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https://github.com/EpochModTeam/DayZ-Epoch.git
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Update FN Fal
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@@ -43,6 +43,7 @@ AttachmentsEU[] =
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{Loot_MAGAZINE, 1, Attachment_CCO},
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{Loot_MAGAZINE, 1, Attachment_CCO},
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{Loot_MAGAZINE, 1, Attachment_Holo},
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{Loot_MAGAZINE, 1, Attachment_Holo},
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{Loot_MAGAZINE, 1, Attachment_ACOG},
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{Loot_MAGAZINE, 1, Attachment_ACOG},
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{Loot_MAGAZINE, 1, Attachment_ANPVS4},
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{Loot_MAGAZINE, 1, Attachment_Sup556},
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{Loot_MAGAZINE, 1, Attachment_Sup556},
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{Loot_MAGAZINE, 1, Attachment_Sup9},
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{Loot_MAGAZINE, 1, Attachment_Sup9},
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{Loot_MAGAZINE, 1, Attachment_Sup10},
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{Loot_MAGAZINE, 1, Attachment_Sup10},
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@@ -119,7 +119,7 @@ weaponsEU[] =
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{Loot_WEAPON, 4, SCAR_H_LNG_Sniper},
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{Loot_WEAPON, 4, SCAR_H_LNG_Sniper},
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{Loot_WEAPON, 1, RSASS_DZ},
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{Loot_WEAPON, 1, RSASS_DZ},
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{Loot_WEAPON, 4, FNFAL_DZ},
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{Loot_WEAPON, 4, FNFAL_DZ},
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{Loot_WEAPON, 3, FN_FAL_ANPVS4_DZE}, //FNFAL_ANPVS4_DZ is NV only _DZE is toggleable
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{Loot_WEAPON, 3, FN_FAL_ANPVS4_DZE}, //FNFAL_ANPVS4_DZ is NV only _DZE is toggleable with attachment support
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{Loot_WEAPON, 1, BAF_AS50_scoped_DZ}, // High value weapon, low spawn chance.
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{Loot_WEAPON, 1, BAF_AS50_scoped_DZ}, // High value weapon, low spawn chance.
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// Submachine Guns
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// Submachine Guns
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@@ -13,6 +13,7 @@ class Category_12 {
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class Attachment_Kobra {type = "trade_items";buy[] = {4,"ItemGoldBar"};sell[] = {2,"ItemGoldBar"};};
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class Attachment_Kobra {type = "trade_items";buy[] = {4,"ItemGoldBar"};sell[] = {2,"ItemGoldBar"};};
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class Attachment_SCOPED {type = "trade_items";buy[] = {6,"ItemGoldBar"};sell[] = {3,"ItemGoldBar"};};
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class Attachment_SCOPED {type = "trade_items";buy[] = {6,"ItemGoldBar"};sell[] = {3,"ItemGoldBar"};};
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class Attachment_ACOG {type = "trade_items";buy[] = {8,"ItemGoldBar"};sell[] = {4,"ItemGoldBar"};};
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class Attachment_ACOG {type = "trade_items";buy[] = {8,"ItemGoldBar"};sell[] = {4,"ItemGoldBar"};};
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class Attachment_ANPVS4 {type = "trade_items";buy[] = {1,"ItemGoldBar10oz"};sell[] = {5,"ItemGoldBar"};};
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class Attachment_Tws {type = "trade_items";buy[] = {-8,"ItemGoldBar"};sell[] = {4,"ItemGoldBar"};};
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class Attachment_Tws {type = "trade_items";buy[] = {-8,"ItemGoldBar"};sell[] = {4,"ItemGoldBar"};};
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class Attachment_PSO1 {type = "trade_items";buy[] = {8,"ItemGoldBar"};sell[] = {4,"ItemGoldBar"};};
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class Attachment_PSO1 {type = "trade_items";buy[] = {8,"ItemGoldBar"};sell[] = {4,"ItemGoldBar"};};
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class Attachment_NSPU {type = "trade_items";buy[] = {8,"ItemGoldBar"};sell[] = {4,"ItemGoldBar"};};
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class Attachment_NSPU {type = "trade_items";buy[] = {8,"ItemGoldBar"};sell[] = {4,"ItemGoldBar"};};
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@@ -15,6 +15,7 @@ class FNFAL_DZ : FN_FAL
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{
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{
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Attachment_CCO = "FNFAL_CCO_DZ";
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Attachment_CCO = "FNFAL_CCO_DZ";
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Attachment_Holo = "FNFAL_Holo_DZ";
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Attachment_Holo = "FNFAL_Holo_DZ";
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Attachment_ANPVS4 = "FN_FAL_ANPVS4_DZE";
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};
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};
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};
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};
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@@ -57,6 +58,16 @@ class FNFAL_ANPVS4_DZ : FN_FAL_ANPVS4
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modes[] = {Single};
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modes[] = {Single};
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};
