
||||
//Only need to edit if you are running a custom server.
|
||||
if (dayz_presets == "Custom") then {
|
||||
dayz_enableGhosting = true; //Enable disable the ghosting system.
|
||||
dayz_ghostTimer = 30; //Sets how long in seconds a player must be disconnected before being able to login again.
|
||||
dayz_spawnselection = 1; //Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_spawncarepkgs_clutterCutter = 2; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 2; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 2; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||
dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = false; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = false; // removes all blood type bloodbags (not implmented yet)
|
||||
};
|
||||
|
||||
//Temp settings
|
||||
dayz_DamageMultiplier = 2; //1 - 0 = Disabled, anything over 1 will multiply damage. Damage Multiplier for Zombies.
|
||||
dayz_maxGlobalZeds = 500; //Limit the total zeds server wide.
|
||||
dayz_temperature_override = false; // Set to true to disable all temperature changes.
|
||||
|
||||
//disable greeting menu
|
||||
player setVariable ["BIS_noCoreConversations", true];
|
||||
//disable radio messages to be heard and shown in the left lower corner of the screen
|
||||
enableRadio false;
|
||||
// May prevent "how are you civillian?" messages from NPC
|
||||
enableSentences false;
|
||||
|
||||
// DayZ Epoch config
|
||||
dayz_enableRules = true; // Default: true
|
||||
spawnShoremode = 1; // Default = 1 (on shore)
|
||||
spawnArea = 1400; // Default = 1400
|
||||
|
||||
MaxVehicleLimit = 300; // Default = 50
|
||||
MaxDynamicDebris = 350; // Default = 100
|
||||
dayz_MapArea = 12000; // Default = 10000
|
||||
dayz_maxLocalZombies = 40; // Default = 40
|
||||
|
||||
dayz_paraSpawn = false;
|
||||
|
||||
dayz_sellDistance_vehicle = 10;
|
||||
dayz_sellDistance_boat = 30;
|
||||
dayz_sellDistance_air = 40;
|
||||
|
||||
dayz_maxAnimals = 5; // Default: 8
|
||||
dayz_tameDogs = true;
|
||||
DynamicVehicleDamageLow = 0; // Default: 0
|
||||
DynamicVehicleDamageHigh = 100; // Default: 100
|
||||
dayz_quickSwitch = false; // Default: false
|
||||
DZE_BuildOnRoads = false; // Default: False
|
||||
// EPOCH CONFIG VARIABLES START //
|
||||
#include "\z\addons\dayz_code\configVariables.sqf" // Don't remove this line
|
||||
// See the above file for a full list including descriptions and default values
|
||||
dayz_MapArea = 12000; // Distance from center of map to out of bounds line
|
||||
dayz_paraSpawn = false; // Halo spawn
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
|
||||
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
|
||||
DZE_BuildingLimit = 200; // Max number of built objects allowed in DZE_PlotPole radius
|
||||
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
|
||||
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
|
||||
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
|
||||
MaxDynamicDebris = 350; // Max number of random road blocks to spawn around the map
|
||||
MaxVehicleLimit = 300; // Max number of random vehicles to spawn around the map
|
||||
spawnArea = 1400; // Distance around markers to find a safe spawn position
|
||||
spawnShoremode = 1; // Random spawn locations 1 = on shores, 0 = inland
|
||||
// EPOCH CONFIG VARIABLES END //
|
||||
|
||||
EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
|
||||
dayz_fullMoonNights = true;
|
||||
|
||||
|
||||
// DO NOT EDIT BELOW HERE //
|
||||
MISSION_ROOT=toArray __FILE__;MISSION_ROOT resize(count MISSION_ROOT-8);MISSION_ROOT=toString MISSION_ROOT;
|
||||
//Load in compiled functions
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
|
||||
progressLoadingScreen 0.1;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
|
||||
progressLoadingScreen 0.2;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
|
||||
progressLoadingScreen 0.4;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
|
||||
progressLoadingScreen 0.5;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
|
||||
progressLoadingScreen 0.6;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\smd_sahrani_a2.sqf"; //Add trader city objects locally on each machine early
|
||||
progressLoadingScreen 1.0;
|
||||
|
||||
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
||||
|
||||
if (isServer) then {
|
||||
//Compile vehicle configs
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
//Add trader agents
|
||||
execVM "\z\addons\dayz_server\traders\smd_sahrani_a2.sqf";
|
||||
execVM "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
};
|
||||
diag_log 'dayz_preloadFinished reset';
|
||||
dayz_preloadFinished=nil;
|
||||
onPreloadStarted "diag_log [diag_tickTime,'onPreloadStarted']; dayz_preloadFinished = false;";
|
||||
onPreloadFinished "diag_log [diag_tickTime,'onPreloadFinished']; if (!isNil 'init_keyboard') then {[] spawn init_keyboard;}; dayz_preloadFinished = true;";
|
||||
with uiNameSpace do {RscDMSLoad=nil;}; // autologon at next logon
|
||||
|
||||
if (!isDedicated) then {
|
||||
//Conduct map operations
|
||||
enableSaving [false, false];
|
||||
startLoadingScreen ["","RscDisplayLoadCustom"];
|
||||
progressLoadingScreen 0;
|
||||
dayz_loadScreenMsg = localize 'str_login_missionFile';
|
||||
progress_monitor = [] execVM "\z\addons\dayz_code\system\progress_monitor.sqf";
|
||||
0 cutText ['','BLACK',0];
|
||||
0 fadeSound 0;
|
||||
waitUntil {!isNil "dayz_loadScreenMsg"};
|
||||
dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
|
||||
|
||||
//Run the player monitor
|
||||
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
|
||||
if (DZE_R3F_WEIGHT) then {execVM "\z\addons\dayz_code\external\R3F_Realism\R3F_Realism_Init.sqf";};
|
||||
|
||||
|
||||
//anti Hack
|
||||
[] execVM "\z\addons\dayz_code\system\antihack.sqf";
|
||||
0 fadeMusic 0;
|
||||
};
|
||||
|
||||
//Lights
|
||||
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
initialized = false;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf";
|
||||
progressLoadingScreen 0.05;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf";
|
||||
progressLoadingScreen 0.1;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf";
|
||||
progressLoadingScreen 0.15;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
|
||||
progressLoadingScreen 0.2;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\init.sqf";
|
||||
progressLoadingScreen 0.25;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\smd_sahrani_a2.sqf"; //Add trader city objects locally on each machine early
|
||||
initialized = true;
|
||||
|
||||
setTerrainGrid 25;
|
||||
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
|
||||
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
|
||||
|
||||
if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
execVM "\z\addons\dayz_server\traders\smd_sahrani_a2.sqf"; //Add trader agents
|
||||
execVM "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
if (dayz_infectiousWaterholes) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
||||
};
|
||||
|
||||
if (dayz_POIs) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
|
||||
if (!isDedicated) then {
|
||||
if (dayz_antihack != 0) then {
|
||||
execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
|
||||
};
|
||||
|
||||
if (toLower(worldName) == "chernarus") then {
|
||||
diag_log "WARNING: Clearing annoying benches from Chernarus";
|
||||
([4654,9595,0] nearestObject 145259) setDamage 1;
|
||||
([4654,9595,0] nearestObject 145260) setDamage 1;
|
||||
};
|
||||
|
||||
if (dayz_enableRules) then { execVM "rules.sqf"; };
|
||||
if (!isNil "dayZ_serverName") then { execVM "\z\addons\dayz_code\system\watermark.sqf"; };
|
||||
};
|
||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||
//Start Dynamic Weather
|
||||
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
|
||||
#include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
|
||||
execVM "\z\addons\dayz_code\compile\client_plantSpawner.sqf";
|
||||
execFSM "\z\addons\dayz_code\system\player_monitor.fsm";
|
||||
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
if (DZE_R3F_WEIGHT) then {execVM "\z\addons\dayz_code\external\R3F_Realism\R3F_Realism_Init.sqf";};
|
||||
waitUntil {scriptDone progress_monitor};
|
||||
cutText ["","BLACK IN", 3];
|
||||
3 fadeSound 1;
|
||||
3 fadeMusic 1;
|
||||
endLoadingScreen;
|
||||
};
|
||||
@@ -1,22 +1,22 @@
|
||||
private ["_messages", "_timeout"];
|
||||
private ["_messages","_timeout"];
|
||||
|
||||
if (isServer) exitWith {};
|
||||
waitUntil { uiSleep 1; !isNil ("PVDZ_plr_LoginRecord") };
|
||||
waitUntil {uiSleep 1; !isNil ("Dayz_loginCompleted")};
|
||||
|
||||
_messages = [
|
||||
["DayZ Epoch", "Welcome "+(name player)],
|
||||
["World", worldName],
|
||||
["Teamspeak", "Some ts info"],
|
||||
["Teamspeak", "some TS info"],
|
||||
["Website/Forums", "some website info"],
|
||||
["Server Rules", "Duping, glitching or using any<br />exploit will result in a<br />permanent ban."],
|
||||
["Server Rules", "No Talking in side."],
|
||||
["Server Rules", "No talking in side."],
|
||||
["Server Rules", "Hackers will be banned permanently<br />Respect others"],
|
||||
["News", "Some random New info!<br />RandomNews<br />"]
|
||||
["News", "Some random new info!<br />Random news<br />"]
|
||||
];
|
||||
|
||||
_timeout = 5;
|
||||
{
|
||||
private ["_title", "_content", "_titleText"];
|
||||
private ["_title","_content","_titleText"];
|
||||
uiSleep 2;
|
||||
_title = _x select 0;
|
||||
_content = _x select 1;
|
||||
|
||||
@@ -2,94 +2,136 @@
|
||||
For DayZ Epoch
|
||||
Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
|
||||
*/
|
||||
startLoadingScreen ["","RscDisplayLoadCustom"];
|
||||
cutText ["","BLACK OUT"];
|
||||
enableSaving [false, false];
|
||||
|
||||
//REALLY IMPORTANT VALUES
|
||||
dayZ_instance = 11; //The instance
|
||||
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen
|
||||
dayzHiveRequest = [];
|
||||
initialized = false;
|
||||
dayz_previousID = 0;
|
||||
//Server settings
|
||||
dayZ_instance = 23; //Instance ID of this server
|
||||
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (country code + server number)
|
||||
|
||||
//Game settings
|
||||
dayz_antihack = 0; // DayZ Antihack / 1 = enabled // 0 = disabled
|
||||
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
|
||||
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
|
||||
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
|
||||
dayz_POIs = true;
|
||||
dayz_infectiousWaterholes = true;
|
||||
|
||||
//DayZMod presets
|
||||
dayz_presets = "Vanilla"; //"Custom","Classic","Vanilla","Elite"
|
||||
|
||||
//Only need to edit if you are running a custom server.
|
||||
if (dayz_presets == "Custom") then {
|
||||
dayz_enableGhosting = true; //Enable disable the ghosting system.
|
||||
dayz_ghostTimer = 30; //Sets how long in seconds a player must be disconnected before being able to login again.
|
||||
dayz_spawnselection = 1; //Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_spawncarepkgs_clutterCutter = 2; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 2; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 2; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||
dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = false; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = false; // removes all blood type bloodbags (not implmented yet)
|
||||
};
|
||||
|
||||
//Temp settings
|
||||
dayz_DamageMultiplier = 2; //1 - 0 = Disabled, anything over 1 will multiply damage. Damage Multiplier for Zombies.
|
||||
dayz_maxGlobalZeds = 500; //Limit the total zeds server wide.
|
||||
dayz_temperature_override = false; // Set to true to disable all temperature changes.
