mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 20:13:13 +03:00
Optimize save after trade
See my comment on b806043
Veh_setFixServer only runs on the server, so the client does not need to
compile it.
The PVDZ_veh_Save PVEH is only added on the server, so it should never
be sent with regular publicVariable anymore.
This commit is contained in:
@@ -11,7 +11,6 @@ class AdvancedTrading
|
||||
{
|
||||
idd = 711197;
|
||||
onLoad = "uiNamespace setVariable ['AdvancedTrading', _this select 0]";
|
||||
onUnload = "call player_forceSave; if (!isNull Z_vehicle) then {PVDZ_veh_Save = [Z_vehicle,'all']; publicVariable 'PVDZ_veh_Save';};";
|
||||
class Controls {
|
||||
class RscText_ATBackground1: ZSC_RscText
|
||||
{
|
||||
|
||||
@@ -259,6 +259,11 @@ if (_enoughMoney) then {
|
||||
};
|
||||
};
|
||||
_itemsToLog call Z_logTrade;
|
||||
call player_forceSave;
|
||||
if (Z_SellingFrom == 1) then {
|
||||
PVDZ_veh_Save = [Z_vehicle,"gear"];
|
||||
publicVariableServer "PVDZ_veh_Save";
|
||||
};
|
||||
} else {
|
||||
if (Z_SingleCurrency) then {
|
||||
systemChat format[localize "STR_EPOCH_TRADE_NEED_COINS",[_priceToBuy] call BIS_fnc_numberText,CurrencyName];
|
||||
|
||||
@@ -260,6 +260,8 @@ if (_return_change > 0) then {
|
||||
} else {
|
||||
_successful = true;
|
||||
};
|
||||
|
||||
if (_combine) then {call player_forceSave;};
|
||||
};
|
||||
|
||||
if (Z_ChangeInBackpack) then { systemChat localize "STR_EPOCH_TRADE_CHANGE_IN_BACKPACK"; };
|
||||
|
||||
@@ -161,7 +161,6 @@ if (Z_SellingFrom == 2) then {
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
} forEach Z_SellArray;
|
||||
|
||||
_outcome set [0,_mA];
|
||||
@@ -231,6 +230,11 @@ if (typeName _money == "SCALAR") then {
|
||||
if (_tCost != "") then { systemChat format[localize "STR_EPOCH_TRADE_SELL_SUCCESS",_tCost]; };
|
||||
};
|
||||
_itemsToLog call Z_logTrade;
|
||||
call player_forceSave;
|
||||
if (Z_SellingFrom == 1) then {
|
||||
PVDZ_veh_Save = [Z_vehicle,"gear"];
|
||||
publicVariableServer "PVDZ_veh_Save";
|
||||
};
|
||||
} else {
|
||||
systemChat localize "STR_EPOCH_TRADE_DEBUG";
|
||||
diag_log "Money is not a number. Something went wrong.";
|
||||
|
||||
@@ -9,18 +9,8 @@ if (_selection != "" and local _unit) then {
|
||||
//player sidechat str _damage;
|
||||
_unit setVariable [_strH,_damage,true];
|
||||
if (_damage == 0) then {
|
||||
if (isServer) then {
|
||||
[_unit,"repair"] call server_updateObject
|
||||
} else {
|
||||
PVDZ_veh_Save = [_unit,"repair"];
|
||||
publicVariable "PVDZ_veh_Save";
|
||||
};
|
||||
[_unit,"repair"] call server_updateObject;
|
||||
} else {
|
||||
if (isServer) then {
|
||||
[_unit,"damage"] call server_updateObject
|
||||
} else {
|
||||
PVDZ_veh_Save = [_unit,"damage"];
|
||||
publicVariable "PVDZ_veh_Save";
|
||||
};
|
||||
[_unit,"damage"] call server_updateObject;
|
||||
};
|
||||
};
|
||||
@@ -1,5 +1,6 @@
|
||||
if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\init\server_functions.sqf";
|
||||
fnc_veh_setFixServer = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\veh_setFixServer.sqf"; //process the hit as a NORMAL damage (useful for persistent vehicles)
|
||||
pvs_processSetAccessCode = compile preprocessFile "\z\addons\dayz_code\eventHandlers\processSetAccessCode.sqf";
|
||||
pvs_processAccessCode = compile preprocessFile "\z\addons\dayz_code\eventHandlers\processAccessCode.sqf";
|
||||
server_spawnTraders = compile preprocessFile "\z\addons\dayz_server\compile\server_spawnTraders.sqf";
|
||||
@@ -638,7 +639,6 @@ fnc_veh_handleDam = compile preprocessFileLineNumbers "\z\addons\dayz_code\compi
|
||||
fnc_veh_handleKilled = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\veh_handleKilled.sqf";
|
||||
fnc_veh_handleRepair = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\veh_handleRepair.sqf"; //process the hit as a NORMAL damage (useful for persistent vehicles)
|
||||
fnc_veh_ResetEH = compile preprocessFileLineNumbers "\z\addons\dayz_code\init\veh_ResetEH.sqf"; //Initialize vehicle
|
||||
fnc_veh_setFixServer = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\veh_setFixServer.sqf"; //process the hit as a NORMAL damage (useful for persistent vehicles)
|
||||
fnc_inString = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_inString.sqf";
|
||||
fnc_isInsideBuilding = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_isInsideBuilding.sqf"; //_isInside = [_unit,_building] call fnc_isInsideBuilding;
|
||||
dayz_zombieSpeak = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_speak.sqf"; //Used to generate random speech for a unit
|
||||
|
||||
Reference in New Issue
Block a user