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move deleteVehicle to server
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@@ -166,7 +166,7 @@ if (_qty >= _qty_in) then {
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PVDZ_obj_Destroy = [_objectID,_objectUID,_activatingPlayer,_obj,DZE_AuthKey];
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publicVariableServer "PVDZ_obj_Destroy";
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deleteVehicle _obj;
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//deleteVehicle _obj;
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format[localize "str_epoch_player_181",_qty_in,_textPartIn,_qty_out,_textPartOut] call dayz_rollingMessages;
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