|
||||
|
||||
//disable greeting menu
|
||||
player setVariable ["BIS_noCoreConversations", true];
|
||||
//disable radio messages to be heard and shown in the left lower corner of the screen
|
||||
enableRadio false;
|
||||
enableSentences false;
|
||||
|
||||
// DayZ Epoch config
|
||||
dayz_enableRules = true; // Default: true
|
||||
spawnShoremode = 1; // Default = 1 (on shore)
|
||||
spawnArea = 1400; // Default = 1400
|
||||
|
||||
MaxVehicleLimit = 300; // Default = 50
|
||||
MaxDynamicDebris = 500; // Default = 100
|
||||
dayz_MapArea = 14000; // Default = 10000
|
||||
dayz_maxLocalZombies = 30; // Default = 30
|
||||
|
||||
dayz_paraSpawn = false;
|
||||
|
||||
dayz_sellDistance_vehicle = 10;
|
||||
dayz_sellDistance_boat = 30;
|
||||
dayz_sellDistance_air = 40;
|
||||
|
||||
dayz_maxAnimals = 5; // Default: 8
|
||||
dayz_tameDogs = true;
|
||||
DynamicVehicleDamageLow = 0; // Default: 0
|
||||
DynamicVehicleDamageHigh = 100; // Default: 100
|
||||
dayz_quickSwitch = false; // Default: false
|
||||
DZE_BuildOnRoads = false; // Default: False
|
||||
// EPOCH CONFIG VARIABLES START //
|
||||
#include "\z\addons\dayz_code\configVariables.sqf" // Don't remove this line
|
||||
// See the above file for a full list including descriptions and default values
|
||||
dayz_MapArea = 14000; // Distance from center of map to out of bounds line
|
||||
dayz_paraSpawn = false; // Halo spawn
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
|
||||
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
|
||||
DZE_BuildingLimit = 200; // Max number of built objects allowed in DZE_PlotPole radius
|
||||
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
|
||||
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
|
||||
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
|
||||
MaxDynamicDebris = 500; // Max number of random road blocks to spawn around the map
|
||||
MaxVehicleLimit = 300; // Max number of random vehicles to spawn around the map
|
||||
spawnArea = 1400; // Distance around markers to find a safe spawn position
|
||||
spawnShoremode = 1; // Random spawn locations 1 = on shores, 0 = inland
|
||||
// EPOCH CONFIG VARIABLES END //
|
||||
|
||||
EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
|
||||
dayz_fullMoonNights = true;
|
||||
|
||||
|
||||
// DO NOT EDIT BELOW HERE //
|
||||
MISSION_ROOT=toArray __FILE__;MISSION_ROOT resize(count MISSION_ROOT-8);MISSION_ROOT=toString MISSION_ROOT;
|
||||
//Load in compiled functions
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
|
||||
progressLoadingScreen 0.1;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
|
||||
progressLoadingScreen 0.2;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
|
||||
progressLoadingScreen 0.4;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
|
||||
progressLoadingScreen 0.5;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
|
||||
progressLoadingScreen 0.6;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\cmr_ovaron.sqf"; //Add trader city objects locally on each machine early
|
||||
progressLoadingScreen 1.0;
|
||||
|
||||
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
||||
|
||||
if (isServer) then {
|
||||
//Compile vehicle configs
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
//Add trader agents
|
||||
execVM "\z\addons\dayz_server\traders\cmr_ovaron.sqf";
|
||||
execVM "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
};
|
||||
diag_log 'dayz_preloadFinished reset';
|
||||
dayz_preloadFinished=nil;
|
||||
onPreloadStarted "diag_log [diag_tickTime,'onPreloadStarted']; dayz_preloadFinished = false;";
|
||||
onPreloadFinished "diag_log [diag_tickTime,'onPreloadFinished']; if (!isNil 'init_keyboard') then {[] spawn init_keyboard;}; dayz_preloadFinished = true;";
|
||||
with uiNameSpace do {RscDMSLoad=nil;}; // autologon at next logon
|
||||
|
||||
if (!isDedicated) then {
|
||||
//Conduct map operations
|
||||
enableSaving [false, false];
|
||||
startLoadingScreen ["","RscDisplayLoadCustom"];
|
||||
progressLoadingScreen 0;
|
||||
dayz_loadScreenMsg = localize 'str_login_missionFile';
|
||||
progress_monitor = [] execVM "\z\addons\dayz_code\system\progress_monitor.sqf";
|
||||
0 cutText ['','BLACK',0];
|
||||
0 fadeSound 0;
|
||||
waitUntil {!isNil "dayz_loadScreenMsg"};
|
||||
dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
|
||||
|
||||
//Run the player monitor
|
||||
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
|
||||
if (DZE_R3F_WEIGHT) then {execVM "\z\addons\dayz_code\external\R3F_Realism\R3F_Realism_Init.sqf";};
|
||||
|
||||
|
||||
//anti Hack
|
||||
[] execVM "\z\addons\dayz_code\system\antihack.sqf";
|
||||
0 fadeMusic 0;
|
||||
};
|
||||
|
||||
//Lights
|
||||
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
initialized = false;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf";
|
||||
progressLoadingScreen 0.05;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf";
|
||||
progressLoadingScreen 0.1;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf";
|
||||
progressLoadingScreen 0.15;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
|
||||
progressLoadingScreen 0.2;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\init.sqf";
|
||||
progressLoadingScreen 0.25;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\cmr_ovaron.sqf"; //Add trader city objects locally on each machine early
|
||||
initialized = true;
|
||||
|
||||
setTerrainGrid 25;
|
||||
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
|
||||
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
|
||||
|
||||
if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
execVM "\z\addons\dayz_server\traders\cmr_ovaron.sqf"; //Add trader agents
|
||||
execVM "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
if (dayz_infectiousWaterholes) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
||||
};
|
||||
|
||||
if (dayz_POIs) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
|
||||
if (!isDedicated) then {
|
||||
if (dayz_antihack != 0) then {
|
||||
execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
|
||||
};
|
||||
|
||||
if (toLower(worldName) == "chernarus") then {
|
||||
diag_log "WARNING: Clearing annoying benches from Chernarus";
|
||||
([4654,9595,0] nearestObject 145259) setDamage 1;
|
||||
([4654,9595,0] nearestObject 145260) setDamage 1;
|
||||
};
|
||||
|
||||
if (dayz_enableRules) then { execVM "rules.sqf"; };
|
||||
if (!isNil "dayZ_serverName") then { execVM "\z\addons\dayz_code\system\watermark.sqf"; };
|
||||
};
|
||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||
//Start Dynamic Weather
|
||||
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
|
||||
|
||||
#include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
|
||||
execVM "\z\addons\dayz_code\compile\client_plantSpawner.sqf";
|
||||
execFSM "\z\addons\dayz_code\system\player_monitor.fsm";
|
||||
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
if (DZE_R3F_WEIGHT) then {execVM "\z\addons\dayz_code\external\R3F_Realism\R3F_Realism_Init.sqf";};
|
||||
waitUntil {scriptDone progress_monitor};
|
||||
cutText ["","BLACK IN", 3];
|
||||
3 fadeSound 1;
|
||||
3 fadeMusic 1;
|
||||
endLoadingScreen;
|
||||
};
|
||||
@@ -1,22 +1,22 @@
|
||||
private ["_messages", "_timeout"];
|
||||
private ["_messages","_timeout"];
|
||||
|
||||
if (isServer) exitWith {};
|
||||
waitUntil { uiSleep 1; !isNil ("PVDZ_plr_LoginRecord") };
|
||||
waitUntil {uiSleep 1; !isNil ("Dayz_loginCompleted")};
|
||||
|
||||
_messages = [
|
||||
["DayZ Epoch", "Welcome "+(name player)],
|
||||
["World", worldName],
|
||||
["Teamspeak", "Some ts info"],
|
||||
["Teamspeak", "some TS info"],
|
||||
["Website/Forums", "some website info"],
|
||||
["Server Rules", "Duping, glitching or using any<br />exploit will result in a<br />permanent ban."],
|
||||
["Server Rules", "No Talking in side."],
|
||||
["Server Rules", "No talking in side."],
|
||||
["Server Rules", "Hackers will be banned permanently<br />Respect others"],
|
||||
["News", "Some random New info!<br />RandomNews<br />"]
|
||||
["News", "Some random new info!<br />Random news<br />"]
|
||||
];
|
||||
|
||||
_timeout = 5;
|
||||
{
|
||||
private ["_title", "_content", "_titleText"];
|
||||
private ["_title","_content","_titleText"];
|
||||
uiSleep 2;
|
||||
_title = _x select 0;
|
||||
_content = _x select 1;
|
||||
|
||||
@@ -2,95 +2,136 @@
|
||||
For DayZ Epoch
|
||||
Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
|
||||
*/
|
||||
startLoadingScreen ["","RscDisplayLoadCustom"];
|
||||
cutText ["","BLACK OUT"];
|
||||
enableSaving [false, false];
|
||||
|
||||
//REALLY IMPORTANT VALUES
|
||||
dayZ_instance = 24; //The instance
|
||||
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen
|
||||
dayzHiveRequest = [];
|
||||
initialized = false;
|
||||
dayz_previousID = 0;
|
||||
//Server settings
|
||||
dayZ_instance = 24; //Instance ID of this server
|
||||
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (country code + server number)
|
||||
|
||||
//Game settings
|
||||
dayz_antihack = 0; // DayZ Antihack / 1 = enabled // 0 = disabled
|
||||
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
|
||||
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
|
||||
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
|
||||
dayz_POIs = true;
|
||||
dayz_infectiousWaterholes = true;
|
||||
|
||||
//DayZMod presets
|
||||
dayz_presets = "Vanilla"; //"Custom","Classic","Vanilla","Elite"
|
||||
|
||||
//Only need to edit if you are running a custom server.
|
||||
if (dayz_presets == "Custom") then {
|
||||
dayz_enableGhosting = true; //Enable disable the ghosting system.
|
||||
dayz_ghostTimer = 30; //Sets how long in seconds a player must be disconnected before being able to login again.
|
||||
dayz_spawnselection = 1; //Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_spawncarepkgs_clutterCutter = 2; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 2; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 2; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||
dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = false; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = false; // removes all blood type bloodbags (not implmented yet)
|
||||
};
|
||||
|
||||
//Temp settings
|
||||
dayz_DamageMultiplier = 2; //1 - 0 = Disabled, anything over 1 will multiply damage. Damage Multiplier for Zombies.
|
||||
dayz_maxGlobalZeds = 500; //Limit the total zeds server wide.
|
||||
dayz_temperature_override = false; // Set to true to disable all temperature changes.
|
||||
|
||||
//disable greeting menu
|
||||
player setVariable ["BIS_noCoreConversations", true];
|
||||
//disable radio messages to be heard and shown in the left lower corner of the screen
|
||||
enableRadio false;
|
||||
// May prevent "how are you civillian?" messages from NPC
|
||||
enableSentences false;
|
||||
|
||||
// DayZ Epochconfig
|
||||
dayz_enableRules = true; // Default: true
|
||||
spawnShoremode = 1; // Default = 1 (on shore)
|
||||
spawnArea = 1400; // Default = 1400
|
||||
//
|
||||
MaxVehicleLimit = 300; // Default = 50
|
||||
MaxDynamicDebris = 500; // Default = 100
|
||||
dayz_MapArea = 18000; // Default = 10000
|
||||
|
||||
dayz_paraSpawn = true;
|
||||
|
||||
dayz_sellDistance_vehicle = 10;
|
||||
dayz_sellDistance_boat = 30;
|
||||
dayz_sellDistance_air = 40;
|
||||
|
||||
dayz_maxAnimals = 5; // Default: 8
|
||||
dayz_tameDogs = true;
|
||||
DynamicVehicleDamageLow = 0; // Default: 0
|
||||
DynamicVehicleDamageHigh = 100; // Default: 100
|
||||
dayz_quickSwitch = false; // Default: false
|
||||
DZE_BuildOnRoads = false; // Default: False
|
||||
// EPOCH CONFIG VARIABLES START //
|
||||
#include "\z\addons\dayz_code\configVariables.sqf" // Don't remove this line
|
||||
// See the above file for a full list including descriptions and default values
|
||||
dayz_MapArea = 18000; // Distance from center of map to out of bounds line
|
||||
dayz_paraSpawn = false; // Halo spawn
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
|
||||
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
|
||||
DZE_BuildingLimit = 200; // Max number of built objects allowed in DZE_PlotPole radius
|
||||
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
|
||||
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
|
||||
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
|
||||
MaxDynamicDebris = 500; // Max number of random road blocks to spawn around the map
|
||||
MaxVehicleLimit = 300; // Max number of random vehicles to spawn around the map
|
||||
spawnArea = 1400; // Distance around markers to find a safe spawn position
|
||||
spawnShoremode = 1; // Random spawn locations 1 = on shores, 0 = inland
|
||||
// EPOCH CONFIG VARIABLES END //
|
||||
|
||||
EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
|
||||
dayz_fullMoonNights = true;
|
||||
|
||||
|
||||
// DO NOT EDIT BELOW HERE //
|
||||
MISSION_ROOT=toArray __FILE__;MISSION_ROOT resize(count MISSION_ROOT-8);MISSION_ROOT=toString MISSION_ROOT;
|
||||
//Load in compiled functions
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
|
||||
progressLoadingScreen 0.1;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
|
||||
progressLoadingScreen 0.2;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
|
||||
progressLoadingScreen 0.4;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
|
||||
progressLoadingScreen 0.5;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
|
||||
progressLoadingScreen 0.6;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\napf.sqf"; //Add trader city objects locally on each machine early
|
||||
progressLoadingScreen 1.0;
|
||||
|
||||
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
||||
|
||||
if (isServer) then {
|
||||
//Compile vehicle configs
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
//Add trader agents
|
||||
execVM "\z\addons\dayz_server\traders\napf.sqf";
|
||||
execVM "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
};
|
||||
diag_log 'dayz_preloadFinished reset';
|
||||
dayz_preloadFinished=nil;
|
||||
onPreloadStarted "diag_log [diag_tickTime,'onPreloadStarted']; dayz_preloadFinished = false;";
|
||||
onPreloadFinished "diag_log [diag_tickTime,'onPreloadFinished']; if (!isNil 'init_keyboard') then {[] spawn init_keyboard;}; dayz_preloadFinished = true;";
|
||||
with uiNameSpace do {RscDMSLoad=nil;}; // autologon at next logon
|
||||
|
||||
if (!isDedicated) then {
|
||||
//Conduct map operations
|
||||
enableSaving [false, false];
|
||||
startLoadingScreen ["","RscDisplayLoadCustom"];
|
||||
progressLoadingScreen 0;
|
||||
dayz_loadScreenMsg = localize 'str_login_missionFile';
|
||||
progress_monitor = [] execVM "\z\addons\dayz_code\system\progress_monitor.sqf";
|
||||
0 cutText ['','BLACK',0];
|
||||
0 fadeSound 0;
|
||||
waitUntil {!isNil "dayz_loadScreenMsg"};
|
||||
dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
|
||||
|
||||
//Run the player monitor
|
||||
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
|
||||
if (DZE_R3F_WEIGHT) then {execVM "\z\addons\dayz_code\external\R3F_Realism\R3F_Realism_Init.sqf";};
|
||||
|
||||
|
||||
//anti Hack
|
||||
[] execVM "\z\addons\dayz_code\system\antihack.sqf";
|
||||
0 fadeMusic 0;
|
||||
};
|
||||
|
||||
//Lights
|
||||
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
initialized = false;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf";
|
||||
progressLoadingScreen 0.05;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf";
|
||||
progressLoadingScreen 0.1;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf";
|
||||
progressLoadingScreen 0.15;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
|
||||
progressLoadingScreen 0.2;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\init.sqf";
|
||||
progressLoadingScreen 0.25;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\napf.sqf"; //Add trader city objects locally on each machine early
|
||||
initialized = true;
|
||||
|
||||
setTerrainGrid 25;
|
||||
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
|
||||
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
|
||||
|
||||
if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
execVM "\z\addons\dayz_server\traders\napf.sqf"; //Add trader agents
|
||||
execVM "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
if (dayz_infectiousWaterholes) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
||||
};
|
||||
|
||||
if (dayz_POIs) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
|
||||
if (!isDedicated) then {
|
||||
if (dayz_antihack != 0) then {
|
||||
execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
|
||||
};
|
||||
|
||||
if (toLower(worldName) == "chernarus") then {
|
||||
diag_log "WARNING: Clearing annoying benches from Chernarus";
|
||||
([4654,9595,0] nearestObject 145259) setDamage 1;
|
||||
([4654,9595,0] nearestObject 145260) setDamage 1;
|
||||
};
|
||||
|
||||
if (dayz_enableRules) then { execVM "rules.sqf"; };
|
||||
if (!isNil "dayZ_serverName") then { execVM "\z\addons\dayz_code\system\watermark.sqf"; };
|
||||
};
|
||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||
//Start Dynamic Weather
|
||||
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
|
||||
|
||||
#include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
|
||||
execVM "\z\addons\dayz_code\compile\client_plantSpawner.sqf";
|
||||
execFSM "\z\addons\dayz_code\system\player_monitor.fsm";
|
||||
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
if (DZE_R3F_WEIGHT) then {execVM "\z\addons\dayz_code\external\R3F_Realism\R3F_Realism_Init.sqf";};
|
||||
waitUntil {scriptDone progress_monitor};
|
||||
cutText ["","BLACK IN", 3];
|
||||
3 fadeSound 1;
|
||||
3 fadeMusic 1;
|
||||
endLoadingScreen;
|
||||
};
|
||||
@@ -1,22 +1,22 @@
|
||||
private ["_messages", "_timeout"];
|
||||
private ["_messages","_timeout"];
|
||||
|
||||
if (isServer) exitWith {};
|
||||
waitUntil { uiSleep 1; !isNil ("PVDZ_plr_LoginRecord") };
|
||||
waitUntil {uiSleep 1; !isNil ("Dayz_loginCompleted")};
|
||||
|
||||
_messages = [
|
||||
["DayZ Epoch", "Welcome "+(name player)],
|
||||
["World", worldName],
|
||||
["Teamspeak", "Some ts info"],
|
||||
["Teamspeak", "some TS info"],
|
||||
["Website/Forums", "some website info"],
|
||||
["Server Rules", "Duping, glitching or using any<br />exploit will result in a<br />permanent ban."],
|
||||
["Server Rules", "No Talking in side."],
|
||||
["Server Rules", "No talking in side."],
|
||||
["Server Rules", "Hackers will be banned permanently<br />Respect others"],
|
||||
["News", "Some random New info!<br />RandomNews<br />"]
|
||||
["News", "Some random new info!<br />Random news<br />"]
|
||||
];
|
||||
|
||||
_timeout = 5;
|
||||
{
|
||||
private ["_title", "_content", "_titleText"];
|
||||
private ["_title","_content","_titleText"];
|
||||
uiSleep 2;
|
||||
_title = _x select 0;
|
||||
_content = _x select 1;
|
||||
|
||||
@@ -2,95 +2,136 @@
|
||||
For DayZ Epoch
|
||||
Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
|
||||
*/
|
||||
startLoadingScreen ["","RscDisplayLoadCustom"];
|
||||
cutText ["","BLACK OUT"];
|
||||
enableSaving [false, false];
|
||||
|
||||
//REALLY IMPORTANT VALUES
|
||||
dayZ_instance = 25; //The instance
|
||||
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen
|
||||
dayzHiveRequest = [];
|
||||
initialized = false;
|
||||
dayz_previousID = 0;
|
||||
//Server settings
|
||||
dayZ_instance = 25; //Instance ID of this server
|
||||
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (country code + server number)
|
||||
|
||||
//Game settings
|
||||
dayz_antihack = 0; // DayZ Antihack / 1 = enabled // 0 = disabled
|
||||
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
|
||||
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
|
||||
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
|
||||
dayz_POIs = true;
|
||||
dayz_infectiousWaterholes = true;
|
||||
|
||||
//DayZMod presets
|
||||
dayz_presets = "Vanilla"; //"Custom","Classic","Vanilla","Elite"
|
||||
|
||||
//Only need to edit if you are running a custom server.
