diff --git a/SQF/dayz_code/Configs/CfgCrafting/CfgCrafting.hpp b/SQF/dayz_code/Configs/CfgCrafting/CfgCrafting.hpp
index 0e424bf13..3a6a2b92e 100644
--- a/SQF/dayz_code/Configs/CfgCrafting/CfgCrafting.hpp
+++ b/SQF/dayz_code/Configs/CfgCrafting/CfgCrafting.hpp
@@ -12,20 +12,6 @@ class CfgCrafting {
#include "Recipes\Weapons\BaseBallBatBarbed.hpp"
#include "Recipes\Weapons\Crossbow.hpp"
- //Not Ready
- /*
- #include "Recipes\Weapons\M9SD.hpp"
- #include "Recipes\Weapons\M4A1_AIM.hpp"
- #include "Recipes\Weapons\MAKAROVSD.hpp"
- #include "Recipes\Weapons\bizonSD.hpp"
- #include "Recipes\Weapons\SVD_CAMO.hpp"
- #include "Recipes\Weapons\M4A1_Aim_CAMO.hpp"
- #include "Recipes\Weapons\M4A1_HWS_GL_CAMO.hpp"
- #include "Recipes\Weapons\G36C_camo.hpp"
- #include "Recipes\Weapons\G36A_camo.hpp"
- #include "Recipes\Weapons\G36K_camo.hpp"
- */
-
//Medical
#include "Recipes\Medical\Bandage.hpp"
#include "Recipes\Medical\sepsisBandage.hpp"
diff --git a/SQF/dayz_code/Configs/CfgCrafting/Recipes/Weapons/G36A_camo.hpp b/SQF/dayz_code/Configs/CfgCrafting/Recipes/Weapons/G36A_camo.hpp
deleted file mode 100644
index 3ab37fe26..000000000
--- a/SQF/dayz_code/Configs/CfgCrafting/Recipes/Weapons/G36A_camo.hpp
+++ /dev/null
@@ -1,17 +0,0 @@
-class Blueprint_G36A_camo : Recipe {
- displayName = $STR_CRAFT_NAME_G36A_CAMO;
- descriptionShort = $STR_CRAFT_DESC_G36A_CAMO;
- input[] =
- {
- {"G36A","CfgWeapons",1},
- {"Attachment_CAMO","CfgMagazines",1}
- };
- output[] =
- {
- {"G36A_CAMO","CfgWeapons",1}
- };
- required[] =
- {
- {"ItemToolbox","CfgWeapons",1}
- };
-};
\ No newline at end of file
diff --git a/SQF/dayz_code/Configs/CfgCrafting/Recipes/Weapons/G36C_camo.hpp b/SQF/dayz_code/Configs/CfgCrafting/Recipes/Weapons/G36C_camo.hpp
deleted file mode 100644
index f757bf143..000000000
--- a/SQF/dayz_code/Configs/CfgCrafting/Recipes/Weapons/G36C_camo.hpp
+++ /dev/null
@@ -1,17 +0,0 @@
-class Blueprint_G36C_camo : Recipe {
- displayName = $STR_CRAFT_NAME_G36C_CAMO;
- descriptionShort = $STR_CRAFT_DESC_G36C_CAMO;
- input[] =
- {
- {"G36C","CfgWeapons",1},
- {"Attachment_CAMO","CfgMagazines",1}
- };
- output[] =
- {
- {"G36C_CAMO","CfgWeapons",1}
- };
- required[] =
- {
- {"ItemToolbox","CfgWeapons",1}
- };
-};
\ No newline at end of file
diff --git a/SQF/dayz_code/Configs/CfgCrafting/Recipes/Weapons/G36K_camo.hpp b/SQF/dayz_code/Configs/CfgCrafting/Recipes/Weapons/G36K_camo.hpp
deleted file mode 100644
index a4797e86b..000000000
--- a/SQF/dayz_code/Configs/CfgCrafting/Recipes/Weapons/G36K_camo.hpp
+++ /dev/null
@@ -1,17 +0,0 @@
-class Blueprint_G36K_camo : Recipe {
- displayName = $STR_CRAFT_NAME_G36K_CAMO;
- descriptionShort = $STR_CRAFT_DESC_G36K_CAMO;
- input[] =
- {
- {"G36K","CfgWeapons",1},
- {"Attachment_CAMO","CfgMagazines",1}
- };
- output[] =
- {
- {"G36K_CAMO","CfgWeapons",1}
- };
- required[] =
- {
- {"ItemToolbox","CfgWeapons",1}
- };
-};
\ No newline at end of file
