mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-04 15:22:53 +03:00
object_setFixServer -> fnc_veh_setFixServer
Fnc_veh_handleRepair is a new version of fnc_veh_setFixServer with extra handling. It is used in salvage and some other scripts, but not server_monitor.
This commit is contained in:
@@ -1,41 +1,40 @@
|
||||
//[unit, weapon, muzzle, mode, ammo, magazine, projectile]
|
||||
private ["_unit","_evType","_recordable","_inVehicle","_isPlayer","_isRocket","_dmgDistance","_isBallistic","_handled","_id","_firer","_distance","_weapon","_ammo","_killerID","_arc","_turretDir","_weaponDir","_pos1","_pos2","_facing","_firingArc","_isInFront","_isInRear"];
|
||||
private ["_handled"];
|
||||
//Init
|
||||
//[unit, firer, distance, weapon, muzzle, mode, ammo]
|
||||
_unit = _this select 0;
|
||||
_firer = _this select 1;
|
||||
_unit = _this select 0;
|
||||
_firer = _this select 1;
|
||||
_distance = _this select 2;
|
||||
_weapon = _this select 3;
|
||||
_ammo = _this select 6;
|
||||
_killerID = _firer getVariable["MemberID",0];
|
||||
_weapon = _this select 3;
|
||||
_ammo = _this select 6;
|
||||
//_killerID = _firer getVariable["MemberID",0];
|
||||
|
||||
_handled = false;
|
||||
_handled = false;
|
||||
_arc = 60;
|
||||
_isBallistic = (getNumber (configfile >> "CfgAmmo" >> _ammo >> "whistleOnFire") > 0);
|
||||
_dmgDistance = getNumber (configfile >> "CfgAmmo" >> _ammo >> "whistleDist");
|
||||
_isRocket = ((_ammo isKindOf "RocketBase") && (_firer isKindOf "Man"));
|
||||
_isPlayer = (_unit == player);
|
||||
_inVehicle = (vehicle _unit != _unit);
|
||||
_evType = "";
|
||||
_recordable = false;
|
||||
//_evType = "";
|
||||
//_recordable = false;
|
||||
|
||||
// Both the firer && those nearby (<=8m) go into "combat" to prevent ALT-F4
|
||||
// Both the firer and those nearby (<=8m) go into "combat" to prevent ALT-F4
|
||||
//diag_log ("DEBUG: AMMO TYPE: " +str(_ammo));
|
||||
_firer setVariable["startcombattimer", 1];
|
||||
if (_distance <= 8) then {
|
||||
_unit setVariable["startcombattimer", 1];
|
||||
};
|
||||
|
||||
|
||||
if (_inVehicle) exitWith{};
|
||||
if (_firer == player) exitWith{};
|
||||
if (_inVehicle) exitWith {};
|
||||
if (_firer == player) exitWith {};
|
||||
|
||||
//Is in danger angle?
|
||||
_turretDir = _firer weaponDirection _weapon;
|
||||
_weaponDir = ((_turretDir select 0) atan2 (_turretDir select 1));
|
||||
_pos1 = getposATL _unit;
|
||||
_pos2 = getposATL _firer;
|
||||
_facing = ((_pos1 Select 0) - (_pos2 Select 0)) ATan2 ((_pos1 Select 1) - (_pos2 Select 1));
|
||||
_pos1 = getPosATL _unit;
|
||||
_pos2 = getPosATL _firer;
|
||||
_facing = ((_pos1 select 0) - (_pos2 select 0)) atan2 ((_pos1 select 1) - (_pos2 select 1));
|
||||
_firingArc = (_weaponDir - _facing);
|
||||
_firingArc = (-_firingArc) max (_firingArc);
|
||||
|
||||
@@ -53,10 +52,11 @@ private ["_unit","_evType","_recordable","_inVehicle","_isPlayer","_isRocket","_
|
||||
//serious ballistic damage
|
||||
if (_isPlayer) then {
|
||||
[_unit, "head_hit", 1.51, _firer, _ammo] call fnc_usec_damageHandler;
|
||||
// head damage > 1.5 ---> log + death
|
||||
};
|
||||
|
||||
[_unit,4] call fnc_usec_damageUnconscious;
|
||||
} else {;
|
||||
} else {
|
||||
//Just Knocked out
|
||||
[_unit,0.5] call fnc_usec_damageUnconscious;
|
||||
};
|
||||
@@ -68,13 +68,14 @@ private ["_unit","_evType","_recordable","_inVehicle","_isPlayer","_isRocket","_
|
||||
};
|
||||
};
|
||||
} else {
|
||||
if (_isRocket && (_isInFront || _isInRear)) then {
|
||||
if (_isRocket && (_isInFront or _isInRear)) then {
|
||||
if ((_distance < 5) && !_handled) then {
|
||||
1 call fnc_usec_bulletHit;
|
||||
[20,45] call fnc_usec_pitchWhine; //Visual , Sound
|
||||
// Dead
|
||||
if (_isPlayer) then {
|
||||
[_unit, "head_hit", 1.51, _firer, _ammo] call fnc_usec_damageHandler;
|
||||
// head damage > 1.5 ---> log + death
|
||||
};
|
||||
[_unit,2] call fnc_usec_damageUnconscious;
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user