Loot/Traders update (#1696)

* Update Weapons.hpp

* Update Military.hpp

* Update Industrial.hpp

* Update Industrial.hpp

* Update Military.hpp

* Update Residential.hpp

* Update Military.hpp

* Update Military.hpp

* Update BanditClothing.hpp

* Update BanditAmmunition.hpp

* Update BanditHelicopterArmed.hpp

* Update BanditMilitaryArmed.hpp

* Update BanditTrucksArmed.hpp

* Update BanditWeapons.hpp

* Update FriendlyAssaultRifle.hpp

* Update FriendlyBackpacks.hpp

* Update FriendlyBuildingSupplies.hpp

* Update FriendlyCargoTrucks.hpp

* Update FriendlyChemlitesFlares.hpp

* Update FriendlyFuelTrucks.hpp

* Update FriendlyLightMachineGunAmmo.hpp

* Update FriendlyMilitaryUnarmed.hpp

* Update FriendlyMilitaryUnarmed.hpp

* Update FriendlyPackagedFood.hpp

* Update FriendlyMilitaryUnarmed.hpp

* Update FriendlyPistols.hpp

* Update FriendlyShotgunsandSingleshot.hpp

* Update FriendlyShotgunsandSingleshotAmmo.hpp

* Update FriendlySmokeGrenades.hpp

* Update FriendlySniperRifle.hpp

* Update FriendlySniperRifleAmmo.hpp

* Update FriendlySubmachineGunAmmo.hpp

* Update FriendlySubmachineGuns.hpp

* Update FriendlyToolbeltItems.hpp

* Update FriendlyVehicleParts.hpp

* Update HeroHelicopterArmed.hpp

* Update NeutralAirplanes.hpp

* Update NeutralBlackMarketAmmo.hpp

* Update NeutralBlackMarketWeapons.hpp

* Update NeutralExplosives.hpp

* Update NeutralHelicopterUnarmed.hpp

* Update FriendlyDrinks.hpp

* Update FriendlyLightMachineGun.hpp

* Update NeutralAirplanes.hpp

* Update BanditAmmunition.hpp

* Update FriendlyVehicleParts.hpp

* Update NeutralWholesale.hpp
This commit is contained in:
A Man
2016-06-18 18:10:05 +02:00
committed by ebaydayz
parent 5b7ef99569
commit df6c34cfe9
38 changed files with 512 additions and 487 deletions

View File

@@ -38,8 +38,8 @@ Industrial[] =
//Other
{Loot_GROUP, 15, Parts},
{Loot_GROUP, 7, Military},
// {Loot_GROUP, 7, Military},
{Loot_PILE, 10, Trash, 1, 3},
{Loot_PILE, 4, Consumable, 1, 2},
{Loot_GROUP, 8, Generic}
};
};