diff --git a/SQF/dayz_code/Configs/CfgCrafting/Recipes/Weapons/M4A1_AIM.hpp b/SQF/dayz_code/Configs/CfgCrafting/Recipes/Weapons/M4A1_AIM.hpp
deleted file mode 100644
index 552a47d23..000000000
--- a/SQF/dayz_code/Configs/CfgCrafting/Recipes/Weapons/M4A1_AIM.hpp
+++ /dev/null
@@ -1,19 +0,0 @@
-class Blueprint_M4A1_AIM : Recipe {
- displayName = $STR_CRAFT_NAME_M4A1_AIM;
- descriptionShort = $STR_CRAFT_DESC_M4A1_AIM;
- input[] =
- {
- {"M4A1","CfgWeapons",1},
- {"Attachment_AIM","CfgMagazines",1},
- {"equip_rail_screws","CfgMagazines",2},
- {"equip_weapon_rails","CfgMagazines",1}
- };
- output[] =
- {
- {"M4A1_AIM","CfgWeapons",1}
- };
- required[] =
- {
- {"ItemToolbox","CfgWeapons",1}
- };
-};
\ No newline at end of file
diff --git a/SQF/dayz_code/Configs/CfgCrafting/Recipes/Weapons/M4A1_Aim_CAMO.hpp b/SQF/dayz_code/Configs/CfgCrafting/Recipes/Weapons/M4A1_Aim_CAMO.hpp
deleted file mode 100644
index 0ac1401f5..000000000
--- a/SQF/dayz_code/Configs/CfgCrafting/Recipes/Weapons/M4A1_Aim_CAMO.hpp
+++ /dev/null
@@ -1,17 +0,0 @@
-class Blueprint_M4A1_Aim_CAMO : Recipe {
- displayName = $STR_CRAFT_NAME_M4A1_Aim_CAMO;
- descriptionShort = $STR_CRAFT_DESC_M4A1_Aim_CAMO;
- input[] =
- {
- {"M4A1_Aim","CfgWeapons",1},
- {"Attachment_CAMO","CfgMagazines",1}
- };
- output[] =
- {
- {"M4A1_Aim_CAMO","CfgWeapons",1}
- };
- required[] =
- {
- {"ItemToolbox","CfgWeapons",1}
- };
-};
\ No newline at end of file
diff --git a/SQF/dayz_code/Configs/CfgCrafting/Recipes/Weapons/M4A1_HWS_GL_CAMO.hpp b/SQF/dayz_code/Configs/CfgCrafting/Recipes/Weapons/M4A1_HWS_GL_CAMO.hpp
deleted file mode 100644
index 39da69ee6..000000000
--- a/SQF/dayz_code/Configs/CfgCrafting/Recipes/Weapons/M4A1_HWS_GL_CAMO.hpp
+++ /dev/null
@@ -1,17 +0,0 @@
-class Blueprint_M4A1_HWS_GL_CAMO : Recipe {
- displayName = $STR_CRAFT_NAME_M4A1_HWS_GL_CAMO;
- descriptionShort = $STR_CRAFT_DESC_M4A1_HWS_GL_CAMO;
- input[] =
- {
- {"M4A1_HWS_GL","CfgWeapons",1},
- {"Attachment_CAMO","CfgMagazines",1}
- };
- output[] =
- {
- {"M4A1_HWS_GL_CAMO","CfgWeapons",1}
- };
- required[] =
- {
- {"ItemToolbox","CfgWeapons",1}
- };
-};
\ No newline at end of file
diff --git a/SQF/dayz_code/Configs/CfgCrafting/Recipes/Weapons/M9SD.hpp b/SQF/dayz_code/Configs/CfgCrafting/Recipes/Weapons/M9SD.hpp
deleted file mode 100644
index 4071d5ed6..000000000
--- a/SQF/dayz_code/Configs/CfgCrafting/Recipes/Weapons/M9SD.hpp
+++ /dev/null
@@ -1,17 +0,0 @@
-class Blueprint_M9SD : Recipe {
- displayName = $STR_CRAFT_NAME_M9SD;
- descriptionShort = $STR_CRAFT_DESC_M9SD;
- input[] =
- {
- {"M9","CfgWeapons",1},
- {"Attachment_Silencer","CfgMagazines",1}
- };
- output[] =
- {
- {"M9SD","CfgWeapons",1}
- };
- required[] =
- {
- {"ItemToolbox","CfgWeapons",1}
- };
-};
\ No newline at end of file
diff --git a/SQF/dayz_code/Configs/CfgCrafting/Recipes/Weapons/MAKAROVSD.hpp b/SQF/dayz_code/Configs/CfgCrafting/Recipes/Weapons/MAKAROVSD.hpp
deleted file mode 100644
index 045ba43f6..000000000
--- a/SQF/dayz_code/Configs/CfgCrafting/Recipes/Weapons/MAKAROVSD.hpp
