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https://github.com/EpochModTeam/DayZ-Epoch.git
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Revert to previous code for lock and unlock safes
Should fix dupe issues introduced with that newer system
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@@ -882,48 +882,3 @@ server_spawnCleanAnimals = {
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diag_log (format["CLEANUP: Deleted %1 Animals out of %2",_delQtyAnimal,_qty]);
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};
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};
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server_getLocalObjVars = {
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private ["_player","_obj","_objectID","_objectUID","_weapons","_magazines","_backpacks"];
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_player = _this select 0;
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_obj = _this select 1;
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if (isNull _player or isNull _obj) exitWith { diag_log format["ERROR: getLocalObjVars is Null Player: %1 Object: %2 ", _player, _obj] };
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_objectID = _obj getVariable["ObjectID","0"];
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_objectUID = _obj getVariable["ObjectUID","0"];
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_weapons = _obj getVariable ["WeaponCargo", false];
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_magazines = _obj getVariable ["MagazineCargo", false];
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_backpacks = _obj getVariable ["BackpackCargo", false];
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PVDZE_localVarsResult = [_weapons,_magazines,_backpacks];
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(owner _player) publicVariableClient "PVDZE_localVarsResult";
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diag_log format["SAFE UNLOCKED: ID:%1 UID:%2 BY %3(%4)", _objectID, _objectUID, (name _player), (getPlayerUID _player)];
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};
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server_setLocalObjVars = {
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private ["_obj","_holder","_weapons","_magazines","_backpacks","_player","_objectID","_objectUID"];
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_obj = _this select 0;
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_holder = _this select 1;
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_player = _this select 2;
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if (isNull _player or isNull _holder or isNull _obj) exitWith { diag_log format["ERROR: setLocalObjVars is Null Player: %1 Object: %2 Holder: %3", _player, _obj, _holder] };
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_objectID = _obj getVariable["ObjectID","0"];
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_objectUID = _obj getVariable["ObjectUID","0"];
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_weapons = getWeaponCargo _obj;
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_magazines = getMagazineCargo _obj;
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_backpacks = getBackpackCargo _obj;
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deleteVehicle _obj;
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_holder setVariable ["WeaponCargo", _weapons];
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_holder setVariable ["MagazineCargo", _magazines];
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_holder setVariable ["BackpackCargo", _backpacks];
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diag_log format["SAFE LOCKED: ID:%1 UID:%2 BY %3(%4)", _objectID, _objectUID, (name _player), (getPlayerUID _player)];
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};
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