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move deleteVehicle to server
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@@ -12,6 +12,6 @@ if (isServer) then {
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//For normal remove let object_pickup.sqf perform deletion to ensure player has room in gear first, no others remove at same time and animation runs
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PVDZ_obj_Destroy = [_objectID,_objectUID,player,_obj,DZE_AuthKey];
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publicVariableServer "PVDZ_obj_Destroy";
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deleteVehicle _obj;
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//deleteVehicle _obj;
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};
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};
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