|
||||
if (dayz_presets == "Custom") then {
|
||||
dayz_enableGhosting = true; //Enable disable the ghosting system.
|
||||
dayz_ghostTimer = 30; //Sets how long in seconds a player must be disconnected before being able to login again.
|
||||
dayz_spawnselection = 1; //Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_spawncarepkgs_clutterCutter = 2; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 2; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 2; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||
dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = false; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = false; // removes all blood type bloodbags (not implmented yet)
|
||||
};
|
||||
|
||||
//Temp settings
|
||||
dayz_DamageMultiplier = 2; //1 - 0 = Disabled, anything over 1 will multiply damage. Damage Multiplier for Zombies.
|
||||
dayz_maxGlobalZeds = 500; //Limit the total zeds server wide.
|
||||
dayz_temperature_override = false; // Set to true to disable all temperature changes.
|
||||
|
||||
//disable greeting menu
|
||||
player setVariable ["BIS_noCoreConversations", true];
|
||||
//disable radio messages to be heard and shown in the left lower corner of the screen
|
||||
enableRadio false;
|
||||
// May prevent "how are you civillian?" messages from NPC
|
||||
enableSentences false;
|
||||
|
||||
// DayZ Epochconfig
|
||||
dayz_enableRules = true; // Default: true
|
||||
spawnShoremode = 0; // Default = 1 (on shore)
|
||||
spawnArea= 2000; // Default = 1500
|
||||
//
|
||||
MaxVehicleLimit = 300; // Default = 50
|
||||
MaxDynamicDebris = 500; // Default = 100
|
||||
dayz_MapArea = 22000; // Default = 10000
|
||||
|
||||
dayz_paraSpawn = true;
|
||||
|
||||
dayz_sellDistance_vehicle = 10;
|
||||
dayz_sellDistance_boat = 30;
|
||||
dayz_sellDistance_air = 40;
|
||||
|
||||
dayz_maxAnimals = 5; // Default: 8
|
||||
dayz_tameDogs = true;
|
||||
DynamicVehicleDamageLow = 0; // Default: 0
|
||||
DynamicVehicleDamageHigh = 100; // Default: 100
|
||||
dayz_quickSwitch = false; // Default: false
|
||||
DZE_BuildOnRoads = false; // Default: False
|
||||
// EPOCH CONFIG VARIABLES START //
|
||||
#include "\z\addons\dayz_code\configVariables.sqf" // Don't remove this line
|
||||
// See the above file for a full list including descriptions and default values
|
||||
dayz_MapArea = 22000; // Distance from center of map to out of bounds line
|
||||
dayz_paraSpawn = false; // Halo spawn
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
|
||||
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
|
||||
DZE_BuildingLimit = 200; // Max number of built objects allowed in DZE_PlotPole radius
|
||||
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
|
||||
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
|
||||
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
|
||||
MaxDynamicDebris = 500; // Max number of random road blocks to spawn around the map
|
||||
MaxVehicleLimit = 300; // Max number of random vehicles to spawn around the map
|
||||
spawnArea = 2000; // Distance around markers to find a safe spawn position
|
||||
spawnShoremode = 0; // Random spawn locations 1 = on shores, 0 = inland
|
||||
// EPOCH CONFIG VARIABLES END //
|
||||
|
||||
EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
|
||||
dayz_fullMoonNights = true;
|
||||
|
||||
|
||||
// DO NOT EDIT BELOW HERE //
|
||||
MISSION_ROOT=toArray __FILE__;MISSION_ROOT resize(count MISSION_ROOT-8);MISSION_ROOT=toString MISSION_ROOT;
|
||||
//Load in compiled functions
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
|
||||
progressLoadingScreen 0.1;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
|
||||
progressLoadingScreen 0.2;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
|
||||
progressLoadingScreen 0.4;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
|
||||
progressLoadingScreen 0.5;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
|
||||
progressLoadingScreen 0.6;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\sauerland.sqf"; //Add trader city objects locally on each machine early
|
||||
progressLoadingScreen 1.0;
|
||||
|
||||
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
||||
|
||||
if (isServer) then {
|
||||
//Compile vehicle configs
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
//Add trader agents
|
||||
execVM "\z\addons\dayz_server\traders\sauerland.sqf";
|
||||
execVM "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
};
|
||||
diag_log 'dayz_preloadFinished reset';
|
||||
dayz_preloadFinished=nil;
|
||||
onPreloadStarted "diag_log [diag_tickTime,'onPreloadStarted']; dayz_preloadFinished = false;";
|
||||
onPreloadFinished "diag_log [diag_tickTime,'onPreloadFinished']; if (!isNil 'init_keyboard') then {[] spawn init_keyboard;}; dayz_preloadFinished = true;";
|
||||
with uiNameSpace do {RscDMSLoad=nil;}; // autologon at next logon
|
||||
|
||||
if (!isDedicated) then {
|
||||
//Conduct map operations
|
||||
enableSaving [false, false];
|
||||
startLoadingScreen ["","RscDisplayLoadCustom"];
|
||||
progressLoadingScreen 0;
|
||||
dayz_loadScreenMsg = localize 'str_login_missionFile';
|
||||
progress_monitor = [] execVM "\z\addons\dayz_code\system\progress_monitor.sqf";
|
||||
0 cutText ['','BLACK',0];
|
||||
0 fadeSound 0;
|
||||
waitUntil {!isNil "dayz_loadScreenMsg"};
|
||||
dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
|
||||
|
||||
//Run the player monitor
|
||||
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
|
||||
if (DZE_R3F_WEIGHT) then {execVM "\z\addons\dayz_code\external\R3F_Realism\R3F_Realism_Init.sqf";};
|
||||
|
||||
|
||||
//anti Hack
|
||||
[] execVM "\z\addons\dayz_code\system\antihack.sqf";
|
||||
0 fadeMusic 0;
|
||||
};
|
||||
|
||||
//Lights
|
||||
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
initialized = false;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf";
|
||||
progressLoadingScreen 0.05;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf";
|
||||
progressLoadingScreen 0.1;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf";
|
||||
progressLoadingScreen 0.15;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
|
||||
progressLoadingScreen 0.2;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\init.sqf";
|
||||
progressLoadingScreen 0.25;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\sauerland.sqf"; //Add trader city objects locally on each machine early
|
||||
initialized = true;
|
||||
|
||||
setTerrainGrid 25;
|
||||
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
|
||||
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
|
||||
|
||||
if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
execVM "\z\addons\dayz_server\traders\sauerland.sqf"; //Add trader agents
|
||||
execVM "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
if (dayz_infectiousWaterholes) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
||||
};
|
||||
|
||||
if (dayz_POIs) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
|
||||
if (!isDedicated) then {
|
||||
if (dayz_antihack != 0) then {
|
||||
execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
|
||||
};
|
||||
|
||||
if (toLower(worldName) == "chernarus") then {
|
||||
diag_log "WARNING: Clearing annoying benches from Chernarus";
|
||||
([4654,9595,0] nearestObject 145259) setDamage 1;
|
||||
([4654,9595,0] nearestObject 145260) setDamage 1;
|
||||
};
|
||||
|
||||
if (dayz_enableRules) then { execVM "rules.sqf"; };
|
||||
if (!isNil "dayZ_serverName") then { execVM "\z\addons\dayz_code\system\watermark.sqf"; };
|
||||
};
|
||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||
//Start Dynamic Weather
|
||||
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
|
||||
|
||||
#include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
|
||||
execVM "\z\addons\dayz_code\compile\client_plantSpawner.sqf";
|
||||
execFSM "\z\addons\dayz_code\system\player_monitor.fsm";
|
||||
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
if (DZE_R3F_WEIGHT) then {execVM "\z\addons\dayz_code\external\R3F_Realism\R3F_Realism_Init.sqf";};
|
||||
waitUntil {scriptDone progress_monitor};
|
||||
cutText ["","BLACK IN", 3];
|
||||
3 fadeSound 1;
|
||||
3 fadeMusic 1;
|
||||
endLoadingScreen;
|
||||
};
|
||||
@@ -1,22 +1,22 @@
|
||||
private ["_messages", "_timeout"];
|
||||
private ["_messages","_timeout"];
|
||||
|
||||
if (isServer) exitWith {};
|
||||
waitUntil { uiSleep 1; !isNil ("PVDZ_plr_LoginRecord") };
|
||||
waitUntil {uiSleep 1; !isNil ("Dayz_loginCompleted")};
|
||||
|
||||
_messages = [
|
||||
["DayZ Epoch", "Welcome "+(name player)],
|
||||
["World", worldName],
|
||||
["Teamspeak", "Some ts info"],
|
||||
["Teamspeak", "some TS info"],
|
||||
["Website/Forums", "some website info"],
|
||||
["Server Rules", "Duping, glitching or using any<br />exploit will result in a<br />permanent ban."],
|
||||
["Server Rules", "No Talking in side."],
|
||||
["Server Rules", "No talking in side."],
|
||||
["Server Rules", "Hackers will be banned permanently<br />Respect others"],
|
||||
["News", "Some random New info!<br />RandomNews<br />"]
|
||||
["News", "Some random new info!<br />Random news<br />"]
|
||||
];
|
||||
|
||||
_timeout = 5;
|
||||
{
|
||||
private ["_title", "_content", "_titleText"];
|
||||
private ["_title","_content","_titleText"];
|
||||
uiSleep 2;
|
||||
_title = _x select 0;
|
||||
_content = _x select 1;
|
||||
|
||||
@@ -2,97 +2,137 @@
|
||||
For DayZ Epoch
|
||||
Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
|
||||
*/
|
||||
startLoadingScreen ["","RscDisplayLoadCustom"];
|
||||
cutText ["","BLACK OUT"];
|
||||
enableSaving [false, false];
|
||||
|
||||
//REALLY IMPORTANT VALUES
|
||||
dayZ_instance = 26; //The instance
|
||||
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen
|
||||
dayzHiveRequest = [];
|
||||
initialized = false;
|
||||
dayz_previousID = 0;
|
||||
//Server settings
|
||||
dayZ_instance = 26; //Instance ID of this server
|
||||
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (country code + server number)
|
||||
|
||||
//Game settings
|
||||
dayz_antihack = 0; // DayZ Antihack / 1 = enabled // 0 = disabled
|
||||
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
|
||||
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
|
||||
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
|
||||
dayz_POIs = true;
|
||||
dayz_infectiousWaterholes = true;
|
||||
|
||||
//DayZMod presets
|
||||
dayz_presets = "Vanilla"; //"Custom","Classic","Vanilla","Elite"
|
||||
|
||||
//Only need to edit if you are running a custom server.
|
||||
if (dayz_presets == "Custom") then {
|
||||
dayz_enableGhosting = true; //Enable disable the ghosting system.
|
||||
dayz_ghostTimer = 30; //Sets how long in seconds a player must be disconnected before being able to login again.
|
||||
dayz_spawnselection = 1; //Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_spawncarepkgs_clutterCutter = 2; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 2; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 2; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||
dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = false; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = false; // removes all blood type bloodbags (not implmented yet)
|
||||
};
|
||||
|
||||
//Temp settings
|
||||
dayz_DamageMultiplier = 2; //1 - 0 = Disabled, anything over 1 will multiply damage. Damage Multiplier for Zombies.
|
||||
dayz_maxGlobalZeds = 500; //Limit the total zeds server wide.
|
||||
dayz_temperature_override = false; // Set to true to disable all temperature changes.
