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move deleteVehicle to server
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@@ -188,7 +188,7 @@ if (_finished) then {
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PVDZ_obj_Destroy = [_objectID,_objectUID,_activatingPlayer,_obj,DZE_AuthKey];
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publicVariableServer "PVDZ_obj_Destroy";
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deleteVehicle _obj;
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//deleteVehicle _obj;
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// payout
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_canAfford = [[[_part_out,_qty_out]],1] call epoch_returnChange;
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