Optimize save after trade

See my comment on b806043

Veh_setFixServer only runs on the server, so the client does not need to
compile it.

The PVDZ_veh_Save PVEH is only added on the server, so it should never
be sent with regular publicVariable anymore.
This commit is contained in:
ebaydayz
2016-10-02 15:44:43 -04:00
parent 353d3732d1
commit de219116a8
6 changed files with 15 additions and 15 deletions

View File

@@ -161,7 +161,6 @@ if (Z_SellingFrom == 2) then {
};
};
};
} forEach Z_SellArray;
_outcome set [0,_mA];
@@ -231,6 +230,11 @@ if (typeName _money == "SCALAR") then {
if (_tCost != "") then { systemChat format[localize "STR_EPOCH_TRADE_SELL_SUCCESS",_tCost]; };
};
_itemsToLog call Z_logTrade;
call player_forceSave;
if (Z_SellingFrom == 1) then {
PVDZ_veh_Save = [Z_vehicle,"gear"];
publicVariableServer "PVDZ_veh_Save";
};
} else {
systemChat localize "STR_EPOCH_TRADE_DEBUG";
diag_log "Money is not a number. Something went wrong.";