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};
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class FN_FAL_ANPVS4_DZE:FN_FAL_ANPVS4 {
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class FN_FAL_ANPVS4_DZE: FN_FAL_ANPVS4 {
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visionMode[] = {"Normal", "NVG"};
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visionMode[] = {"Normal", "NVG"};
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modes[] = {Single};
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class ItemActions
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{
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class RemoveANPVS
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{
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text = $STR_DZ_ATT_ANPVS4_RMVE;
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script = "; ['Attachment_ANPVS4',_id,'FNFAL_DZ'] call player_removeAttachment";
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};
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};
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};
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};
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@@ -13610,9 +13610,13 @@
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<German>[E] ANPVS4 Visier</German>
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<German>[E] ANPVS4 Visier</German>
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</Key>
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</Key>
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<Key ID="STR_DZE_ATTACHMENT_ANPVS4_DESC">
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<Key ID="STR_DZE_ATTACHMENT_ANPVS4_DESC">
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<English>An ANPVS4 scope.</English>
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<English>ANPVS4 scope</English>
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<German>Zielfernrohr vom Typ ANPVS4.</German>
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<German>Zielfernrohr vom Typ ANPVS4.</German>
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</Key>
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</Key>
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<Key ID="STR_DZ_ATT_ANPVS4_RMVE">
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<English>Remove ANPVS4 scope</English>
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<German>ANPVS4 entfernen</German>
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</Key>
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<Key ID="STR_DZE_ATTACHMENT_GHIL_DES_NAME">
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<Key ID="STR_DZE_ATTACHMENT_GHIL_DES_NAME">
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<English>[A] Small camo net. (desert)</English>
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<English>[A] Small camo net. (desert)</English>
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<German>[E] Kl. Tarnnetz (Wüstentarn)</German>
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<German>[E] Kl. Tarnnetz (Wüstentarn)</German>
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@@ -13642,7 +13646,7 @@
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<German>Zielfernrohr vom Typ NSPU.</German>
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<German>Zielfernrohr vom Typ NSPU.</German>
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</Key>
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</Key>
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<Key ID="STR_DZ_ATT_NSPU_RMVE">
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<Key ID="STR_DZ_ATT_NSPU_RMVE">
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<English>Remove NSPU</English>
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<English>Remove NSPU scope</English>
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<German>NSPU entfernen</German>
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<German>NSPU entfernen</German>
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</Key>
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</Key>
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<Key ID="STR_DZE_ATTACHMENT_NV_NAME">
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<Key ID="STR_DZE_ATTACHMENT_NV_NAME">
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@@ -13670,8 +13674,8 @@
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<German>[E] .45cal Schalldämpfer</German>
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<German>[E] .45cal Schalldämpfer</German>
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</Key>
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</Key>
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<Key ID="STR_DZE_ATTACHMENT_45SUP_DESC">
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<Key ID="STR_DZE_ATTACHMENT_45SUP_DESC">
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<English>A silencer that can be attached to .45 caliber pistols.</English>
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<English>A silencer that can be attached to .45 caliber weapons.</English>
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<German>Ein Schalldämpfer, der an Kaliber .45 Pistolen angebracht werden kann.</German>
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<German>Ein Schalldämpfer, der an Kaliber .45 Waffen angebracht werden kann.</German>
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</Key>
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</Key>
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<Key ID="STR_DZE_ATTACHMENT_762SUP_NAME">
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<Key ID="STR_DZE_ATTACHMENT_762SUP_NAME">
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<English>[A] 7.62mm Suppressor</English>
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<English>[A] 7.62mm Suppressor</English>
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