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move deleteVehicle to server
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@@ -130,7 +130,7 @@ if ((_startUpgrade) AND (isClass(_upgradeConfig))) then {
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//remove old tent
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PVDZ_obj_Destroy = [_objectID,_objectUID,player,_cursorTarget,DZE_AuthKey];
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publicVariableServer "PVDZ_obj_Destroy";
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deleteVehicle _cursorTarget;
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//deleteVehicle _cursorTarget;
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// remove parts from players inventory before creation of new tent.
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{
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