mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
@@ -53,8 +53,7 @@ if (_classname isKindOf "Bag_Base_EP1") exitWith {
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waitUntil { !isNull (unitBackpack player) };
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uiSleep 0.03;
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PVDZ_plr_Save = [player,nil,dayz_onBack];
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publicVariableServer "PVDZ_plr_Save";
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call player_regularSave;
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};
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_config = (configFile >> _type >> _classname);
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@@ -115,6 +115,5 @@ player setVariable ["sleeping",false];
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dayz_actionInProgress = false;
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//Removed due to player sync returning []
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//PVDZ_plr_Save = [player,nil,true,dayz_playerAchievements];
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//publicVariableServer "PVDZ_plr_Save";
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//call player_regularSave;
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R3F_TIRED_Accumulator = 0;
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@@ -63,8 +63,7 @@ if !(alive _item) then {
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dayz_lastMeal = time;
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dayz_hunger = 0;
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PVDZ_plr_Save = [player,nil,dayz_onBack];
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publicVariableServer "PVDZ_plr_Save";
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call player_regularSave;
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[player,"eat",0,false] call dayz_zombieSpeak;
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17
SQF/dayz_code/compile/player_regularSave.sqf
Normal file
17
SQF/dayz_code/compile/player_regularSave.sqf
Normal file
@@ -0,0 +1,17 @@
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/*
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File: player_regularSave.sqf
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Organisation Author: DayZMod Team
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Email: N/A
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Creation date: 2020-12-30 17:20:00
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Last modified time: 2020-12-30 17:34:00
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Description:
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Requests a simple save for the player object.
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Example:
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call player_regularSave;
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Return:
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Nothing
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*/
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PVDZ_plr_Save = [player,nil,dayz_onBack];
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publicVariableServer "PVDZ_plr_Save";
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@@ -48,6 +48,7 @@ if (!isDedicated) then {
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player_fireMonitor = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\fire_monitor.sqf";
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player_countMagazines = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_countMagazines.sqf";
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player_countMagazinesWBackpack = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_countMagazinesWBackpack.sqf";
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player_regularSave = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_regularSave.sqf";
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player_forceSave = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_forceSave.sqf";
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vehicle_getOut = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\vehicle_getOut.sqf";
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@@ -260,8 +260,7 @@ while {1 == 1} do {
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if (dayz_unsaved || {(diag_ticktime - dayz_lastSave) > 300}) then {
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if ((diag_ticktime - dayz_lastSave) > _saveTime) then {
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PVDZ_plr_Save = [player,nil,dayz_onBack];
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publicVariableServer "PVDZ_plr_Save";
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call player_regularSave;
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dayz_unsaved = false;
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dayz_lastSave = diag_ticktime;
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};
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