+++ /dev/null
@@ -1,17 +0,0 @@
-class Blueprint_MAKAROVSD : Recipe {
- displayName = $STR_CRAFT_NAME_MAKAROVSD;
- descriptionShort = $STR_CRAFT_DESC_MAKAROVSD;
- input[] =
- {
- {"Makarov","CfgWeapons",1},
- {"Attachment_Silencer","CfgMagazines",1}
- };
- output[] =
- {
- {"MakarovSD","CfgWeapons",1}
- };
- required[] =
- {
- {"ItemToolbox","CfgWeapons",1}
- };
-};
\ No newline at end of file
diff --git a/SQF/dayz_code/Configs/CfgCrafting/Recipes/Weapons/SVD_CAMO.hpp b/SQF/dayz_code/Configs/CfgCrafting/Recipes/Weapons/SVD_CAMO.hpp
deleted file mode 100644
index ca10723da..000000000
--- a/SQF/dayz_code/Configs/CfgCrafting/Recipes/Weapons/SVD_CAMO.hpp
+++ /dev/null
@@ -1,18 +0,0 @@
-class Blueprint_SVD_CAMO : Recipe {
- displayName = $STR_CRAFT_NAME_SVD_CAMO;
- descriptionShort = $STR_CRAFT_DESC_SVD_CAMO;
- input[] =
- {
- {"SVD_DZ","CfgWeapons",1},
- {"Skin_Sniper1_DZ","CfgMagazines",1},
- {"Attachment_CAMO","CfgMagazines",1}
- };
- output[] =
- {
- {"SVD_CAMO_DZ","CfgWeapons",1}
- };
- required[] =
- {
- {"ItemToolbox","CfgWeapons",1}
- };
-};
\ No newline at end of file
diff --git a/SQF/dayz_code/Configs/CfgCrafting/Recipes/Weapons/bizonSD.hpp b/SQF/dayz_code/Configs/CfgCrafting/Recipes/Weapons/bizonSD.hpp
deleted file mode 100644
index 2c9ceacae..000000000
--- a/SQF/dayz_code/Configs/CfgCrafting/Recipes/Weapons/bizonSD.hpp
+++ /dev/null
@@ -1,17 +0,0 @@
-class Blueprint_bizonSD : Recipe {
- displayName = $STR_CRAFT_NAME_bizonSD;
- descriptionShort = $STR_CRAFT_DESC_bizonSD;
- input[] =
- {
- {"bizon","CfgWeapons",1},
- {"Attachment_Silencer","CfgMagazines",1}
- };
- output[] =
- {
- {"bizon_silenced","CfgWeapons",1}
- };
- required[] =
- {
- {"ItemToolbox","CfgWeapons",1}
- };
-};
\ No newline at end of file
diff --git a/SQF/dayz_code/Configs/CfgWeapons/Tools/Etool.hpp b/SQF/dayz_code/Configs/CfgWeapons/Tools/Etool.hpp
index e09137915..dbbb61df8 100644
--- a/SQF/dayz_code/Configs/CfgWeapons/Tools/Etool.hpp
+++ b/SQF/dayz_code/Configs/CfgWeapons/Tools/Etool.hpp
@@ -9,13 +9,4 @@ class ItemEtool : ItemCore
stashsmall = "StashSmall";
stashmedium = "StashMedium";
consume = "ItemSandbag";
-
- class ItemActions
- {
- /*class Use
- {
- text=$STR_CREATE_STASH;
- script="spawn player_createstash;";
- };*/
- };
};
\ No newline at end of file
diff --git a/SQF/dayz_code/Configs/CfgWeapons/Tools/Shovel.hpp b/SQF/dayz_code/Configs/CfgWeapons/Tools/Shovel.hpp
index 4d8d24fdf..a7c410695 100644
--- a/SQF/dayz_code/Configs/CfgWeapons/Tools/Shovel.hpp
+++ b/SQF/dayz_code/Configs/CfgWeapons/Tools/Shovel.hpp
@@ -10,15 +10,7 @@ class ItemShovel : ItemCore
stashsmall = "StashSmall";
stashmedium = "StashMedium";
consume = "ItemSandbag";
-
- class ItemActions
- {
- /*class Use
- {
- text = $STR_CREATE_STASH;
- script = "spawn player_createstash;";
- };*/
- };
+
};
class ItemShovelBroken : ItemCore
diff --git a/SQF/dayz_code/actions/player_createstash.sqf b/SQF/dayz_code/actions/player_createstash.sqf
