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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-06 16:22:54 +03:00
1.7.5.D1222
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@@ -19,6 +19,7 @@ if (!isDedicated) then {
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player_temp_calculation = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_temperatur.sqf"; //Temperatur System //TeeChange
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player_weaponFiredNear = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_weaponFiredNear.sqf";
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player_animalCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_animalCheck.sqf";
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player_spawnCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_spawnCheck.sqf";
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player_spawnLootCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_spawnlootCheck.sqf";
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player_spawnZedCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_spawnzedCheck.sqf";
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building_spawnLoot = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\building_spawnLoot.sqf";
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@@ -49,7 +50,6 @@ if (!isDedicated) then {
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player_throwObject = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_throwObject.sqf";
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player_alertZombies = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_alertZombies.sqf";
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player_fireMonitor = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\fire_monitor.sqf";
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player_combatCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_combatCheck.sqf";
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//Objects
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object_roadFlare = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_roadFlare.sqf";
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@@ -60,6 +60,10 @@ if (!isDedicated) then {
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zombie_loiter = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\zombie_loiter.sqf"; //Server compile, used for loiter behaviour
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zombie_generate = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\zombie_generate.sqf"; //Server compile, used for loiter behaviour
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//Wild
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//wild_spawnZombies = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\wild_spawnZombies.sqf";
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//
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dog_findTargetAgent = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\dog_findTargetAgent.sqf";
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// Vehicle damage fix
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@@ -1,4 +1,4 @@
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private["_cfgCount","_i","_j","_k","_l","_config","_defaultCfg","_itemTypes","_itemChances","_itemCount","_weighted","_weight"];
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private["_cfgCount","_config","_i","_itemChances","_itemCount","_weighted","_j","_weight","_l","_k","_type","_canZombie","_canLoot"];
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dayz_CBLChances = [];
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dayz_CBLCounts = [];
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@@ -41,3 +41,22 @@ for "_i" from 0 to ((count (_config)) - 1) do {
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dayz_CLBase set [count dayz_CLBase, configName (_config select _i)];
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dayz_CLChances set [count dayz_CLChances, _weighted];
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};
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private["_i","_type","_config","_canZombie","_canLoot"];
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dayz_ZombieBuildings = [];
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dayz_LootBuildings = [];
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for "_i" from 0 to (count (configFile >> "CfgBuildingLoot") - 1) do {
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_type = (configFile >> "CfgBuildingLoot") select _i;
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_canZombie = getNumber (_type >> "zombieChance") > 0;
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_canLoot = getNumber (_type >> "lootChance") > 0;
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if(_canZombie) then {
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if(!((configName _type) in dayz_ZombieBuildings)) then {
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dayz_ZombieBuildings set [count dayz_ZombieBuildings, configName _type];
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};
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};
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if(_canLoot) then {
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if(!((configName _type) in dayz_LootBuildings)) then {
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dayz_LootBuildings set [count dayz_LootBuildings, configName _type];
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};
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};
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};
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@@ -230,11 +230,7 @@ dayz_maxAnimals = 5;
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DAYZ_agentnumber = 0;
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dayz_animalDistance = 800;
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dayz_zSpawnDistance = 1000;
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if(isnil "dayz_maxLocalZombies") then {
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dayz_maxLocalZombies = 40;
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};
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dayz_maxLocalZombies = 40;
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dayz_spawnPos = getPosATL player;
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//init global arrays for Loot Chances
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