1.7.5.D1222

This commit is contained in:
A Clark
2012-12-24 10:33:50 -06:00
parent 6e664d72c2
commit de7f3a17d0
16 changed files with 330 additions and 288 deletions

View File

@@ -1,4 +1,4 @@
/*%FSM<COMPILE "F:\Program Files (x86)\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, DayZ Player Monitor">*/
/*%FSM<COMPILE "D:\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, DayZ Player Monitor">*/
/*%FSM<HEAD>*/
/*
item0[] = {"init",0,250,-75.000000,-350.000000,25.000000,-300.000000,0.000000,"init"};
@@ -36,7 +36,7 @@ item31[] = {"ERROR__Bad_Versi",2,250,175.000000,650.000000,275.000000,700.000000
item32[] = {"Display_Ready",4,218,-175.000000,900.000000,-75.000000,950.000000,0.000000,"Display" \n "Ready"};
item33[] = {"Preload_Display",2,250,-75.000000,950.000000,25.000000,1000.000000,0.000000,"Preload" \n "Display"};
item34[] = {"Preload_Done",4,218,-175.000000,1000.000000,-75.000000,1050.000000,0.000000,"Preload" \n "Done"};
item35[] = {"Initialize",2,250,-75.000000,1050.000000,25.000000,1100.000000,0.000000,"Initialize"};
item35[] = {"Initialize",2,4346,-75.000000,1050.000000,25.000000,1100.000000,0.000000,"Initialize"};
item36[] = {"Finish",1,250,-75.000000,1150.000000,25.000000,1200.000000,0.000000,"Finish"};
item37[] = {"True",8,218,25.000000,1100.000000,125.000000,1150.000000,0.000000,"True"};
item38[] = {"Too_Long",4,218,300.000000,150.000000,400.000000,200.000000,0.000000,"Too" \n "Long"};
@@ -1101,14 +1101,14 @@ class FSM
"" \n
"dayz_lootCheck = [] spawn {" \n
" while {true} do {" \n
" call player_spawnLootCheck;" \n
" [""Loot""] call player_spawnCheck;" \n
" sleep 10;" \n
" };" \n
"};" \n
"dayz_zedCheck = [] spawn {" \n
" while {true} do {" \n
" call player_spawnZedCheck; " \n
" sleep 7;" \n
" [""Zeds""] call player_spawnCheck; " \n
" sleep 8;" \n
" };" \n
"};" \n
"dayz_locationCheck = [] spawn {" \n
@@ -1117,12 +1117,6 @@ class FSM
" sleep 2;" \n
" };" \n
"};" \n
"dayz_combatCheck = [] spawn {" \n
" while {true} do {" \n
" call player_combatCheck;" \n
" sleep 5;" \n
" };" \n
"};" \n
"// TODO: questionably" \n
"{ _x call fnc_vehicleEventHandler; } forEach vehicles;" \n
"" \n