|
||||
|
||||
//disable greeting menu
|
||||
player setVariable ["BIS_noCoreConversations", true];
|
||||
//disable radio messages to be heard and shown in the left lower corner of the screen
|
||||
enableRadio false;
|
||||
// May prevent "how are you civillian?" messages from NPC
|
||||
enableSentences false;
|
||||
|
||||
// DayZ Epochconfig
|
||||
dayz_enableRules = true; // Default: true
|
||||
spawnShoremode = 0; // Default = 1 (on shore)
|
||||
spawnArea= 2000; // Default = 1500
|
||||
//
|
||||
MaxVehicleLimit = 300; // Default = 50
|
||||
MaxDynamicDebris = 500; // Default = 100
|
||||
dayz_MapArea = 22000; // Default = 10000
|
||||
|
||||
dayz_paraSpawn = true;
|
||||
|
||||
dayz_sellDistance_vehicle = 10;
|
||||
dayz_sellDistance_boat = 30;
|
||||
dayz_sellDistance_air = 40;
|
||||
|
||||
dayz_maxAnimals = 5; // Default: 8
|
||||
dayz_tameDogs = true;
|
||||
DynamicVehicleDamageLow = 0; // Default: 0
|
||||
DynamicVehicleDamageHigh = 100; // Default: 100
|
||||
dayz_quickSwitch = false; // Default: false
|
||||
DZE_BuildOnRoads = false; // Default: False
|
||||
// EPOCH CONFIG VARIABLES START //
|
||||
#include "\z\addons\dayz_code\configVariables.sqf" // Don't remove this line
|
||||
// See the above file for a full list including descriptions and default values
|
||||
dayz_MapArea = 22000; // Distance from center of map to out of bounds line
|
||||
dayz_paraSpawn = false; // Halo spawn
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
|
||||
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
|
||||
DZE_BuildingLimit = 200; // Max number of built objects allowed in DZE_PlotPole radius
|
||||
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
|
||||
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
|
||||
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
|
||||
MaxDynamicDebris = 500; // Max number of random road blocks to spawn around the map
|
||||
MaxVehicleLimit = 300; // Max number of random vehicles to spawn around the map
|
||||
spawnArea = 2000; // Distance around markers to find a safe spawn position
|
||||
spawnShoremode = 0; // Random spawn locations 1 = on shores, 0 = inland
|
||||
// EPOCH CONFIG VARIABLES END //
|
||||
|
||||
EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
|
||||
dayz_fullMoonNights = true;
|
||||
|
||||
|
||||
// DO NOT EDIT BELOW HERE //
|
||||
MISSION_ROOT=toArray __FILE__;MISSION_ROOT resize(count MISSION_ROOT-8);MISSION_ROOT=toString MISSION_ROOT;
|
||||
//Load in compiled functions
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
|
||||
progressLoadingScreen 0.1;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
|
||||
progressLoadingScreen 0.2;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
|
||||
progressLoadingScreen 0.4;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
|
||||
progressLoadingScreen 0.5;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
|
||||
call compile preprocessFileLineNumbers "custom\compiles.sqf"; //Compile custom compiles
|
||||
progressLoadingScreen 0.6;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\sauerland.sqf"; //Add trader city objects locally on each machine early
|
||||
progressLoadingScreen 1.0;
|
||||
|
||||
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
||||
|
||||
if (isServer) then {
|
||||
//Compile vehicle configs
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
//Add trader agents
|
||||
execVM "\z\addons\dayz_server\traders\sauerland.sqf";
|
||||
execVM "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
};
|
||||
diag_log 'dayz_preloadFinished reset';
|
||||
dayz_preloadFinished=nil;
|
||||
onPreloadStarted "diag_log [diag_tickTime,'onPreloadStarted']; dayz_preloadFinished = false;";
|
||||
onPreloadFinished "diag_log [diag_tickTime,'onPreloadFinished']; if (!isNil 'init_keyboard') then {[] spawn init_keyboard;}; dayz_preloadFinished = true;";
|
||||
with uiNameSpace do {RscDMSLoad=nil;}; // autologon at next logon
|
||||
|
||||
if (!isDedicated) then {
|
||||
//Conduct map operations
|
||||
enableSaving [false, false];
|
||||
startLoadingScreen ["","RscDisplayLoadCustom"];
|
||||
progressLoadingScreen 0;
|
||||
dayz_loadScreenMsg = localize 'str_login_missionFile';
|
||||
progress_monitor = [] execVM "\z\addons\dayz_code\system\progress_monitor.sqf";
|
||||
0 cutText ['','BLACK',0];
|
||||
0 fadeSound 0;
|
||||
waitUntil {!isNil "dayz_loadScreenMsg"};
|
||||
dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
|
||||
|
||||
//Run the player monitor
|
||||
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
|
||||
if (DZE_R3F_WEIGHT) then {execVM "\z\addons\dayz_code\external\R3F_Realism\R3F_Realism_Init.sqf";};
|
||||
|
||||
|
||||
//anti Hack
|
||||
[] execVM "\z\addons\dayz_code\system\antihack.sqf";
|
||||
0 fadeMusic 0;
|
||||
};
|
||||
|
||||
//Lights
|
||||
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
initialized = false;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf";
|
||||
progressLoadingScreen 0.05;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf";
|
||||
progressLoadingScreen 0.1;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf";
|
||||
progressLoadingScreen 0.15;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
|
||||
progressLoadingScreen 0.2;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\init.sqf";
|
||||
progressLoadingScreen 0.25;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf";
|
||||
call compile preprocessFileLineNumbers "custom\compiles.sqf"; //Compile custom compiles
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\sauerland.sqf"; //Add trader city objects locally on each machine early
|
||||
initialized = true;
|
||||
|
||||
setTerrainGrid 25;
|
||||
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
|
||||
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
|
||||
|
||||
if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
execVM "\z\addons\dayz_server\traders\sauerland.sqf"; //Add trader agents
|
||||
execVM "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
if (dayz_infectiousWaterholes) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
||||
};
|
||||
|
||||
if (dayz_POIs) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
|
||||
if (!isDedicated) then {
|
||||
if (dayz_antihack != 0) then {
|
||||
execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
|
||||
};
|
||||
|
||||
if (toLower(worldName) == "chernarus") then {
|
||||
diag_log "WARNING: Clearing annoying benches from Chernarus";
|
||||
([4654,9595,0] nearestObject 145259) setDamage 1;
|
||||
([4654,9595,0] nearestObject 145260) setDamage 1;
|
||||
};
|
||||
|
||||
if (dayz_enableRules) then { execVM "rules.sqf"; };
|
||||
if (!isNil "dayZ_serverName") then { execVM "\z\addons\dayz_code\system\watermark.sqf"; };
|
||||
};
|
||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||
//Start Dynamic Weather
|
||||
//execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
|
||||
execVM "Weather\DynamicWeatherEffects.sqf";
|
||||
|
||||
#include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
|
||||
execVM "\z\addons\dayz_code\compile\client_plantSpawner.sqf";
|
||||
execFSM "\z\addons\dayz_code\system\player_monitor.fsm";
|
||||
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
if (DZE_R3F_WEIGHT) then {execVM "\z\addons\dayz_code\external\R3F_Realism\R3F_Realism_Init.sqf";};
|
||||
waitUntil {scriptDone progress_monitor};
|
||||
cutText ["","BLACK IN", 3];
|
||||
3 fadeSound 1;
|
||||
3 fadeMusic 1;
|
||||
endLoadingScreen;
|
||||
};
|
||||
@@ -1,22 +1,22 @@
|
||||
private ["_messages", "_timeout"];
|
||||
private ["_messages","_timeout"];
|
||||
|
||||
if (isServer) exitWith {};
|
||||
waitUntil { uiSleep 1; !isNil ("PVDZ_plr_LoginRecord") };
|
||||
waitUntil {uiSleep 1; !isNil ("Dayz_loginCompleted")};
|
||||
|
||||
_messages = [
|
||||
["DayZ Epoch", "Welcome "+(name player)],
|
||||
["World", worldName],
|
||||
["Teamspeak", "Some ts info"],
|
||||
["Teamspeak", "some TS info"],
|
||||
["Website/Forums", "some website info"],
|
||||
["Server Rules", "Duping, glitching or using any<br />exploit will result in a<br />permanent ban."],
|
||||
["Server Rules", "No Talking in side."],
|
||||
["Server Rules", "No talking in side."],
|
||||
["Server Rules", "Hackers will be banned permanently<br />Respect others"],
|
||||
["News", "Some random New info!<br />RandomNews<br />"]
|
||||
["News", "Some random new info!<br />Random news<br />"]
|
||||
];
|
||||
|
||||
_timeout = 5;
|
||||
{
|
||||
private ["_title", "_content", "_titleText"];
|
||||
private ["_title","_content","_titleText"];
|
||||
uiSleep 2;
|
||||
_title = _x select 0;
|
||||
_content = _x select 1;
|
||||
|
||||
@@ -2,96 +2,136 @@
|
||||
For DayZ Epoch
|
||||
Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
|
||||
*/
|
||||
startLoadingScreen ["","RscDisplayLoadCustom"];
|
||||
cutText ["","BLACK OUT"];
|
||||
enableSaving [false, false];
|
||||
|
||||
//REALLY IMPORTANT VALUES
|
||||
dayZ_instance = 3; //The instance
|
||||
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen
|
||||
dayzHiveRequest = [];
|
||||
initialized = false;
|
||||
dayz_previousID = 0;
|
||||
//Server settings
|
||||
dayZ_instance = 3; //Instance ID of this server
|
||||
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (country code + server number)
|
||||
|
||||
//Game settings
|
||||
dayz_antihack = 0; // DayZ Antihack / 1 = enabled // 0 = disabled
|
||||
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
|
||||
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
|
||||
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
|
||||
dayz_POIs = true;
|
||||
dayz_infectiousWaterholes = true;
|
||||
|
||||
//DayZMod presets
|
||||
dayz_presets = "Vanilla"; //"Custom","Classic","Vanilla","Elite"
|
||||
|
||||
//Only need to edit if you are running a custom server.
|
||||
if (dayz_presets == "Custom") then {
|
||||
dayz_enableGhosting = true; //Enable disable the ghosting system.
|
||||
dayz_ghostTimer = 30; //Sets how long in seconds a player must be disconnected before being able to login again.
|
||||
dayz_spawnselection = 1; //Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_spawncarepkgs_clutterCutter = 2; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 2; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 2; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||
dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = false; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = false; // removes all blood type bloodbags (not implmented yet)
|
||||
};
|
||||
|
||||
//Temp settings
|
||||
dayz_DamageMultiplier = 2; //1 - 0 = Disabled, anything over 1 will multiply damage. Damage Multiplier for Zombies.
|
||||
dayz_maxGlobalZeds = 500; //Limit the total zeds server wide.
|
||||
dayz_temperature_override = false; // Set to true to disable all temperature changes.
