mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
@@ -2,7 +2,10 @@
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[FIXED] Player could switch into gunner's seat of ArmoredSUV while the hatch was being closed (e89eebc) #2009 @TheFirstNoob
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[FIXED] Player could switch into gunner's seat of ArmoredSUV while the hatch was being closed (e89eebc) #2009 @TheFirstNoob
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[FIXED] POI fires were still spawning when POI was off and town generator was on (2855997)
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[FIXED] POI fires were still spawning when POI was off and town generator was on (2855997)
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[FIXED] Combo locks could be duplicated by two players removing them at the same time (564e3da)
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[FIXED] Combo locks could be duplicated by two players removing them at the same time (564e3da)
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[FIXED] Bush b_corylus.p3d allowed chopping down for wood like a tree (42e519a)
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[FIXED] Player could shoot during unconscious wake up animation (634a01a)
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[UPDATED] Spawning of Zombies and Loot in Safe Zones can now be toggled, disabled by default, see configVariables.sqf/DZE_SafeZoneZombieLoot (6248add, 141b25e) @oiad @_Lance_
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[UPDATED] Spawning of Zombies and Loot in Safe Zones can now be toggled, disabled by default, see configVariables.sqf/DZE_SafeZoneZombieLoot (6248add, 141b25e) @oiad @_Lance_
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[UPDATED] Added notification when status icons are disabled
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[INFO] Synced with DayZMod upstream up to commit d6bf213
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[INFO] Synced with DayZMod upstream up to commit fe063a8
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@@ -69,7 +69,13 @@ if (isNil "keyboard_keys") then {
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_handled = true;
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_handled = true;
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};
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};
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_statusUI = {
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_statusUI = {
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profileNamespace setVariable ["statusUI",(if (profileNamespace getVariable ["statusUI",1] == 1) then {0} else {1})];
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if (profileNamespace getVariable ["statusUI",1] == 1) then {
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profileNamespace setVariable ["statusUI",0];
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[format[localize "STR_UI_STATUS_ICONS" + " %1",localize "STR_DISABLED"],1] call dayz_rollingMessages;
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} else {
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profileNamespace setVariable ["statusUI",1];
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[format[localize "STR_UI_STATUS_ICONS" + " %1",localize "STR_ENABLED"],1] call dayz_rollingMessages;
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};
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saveProfileNamespace;
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saveProfileNamespace;
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call ui_changeDisplay;
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call ui_changeDisplay;
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_handled = true;
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_handled = true;
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@@ -12,6 +12,7 @@ sched_gui = {
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if (profileNamespace getVariable ["statusUI",1] == 1) then {
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if (profileNamespace getVariable ["statusUI",1] == 1) then {
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3 cutRsc [if (toLower DZE_UI == "vanilla") then {"playerStatusGUI"} else {"playerStatusGUI_epoch"},"PLAIN",3]; // show the whole HUD
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3 cutRsc [if (toLower DZE_UI == "vanilla") then {"playerStatusGUI"} else {"playerStatusGUI_epoch"},"PLAIN",3]; // show the whole HUD
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} else {
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} else {
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[] spawn {uiSleep 2; systemChat (localize "STR_UI_STATUS_ICONS_TOOLTIP");};
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//This can be removed after friendlies system is removed from player_updateGUI
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//This can be removed after friendlies system is removed from player_updateGUI
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uiNamespace setVariable ["DAYZ_GUI_display",displayNull];
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uiNamespace setVariable ["DAYZ_GUI_display",displayNull];
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};
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};
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