deleted file mode 100644
index 23f6bf60c..000000000
--- a/SQF/dayz_code/actions/player_createstash.sqf
+++ /dev/null
@@ -1,75 +0,0 @@
-private ["_playerPos","_item","_location","_config","_text","_dir","_dis","_sfx","_consumetext","_stashname","_stashtype","_stash","_consume","_hasitemcount","_worldspace","_finished"];
-
-//check if can pitch here
-call gear_ui_init;
-closeDialog 1;
-
-if (dayz_actionInProgress) exitWith { localize "str_player_actionslimit" call dayz_rollingMessages; };
-dayz_actionInProgress = true;
-
-//Player Pos
-_playerPos = getPosATL player;
-
-//Classname
-_item = _this;
-
-//Config
-_config = configFile >> "CFGWeapons" >> _item;
-_text = getText (_config >> "displayName");
-_stashtype = "0";
-_consume = getText (_config >> "consume");
-_consumetext = getText (configFile >> "CfgMagazines" >> _consume >> "displayName");
-
-_hasitemcount = {_x == _consume} count magazines player;
-
-if (_hasitemcount > 0) then { _stashtype = getText (_config >> "stashsmall"); };
-_stashname = getText (configFile >> "CfgVehicles" >> _stashtype >> "displayName");
-
-// Items are missing
-if ((!(_consume IN magazines player))) exitWith {
- dayz_actionInProgress = false;
- format[localize "str_player_31_stash",_consumetext] call dayz_rollingMessages;
-};
-
-_location = player modeltoworld [0,2.5,0];
-_location set [2,0];
-
-//blocked
-if (["concrete",dayz_surfaceType] call fnc_inString) exitwith {
- dayz_actionInProgress = false;
-};
-
-_worldspace = [_stashtype, player] call fn_niceSpot;
-
-if ((count _worldspace) == 2) then {
- player removeMagazine _consume;
- _dir = round(direction player);
-
- _dis=20;
- _sfx = "tentunpack";
- [player,_sfx,0,false,_dis] call dayz_zombieSpeak;
- [player,_dis,true,(getPosATL player)] call player_alertZombies;
-
- _finished = ["Medic",1] call fn_loopAction;
- if (!_finished) exitWith {
- player addMagazine _consume;
- };
-
- //place tent (local)
- _stash = createVehicle [_stashtype, _location, [], 0, "CAN_COLLIDE"];
- _stash setdir _dir;
- _stash setposATL _location;
- player reveal _stash;
-
- _stash setVariable ["characterID",dayz_characterID,true];
-
- PVDZ_obj_Publish = [dayz_characterID,_stash,[_dir,_location],[]];
- publicVariableServer "PVDZ_obj_Publish";
- diag_log [diag_ticktime, __FILE__, "New Networked object, request to save to hive. PVDZ_obj_Publish:", PVDZ_obj_Publish];
-
- format[localize "str_success_stash_pitch",_stashname] call dayz_rollingMessages;
-} else {
- format[localize "str_fail_stash_pitch",_stashname] call dayz_rollingMessages;
-};
-
-dayz_actionInProgress = false;
\ No newline at end of file
diff --git a/SQF/dayz_code/init/compiles.sqf b/SQF/dayz_code/init/compiles.sqf
index cdc157c19..a963767d9 100644
--- a/SQF/dayz_code/init/compiles.sqf
+++ b/SQF/dayz_code/init/compiles.sqf
@@ -77,7 +77,6 @@ if (!isDedicated) then {
player_addToolbelt = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_addToolbelt.sqf";