|
||||
|
||||
//disable greeting menu
|
||||
player setVariable ["BIS_noCoreConversations", true];
|
||||
//disable radio messages to be heard and shown in the left lower corner of the screen
|
||||
enableRadio false;
|
||||
// May prevent "how are you civillian?" messages from NPC
|
||||
enableSentences false;
|
||||
|
||||
// DayZ Epoch config
|
||||
dayz_enableRules = true; // Default: true
|
||||
spawnShoremode = 0; // Default = 1 (on shore)
|
||||
spawnArea= 250; // Default = 1500
|
||||
MaxHeliCrashes= 1; // Default = 5
|
||||
MaxVehicleLimit = 50; // Default = 50
|
||||
MaxDynamicDebris = 50; // Default = 100
|
||||
dayz_MapArea = 2000; // Default = 10000
|
||||
dayz_maxLocalZombies = 40; // Default = 40
|
||||
|
||||
dayz_paraSpawn = false;
|
||||
|
||||
dayz_sellDistance_vehicle = 10;
|
||||
dayz_sellDistance_boat = 30;
|
||||
dayz_sellDistance_air = 40;
|
||||
|
||||
dayz_maxAnimals = 5; // Default: 8
|
||||
dayz_tameDogs = true;
|
||||
DynamicVehicleDamageLow = 0; // Default: 0
|
||||
DynamicVehicleDamageHigh = 100; // Default: 100
|
||||
dayz_quickSwitch = false; // Default: false
|
||||
DZE_BuildOnRoads = false; // Default: False
|
||||
// EPOCH CONFIG VARIABLES START //
|
||||
#include "\z\addons\dayz_code\configVariables.sqf" // Don't remove this line
|
||||
// See the above file for a full list including descriptions and default values
|
||||
dayz_MapArea = 2000; // Distance from center of map to out of bounds line
|
||||
dayz_paraSpawn = false; // Halo spawn
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
|
||||
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
|
||||
DZE_BuildingLimit = 200; // Max number of built objects allowed in DZE_PlotPole radius
|
||||
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
|
||||
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
|
||||
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
|
||||
MaxDynamicDebris = 50; // Max number of random road blocks to spawn around the map
|
||||
MaxVehicleLimit = 50; // Max number of random vehicles to spawn around the map
|
||||
spawnArea = 250; // Distance around markers to find a safe spawn position
|
||||
spawnShoremode = 0; // Random spawn locations 1 = on shores, 0 = inland
|
||||
// EPOCH CONFIG VARIABLES END //
|
||||
|
||||
EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
|
||||
dayz_fullMoonNights = true;
|
||||
|
||||
|
||||
// DO NOT EDIT BELOW HERE //
|
||||
MISSION_ROOT=toArray __FILE__;MISSION_ROOT resize(count MISSION_ROOT-8);MISSION_ROOT=toString MISSION_ROOT;
|
||||
//Load in compiled functions
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
|
||||
progressLoadingScreen 0.1;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
|
||||
progressLoadingScreen 0.2;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
|
||||
progressLoadingScreen 0.4;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
|
||||
progressLoadingScreen 0.5;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
|
||||
progressLoadingScreen 0.6;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\shapur_baf.sqf"; //Add trader city objects locally on each machine early
|
||||
progressLoadingScreen 1.0;
|
||||
|
||||
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
||||
|
||||
if (isServer) then {
|
||||
//Compile vehicle configs
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
//Add trader agents
|
||||
execVM "\z\addons\dayz_server\traders\shapur_baf.sqf";
|
||||
execVM "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
};
|
||||
diag_log 'dayz_preloadFinished reset';
|
||||
dayz_preloadFinished=nil;
|
||||
onPreloadStarted "diag_log [diag_tickTime,'onPreloadStarted']; dayz_preloadFinished = false;";
|
||||
onPreloadFinished "diag_log [diag_tickTime,'onPreloadFinished']; if (!isNil 'init_keyboard') then {[] spawn init_keyboard;}; dayz_preloadFinished = true;";
|
||||
with uiNameSpace do {RscDMSLoad=nil;}; // autologon at next logon
|
||||
|
||||
if (!isDedicated) then {
|
||||
//Conduct map operations
|
||||
enableSaving [false, false];
|
||||
startLoadingScreen ["","RscDisplayLoadCustom"];
|
||||
progressLoadingScreen 0;
|
||||
dayz_loadScreenMsg = localize 'str_login_missionFile';
|
||||
progress_monitor = [] execVM "\z\addons\dayz_code\system\progress_monitor.sqf";
|
||||
0 cutText ['','BLACK',0];
|
||||
0 fadeSound 0;
|
||||
waitUntil {!isNil "dayz_loadScreenMsg"};
|
||||
dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
|
||||
|
||||
//Run the player monitor
|
||||
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
|
||||
if (DZE_R3F_WEIGHT) then {execVM "\z\addons\dayz_code\external\R3F_Realism\R3F_Realism_Init.sqf";};
|
||||
|
||||
|
||||
//anti Hack
|
||||
[] execVM "\z\addons\dayz_code\system\antihack.sqf";
|
||||
0 fadeMusic 0;
|
||||
};
|
||||
|
||||
//Lights
|
||||
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
initialized = false;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf";
|
||||
progressLoadingScreen 0.05;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf";
|
||||
progressLoadingScreen 0.1;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf";
|
||||
progressLoadingScreen 0.15;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
|
||||
progressLoadingScreen 0.2;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\init.sqf";
|
||||
progressLoadingScreen 0.25;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\shapur_baf.sqf"; //Add trader city objects locally on each machine early
|
||||
initialized = true;
|
||||
|
||||
setTerrainGrid 25;
|
||||
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
|
||||
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
|
||||
|
||||
if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
execVM "\z\addons\dayz_server\traders\shapur_baf.sqf"; //Add trader agents
|
||||
execVM "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
if (dayz_infectiousWaterholes) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
||||
};
|
||||
|
||||
if (dayz_POIs) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
|
||||
if (!isDedicated) then {
|
||||
if (dayz_antihack != 0) then {
|
||||
execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
|
||||
};
|
||||
|
||||
if (toLower(worldName) == "chernarus") then {
|
||||
diag_log "WARNING: Clearing annoying benches from Chernarus";
|
||||
([4654,9595,0] nearestObject 145259) setDamage 1;
|
||||
([4654,9595,0] nearestObject 145260) setDamage 1;
|
||||
};
|
||||
|
||||
if (dayz_enableRules) then { execVM "rules.sqf"; };
|
||||
if (!isNil "dayZ_serverName") then { execVM "\z\addons\dayz_code\system\watermark.sqf"; };
|
||||
};
|
||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||
//Start Dynamic Weather
|
||||
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
|
||||
|
||||
#include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
|
||||
execVM "\z\addons\dayz_code\compile\client_plantSpawner.sqf";
|
||||
execFSM "\z\addons\dayz_code\system\player_monitor.fsm";
|
||||
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
if (DZE_R3F_WEIGHT) then {execVM "\z\addons\dayz_code\external\R3F_Realism\R3F_Realism_Init.sqf";};
|
||||
waitUntil {scriptDone progress_monitor};
|
||||
cutText ["","BLACK IN", 3];
|
||||
3 fadeSound 1;
|
||||
3 fadeMusic 1;
|
||||
endLoadingScreen;
|
||||
};
|
||||
@@ -1,22 +1,22 @@
|
||||
private ["_messages", "_timeout"];
|
||||
private ["_messages","_timeout"];
|
||||
|
||||
if (isServer) exitWith {};
|
||||
waitUntil { uiSleep 1; !isNil ("PVDZ_plr_LoginRecord") };
|
||||
waitUntil {uiSleep 1; !isNil ("Dayz_loginCompleted")};
|
||||
|
||||
_messages = [
|
||||
["DayZ Epoch", "Welcome "+(name player)],
|
||||
["World", worldName],
|
||||
["Teamspeak", "Some ts info"],
|
||||
["Teamspeak", "some TS info"],
|
||||
["Website/Forums", "some website info"],
|
||||
["Server Rules", "Duping, glitching or using any<br />exploit will result in a<br />permanent ban."],
|
||||
["Server Rules", "No Talking in side."],
|
||||
["Server Rules", "No talking in side."],
|
||||
["Server Rules", "Hackers will be banned permanently<br />Respect others"],
|
||||
["News", "Some random New info!<br />RandomNews<br />"]
|
||||
["News", "Some random new info!<br />Random news<br />"]
|
||||
];
|
||||
|
||||
_timeout = 5;
|
||||
{
|
||||
private ["_title", "_content", "_titleText"];
|
||||
private ["_title","_content","_titleText"];
|
||||
uiSleep 2;
|
||||
_title = _x select 0;
|
||||
_content = _x select 1;
|
||||
|
||||
@@ -2,96 +2,136 @@
|
||||
For DayZ Epoch
|
||||
Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
|
||||
*/
|
||||
startLoadingScreen ["","RscDisplayLoadCustom"];
|
||||
cutText ["","BLACK OUT"];
|
||||
enableSaving [false, false];
|
||||
|
||||
//REALLY IMPORTANT VALUES
|
||||
dayZ_instance = 4; //The instance
|
||||
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen
|
||||
dayzHiveRequest = [];
|
||||
initialized = false;
|
||||
dayz_previousID = 0;
|
||||
//Server settings
|
||||
dayZ_instance = 4; //Instance ID of this server
|
||||
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (country code + server number)
|
||||
|
||||
//Game settings
|
||||
dayz_antihack = 0; // DayZ Antihack / 1 = enabled // 0 = disabled
|
||||
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
|
||||
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
|
||||
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
|
||||
dayz_POIs = true;
|
||||
dayz_infectiousWaterholes = true;
|
||||
|
||||
//DayZMod presets
|
||||
dayz_presets = "Vanilla"; //"Custom","Classic","Vanilla","Elite"
|
||||
|
||||
//Only need to edit if you are running a custom server.
|
||||
if (dayz_presets == "Custom") then {
|
||||
dayz_enableGhosting = true; //Enable disable the ghosting system.
|
||||
dayz_ghostTimer = 30; //Sets how long in seconds a player must be disconnected before being able to login again.
|
||||
dayz_spawnselection = 1; //Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_spawncarepkgs_clutterCutter = 2; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 2; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 2; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||
dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = false; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = false; // removes all blood type bloodbags (not implmented yet)
|
||||
};
|
||||
|
||||
//Temp settings
|
||||
dayz_DamageMultiplier = 2; //1 - 0 = Disabled, anything over 1 will multiply damage. Damage Multiplier for Zombies.
|
||||
dayz_maxGlobalZeds = 500; //Limit the total zeds server wide.
|
||||
dayz_temperature_override = false; // Set to true to disable all temperature changes.
|
||||
|
||||
//disable greeting menu
|
||||
player setVariable ["BIS_noCoreConversations", true];
|
||||
//disable radio messages to be heard and shown in the left lower corner of the screen
|
||||
enableRadio false;
|
||||
// May prevent "how are you civillian?" messages from NPC
|
||||
enableSentences false;
|
||||
|
||||
// DayZ Epochconfig
|
||||
dayz_enableRules = true; // Default: true
|
||||
spawnShoremode = 0; // Default = 1 (on shore)
|
||||
spawnArea= 500; // Default = 1500
|
||||
|
||||
MaxVehicleLimit = 150; // Default = 50
|
||||
MaxDynamicDebris = 300; // Default = 100
|
||||
dayz_MapArea = 8000; // Default = 10000
|
||||
dayz_maxLocalZombies = 30; // Default = 40
|
||||
|
||||
dayz_paraSpawn = false;
|
||||
|
||||
dayz_sellDistance_vehicle = 10;
|
||||
dayz_sellDistance_boat = 30;
|
||||
dayz_sellDistance_air = 40;
|
||||
|
||||
dayz_maxAnimals = 5; // Default: 8
|
||||
dayz_tameDogs = true;
|
||||
DynamicVehicleDamageLow = 0; // Default: 0
|
||||
DynamicVehicleDamageHigh = 100; // Default: 100
|
||||
dayz_quickSwitch = false; // Default: false
|
||||
DZE_BuildOnRoads = false; // Default: False
|
||||
// EPOCH CONFIG VARIABLES START //
|
||||
#include "\z\addons\dayz_code\configVariables.sqf" // Don't remove this line
|
||||
// See the above file for a full list including descriptions and default values
|
||||
dayz_MapArea = 8000; // Distance from center of map to out of bounds line
|
||||
dayz_paraSpawn = false; // Halo spawn
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
|
||||
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
|
||||
DZE_BuildingLimit = 200; // Max number of built objects allowed in DZE_PlotPole radius
|
||||
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
|
||||
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
|
||||
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
|
||||
MaxDynamicDebris = 300; // Max number of random road blocks to spawn around the map
|
||||
MaxVehicleLimit = 150; // Max number of random vehicles to spawn around the map
|
||||
spawnArea = 500; // Distance around markers to find a safe spawn position
|
||||
spawnShoremode = 0; // Random spawn locations 1 = on shores, 0 = inland
|
||||
// EPOCH CONFIG VARIABLES END //
|
||||
|
||||
EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
|
||||
dayz_fullMoonNights = true;
|
||||
|
||||
|
||||
// DO NOT EDIT BELOW HERE //
|
||||
MISSION_ROOT=toArray __FILE__;MISSION_ROOT resize(count MISSION_ROOT-8);MISSION_ROOT=toString MISSION_ROOT;
|
||||
//Load in compiled functions
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
|
||||
progressLoadingScreen 0.1;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
|
||||
progressLoadingScreen 0.2;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
|
||||
progressLoadingScreen 0.4;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
|
||||
progressLoadingScreen 0.5;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
|
||||
progressLoadingScreen 0.6;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\zargabad.sqf"; //Add trader city objects locally on each machine early
|
||||
progressLoadingScreen 1.0;
|
||||
|
||||
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
||||
|
||||
if (isServer) then {
|
||||
//Compile vehicle configs
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
//Add trader agents
|
||||
execVM "\z\addons\dayz_server\traders\zargabad.sqf";
|
||||
execVM "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
};
|
||||
diag_log 'dayz_preloadFinished reset';
|
||||
dayz_preloadFinished=nil;
|
||||
onPreloadStarted "diag_log [diag_tickTime,'onPreloadStarted']; dayz_preloadFinished = false;";
|
||||
onPreloadFinished "diag_log [diag_tickTime,'onPreloadFinished']; if (!isNil 'init_keyboard') then {[] spawn init_keyboard;}; dayz_preloadFinished = true;";
|
||||
with uiNameSpace do {RscDMSLoad=nil;}; // autologon at next logon
|
||||
|
||||
if (!isDedicated) then {
|
||||
//Conduct map operations
|
||||
enableSaving [false, false];
|
||||
startLoadingScreen ["","RscDisplayLoadCustom"];
|
||||
progressLoadingScreen 0;
|
||||
dayz_loadScreenMsg = localize 'str_login_missionFile';
|
||||
progress_monitor = [] execVM "\z\addons\dayz_code\system\progress_monitor.sqf";
|
||||
0 cutText ['','BLACK',0];
|
||||
0 fadeSound 0;
|
||||
waitUntil {!isNil "dayz_loadScreenMsg"};
|
||||
dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
|
||||
|
||||
//Run the player monitor
|
||||
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
|
||||
if (DZE_R3F_WEIGHT) then {execVM "\z\addons\dayz_code\external\R3F_Realism\R3F_Realism_Init.sqf";};
|
||||
|
||||
|
||||
//anti Hack
|
||||
[] execVM "\z\addons\dayz_code\system\antihack.sqf";
|
||||
0 fadeMusic 0;
|
||||
};
|
||||
|
||||
//Lights
|
||||
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
initialized = false;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf";
|
||||
progressLoadingScreen 0.05;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf";
|
||||
progressLoadingScreen 0.1;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf";
|
||||
progressLoadingScreen 0.15;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
|
||||
progressLoadingScreen 0.2;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\init.sqf";
|
||||
progressLoadingScreen 0.25;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\zargabad.sqf"; //Add trader city objects locally on each machine early
|
||||
initialized = true;
|
||||
|
||||
setTerrainGrid 25;
|
||||
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
|
||||
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
|
||||
|
||||
if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
execVM "\z\addons\dayz_server\traders\zargabad.sqf"; //Add trader agents
|
||||
execVM "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
if (dayz_infectiousWaterholes) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
||||
};
|
||||
|
||||
if (dayz_POIs) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
|
||||
if (!isDedicated) then {
|
||||
if (dayz_antihack != 0) then {
|
||||
execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
|
||||
};
|
||||
|
||||
if (toLower(worldName) == "chernarus") then {
|
||||
diag_log "WARNING: Clearing annoying benches from Chernarus";
|
||||
([4654,9595,0] nearestObject 145259) setDamage 1;
|
||||
([4654,9595,0] nearestObject 145260) setDamage 1;
|
||||
};
|
||||
|
||||
if (dayz_enableRules) then { execVM "rules.sqf"; };
|
||||
if (!isNil "dayZ_serverName") then { execVM "\z\addons\dayz_code\system\watermark.sqf"; };
|
||||
};
|
||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||
//Start Dynamic Weather
|
||||
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
|
||||
|
||||
#include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
|
||||
execVM "\z\addons\dayz_code\compile\client_plantSpawner.sqf";
|
||||
execFSM "\z\addons\dayz_code\system\player_monitor.fsm";
|
||||
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
if (DZE_R3F_WEIGHT) then {execVM "\z\addons\dayz_code\external\R3F_Realism\R3F_Realism_Init.sqf";};
|
||||
waitUntil {scriptDone progress_monitor};
|
||||
cutText ["","BLACK IN", 3];
|
||||
3 fadeSound 1;
|
||||
3 fadeMusic 1;
|
||||
endLoadingScreen;
|
||||
};
|
||||
@@ -1,22 +1,22 @@
|
||||
private ["_messages", "_timeout"];
|
||||
private ["_messages","_timeout"];
|
||||
|
||||
if (isServer) exitWith {};
|
||||
waitUntil { uiSleep 1; !isNil ("PVDZ_plr_LoginRecord") };
|
||||
waitUntil {uiSleep 1; !isNil ("Dayz_loginCompleted")};
|
||||
|
||||
_messages = [
|
||||
["DayZ Epoch", "Welcome "+(name player)],
|
||||
["World", worldName],
|
||||
["Teamspeak", "Some ts info"],
|
||||
["Teamspeak", "some TS info"],
|
||||
["Website/Forums", "some website info"],
|
||||
["Server Rules", "Duping, glitching or using any<br />exploit will result in a<br />permanent ban."],
|
||||
["Server Rules", "No Talking in side."],
|
||||
["Server Rules", "No talking in side."],
|
||||
["Server Rules", "Hackers will be banned permanently<br />Respect others"],
|
||||
["News", "Some random New info!<br />RandomNews<br />"]
|
||||
["News", "Some random new info!<br />Random news<br />"]
|
||||
];
|
||||
|
||||
_timeout = 5;
|
||||
{
|
||||
private ["_title", "_content", "_titleText"];
|
||||
private ["_title","_content","_titleText"];
|
||||
uiSleep 2;
|
||||
_title = _x select 0;
|
||||
_content = _x select 1;
|
||||
|
||||
@@ -2,96 +2,136 @@
|
||||
For DayZ Epoch
|
||||
Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
|
||||
*/
|
||||
startLoadingScreen ["","RscDisplayLoadCustom"];
|
||||
cutText ["","BLACK OUT"];
|
||||
enableSaving [false, false];
|
||||
|
||||
//REALLY IMPORTANT VALUES
|
||||
dayZ_instance = 5; //The instance
|
||||
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen
|
||||
dayzHiveRequest = [];
|
||||
initialized = false;
|
||||
dayz_previousID = 0;
|
||||
//Server settings
|
||||
dayZ_instance = 5; //Instance ID of this server
|
||||
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (country code + server number)
|
||||
|
||||
//Game settings
|
||||
dayz_antihack = 0; // DayZ Antihack / 1 = enabled // 0 = disabled
|
||||
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
|
||||
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
|
||||
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
|
||||
dayz_POIs = true;
|
||||
dayz_infectiousWaterholes = true;
|
||||
|
||||
//DayZMod presets
|
||||
dayz_presets = "Vanilla"; //"Custom","Classic","Vanilla","Elite"
|
||||
|
||||
//Only need to edit if you are running a custom server.
