mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-20 18:36:29 +03:00
1.7.5.D1222
This commit is contained in:
@@ -1,4 +1,4 @@
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/*%FSM<COMPILE "F:\Program Files (x86)\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, DayZ Player Monitor">*/
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/*%FSM<COMPILE "D:\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, DayZ Player Monitor">*/
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/*%FSM<HEAD>*/
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/*
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item0[] = {"init",0,250,-75.000000,-350.000000,25.000000,-300.000000,0.000000,"init"};
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@@ -36,7 +36,7 @@ item31[] = {"ERROR__Bad_Versi",2,250,175.000000,650.000000,275.000000,700.000000
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item32[] = {"Display_Ready",4,218,-175.000000,900.000000,-75.000000,950.000000,0.000000,"Display" \n "Ready"};
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item33[] = {"Preload_Display",2,250,-75.000000,950.000000,25.000000,1000.000000,0.000000,"Preload" \n "Display"};
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item34[] = {"Preload_Done",4,218,-175.000000,1000.000000,-75.000000,1050.000000,0.000000,"Preload" \n "Done"};
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item35[] = {"Initialize",2,250,-75.000000,1050.000000,25.000000,1100.000000,0.000000,"Initialize"};
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item35[] = {"Initialize",2,4346,-75.000000,1050.000000,25.000000,1100.000000,0.000000,"Initialize"};
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item36[] = {"Finish",1,250,-75.000000,1150.000000,25.000000,1200.000000,0.000000,"Finish"};
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item37[] = {"True",8,218,25.000000,1100.000000,125.000000,1150.000000,0.000000,"True"};
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item38[] = {"Too_Long",4,218,300.000000,150.000000,400.000000,200.000000,0.000000,"Too" \n "Long"};
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@@ -1101,14 +1101,14 @@ class FSM
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"" \n
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"dayz_lootCheck = [] spawn {" \n
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" while {true} do {" \n
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" call player_spawnLootCheck;" \n
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" [""Loot""] call player_spawnCheck;" \n
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" sleep 10;" \n
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" };" \n
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"};" \n
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"dayz_zedCheck = [] spawn {" \n
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" while {true} do {" \n
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" call player_spawnZedCheck; " \n
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" sleep 7;" \n
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" [""Zeds""] call player_spawnCheck; " \n
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" sleep 8;" \n
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" };" \n
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"};" \n
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"dayz_locationCheck = [] spawn {" \n
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@@ -1117,12 +1117,6 @@ class FSM
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" sleep 2;" \n
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" };" \n
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"};" \n
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"dayz_combatCheck = [] spawn {" \n
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" while {true} do {" \n
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" call player_combatCheck;" \n
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" sleep 5;" \n
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" };" \n
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"};" \n
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"// TODO: questionably" \n
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"{ _x call fnc_vehicleEventHandler; } forEach vehicles;" \n
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"" \n
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