Optimize save after trade

See my comment on b806043

Veh_setFixServer only runs on the server, so the client does not need to
compile it.

The PVDZ_veh_Save PVEH is only added on the server, so it should never
be sent with regular publicVariable anymore.
This commit is contained in:
ebaydayz
2016-10-02 15:44:43 -04:00
parent 353d3732d1
commit de219116a8
6 changed files with 15 additions and 15 deletions

View File

@@ -9,18 +9,8 @@ if (_selection != "" and local _unit) then {
//player sidechat str _damage;
_unit setVariable [_strH,_damage,true];
if (_damage == 0) then {
if (isServer) then {
[_unit,"repair"] call server_updateObject
} else {
PVDZ_veh_Save = [_unit,"repair"];
publicVariable "PVDZ_veh_Save";
};
[_unit,"repair"] call server_updateObject;
} else {
if (isServer) then {
[_unit,"damage"] call server_updateObject
} else {
PVDZ_veh_Save = [_unit,"damage"];
publicVariable "PVDZ_veh_Save";
};
[_unit,"damage"] call server_updateObject;
};
};