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Loot/Traders update (#1696)
* Update Weapons.hpp * Update Military.hpp * Update Industrial.hpp * Update Industrial.hpp * Update Military.hpp * Update Residential.hpp * Update Military.hpp * Update Military.hpp * Update BanditClothing.hpp * Update BanditAmmunition.hpp * Update BanditHelicopterArmed.hpp * Update BanditMilitaryArmed.hpp * Update BanditTrucksArmed.hpp * Update BanditWeapons.hpp * Update FriendlyAssaultRifle.hpp * Update FriendlyBackpacks.hpp * Update FriendlyBuildingSupplies.hpp * Update FriendlyCargoTrucks.hpp * Update FriendlyChemlitesFlares.hpp * Update FriendlyFuelTrucks.hpp * Update FriendlyLightMachineGunAmmo.hpp * Update FriendlyMilitaryUnarmed.hpp * Update FriendlyMilitaryUnarmed.hpp * Update FriendlyPackagedFood.hpp * Update FriendlyMilitaryUnarmed.hpp * Update FriendlyPistols.hpp * Update FriendlyShotgunsandSingleshot.hpp * Update FriendlyShotgunsandSingleshotAmmo.hpp * Update FriendlySmokeGrenades.hpp * Update FriendlySniperRifle.hpp * Update FriendlySniperRifleAmmo.hpp * Update FriendlySubmachineGunAmmo.hpp * Update FriendlySubmachineGuns.hpp * Update FriendlyToolbeltItems.hpp * Update FriendlyVehicleParts.hpp * Update HeroHelicopterArmed.hpp * Update NeutralAirplanes.hpp * Update NeutralBlackMarketAmmo.hpp * Update NeutralBlackMarketWeapons.hpp * Update NeutralExplosives.hpp * Update NeutralHelicopterUnarmed.hpp * Update FriendlyDrinks.hpp * Update FriendlyLightMachineGun.hpp * Update NeutralAirplanes.hpp * Update BanditAmmunition.hpp * Update FriendlyVehicleParts.hpp * Update NeutralWholesale.hpp
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@@ -38,8 +38,8 @@ Industrial[] =
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//Other
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{Loot_GROUP, 15, Parts},
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{Loot_GROUP, 7, Military},
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// {Loot_GROUP, 7, Military},
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{Loot_PILE, 10, Trash, 1, 3},
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{Loot_PILE, 4, Consumable, 1, 2},
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{Loot_GROUP, 8, Generic}
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};
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};
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