player_addtoBack = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_addtoBack.sqf";
player_reloadMag = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_reloadMags.sqf";
- player_createstash = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_createstash.sqf";
player_consume = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_consume.sqf";
player_emptyContainer = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_emptyContainer.sqf";
player_useMeds = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_useMeds.sqf";
diff --git a/SQF/dayz_code/stringtable.xml b/SQF/dayz_code/stringtable.xml
index 007e41d67..f9657d9ff 100644
--- a/SQF/dayz_code/stringtable.xml
+++ b/SQF/dayz_code/stringtable.xml
@@ -2705,159 +2705,6 @@
Plan de fabrication d'une Boussole. Requis : 1 rasoir, bouteille, bout de métal + Boîte à outils
Blaupause für einen improvisierten Kompass. Gebraucht werden: 1x Wasserflasche, 1x Rasierer, 1x Altmetall, Werkzeugkasten.
-
- M4A1 AIM
- M4A1 à viseur laser
- M4A1 s CCO
-
-
- Blueprint to create a M4A1_AIM. Required - 1 M4A1, 1 Attachment_AIM. - ToolBox
- Инструкция по сборке M4A1 AIM с глушителем. Нужно: M4A1, прицел AIM и ящик с инструментами.
- Plano para crear M4A1 AIM. Requerido: 1 M4A1, 1 AIM y Caja de Herramientas
- Plan de fabrication d'une M4A1 à viseur laser. Requis : 1 M4A1, 1 Fixation viseur laser + Boîte à outils
- Návod pro vyrobení M4A1 s CCO mířidlem. Potřeba: 1x M4A1, 1x CCO mířidlo a sada nástrojů.
- Blaupause für eine M4A1 AIM. Gebraucht werden: 1x M4A1, 1x CCO Rotpunktvisier, Werkzeugkasten.
-
-
- M4A1 HWS GL Camo
- Камуфлированный M4A1 HWS GL
- M4A1 HWS GL Kamufláž
- M4A1 HWS GL Camouflage
- M4A1 HWS GL Tarn
-
-
- Blueprint to create a M4A1 HWS GL Camo. Required - 1 M4A1 HWS GL, 1 Attachment Camo. - ToolBox
- Инструкция по сборке камуфлированного M4A1 HWS GL. Нужно: M4A1 HWS GL, камуфляж для оружия и ящик с инструментами.
- Plano para crear M4A1 HWS GL Camo. Requerido: 1 M4A1 HWS GL, 1 Attachment Camo y Caja de Herramientas
- Návod pro vyrobení M4A1 HWS GL Kamufláž. Potřeba: 1x M4A1 HWS GL, 1x maskovací potisk a sada nástrojů
- Plan de fabrication d'une M4A1 holographique, lanceur de grenades, camouflage. Requis : 1 M4A1 HWS GL, 1 fixation camouflage + Boîte à outils
- Blaupause für eine M4A1 HWS GL Tarn. Gebraucht werden: 1x M4A1 HWS GL, 1x Tarnmaterial, Werkzeugkasten.
-
-
- M9 SD
- M9 с глушителем
- M9 Silenciada
- M9 Silencieux
- M9 s tlumičem
-
-
- Blueprint to create a M9SD. Required - 1 M9, 1 Attachment_Silencer. - ToolBox
- Инструкция по сборке M9 с глушителем. Нужно: M9, глушитель и ящик с инструментами.
- Plano para crear una M9 Silenciada. Requerido: 1 M9, 1 silenciador y Caja de Herramientas
- Plan de fabrication d'un M9 silencieux. Requis : 1 M9, 1 Fixation Silencieux + Boîte à outils
- Návod pro vyrobení M9 s tlumičem. Potřeba: 1x M9, 1x tlumič a sada nástrojů.
- Blaupause für eine M9 SD. Gebraucht werden: 1x M9, 1x Schalldämpfer, Werkzeugkasten.
