mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
@@ -12,6 +12,7 @@ class BearTrap_DZ : TrapItems {
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singleUse = 0;
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singleUse = 0;
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nounderground = 0;
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nounderground = 0;
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requireplot = 0;
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requireplot = 0;
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constructioncount = 1;
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class Eventhandlers {
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class Eventhandlers {
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init = "['init', _this select 0] spawn beartrap;";
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init = "['init', _this select 0] spawn beartrap;";
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@@ -124,6 +125,7 @@ class TrapBearTrapFlare : TrapItems {
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vehicleClass = "Fortifications";
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vehicleClass = "Fortifications";
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nounderground = 0;
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nounderground = 0;
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requireplot = 0;
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requireplot = 0;
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constructioncount = 1;
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script = "beartrapflare"; // compiled script variable name (used by server side loop)
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script = "beartrapflare"; // compiled script variable name (used by server side loop)
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initState = 1; // initial armed state
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initState = 1; // initial armed state
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@@ -175,6 +177,7 @@ class TrapBearTrapSmoke : TrapItems {
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vehicleClass = "Fortifications";
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vehicleClass = "Fortifications";
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nounderground = 0;
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nounderground = 0;
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requireplot = 0;
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requireplot = 0;
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constructioncount = 1;
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script = "beartrapsmoke"; // compiled script variable name (used by server side loop)
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script = "beartrapsmoke"; // compiled script variable name (used by server side loop)
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initState = 1; // initial armed state
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initState = 1; // initial armed state
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@@ -230,6 +233,7 @@ class Trap_Cans : TrapItems {
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initState = 1; // initial armed state
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initState = 1; // initial armed state
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singleUse = 0;
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singleUse = 0;
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requireplot = 0;
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requireplot = 0;
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constructioncount = 1;
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class Eventhandlers {
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class Eventhandlers {
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init = "['init', _this select 0] spawn tripcans;";
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init = "['init', _this select 0] spawn tripcans;";
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@@ -281,6 +285,7 @@ class TrapTripwireFlare : TrapItems {
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initState = 1; // initial armed state
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initState = 1; // initial armed state
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singleUse = 0;
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singleUse = 0;
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requireplot = 0;
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requireplot = 0;
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constructioncount = 1;
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class Eventhandlers {
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class Eventhandlers {
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init = "['init', _this select 0] spawn tripflare;";
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init = "['init', _this select 0] spawn tripflare;";
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@@ -332,6 +337,7 @@ class TrapTripwireGrenade : TrapItems {
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initState = 1; // initial armed state
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initState = 1; // initial armed state
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singleUse = 0;
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singleUse = 0;
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requireplot = 0;
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requireplot = 0;
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constructioncount = 1;
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class Eventhandlers {
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class Eventhandlers {
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init = "['init', _this select 0] spawn tripgrenade;";
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init = "['init', _this select 0] spawn tripgrenade;";
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@@ -383,6 +389,7 @@ class TrapTripwireSmoke : TrapItems {
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initState = 1; // initial armed state
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initState = 1; // initial armed state
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singleUse = 0;
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singleUse = 0;
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requireplot = 0;
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requireplot = 0;
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constructioncount = 1;
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class Eventhandlers {
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class Eventhandlers {
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init = "['init', _this select 0] spawn tripsmoke;";
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init = "['init', _this select 0] spawn tripsmoke;";
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@@ -1 +1,11 @@
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[nil,nil,nil,_this select 0] call compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\remove.sqf"
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private ["_obj","_objectID","_objectUID"];
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_obj = _this select 0;
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_objectID = _obj getVariable ["ObjectID","0"];
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_objectUID = _obj getVariable ["ObjectUID","0"];
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if (isServer) then {
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[_objectID,_objectUID,"__SERVER__"] call server_deleteObj;
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} else {
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[nil,nil,nil,_obj] execVM "\z\addons\dayz_code\actions\remove.sqf";
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};
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