diff --git a/SQF/dayz_code/compile/player_antiWall.sqf b/SQF/dayz_code/compile/player_antiWall.sqf index e19e257a1..48948f2e1 100644 --- a/SQF/dayz_code/compile/player_antiWall.sqf +++ b/SQF/dayz_code/compile/player_antiWall.sqf @@ -14,7 +14,7 @@ _vehiclePos = aimpos _vehicle; _playerPos = visiblePositionASL player; // ignore if distance is too far -if((_playerPos distance _vehiclePos) < 10) exitWith {}; +if((_playerPos distance _vehiclePos) > 10) exitWith {}; // Important! without this we looking at the players feet this gets us torso area _playerPos set [2,(_playerPos select 2)+1];