|
||||
if (dayz_presets == "Custom") then {
|
||||
dayz_enableGhosting = true; //Enable disable the ghosting system.
|
||||
dayz_ghostTimer = 30; //Sets how long in seconds a player must be disconnected before being able to login again.
|
||||
dayz_spawnselection = 1; //Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_spawncarepkgs_clutterCutter = 2; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 2; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 2; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||
dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = false; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = false; // removes all blood type bloodbags (not implmented yet)
|
||||
};
|
||||
|
||||
//Temp settings
|
||||
dayz_DamageMultiplier = 2; //1 - 0 = Disabled, anything over 1 will multiply damage. Damage Multiplier for Zombies.
|
||||
dayz_maxGlobalZeds = 500; //Limit the total zeds server wide.
|
||||
dayz_temperature_override = false; // Set to true to disable all temperature changes.
|
||||
|
||||
//disable greeting menu
|
||||
player setVariable ["BIS_noCoreConversations", true];
|
||||
//disable radio messages to be heard and shown in the left lower corner of the screen
|
||||
enableRadio false;
|
||||
// May prevent "how are you civillian?" messages from NPC
|
||||
enableSentences false;
|
||||
|
||||
// DayZ Epoch config
|
||||
dayz_enableRules = true; // Default: true
|
||||
spawnShoremode = 0; // Default = 1 (on shore)
|
||||
spawnArea= 500; // Default = 1500
|
||||
|
||||
MaxVehicleLimit = 25; // Default = 50
|
||||
MaxDynamicDebris = 50; // Default = 100
|
||||
dayz_MapArea = 4000; // Default = 10000
|
||||
dayz_maxLocalZombies = 40; // Default = 40
|
||||
|
||||
dayz_paraSpawn = false;
|
||||
|
||||
dayz_sellDistance_vehicle = 10;
|
||||
dayz_sellDistance_boat = 30;
|
||||
dayz_sellDistance_air = 40;
|
||||
|
||||
dayz_maxAnimals = 5; // Default: 8
|
||||
dayz_tameDogs = true;
|
||||
DynamicVehicleDamageLow = 0; // Default: 0
|
||||
DynamicVehicleDamageHigh = 100; // Default: 100
|
||||
dayz_quickSwitch = false; // Default: false
|
||||
DZE_BuildOnRoads = false; // Default: False
|
||||
// EPOCH CONFIG VARIABLES START //
|
||||
#include "\z\addons\dayz_code\configVariables.sqf" // Don't remove this line
|
||||
// See the above file for a full list including descriptions and default values
|
||||
dayz_MapArea = 4000; // Distance from center of map to out of bounds line
|
||||
dayz_paraSpawn = false; // Halo spawn
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
|
||||
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
|
||||
DZE_BuildingLimit = 200; // Max number of built objects allowed in DZE_PlotPole radius
|
||||
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
|
||||
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
|
||||
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
|
||||
MaxDynamicDebris = 50; // Max number of random road blocks to spawn around the map
|
||||
MaxVehicleLimit = 25; // Max number of random vehicles to spawn around the map
|
||||
spawnArea = 500; // Distance around markers to find a safe spawn position
|
||||
spawnShoremode = 0; // Random spawn locations 1 = on shores, 0 = inland
|
||||
// EPOCH CONFIG VARIABLES END //
|
||||
|
||||
EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
|
||||
dayz_fullMoonNights = true;
|
||||
|
||||
|
||||
// DO NOT EDIT BELOW HERE //
|
||||
MISSION_ROOT=toArray __FILE__;MISSION_ROOT resize(count MISSION_ROOT-8);MISSION_ROOT=toString MISSION_ROOT;
|
||||
//Load in compiled functions
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
|
||||
progressLoadingScreen 0.1;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
|
||||
progressLoadingScreen 0.2;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
|
||||
progressLoadingScreen 0.4;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
|
||||
progressLoadingScreen 0.5;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
|
||||
progressLoadingScreen 0.6;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\bootcamp_acr.sqf"; //Add trader city objects locally on each machine early
|
||||
progressLoadingScreen 1.0;
|
||||
|
||||
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
||||
|
||||
if (isServer) then {
|
||||
//Compile vehicle configs
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
//Add trader agents
|
||||
execVM "\z\addons\dayz_server\traders\bootcamp_acr.sqf";
|
||||
execVM "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
};
|
||||
diag_log 'dayz_preloadFinished reset';
|
||||
dayz_preloadFinished=nil;
|
||||
onPreloadStarted "diag_log [diag_tickTime,'onPreloadStarted']; dayz_preloadFinished = false;";
|
||||
onPreloadFinished "diag_log [diag_tickTime,'onPreloadFinished']; if (!isNil 'init_keyboard') then {[] spawn init_keyboard;}; dayz_preloadFinished = true;";
|
||||
with uiNameSpace do {RscDMSLoad=nil;}; // autologon at next logon
|
||||
|
||||
if (!isDedicated) then {
|
||||
//Conduct map operations
|
||||
enableSaving [false, false];
|
||||
startLoadingScreen ["","RscDisplayLoadCustom"];
|
||||
progressLoadingScreen 0;
|
||||
dayz_loadScreenMsg = localize 'str_login_missionFile';
|
||||
progress_monitor = [] execVM "\z\addons\dayz_code\system\progress_monitor.sqf";
|
||||
0 cutText ['','BLACK',0];
|
||||
0 fadeSound 0;
|
||||
waitUntil {!isNil "dayz_loadScreenMsg"};
|
||||
dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
|
||||
|
||||
//Run the player monitor
|
||||
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
|
||||
if (DZE_R3F_WEIGHT) then {execVM "\z\addons\dayz_code\external\R3F_Realism\R3F_Realism_Init.sqf";};
|
||||
|
||||
|
||||
//anti Hack
|
||||
[] execVM "\z\addons\dayz_code\system\antihack.sqf";
|
||||
0 fadeMusic 0;
|
||||
};
|
||||
|
||||
//Lights
|
||||
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
initialized = false;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf";
|
||||
progressLoadingScreen 0.05;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf";
|
||||
progressLoadingScreen 0.1;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf";
|
||||
progressLoadingScreen 0.15;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
|
||||
progressLoadingScreen 0.2;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\init.sqf";
|
||||
progressLoadingScreen 0.25;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\bootcamp_acr.sqf"; //Add trader city objects locally on each machine early
|
||||
initialized = true;
|
||||
|
||||
setTerrainGrid 25;
|
||||
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
|
||||
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
|
||||
|
||||
if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
execVM "\z\addons\dayz_server\traders\bootcamp_acr.sqf"; //Add trader agents
|
||||
execVM "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
if (dayz_infectiousWaterholes) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
||||
};
|
||||
|
||||
if (dayz_POIs) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
|
||||
if (!isDedicated) then {
|
||||
if (dayz_antihack != 0) then {
|
||||
execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
|
||||
};
|
||||
|
||||
if (toLower(worldName) == "chernarus") then {
|
||||
diag_log "WARNING: Clearing annoying benches from Chernarus";
|
||||
([4654,9595,0] nearestObject 145259) setDamage 1;
|
||||
([4654,9595,0] nearestObject 145260) setDamage 1;
|
||||
};
|
||||
|
||||
if (dayz_enableRules) then { execVM "rules.sqf"; };
|
||||
if (!isNil "dayZ_serverName") then { execVM "\z\addons\dayz_code\system\watermark.sqf"; };
|
||||
};
|
||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||
//Start Dynamic Weather
|
||||
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
|
||||
|
||||
#include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
|
||||
execVM "\z\addons\dayz_code\compile\client_plantSpawner.sqf";
|
||||
execFSM "\z\addons\dayz_code\system\player_monitor.fsm";
|
||||
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
if (DZE_R3F_WEIGHT) then {execVM "\z\addons\dayz_code\external\R3F_Realism\R3F_Realism_Init.sqf";};
|
||||
waitUntil {scriptDone progress_monitor};
|
||||
cutText ["","BLACK IN", 3];
|
||||
3 fadeSound 1;
|
||||
3 fadeMusic 1;
|
||||
endLoadingScreen;
|
||||
};
|
||||
@@ -1,22 +1,22 @@
|
||||
private ["_messages", "_timeout"];
|
||||
private ["_messages","_timeout"];
|
||||
|
||||
if (isServer) exitWith {};
|
||||
waitUntil { uiSleep 1; !isNil ("PVDZ_plr_LoginRecord") };
|
||||
waitUntil {uiSleep 1; !isNil ("Dayz_loginCompleted")};
|
||||
|
||||
_messages = [
|
||||
["DayZ Epoch", "Welcome "+(name player)],
|
||||
["World", worldName],
|
||||
["Teamspeak", "Some ts info"],
|
||||
["Teamspeak", "some TS info"],
|
||||
["Website/Forums", "some website info"],
|
||||
["Server Rules", "Duping, glitching or using any<br />exploit will result in a<br />permanent ban."],
|
||||
["Server Rules", "No Talking in side."],
|
||||
["Server Rules", "No talking in side."],
|
||||
["Server Rules", "Hackers will be banned permanently<br />Respect others"],
|
||||
["News", "Some random New info!<br />RandomNews<br />"]
|
||||
["News", "Some random new info!<br />Random news<br />"]
|
||||
];
|
||||
|
||||
_timeout = 5;
|
||||
{
|
||||
private ["_title", "_content", "_titleText"];
|
||||
private ["_title","_content","_titleText"];
|
||||
uiSleep 2;
|
||||
_title = _x select 0;
|
||||
_content = _x select 1;
|
||||
|
||||
@@ -2,96 +2,136 @@
|
||||
For DayZ Epoch
|
||||
Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
|
||||
*/
|
||||
startLoadingScreen ["","RscDisplayLoadCustom"];
|
||||
cutText ["","BLACK OUT"];
|
||||
enableSaving [false, false];
|
||||
|
||||
//REALLY IMPORTANT VALUES
|
||||
dayZ_instance = 7; //The instance
|
||||
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen
|
||||
dayzHiveRequest = [];
|
||||
initialized = false;
|
||||
dayz_previousID = 0;
|
||||
//Server settings
|
||||
dayZ_instance = 7; //Instance ID of this server
|
||||
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (country code + server number)
|
||||
|
||||
//Game settings
|
||||
dayz_antihack = 0; // DayZ Antihack / 1 = enabled // 0 = disabled
|
||||
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
|
||||
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
|
||||
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
|
||||
dayz_POIs = true;
|
||||
dayz_infectiousWaterholes = true;
|
||||
|
||||
//DayZMod presets
|
||||
dayz_presets = "Vanilla"; //"Custom","Classic","Vanilla","Elite"
|
||||
|
||||
//Only need to edit if you are running a custom server.
|
||||
if (dayz_presets == "Custom") then {
|
||||
dayz_enableGhosting = true; //Enable disable the ghosting system.
|
||||
dayz_ghostTimer = 30; //Sets how long in seconds a player must be disconnected before being able to login again.
|
||||
dayz_spawnselection = 1; //Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_spawncarepkgs_clutterCutter = 2; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 2; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 2; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||
dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = false; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = false; // removes all blood type bloodbags (not implmented yet)
|
||||
};
|
||||
|
||||
//Temp settings
|
||||
dayz_DamageMultiplier = 2; //1 - 0 = Disabled, anything over 1 will multiply damage. Damage Multiplier for Zombies.
|
||||
dayz_maxGlobalZeds = 500; //Limit the total zeds server wide.
|
||||
dayz_temperature_override = false; // Set to true to disable all temperature changes.
