From dee6e79538aacece5498e15d2c5c7a3e9b829b1e Mon Sep 17 00:00:00 2001 From: "[VB]AWOL" Date: Mon, 25 Nov 2013 18:29:04 -0600 Subject: [PATCH] typo --- SQF/dayz_code/compile/player_antiWall.sqf | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/SQF/dayz_code/compile/player_antiWall.sqf b/SQF/dayz_code/compile/player_antiWall.sqf index e19e257a1..48948f2e1 100644 --- a/SQF/dayz_code/compile/player_antiWall.sqf +++ b/SQF/dayz_code/compile/player_antiWall.sqf @@ -14,7 +14,7 @@ _vehiclePos = aimpos _vehicle; _playerPos = visiblePositionASL player; // ignore if distance is too far -if((_playerPos distance _vehiclePos) < 10) exitWith {}; +if((_playerPos distance _vehiclePos) > 10) exitWith {}; // Important! without this we looking at the players feet this gets us torso area _playerPos set [2,(_playerPos select 2)+1];