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https://github.com/EpochModTeam/DayZ-Epoch.git
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Loot/Traders update (#1696)
* Update Weapons.hpp * Update Military.hpp * Update Industrial.hpp * Update Industrial.hpp * Update Military.hpp * Update Residential.hpp * Update Military.hpp * Update Military.hpp * Update BanditClothing.hpp * Update BanditAmmunition.hpp * Update BanditHelicopterArmed.hpp * Update BanditMilitaryArmed.hpp * Update BanditTrucksArmed.hpp * Update BanditWeapons.hpp * Update FriendlyAssaultRifle.hpp * Update FriendlyBackpacks.hpp * Update FriendlyBuildingSupplies.hpp * Update FriendlyCargoTrucks.hpp * Update FriendlyChemlitesFlares.hpp * Update FriendlyFuelTrucks.hpp * Update FriendlyLightMachineGunAmmo.hpp * Update FriendlyMilitaryUnarmed.hpp * Update FriendlyMilitaryUnarmed.hpp * Update FriendlyPackagedFood.hpp * Update FriendlyMilitaryUnarmed.hpp * Update FriendlyPistols.hpp * Update FriendlyShotgunsandSingleshot.hpp * Update FriendlyShotgunsandSingleshotAmmo.hpp * Update FriendlySmokeGrenades.hpp * Update FriendlySniperRifle.hpp * Update FriendlySniperRifleAmmo.hpp * Update FriendlySubmachineGunAmmo.hpp * Update FriendlySubmachineGuns.hpp * Update FriendlyToolbeltItems.hpp * Update FriendlyVehicleParts.hpp * Update HeroHelicopterArmed.hpp * Update NeutralAirplanes.hpp * Update NeutralBlackMarketAmmo.hpp * Update NeutralBlackMarketWeapons.hpp * Update NeutralExplosives.hpp * Update NeutralHelicopterUnarmed.hpp * Update FriendlyDrinks.hpp * Update FriendlyLightMachineGun.hpp * Update NeutralAirplanes.hpp * Update BanditAmmunition.hpp * Update FriendlyVehicleParts.hpp * Update NeutralWholesale.hpp
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@@ -38,8 +38,8 @@ Industrial[] =
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//Other
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{Loot_GROUP, 15, Parts},
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{Loot_GROUP, 7, Military},
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// {Loot_GROUP, 7, Military},
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{Loot_PILE, 10, Trash, 1, 3},
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{Loot_PILE, 4, Consumable, 1, 2},
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{Loot_GROUP, 8, Generic}
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};
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};
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@@ -13,7 +13,7 @@ Military[] =
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//Tools
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{Loot_TOOL, 3, Binocular},
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{Loot_TOOL, 4, ItemFlashlightRed},
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{Loot_TOOL, 4, ItemKnife},
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{Loot_TOOL, 3.5, ItemKnife},
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{Loot_TOOL, 0.5, ItemGPS},
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{Loot_TOOL, 3, ItemMap},
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{Loot_TOOL, 3, ItemEtool},
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@@ -28,18 +28,18 @@ Military[] =
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{Loot_GROUP, 1, specialclothes},
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//Containers
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{Loot_CONTAINER, 2.3, DZ_AmmoBoxRU, AmmoBoxRU1, 10, 20}, //545x39 AK74, RPK74
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{Loot_CONTAINER, 1.7, DZ_AmmoBoxRU, AmmoBoxRU2, 10, 20}, //762x39 AK47
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{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxRU3, 5, 10}, //762x54r SVD, PKM
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{Loot_CONTAINER, 3, DZ_AmmoBoxUS, AmmoBoxEU1, 10, 20}, //556x45 G36, M249
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{Loot_CONTAINER, 2, DZ_AmmoBoxUS, AmmoBoxEU2, 5, 10}, //762x51 FAL, M240
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{Loot_CONTAINER, 3, DZ_AmmoBoxUS, AmmoBoxUS1, 10, 20}, //556x45 STANAG, M249
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{Loot_CONTAINER, 2, DZ_AmmoBoxUS, AmmoBoxUS2, 5, 10}, //762x51 DMR, M240
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{Loot_CONTAINER, 3, DZ_MedBox, MedicalBox, 10, 20},
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{Loot_CONTAINER, 1.3, DZ_AmmoBoxRU, AmmoBoxRU1, 10, 20}, //545x39 AK74, RPK74