|
||||
|
||||
//disable greeting menu
|
||||
player setVariable ["BIS_noCoreConversations", true];
|
||||
//disable radio messages to be heard and shown in the left lower corner of the screen
|
||||
enableRadio false;
|
||||
// May prevent "how are you civillian?" messages from NPC
|
||||
enableSentences false;
|
||||
|
||||
// DayZ Epoch config
|
||||
dayz_enableRules = true; // Default: true
|
||||
spawnShoremode = 1; // Default = 1 (on shore)
|
||||
spawnArea = 1400; // Default = 1400
|
||||
|
||||
MaxVehicleLimit = 300; // Default = 50
|
||||
MaxDynamicDebris = 500; // Default = 100
|
||||
dayz_MapArea = 12000; // Default = 10000
|
||||
dayz_maxLocalZombies = 40; // Default = 40
|
||||
|
||||
dayz_paraSpawn = false;
|
||||
|
||||
dayz_sellDistance_vehicle = 10;
|
||||
dayz_sellDistance_boat = 30;
|
||||
dayz_sellDistance_air = 40;
|
||||
|
||||
dayz_maxAnimals = 5; // Default: 8
|
||||
dayz_tameDogs = true;
|
||||
DynamicVehicleDamageLow = 0; // Default: 0
|
||||
DynamicVehicleDamageHigh = 100; // Default: 100
|
||||
dayz_quickSwitch = false; // Default: false
|
||||
DZE_BuildOnRoads = false; // Default: False
|
||||
// EPOCH CONFIG VARIABLES START //
|
||||
#include "\z\addons\dayz_code\configVariables.sqf" // Don't remove this line
|
||||
// See the above file for a full list including descriptions and default values
|
||||
dayz_MapArea = 12000; // Distance from center of map to out of bounds line
|
||||
dayz_paraSpawn = false; // Halo spawn
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
|
||||
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
|
||||
DZE_BuildingLimit = 200; // Max number of built objects allowed in DZE_PlotPole radius
|
||||
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
|
||||
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
|
||||
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
|
||||
MaxDynamicDebris = 500; // Max number of random road blocks to spawn around the map
|
||||
MaxVehicleLimit = 300; // Max number of random vehicles to spawn around the map
|
||||
spawnArea = 1400; // Distance around markers to find a safe spawn position
|
||||
spawnShoremode = 1; // Random spawn locations 1 = on shores, 0 = inland
|
||||
// EPOCH CONFIG VARIABLES END //
|
||||
|
||||
EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
|
||||
dayz_fullMoonNights = true;
|
||||
|
||||
|
||||
// DO NOT EDIT BELOW HERE //
|
||||
MISSION_ROOT=toArray __FILE__;MISSION_ROOT resize(count MISSION_ROOT-8);MISSION_ROOT=toString MISSION_ROOT;
|
||||
//Load in compiled functions
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
|
||||
progressLoadingScreen 0.1;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
|
||||
progressLoadingScreen 0.2;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
|
||||
progressLoadingScreen 0.4;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
|
||||
progressLoadingScreen 0.5;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
|
||||
progressLoadingScreen 0.6;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\lingor.sqf"; //Add trader city objects locally on each machine early
|
||||
progressLoadingScreen 1.0;
|
||||
|
||||
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
||||
|
||||
if (isServer) then {
|
||||
//Compile vehicle configs
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
//Add trader agents
|
||||
execVM "\z\addons\dayz_server\traders\lingor.sqf";
|
||||
execVM "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
};
|
||||
diag_log 'dayz_preloadFinished reset';
|
||||
dayz_preloadFinished=nil;
|
||||
onPreloadStarted "diag_log [diag_tickTime,'onPreloadStarted']; dayz_preloadFinished = false;";
|
||||
onPreloadFinished "diag_log [diag_tickTime,'onPreloadFinished']; if (!isNil 'init_keyboard') then {[] spawn init_keyboard;}; dayz_preloadFinished = true;";
|
||||
with uiNameSpace do {RscDMSLoad=nil;}; // autologon at next logon
|
||||
|
||||
if (!isDedicated) then {
|
||||
//Conduct map operations
|
||||
enableSaving [false, false];
|
||||
startLoadingScreen ["","RscDisplayLoadCustom"];
|
||||
progressLoadingScreen 0;
|
||||
dayz_loadScreenMsg = localize 'str_login_missionFile';
|
||||
progress_monitor = [] execVM "\z\addons\dayz_code\system\progress_monitor.sqf";
|
||||
0 cutText ['','BLACK',0];
|
||||
0 fadeSound 0;
|
||||
waitUntil {!isNil "dayz_loadScreenMsg"};
|
||||
dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
|
||||
|
||||
//Run the player monitor
|
||||
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
|
||||
if (DZE_R3F_WEIGHT) then {execVM "\z\addons\dayz_code\external\R3F_Realism\R3F_Realism_Init.sqf";};
|
||||
|
||||
|
||||
//anti Hack
|
||||
[] execVM "\z\addons\dayz_code\system\antihack.sqf";
|
||||
0 fadeMusic 0;
|
||||
};
|
||||
|
||||
//Lights
|
||||
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
initialized = false;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf";
|
||||
progressLoadingScreen 0.05;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf";
|
||||
progressLoadingScreen 0.1;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf";
|
||||
progressLoadingScreen 0.15;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
|
||||
progressLoadingScreen 0.2;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\init.sqf";
|
||||
progressLoadingScreen 0.25;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\lingor.sqf"; //Add trader city objects locally on each machine early
|
||||
initialized = true;
|
||||
|
||||
setTerrainGrid 25;
|
||||
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
|
||||
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
|
||||
|
||||
if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
execVM "\z\addons\dayz_server\traders\lingor.sqf"; //Add trader agents
|
||||
execVM "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
if (dayz_infectiousWaterholes) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
||||
};
|
||||
|
||||
if (dayz_POIs) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
|
||||
if (!isDedicated) then {
|
||||
if (dayz_antihack != 0) then {
|
||||
execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
|
||||
};
|
||||
|
||||
if (toLower(worldName) == "chernarus") then {
|
||||
diag_log "WARNING: Clearing annoying benches from Chernarus";
|
||||
([4654,9595,0] nearestObject 145259) setDamage 1;
|
||||
([4654,9595,0] nearestObject 145260) setDamage 1;
|
||||
};
|
||||
|
||||
if (dayz_enableRules) then { execVM "rules.sqf"; };
|
||||
if (!isNil "dayZ_serverName") then { execVM "\z\addons\dayz_code\system\watermark.sqf"; };
|
||||
};
|
||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||
//Start Dynamic Weather
|
||||
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
|
||||
|
||||
#include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
|
||||
execVM "\z\addons\dayz_code\compile\client_plantSpawner.sqf";
|
||||
execFSM "\z\addons\dayz_code\system\player_monitor.fsm";
|
||||
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
if (DZE_R3F_WEIGHT) then {execVM "\z\addons\dayz_code\external\R3F_Realism\R3F_Realism_Init.sqf";};
|
||||
waitUntil {scriptDone progress_monitor};
|
||||
cutText ["","BLACK IN", 3];
|
||||
3 fadeSound 1;
|
||||
3 fadeMusic 1;
|
||||
endLoadingScreen;
|
||||
};
|
||||
@@ -1,22 +1,22 @@
|
||||
private ["_messages", "_timeout"];
|
||||
private ["_messages","_timeout"];
|
||||
|
||||
if (isServer) exitWith {};
|
||||
waitUntil { uiSleep 1; !isNil ("PVDZ_plr_LoginRecord") };
|
||||
waitUntil {uiSleep 1; !isNil ("Dayz_loginCompleted")};
|
||||
|
||||
_messages = [
|
||||
["DayZ Epoch", "Welcome "+(name player)],
|
||||
["World", worldName],
|
||||
["Teamspeak", "Some ts info"],
|
||||
["Teamspeak", "some TS info"],
|
||||
["Website/Forums", "some website info"],
|
||||
["Server Rules", "Duping, glitching or using any<br />exploit will result in a<br />permanent ban."],
|
||||
["Server Rules", "No Talking in side."],
|
||||
["Server Rules", "No talking in side."],
|
||||
["Server Rules", "Hackers will be banned permanently<br />Respect others"],
|
||||
["News", "Some random New info!<br />RandomNews<br />"]
|
||||
["News", "Some random new info!<br />Random news<br />"]
|
||||
];
|
||||
|
||||
_timeout = 5;
|
||||
{
|
||||
private ["_title", "_content", "_titleText"];
|
||||
private ["_title","_content","_titleText"];
|
||||
uiSleep 2;
|
||||
_title = _x select 0;
|
||||
_content = _x select 1;
|
||||
|
||||
@@ -2,96 +2,136 @@
|
||||
For DayZ Epoch
|
||||
Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
|
||||
*/
|
||||
startLoadingScreen ["","RscDisplayLoadCustom"];
|
||||
cutText ["","BLACK OUT"];
|
||||
enableSaving [false, false];
|
||||
|
||||
//REALLY IMPORTANT VALUES
|
||||
dayZ_instance = 8; //The instance
|
||||
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen
|
||||
dayzHiveRequest = [];
|
||||
initialized = false;
|
||||
dayz_previousID = 0;
|
||||
//Server settings
|
||||
dayZ_instance = 8; //Instance ID of this server
|
||||
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (country code + server number)
|
||||
|
||||
//Game settings
|
||||
dayz_antihack = 0; // DayZ Antihack / 1 = enabled // 0 = disabled
|
||||
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
|
||||
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
|
||||
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
|
||||
dayz_POIs = true;
|
||||
dayz_infectiousWaterholes = true;
|
||||
|
||||
//DayZMod presets
|
||||
dayz_presets = "Vanilla"; //"Custom","Classic","Vanilla","Elite"
|
||||
|
||||
//Only need to edit if you are running a custom server.
|
||||
if (dayz_presets == "Custom") then {
|
||||
dayz_enableGhosting = true; //Enable disable the ghosting system.
|
||||
dayz_ghostTimer = 30; //Sets how long in seconds a player must be disconnected before being able to login again.
|
||||
dayz_spawnselection = 1; //Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_spawncarepkgs_clutterCutter = 2; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 2; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 2; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||
dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = false; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = false; // removes all blood type bloodbags (not implmented yet)
|
||||
};
|
||||
|
||||
//Temp settings
|
||||
dayz_DamageMultiplier = 2; //1 - 0 = Disabled, anything over 1 will multiply damage. Damage Multiplier for Zombies.
|
||||
dayz_maxGlobalZeds = 500; //Limit the total zeds server wide.
|
||||
dayz_temperature_override = false; // Set to true to disable all temperature changes.
|
||||
|
||||
//disable greeting menu
|
||||
player setVariable ["BIS_noCoreConversations", true];
|
||||
//disable radio messages to be heard and shown in the left lower corner of the screen
|
||||
enableRadio false;
|
||||
// May prevent "how are you civillian?" messages from NPC
|
||||
enableSentences false;
|
||||
|
||||
// DayZ Epochconfig
|
||||
dayz_enableRules = true; // Default: true
|
||||
spawnShoremode = 0; // Default = 1 (on shore)
|
||||
spawnArea= 500; // Default = 1500
|
||||
|
||||
MaxVehicleLimit = 50; // Default = 50
|
||||
MaxDynamicDebris = 100; // Default = 100
|
||||
dayz_MapArea = 4000; // Default = 10000
|
||||
dayz_maxLocalZombies = 40; // Default = 40
|
||||
|
||||
dayz_paraSpawn = false;
|
||||
|
||||
dayz_sellDistance_vehicle = 10;
|
||||
dayz_sellDistance_boat = 30;
|
||||
dayz_sellDistance_air = 40;
|
||||
|
||||
dayz_maxAnimals = 5; // Default: 8
|
||||
dayz_tameDogs = true;
|
||||
DynamicVehicleDamageLow = 0; // Default: 0
|
||||
DynamicVehicleDamageHigh = 100; // Default: 100
|
||||
dayz_quickSwitch = false; // Default: false
|
||||
DZE_BuildOnRoads = false; // Default: False
|
||||
// EPOCH CONFIG VARIABLES START //
|
||||
#include "\z\addons\dayz_code\configVariables.sqf" // Don't remove this line
|
||||
// See the above file for a full list including descriptions and default values
|
||||
dayz_MapArea = 4000; // Distance from center of map to out of bounds line
|
||||
dayz_paraSpawn = false; // Halo spawn
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
|
||||
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
|
||||
DZE_BuildingLimit = 200; // Max number of built objects allowed in DZE_PlotPole radius
|
||||
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
|
||||
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
|
||||
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
|
||||
MaxDynamicDebris = 100; // Max number of random road blocks to spawn around the map
|
||||
MaxVehicleLimit = 50; // Max number of random vehicles to spawn around the map
|
||||
spawnArea = 500; // Distance around markers to find a safe spawn position
|
||||
spawnShoremode = 0; // Random spawn locations 1 = on shores, 0 = inland
|
||||
// EPOCH CONFIG VARIABLES END //
|
||||
|
||||
EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
|
||||
dayz_fullMoonNights = true;
|
||||
|
||||
|
||||
// DO NOT EDIT BELOW HERE //
|
||||
MISSION_ROOT=toArray __FILE__;MISSION_ROOT resize(count MISSION_ROOT-8);MISSION_ROOT=toString MISSION_ROOT;
|
||||
//Load in compiled functions
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
|
||||
progressLoadingScreen 0.1;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
|
||||
progressLoadingScreen 0.2;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
|
||||
progressLoadingScreen 0.4;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
|
||||
progressLoadingScreen 0.5;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
|
||||
progressLoadingScreen 0.6;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\provinggrounds_pmc.sqf"; //Add trader city objects locally on each machine early
|
||||
progressLoadingScreen 1.0;
|
||||
|
||||
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
||||
|
||||
if (isServer) then {
|
||||
//Compile vehicle configs
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
//Add trader agents
|
||||
execVM "\z\addons\dayz_server\traders\provinggrounds_pmc.sqf";
|
||||
execVM "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
};
|
||||
diag_log 'dayz_preloadFinished reset';
|
||||
dayz_preloadFinished=nil;
|
||||
onPreloadStarted "diag_log [diag_tickTime,'onPreloadStarted']; dayz_preloadFinished = false;";
|
||||
onPreloadFinished "diag_log [diag_tickTime,'onPreloadFinished']; if (!isNil 'init_keyboard') then {[] spawn init_keyboard;}; dayz_preloadFinished = true;";
|
||||
with uiNameSpace do {RscDMSLoad=nil;}; // autologon at next logon
|
||||
|
||||
if (!isDedicated) then {
|
||||
//Conduct map operations
|
||||
enableSaving [false, false];
|
||||
startLoadingScreen ["","RscDisplayLoadCustom"];
|
||||
progressLoadingScreen 0;
|
||||
dayz_loadScreenMsg = localize 'str_login_missionFile';
|
||||
progress_monitor = [] execVM "\z\addons\dayz_code\system\progress_monitor.sqf";
