Updated Some loot Locations.

Vanilla development commit:

db96d1c8c5

Note: does not affect buildings with Epoch loot positions. Vanilla
positions are commented out on those buildings.
This commit is contained in:
ebaydayz
2016-08-03 14:28:23 -04:00
parent 47e6366985
commit de9d3feb0f
5 changed files with 50 additions and 51 deletions

View File

@@ -255,11 +255,18 @@ class Land_Shed_Ind02 : Industrial
lootPos[] =
{
/*
{-2.28149,-5.67188,-4.65601},
{4.44653,9.67578,-4.66602},
{4.41162,2.65137,-1.27954},
{-0.437988,11.6953,-1.2764},
{-3.44482,12.2129,-1.27704},
{-2.28,-5.67,-4.66},
{4.45,9.68,-4.67},
{4.41,2.65,-1.28},
{-0.44,11.7,-1.28},
{-3.44,12.21,-1.28},
{-2.77,5.85,-4.63},
{3.42,1.62,-4.63},
{4.69,-9.2,-1.28},
{-3.93,-2.17,-1.29},
{-3.94,-8.55,-1.29},
{-5.57,9.01,-4.13},
{-5.53,-8.73,-4.09},
*/
{3.39893,9.21875,-4.67596},
{1.29541,0.227539,-4.67596},
@@ -507,35 +514,36 @@ class Land_A_BuildingWIP : Industrial
lootPos[] =
{
/*
{-4.62646,4.52344,-6.45264},
{-12.6382,0.492188,-6.53247},
{-14.5049,-8.13086,-6.49951},
{-16.0015,-9.80957,-6.50415},
{-15.563,-5.17871,-6.50513},
{0.944824,-2.30176,-6.43042},
{7.28076,3.20898,-6.4104},
{9.75732,10.1123,-6.4082},
{14.771,7.2959,-6.47754},
{15.4502,-0.316406,-6.52979},
{20.4893,2.31836,-4.52576},
{17.3125,-3.09961,-2.53271},
{10.7061,-6.51563,-2.53259},
{2.22461,-9.21582,-2.53406},
{-8.92041,-7.18848,-2.53308},
{-16.3184,-8.35645,-2.53357},
{-21.3066,-6.79297,-2.53174},
{-21.6021,-1.79297,-2.53174},
{-17.8853,6.63281,-2.53186},
{-23.1982,8.44629,-2.53186},
{-17.1982,9.58594,-2.53174},
{-4.99121,9.80957,-2.53174},
{14.0864,7.43945,-2.52686},
{10.5786,-6.84863,1.4812},
{-3.19141,-2.49414,1.49414},
{-13.8184,3.99023,1.47827},
{-15.9497,-6.17578,1.48804},
{-20.6992,-16.9766,1.48291},
{-15.415,-13.3896,5.4668},
{0.16,11.99,-6.49},
{-7.62,-9.06,-6.47},
{-4.94,-6.01,-6.46},
{-11.87,-9.73,-6.49},
{-8.89,9.19,-6.48},
{-4.24,10.81,-6.51},
{-21.71,4.84,-6.41},
{-23.5,11.51,-6.46},
{-23.95,-1.07,-6.45},
{-21.7,-9.83,-6.52},
{-14.56,-13.11,-6.5},
{-17.56,-15.55,-6.52},
{-14.35,-16.07,-4.52},
{-0.67,-14.4,-2.54},
{15.23,-15.17,-2.54},
{5.96,-12.56,-2.54},
{-23.95,3.74,-2.53},
{-22.82,8.38,1.48},
{-11.27,10.63,1.5},
{8.1,7.48,1.49},
{17.76,2.55,1.43},
{-7.71,-13.39,-6.87},
{0.02,-13.18,-6.87},
{8.24,-13.4,-6.87},
{7.84,-7.36,-6.51},
{0.9,4.92,-6.38},
{-5.73,-1.68,-6.41},
{-15.84,0.39,-6.48},
{-11.72,15.21,-6.47},
{-15.68,9.71,-6.44},
*/
{-15.4871,-9.755,-6.53698},
{-10.4043,-9.76697,-6.53213},
@@ -1033,16 +1041,7 @@ class Land_Ind_Quarry : Industrial
{6.38,9.22,-7.48},
{-7.11,3.25,-7.48}
};
lootPos[] =
{
{-4.53,-6.8,5.25},
{-4.36,16.23,5.26},
{0.74,-10.68,-7.48},
{-2.97,-15.79,-7.48},
{-7.11,3.25,-7.48},
{6.12,6.62,-7.48},
{6.38,9.22,-7.48}
};
lootPos[] = {{-4.53,-6.8,5.25},{-4.36,16.23,5.26},{0.74,-10.68,-7.48},{-2.97,-15.79,-7.48},{-7.11,3.25,-7.48},{6.12,6.62,-7.48},{6.38,9.22,-7.48},{-7.12,13.38,-7.48},{-4.55,6.12,5.29}};
};
//DZE ADDED BELOW
class land_trubice: Industrial {