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{Loot_CONTAINER, 0.7, DZ_AmmoBoxRU, AmmoBoxRU2, 10, 20}, //762x39 AK47
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{Loot_CONTAINER, 0.5, DZ_AmmoBoxRU, AmmoBoxRU3, 5, 10}, //762x54r SVD, PKM
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{Loot_CONTAINER, 1.5, DZ_AmmoBoxUS, AmmoBoxEU1, 10, 20}, //556x45 G36, M249
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{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxEU2, 5, 10}, //762x51 FAL, M240
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{Loot_CONTAINER, 1.5, DZ_AmmoBoxUS, AmmoBoxUS1, 10, 20}, //556x45 STANAG, M249
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{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxUS2, 5, 10}, //762x51 DMR, M240
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// {Loot_CONTAINER, 2, DZ_MedBox, MedicalBox, 10, 20},
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//Other
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{Loot_MAGAZINE, 5, FoodMRE},
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{Loot_MAGAZINE, 5, ItemSandbag},
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{Loot_MAGAZINE, 4, ItemSandbag},
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{Loot_PILE, 15, AmmoMilitaryLow, 1, 3},
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{Loot_GROUP, 4, AmmoMilitaryHigh},
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{Loot_GROUP, 4, AttachmentsGeneric},
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@@ -63,7 +63,7 @@ MilitarySpecial[] =
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{Loot_TOOL, 4, Binocular},
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{Loot_TOOL, 2, Binocular_Vector},
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{Loot_TOOL, 3, ItemFlashlightRed},
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{Loot_TOOL, 5, ItemKnife},
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{Loot_TOOL, 4, ItemKnife},
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{Loot_TOOL, 1.3, ItemGPS},
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{Loot_TOOL, 4, ItemMap},
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{Loot_TOOL, 2, ItemEtool},
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@@ -77,7 +77,7 @@ MilitarySpecial[] =
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{Loot_GROUP, 2, specialclothes},
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//Containers
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{Loot_CONTAINER, 3, DZ_AmmoBoxRU, AmmoBoxRU1, 10, 20}, //5.45x39
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{Loot_CONTAINER, 2.5, DZ_AmmoBoxRU, AmmoBoxRU1, 10, 20}, //5.45x39
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{Loot_CONTAINER, 2, DZ_AmmoBoxUS, AmmoBoxUS1, 7, 14}, //5.56x45
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{Loot_CONTAINER, 2, DZ_AmmoBoxRU, AmmoBoxCZ1, 7, 14}, //7.62x39
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{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxCZ2, 2, 5}, //7.62x54R
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@@ -109,4 +109,4 @@ MilitaryIndustrial[] = {//DZE ADDED
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{Loot_MAGAZINE, 2, ItemGenerator},
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{Loot_MAGAZINE, 2, fuel_pump_kit},
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{Loot_GROUP, 15, Military}
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};
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};
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@@ -4,7 +4,7 @@ Residential[] =
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{Loot_WEAPON, 6, MeleeBaseBallBat},
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//Weapon Groups
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{Loot_GROUP, 3, Military},
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// {Loot_GROUP, 3, Military},
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{Loot_GROUP, 8, pistols},
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{Loot_GROUP, 6, shotgunsingleshot},
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@@ -35,4 +35,4 @@ Residential[] =
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{Loot_GROUP, 3, tents},
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{Loot_WEAPON, 3, ItemMatchbox},
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{Loot_GROUP, 8, Generic}
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};
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};
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