mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-14 20:22:56 +03:00
Revert to previous code for lock and unlock safes
Should fix dupe issues introduced with that newer system
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@@ -58,8 +58,23 @@ if(!isNull _obj) then {
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_holder setVariable["ObjectUID",_objectUID,true];
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_holder setVariable ["OEMPos", _pos, true];
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PVDZE_obj_setlocalVars = [_obj,_holder,player];
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publicVariableServer "PVDZE_obj_setlocalVars";
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_weapons = getWeaponCargo _obj;
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_magazines = getMagazineCargo _obj;
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_backpacks = getBackpackCargo _obj;
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// remove vault
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deleteVehicle _obj;
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// Fill variables with loot
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if (count _weapons > 0) then {
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_holder setVariable ["WeaponCargo", _weapons, true];
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};
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if (count _magazines > 0) then {
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_holder setVariable ["MagazineCargo", _magazines, true];
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};
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if (count _backpacks > 0) then {
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_holder setVariable ["BackpackCargo", _backpacks, true];
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};
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cutText [format[(localize "str_epoch_player_117"),_text], "PLAIN DOWN"];
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};
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@@ -60,27 +60,15 @@ if ((_ownerID == dayz_combination) or (_ownerID == dayz_playerUID)) then {
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_obj setVariable["packing",1];
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[1,1] call dayz_HungerThirst;
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_weapons = _obj getVariable["WeaponCargo",[]];
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_magazines = _obj getVariable["MagazineCargo",[]];
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_backpacks = _obj getVariable["BackpackCargo",[]];
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player playActionNow "Medic";
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sleep 1;
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[player,"tentpack",0,false] call dayz_zombieSpeak;
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sleep 5;
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PVDZE_obj_getlocalVars = [player, _obj];
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PVDZE_localVarsResult = nil;
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publicVariableServer "PVDZE_obj_getlocalVars";
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waitUntil {sleep 1; !isNil "PVDZE_localVarsResult"};
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_weapons = if (typeName (PVDZE_localVarsResult select 0) == "ARRAY") then { (PVDZE_localVarsResult select 0) } else { [] };
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_magazines = if (typeName (PVDZE_localVarsResult select 1) == "ARRAY") then { (PVDZE_localVarsResult select 1) } else { [] };
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_backpacks = if (typeName (PVDZE_localVarsResult select 2) == "ARRAY") then { (PVDZE_localVarsResult select 2) } else { [] };
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_holder = createVehicle [_unlockedClass,_pos,[], 0, "CAN_COLLIDE"];
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if ((isNull _holder) or (isNil "_holder")) then {
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_holder = createVehicle [_unlockedClass,_pos,[], 0, "CAN_COLLIDE"];
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};
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// Remove locked vault
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deleteVehicle _obj;
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_holder setdir _dir;
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