-
-
- Makarov SD
- ПМ с глушителем
- Makarov Silencieux
- Makarov s tlumičem
- Makarow SD
-
-
- Blueprint to create a MAKAROVSD. Required - 1 MAKAROV, 1 Attachment_Silencer. - ToolBox
- Инструкция по сборке ПМ с глушителем. Нужно: ПМ, глушитель и ящик с инструментами.
- Planos para crear una Makarov Silenciada. Requerido: 1 Makarov, 1 Silenciador y Caja de Herramientas.
- Plan de fabrication d'un Makarov silencieux. Requis : 1 Makarov, 1 Fixation Silencieux + Boîte à outils
- Návod pro vyrobení Makarov s tlumičem. Potřeba: 1x Makarov, 1x tlumič a sada nástrojů.
- Blaupause für eine Makarow SD. Gebraucht werden: 1x Makarow, 1x Schalldämpfer, Werkzeugkasten.
-
-
- BizonSD
- Бизон с глушителем
- Bizon Silencieux
- Bizon s tlumičem
- Bizon SD
-
-
- Blueprint to create a BizonSD. Required - 1 Bizon, 1 Attachment_Silencer. - ToolBox
- Инструкция по сборке Бизона с глушителем. Нужно: Бизон, глушитель и ящик с инструментами.
- Plano para crear una Bizon Silenciada. Requerido: 1 Bizon, 1 Silenciador y Caja de Herramientas
- Plan de fabrication d'un Bizon silencieux. Requis : 1 Bizon, 1 Fixation Silencieux + Boîte à outils
- Návod pro vyrobení Bizon s tlumičem. Potřeba: 1x Bizon, 1x tlumič a sada nástrojů.
- Blaupause für eine Bizon SD. Gebraucht werden: 1x Bizon, 1x Schalldämpfer, Werkzeugkasten.
-
-
- SVD CAMO
- Камуфлированный СВД
- SVD Camuflado
- SVD Camouflage
- SVD s maskovacím potiskem
- SVD Tarn
-
-
- Blueprint to create a SVD_CAMO. Required - 1 SVD, 1 Attachment_CAMO, 1 Skin_Camo1_DZ. - ToolBox
- Инструкция по камуфлированию СВД. Нужно: СВД, камуфляж для оружия и ящик с инструментами.
- Plano para crear un SVD Camuflado. Requerido: 1 SVD, 1 Camuflaje, 1 Skin_Camo1_DZ y Caja de Herramientas
- Plan de fabrication d'un SVD Camouflage. Requis : 1 SVD, 1 Fixation Camouflage, 1 tenue de camouflage + Boîte à outils
- Návod pro vyrobení SVD s maskovacím potiskem. Potřeba: 1x SVD, 1x maskovací potisk, 1x hejkal a sada nástrojů
- Blaupause für eine SVD Tarn. Gebraucht werden: 1x SVD, 1x Tarnmaterial, 1x Tarnmaterial, Werkzeugkasten.
-
-
- M4A1_Aim_CAMO
- Камуфлированный M4A1 AIM
- M4A1 AIM Camuflado
- M4A1 à viseur laser et Camouflage
- M4A1 s CCO a maskovacím potiskem
- M4A1 AIM Tarn
-
-
- Blueprint to create a M4A1_Aim_CAMO. Required - 1 M4A1_Aim, 1 Attachment_CAMO. - ToolBox
- Инструкция по перекраске M4A1 AIM. Нужно: M4A1 AIM, камуфляж для оружия и ящик с инструментами.
- Plano para crear M4A1 AIM Camuflado. Requerido: 1 M4A1 AIM, 1 Camuflaje y Caja de Herramientas
- Plan de fabrication d'un M4A1 à viseur laser et Camouflage. Requis : 1 M4A1 à viseur laser, 1 Fixation Camouflage + Boîte à outils
- Návod pro vyrobení M4A1 s mířidlem a maskovacím potiskem. Potřeba: 1x M4A1 s CCO, 1x maskovací potisk a sada nástrojů
- Blaupause für eine M4A1 AIM Tarn. Gebraucht werden: 1x M4A1 AIM, 1x Tarnmaterial, Werkzeugkasten.
