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Use BIS_fnc_numberText for SC number displays again
Missed some @ndavalos https://github.com/EpochModTeam/DayZ-Epoch/issues/1712#issuecomment-239647854
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@@ -57,7 +57,7 @@ if (Z_SingleCurrency) then {
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"<t color='#33BFFF' size='0.7'>%9: </t><t color='#ffffff' size='0.7'>%3</t><br />" +
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"<t color='#33BFFF' size='0.7'>%11: </t><t color='#ffffff' size='0.7'>%6 %7</t><br />" +
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"<t color='#33BFFF' size='0.7'>%10: </t><t color='#ffffff' size='0.7'>%5 %7</t><br />"
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, _picture, _display, _class, 'lazy', _sellPrice, _buyPrice, CurrencyName, localize "STR_EPOCH_NAME", localize "STR_EPOCH_CLASS", localize "STR_EPOCH_PLAYER_292", localize "STR_EPOCH_PLAYER_291"
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, _picture, _display, _class, 'lazy', [_sellPrice] call BIS_fnc_numberText, [_buyPrice] call BIS_fnc_numberText, CurrencyName, localize "STR_EPOCH_NAME", localize "STR_EPOCH_CLASS", localize "STR_EPOCH_PLAYER_292", localize "STR_EPOCH_PLAYER_291"
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];
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} else {
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_picSell = getText (configFile >> 'CfgMagazines' >> _sellCurrency >> 'picture');
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