View File

@@ -13,7 +13,7 @@ Military[] =
//Tools
{Loot_TOOL, 3, Binocular},
{Loot_TOOL, 4, ItemFlashlightRed},
{Loot_TOOL, 4, ItemKnife},
{Loot_TOOL, 3.5, ItemKnife},
{Loot_TOOL, 0.5, ItemGPS},
{Loot_TOOL, 3, ItemMap},
{Loot_TOOL, 3, ItemEtool},
@@ -28,18 +28,18 @@ Military[] =
{Loot_GROUP, 1, specialclothes},
//Containers
{Loot_CONTAINER, 2.3, DZ_AmmoBoxRU, AmmoBoxRU1, 10, 20}, //545x39 AK74, RPK74
{Loot_CONTAINER, 1.7, DZ_AmmoBoxRU, AmmoBoxRU2, 10, 20}, //762x39 AK47
{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxRU3, 5, 10}, //762x54r SVD, PKM
{Loot_CONTAINER, 3, DZ_AmmoBoxUS, AmmoBoxEU1, 10, 20}, //556x45 G36, M249
{Loot_CONTAINER, 2, DZ_AmmoBoxUS, AmmoBoxEU2, 5, 10}, //762x51 FAL, M240
{Loot_CONTAINER, 3, DZ_AmmoBoxUS, AmmoBoxUS1, 10, 20}, //556x45 STANAG, M249
{Loot_CONTAINER, 2, DZ_AmmoBoxUS, AmmoBoxUS2, 5, 10}, //762x51 DMR, M240
{Loot_CONTAINER, 3, DZ_MedBox, MedicalBox, 10, 20},
{Loot_CONTAINER, 1.3, DZ_AmmoBoxRU, AmmoBoxRU1, 10, 20}, //545x39 AK74, RPK74
{Loot_CONTAINER, 0.7, DZ_AmmoBoxRU, AmmoBoxRU2, 10, 20}, //762x39 AK47
{Loot_CONTAINER, 0.5, DZ_AmmoBoxRU, AmmoBoxRU3, 5, 10}, //762x54r SVD, PKM
{Loot_CONTAINER, 1.5, DZ_AmmoBoxUS, AmmoBoxEU1, 10, 20}, //556x45 G36, M249
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxEU2, 5, 10}, //762x51 FAL, M240
{Loot_CONTAINER, 1.5, DZ_AmmoBoxUS, AmmoBoxUS1, 10, 20}, //556x45 STANAG, M249
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxUS2, 5, 10}, //762x51 DMR, M240
// {Loot_CONTAINER, 2, DZ_MedBox, MedicalBox, 10, 20},
//Other
{Loot_MAGAZINE, 5, FoodMRE},
{Loot_MAGAZINE, 5, ItemSandbag},
{Loot_MAGAZINE, 4, ItemSandbag},
{Loot_PILE, 15, AmmoMilitaryLow, 1, 3},
{Loot_GROUP, 4, AmmoMilitaryHigh},
{Loot_GROUP, 4, AttachmentsGeneric},
@@ -63,7 +63,7 @@ MilitarySpecial[] =
{Loot_TOOL, 4, Binocular},
{Loot_TOOL, 2, Binocular_Vector},
{Loot_TOOL, 3, ItemFlashlightRed},
{Loot_TOOL, 5, ItemKnife},
{Loot_TOOL, 4, ItemKnife},
{Loot_TOOL, 1.3, ItemGPS},
{Loot_TOOL, 4, ItemMap},
{Loot_TOOL, 2, ItemEtool},
@@ -77,7 +77,7 @@ MilitarySpecial[] =
{Loot_GROUP, 2, specialclothes},
//Containers
{Loot_CONTAINER, 3, DZ_AmmoBoxRU, AmmoBoxRU1, 10, 20}, //5.45x39
{Loot_CONTAINER, 2.5, DZ_AmmoBoxRU, AmmoBoxRU1, 10, 20}, //5.45x39
{Loot_CONTAINER, 2, DZ_AmmoBoxUS, AmmoBoxUS1, 7, 14}, //5.56x45
{Loot_CONTAINER, 2, DZ_AmmoBoxRU, AmmoBoxCZ1, 7, 14}, //7.62x39
{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxCZ2, 2, 5}, //7.62x54R
@@ -109,4 +109,4 @@ MilitaryIndustrial[] = {//DZE ADDED
{Loot_MAGAZINE, 2, ItemGenerator},
{Loot_MAGAZINE, 2, fuel_pump_kit},
{Loot_GROUP, 15, Military}
};
};

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@@ -4,7 +4,7 @@ Residential[] =
{Loot_WEAPON, 6, MeleeBaseBallBat},
//Weapon Groups
{Loot_GROUP, 3, Military},
// {Loot_GROUP, 3, Military},
{Loot_GROUP, 8, pistols},
{Loot_GROUP, 6, shotgunsingleshot},
@@ -35,4 +35,4 @@ Residential[] =
{Loot_GROUP, 3, tents},
{Loot_WEAPON, 3, ItemMatchbox},
{Loot_GROUP, 8, Generic}
};
};

View File

@@ -107,7 +107,7 @@ machineguns[] = {
{Loot_WEAPON, 1, Pecheneg_DZ},
{Loot_WEAPON, 1, PKM_DZ}, //PK_DZ
{Loot_WEAPON, 0.9, L110A1_DZ}, //BAF_L110A1_Aim_DZE scope is slightly different from L110A1_CCO_DZ, otherwise identical
{Loot_WEAPON, 1, MG36_camo},
{Loot_WEAPON, 0.9, MG36_camo},
{Loot_WEAPON, 1, M60A4_EP1_DZE},
{Loot_WEAPON, 1, MG36},
{Loot_WEAPON, 1, M249_m145_EP1_DZE},
@@ -120,4 +120,4 @@ militaryshotguns[] = {
{Loot_WEAPON, 2, Saiga12K},
{Loot_WEAPON, 2, Remington870_FL_DZ}, //Remington870_lamp
{Loot_WEAPON, 2, M1014_DZ} //M1014
};
};