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- G36C CAMO
- Камуфлированный G36C
- G36C Camuflada
- G36C Camouflage
- G36C s maskovacím potiskem
- G36C Tarn
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- Blueprint to create a G36C_CAMO. Required - 1 G36C, 1 Attachment_CAMO. - ToolBox
- Инструкция по перекраске G36C. Нужно: G36C, камуфляж для оружия и ящик с инструментами.
- Plano para crear G36C Camuflada. Requerido: 1 G36C, 1 Camuflaje y Caja de Herramientas
- Plan de fabrication d'un G36C Camouflage. Requis : 1 G36C, 1 Fixation Camouflage + Boîte à outils
- Návod pro vyrobení G36C s maskovacím potiskem. Potřeba: 1x G36C, 1x maskovací potisk a sada nástrojů
- Blaupause für eine G36C CAMO. Gebraucht werden: 1x G36C, 1x Attachment_CAMO, Werkzeugkasten.
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- G36A CAMO
- Камуфлированный G36A
- G36A Camuflado
- G36A Camouflage
- G36A s maskovacím potiskem
- G36A Tarn
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-
- Blueprint to create a G36A_CAMO. Required - 1 G36A, 1 Attachment_CAMO. - ToolBox
- Инструкция по перекраске G36A. Нужно: G36A, камуфляж для оружия и ящик с инструментами.
- Plano para crear G36A Camuflada. Requerido: 1 G36A, 1 Camuflaje y Caja de Herramientas
- Plan de fabrication d'un G36A Camouflage. Requis : 1 G36A, 1 Fixation Camouflage + Boîte à outils
- Návod pro vyrobení G36A s maskovacím potiskem. Potřeba: 1x G36A, 1x maskovací potisk a sada nástrojů
- Blaupause für eine G36A Tarn. Gebraucht werden: 1x G36A, 1x Tarnmaterial, Werkzeugkasten.
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- G36K_CAMO
- Камуфлированный G36K
- G36K Camuflado
- G36K Camouflage
- G36K s maskovacím potiskem
- G36K Tarn
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-
- Blueprint to create a G36K_CAMO. Required - 1 G36K, 1 Attachment_CAMO. - ToolBox
- Инструкция по перекраске G36K. Нужно: G36K, камуфляж для оружия и ящик с инструментами.
- Plano para crear G36K Camuflada. Requerido: 1 G36K, 1 Camuflaje y Caja de Herramientas
- Plan de fabrication d'un G36K Camouflage. Requis : 1 G36K, 1 Fixation Camouflage + Boîte à outils
- Návod pro vyrobení G36K s maskovacím potiskem. Potřeba: 1x G36K, 1x maskovací potisk a sada nástrojů
- Blaupause für eine G36K Tarn. Gebraucht werden: 1x G36K, 1x Tarnmaterial, Werkzeugkasten.
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Herbal Drink
bebida Herbal
@@ -6589,22 +6436,6 @@
Vous avez réussi à détruire une tente.
Úspěšně jste zničili stan.
-
- You have created a %1.
- Du hast eine %1 hergestellt.
- Вы соорудили %1.
- Acabaste de crear: %1.
- Vous avez créé un(e) %1.
- Vyrobili jste %1.
-
-
- You cannot place a %1 here. The area must be flat, and free of other objects.
- %1 kann hier nicht angelegt werden. Der Untergrund muss flach und frei von Hindernissen sein.
- Нельзя установить %1 тут. Поверхность должна быть ровной, без объектов поблизости.
- No puedes ubicar una %1 aquí. El área debe ser plana y libre de otros objetos.
- Vous ne pouvez pas placer un(e) ici, le sol doit être plat et dégagé.
- Tady nelze postavit %1. Země musí být plochá a bez jiných objektů, které by mohly bránit stavbě.
-
You ate %1.
Du hast %1 gegessen.
@@ -7110,14 +6941,6 @@
Pour construire un(e) %1, il vous faut : %2.
Abyste mohli postavit %1, potřebujete: %2.
-
- To build a stash site you require %1.
- Um eine Lagergrube auszuheben, brauchst du %1.
- Чтобы соорудить схрон, вам нужны %1.
- Para crear un escondite necesitas %1.
- Pour construire une planque, il vous faut %1.
- Abyste postavili skrýš, je potřeba %1.
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build
построить