|
||||
0 cutText ['','BLACK',0];
|
||||
0 fadeSound 0;
|
||||
waitUntil {!isNil "dayz_loadScreenMsg"};
|
||||
dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
|
||||
|
||||
//Run the player monitor
|
||||
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
|
||||
if (DZE_R3F_WEIGHT) then {execVM "\z\addons\dayz_code\external\R3F_Realism\R3F_Realism_Init.sqf";};
|
||||
|
||||
|
||||
//anti Hack
|
||||
[] execVM "\z\addons\dayz_code\system\antihack.sqf";
|
||||
0 fadeMusic 0;
|
||||
};
|
||||
|
||||
//Lights
|
||||
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
initialized = false;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf";
|
||||
progressLoadingScreen 0.05;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf";
|
||||
progressLoadingScreen 0.1;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf";
|
||||
progressLoadingScreen 0.15;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
|
||||
progressLoadingScreen 0.2;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\init.sqf";
|
||||
progressLoadingScreen 0.25;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\provinggrounds_pmc.sqf"; //Add trader city objects locally on each machine early
|
||||
initialized = true;
|
||||
|
||||
setTerrainGrid 25;
|
||||
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
|
||||
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
|
||||
|
||||
if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
execVM "\z\addons\dayz_server\traders\provinggrounds_pmc.sqf"; //Add trader agents
|
||||
execVM "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
if (dayz_infectiousWaterholes) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
||||
};
|
||||
|
||||
if (dayz_POIs) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
|
||||
if (!isDedicated) then {
|
||||
if (dayz_antihack != 0) then {
|
||||
execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
|
||||
};
|
||||
|
||||
if (toLower(worldName) == "chernarus") then {
|
||||
diag_log "WARNING: Clearing annoying benches from Chernarus";
|
||||
([4654,9595,0] nearestObject 145259) setDamage 1;
|
||||
([4654,9595,0] nearestObject 145260) setDamage 1;
|
||||
};
|
||||
|
||||
if (dayz_enableRules) then { execVM "rules.sqf"; };
|
||||
if (!isNil "dayZ_serverName") then { execVM "\z\addons\dayz_code\system\watermark.sqf"; };
|
||||
};
|
||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||
//Start Dynamic Weather
|
||||
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
|
||||
|
||||
#include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
|
||||
execVM "\z\addons\dayz_code\compile\client_plantSpawner.sqf";
|
||||
execFSM "\z\addons\dayz_code\system\player_monitor.fsm";
|
||||
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
if (DZE_R3F_WEIGHT) then {execVM "\z\addons\dayz_code\external\R3F_Realism\R3F_Realism_Init.sqf";};
|
||||
waitUntil {scriptDone progress_monitor};
|
||||
cutText ["","BLACK IN", 3];
|
||||
3 fadeSound 1;
|
||||
3 fadeMusic 1;
|
||||
endLoadingScreen;
|
||||
};
|
||||
@@ -1,22 +1,22 @@
|
||||
private ["_messages", "_timeout"];
|
||||
private ["_messages","_timeout"];
|
||||
|
||||
if (isServer) exitWith {};
|
||||
waitUntil { uiSleep 1; !isNil ("PVDZ_plr_LoginRecord") };
|
||||
waitUntil {uiSleep 1; !isNil ("Dayz_loginCompleted")};
|
||||
|
||||
_messages = [
|
||||
["DayZ Epoch", "Welcome "+(name player)],
|
||||
["World", worldName],
|
||||
["Teamspeak", "Some ts info"],
|
||||
["Teamspeak", "some TS info"],
|
||||
["Website/Forums", "some website info"],
|
||||
["Server Rules", "Duping, glitching or using any<br />exploit will result in a<br />permanent ban."],
|
||||
["Server Rules", "No Talking in side."],
|
||||
["Server Rules", "No talking in side."],
|
||||
["Server Rules", "Hackers will be banned permanently<br />Respect others"],
|
||||
["News", "Some random New info!<br />RandomNews<br />"]
|
||||
["News", "Some random new info!<br />Random news<br />"]
|
||||
];
|
||||
|
||||
_timeout = 5;
|
||||
{
|
||||
private ["_title", "_content", "_titleText"];
|
||||
private ["_title","_content","_titleText"];
|
||||
uiSleep 2;
|
||||
_title = _x select 0;
|
||||
_content = _x select 1;
|
||||
|
||||
@@ -2,96 +2,136 @@
|
||||
For DayZ Epoch
|
||||
Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
|
||||
*/
|
||||
startLoadingScreen ["","RscDisplayLoadCustom"];
|
||||
cutText ["","BLACK OUT"];
|
||||
enableSaving [false, false];
|
||||
|
||||
//REALLY IMPORTANT VALUES
|
||||
dayZ_instance = 9; //The instance
|
||||
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen
|
||||
dayzHiveRequest = [];
|
||||
initialized = false;
|
||||
dayz_previousID = 0;
|
||||
//Server settings
|
||||
dayZ_instance = 9; //Instance ID of this server
|
||||
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (country code + server number)
|
||||
|
||||
//Game settings
|
||||
dayz_antihack = 0; // DayZ Antihack / 1 = enabled // 0 = disabled
|
||||
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
|
||||
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
|
||||
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
|
||||
dayz_POIs = true;
|
||||
dayz_infectiousWaterholes = true;
|
||||
|
||||
//DayZMod presets
|
||||
dayz_presets = "Vanilla"; //"Custom","Classic","Vanilla","Elite"
|
||||
|
||||
//Only need to edit if you are running a custom server.
|
||||
if (dayz_presets == "Custom") then {
|
||||
dayz_enableGhosting = true; //Enable disable the ghosting system.
|
||||
dayz_ghostTimer = 30; //Sets how long in seconds a player must be disconnected before being able to login again.
|
||||
dayz_spawnselection = 1; //Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_spawncarepkgs_clutterCutter = 2; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 2; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 2; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||
dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = false; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = false; // removes all blood type bloodbags (not implmented yet)
|
||||
};
|
||||
|
||||
//Temp settings
|
||||
dayz_DamageMultiplier = 2; //1 - 0 = Disabled, anything over 1 will multiply damage. Damage Multiplier for Zombies.
|
||||
dayz_maxGlobalZeds = 500; //Limit the total zeds server wide.
|
||||
dayz_temperature_override = false; // Set to true to disable all temperature changes.
|
||||
|
||||
//disable greeting menu
|
||||
player setVariable ["BIS_noCoreConversations", true];
|
||||
//disable radio messages to be heard and shown in the left lower corner of the screen
|
||||
enableRadio false;
|
||||
// May prevent "how are you civillian?" messages from NPC
|
||||
enableSentences false;
|
||||
|
||||
// DayZ Epoch config
|
||||
dayz_enableRules = true; // Default: true
|
||||
spawnShoremode = 0; // Default = 1 (on shore)
|
||||
spawnArea= 500; // Default = 1500
|
||||
|
||||
MaxVehicleLimit = 50; // Default = 50
|
||||
MaxDynamicDebris = 100; // Default = 100
|
||||
dayz_MapArea = 8000; // Default = 10000
|
||||
dayz_maxLocalZombies = 40; // Default = 40
|
||||
|
||||
dayz_paraSpawn = false;
|
||||
|
||||
dayz_sellDistance_vehicle = 10;
|
||||
dayz_sellDistance_boat = 30;
|
||||
dayz_sellDistance_air = 40;
|
||||
|
||||
dayz_maxAnimals = 5; // Default: 8
|
||||
dayz_tameDogs = true;
|
||||
DynamicVehicleDamageLow = 0; // Default: 0
|
||||
DynamicVehicleDamageHigh = 100; // Default: 100
|
||||
dayz_quickSwitch = false; // Default: false
|
||||
DZE_BuildOnRoads = false; // Default: False
|
||||
// EPOCH CONFIG VARIABLES START //
|
||||
#include "\z\addons\dayz_code\configVariables.sqf" // Don't remove this line
|
||||
// See the above file for a full list including descriptions and default values
|
||||
dayz_MapArea = 8000; // Distance from center of map to out of bounds line
|
||||
dayz_paraSpawn = false; // Halo spawn
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
|
||||
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
|
||||
DZE_BuildingLimit = 200; // Max number of built objects allowed in DZE_PlotPole radius
|
||||
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
|
||||
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
|
||||
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
|
||||
MaxDynamicDebris = 100; // Max number of random road blocks to spawn around the map
|
||||
MaxVehicleLimit = 50; // Max number of random vehicles to spawn around the map
|
||||
spawnArea = 500; // Distance around markers to find a safe spawn position
|
||||
spawnShoremode = 0; // Random spawn locations 1 = on shores, 0 = inland
|
||||
// EPOCH CONFIG VARIABLES END //
|
||||
|
||||
EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
|
||||
dayz_fullMoonNights = true;
|
||||
|
||||
|
||||
// DO NOT EDIT BELOW HERE //
|
||||
MISSION_ROOT=toArray __FILE__;MISSION_ROOT resize(count MISSION_ROOT-8);MISSION_ROOT=toString MISSION_ROOT;
|
||||
//Load in compiled functions
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
|
||||
progressLoadingScreen 0.1;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
|
||||
progressLoadingScreen 0.2;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
|
||||
progressLoadingScreen 0.4;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
|
||||
progressLoadingScreen 0.5;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
|
||||
progressLoadingScreen 0.6;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\woodland_acr.sqf"; //Add trader city objects locally on each machine early
|
||||
progressLoadingScreen 1.0;
|
||||
|
||||
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
||||
|
||||
if (isServer) then {
|
||||
//Compile vehicle configs
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
//Add trader agents
|
||||
execVM "\z\addons\dayz_server\traders\woodland_acr.sqf";
|
||||
execVM "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
};
|
||||
diag_log 'dayz_preloadFinished reset';
|
||||
dayz_preloadFinished=nil;
|
||||
onPreloadStarted "diag_log [diag_tickTime,'onPreloadStarted']; dayz_preloadFinished = false;";
|
||||
onPreloadFinished "diag_log [diag_tickTime,'onPreloadFinished']; if (!isNil 'init_keyboard') then {[] spawn init_keyboard;}; dayz_preloadFinished = true;";
|
||||
with uiNameSpace do {RscDMSLoad=nil;}; // autologon at next logon
|
||||
|
||||
if (!isDedicated) then {
|
||||
//Conduct map operations
|
||||
enableSaving [false, false];
|
||||
startLoadingScreen ["","RscDisplayLoadCustom"];
|
||||
progressLoadingScreen 0;
|
||||
dayz_loadScreenMsg = localize 'str_login_missionFile';
|
||||
progress_monitor = [] execVM "\z\addons\dayz_code\system\progress_monitor.sqf";
|
||||
0 cutText ['','BLACK',0];
|
||||
0 fadeSound 0;
|
||||
waitUntil {!isNil "dayz_loadScreenMsg"};
|
||||
dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
|
||||
|
||||
//Run the player monitor
|
||||
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
|
||||
if (DZE_R3F_WEIGHT) then {execVM "\z\addons\dayz_code\external\R3F_Realism\R3F_Realism_Init.sqf";};
|
||||
|
||||
|
||||
//anti Hack
|
||||
[] execVM "\z\addons\dayz_code\system\antihack.sqf";
|
||||
0 fadeMusic 0;
|
||||
};
|
||||
|
||||
//Lights
|
||||
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
initialized = false;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf";
|
||||
progressLoadingScreen 0.05;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf";
|
||||
progressLoadingScreen 0.1;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf";
|
||||
progressLoadingScreen 0.15;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
|
||||
progressLoadingScreen 0.2;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\init.sqf";
|
||||
progressLoadingScreen 0.25;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\woodland_acr.sqf"; //Add trader city objects locally on each machine early
|
||||
initialized = true;
|
||||
|
||||
setTerrainGrid 25;
|
||||
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
|
||||
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
|
||||
|
||||
if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
execVM "\z\addons\dayz_server\traders\woodland_acr.sqf"; //Add trader agents
|
||||
execVM "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
if (dayz_infectiousWaterholes) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
||||
};
|
||||
|
||||
if (dayz_POIs) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
|
||||
if (!isDedicated) then {
|
||||
if (dayz_antihack != 0) then {
|
||||
execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
|
||||
};
|
||||
|
||||
if (toLower(worldName) == "chernarus") then {
|
||||
diag_log "WARNING: Clearing annoying benches from Chernarus";
|
||||
([4654,9595,0] nearestObject 145259) setDamage 1;
|
||||
([4654,9595,0] nearestObject 145260) setDamage 1;
|
||||
};
|
||||
|
||||
if (dayz_enableRules) then { execVM "rules.sqf"; };
|
||||
if (!isNil "dayZ_serverName") then { execVM "\z\addons\dayz_code\system\watermark.sqf"; };
|
||||
};
|
||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||
//Start Dynamic Weather
|
||||
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
|
||||
|
||||
#include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
|
||||
execVM "\z\addons\dayz_code\compile\client_plantSpawner.sqf";
|
||||
execFSM "\z\addons\dayz_code\system\player_monitor.fsm";
|
||||
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
if (DZE_R3F_WEIGHT) then {execVM "\z\addons\dayz_code\external\R3F_Realism\R3F_Realism_Init.sqf";};
|
||||
waitUntil {scriptDone progress_monitor};
|
||||
cutText ["","BLACK IN", 3];
|
||||
3 fadeSound 1;
|
||||
3 fadeMusic 1;
|
||||
endLoadingScreen;
|
||||
};
|
||||
@@ -1,22 +1,22 @@
|
||||
private ["_messages", "_timeout"];
|
||||
private ["_messages","_timeout"];
|
||||
|
||||
if (isServer) exitWith {};
|
||||
waitUntil { uiSleep 1; !isNil ("PVDZ_plr_LoginRecord") };
|
||||
waitUntil {uiSleep 1; !isNil ("Dayz_loginCompleted")};
|
||||
|
||||
_messages = [
|
||||
["DayZ Epoch", "Welcome "+(name player)],
|
||||
["World", worldName],
|
||||
["Teamspeak", "Some ts info"],
|
||||
["Teamspeak", "some TS info"],
|
||||
["Website/Forums", "some website info"],
|
||||
["Server Rules", "Duping, glitching or using any<br />exploit will result in a<br />permanent ban."],
|
||||
["Server Rules", "No Talking in side."],
|
||||
["Server Rules", "No talking in side."],
|
||||
["Server Rules", "Hackers will be banned permanently<br />Respect others"],
|
||||
["News", "Some random New info!<br />RandomNews<br />"]
|
||||
["News", "Some random new info!<br />Random news<br />"]
|
||||
];
|
||||
|
||||
_timeout = 5;
|
||||
{
|
||||
private ["_title", "_content", "_titleText"];
|
||||
private ["_title","_content","_titleText"];
|
||||
uiSleep 2;
|
||||
_title = _x select 0;
|
||||
_content = _x select 1;
|
||||
|
||||
Reference in New Issue
Block a user