CFGLoot should be done

Make sure there's no attachments or NEW _DZ weapons that support
attachments!!!!
This commit is contained in:
icomrade
2016-02-26 11:24:20 -05:00
parent 43b9da7c17
commit dde3215f9a
24 changed files with 371 additions and 143 deletions

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@@ -34,6 +34,7 @@ class MilitaryIndustrial: Military {
maxRoaming = 6; maxRoaming = 6;
zombieClass[] = {"z_soldier","z_soldier_heavy","z_policeman","z_soldier","z_soldier_heavy","z_policeman","z_worker1","z_worker2","z_worker3"}; zombieClass[] = {"z_soldier","z_soldier_heavy","z_policeman","z_soldier","z_soldier_heavy","z_policeman","z_worker1","z_worker2","z_worker3"};
lootChance = 0.4; lootChance = 0.4;
lootGroup = MilitaryIndustrial;
}; };
class Land_a_stationhouse : Military class Land_a_stationhouse : Military
{ {

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@@ -1,6 +1,25 @@
#include "CfgLoot.hpp" //#include "CfgLoot.hpp"
class CfgBuildingLoot { // Buildings - redifined here so it does not break mission loot table includes
#include "Groups\Buildings\Boat.hpp"
#include "Groups\Buildings\Castle.hpp"
#include "Groups\Buildings\Church.hpp"
#include "Groups\Buildings\Construction.hpp"
#include "Groups\Buildings\Farm.hpp"
#include "Groups\Buildings\Hospital.hpp"
#include "Groups\Buildings\Hunting.hpp"
#include "Groups\Buildings\Industrial.hpp"
#include "Groups\Buildings\Military.hpp"
#include "Groups\Buildings\Office.hpp"
#include "Groups\Buildings\Powerlines.hpp"
#include "Groups\Buildings\Residential.hpp"
#include "Groups\Buildings\ResidentialRuins.hpp"
#include "Groups\Buildings\Supermarket.hpp"
#include "Groups\Buildings\Toilet.hpp"
#include "Groups\Buildings\Hangar.hpp"
#include "Groups\Buildings\DZE_Other.hpp"
class CfgBuildingLootLegacy {
class Default { class Default {
zombieChance = 0.2; zombieChance = 0.2;
minRoaming = 0; minRoaming = 0;
@@ -688,7 +707,7 @@ class CfgBuildingLoot {
}; };
}; };
#include "CfgBuildingPos.hpp" //#include "CfgBuildingPos.hpp"
//If you want to copypast your loottable to your mission w/o //If you want to copypast your loottable to your mission w/o
//changing something on the lootPos then use the a include instead of copypasting the CfgBuildingPos.hpp //changing something on the lootPos then use the a include instead of copypasting the CfgBuildingPos.hpp

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@@ -1,17 +1,20 @@
// Buildings - redifined here so it does not break mission loot table includes // Buildings - redifined here so it does not break mission loot table includes
#include "Groups\Buildings\Boat.hpp" #include "Buildings\Residential.hpp"
#include "Groups\Buildings\Castle.hpp" #include "Buildings\Boat.hpp"
#include "Groups\Buildings\Church.hpp" #include "Buildings\Castle.hpp"
#include "Groups\Buildings\Construction.hpp" #include "Buildings\Church.hpp"
#include "Groups\Buildings\Farm.hpp" #include "Buildings\Construction.hpp"
#include "Groups\Buildings\Hospital.hpp" #include "Buildings\CrashSite.hpp"
#include "Groups\Buildings\Hunting.hpp" #include "Buildings\Farm.hpp"
#include "Groups\Buildings\Industrial.hpp" #include "Buildings\Hospital.hpp"
#include "Groups\Buildings\Military.hpp" #include "Buildings\Hunting.hpp"
#include "Groups\Buildings\Office.hpp" #include "Buildings\Industrial.hpp"
#include "Groups\Buildings\Powerlines.hpp" #include "Buildings\InfectedCamp.hpp"
#include "Groups\Buildings\Residential.hpp" #include "Buildings\Military.hpp"
#include "Groups\Buildings\ResidentialRuins.hpp" #include "Buildings\Office.hpp"
#include "Groups\Buildings\Supermarket.hpp" #include "Buildings\Powerlines.hpp"
#include "Groups\Buildings\Toilet.hpp" #include "Buildings\ResidentialRuins.hpp"
#include "Groups\Buildings\Hangar.hpp" #include "Buildings\Supermarket.hpp"
#include "Buildings\Toilet.hpp"
#include "Buildings\Roaming.hpp"
#include "Buildings\Misc.hpp"

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@@ -46,7 +46,7 @@ class CfgLoot
#include "Groups\CrashSite.hpp" #include "Groups\CrashSite.hpp"
#include "Groups\CarePackage.hpp" #include "Groups\CarePackage.hpp"
#include "Groups\InfectedCamp.hpp" #include "Groups\InfectedCamp.hpp"
// Buildings // Buildings
/*#include "Groups\Buildings\Boat.hpp" /*#include "Groups\Buildings\Boat.hpp"
#include "Groups\Buildings\Castle.hpp" #include "Groups\Buildings\Castle.hpp"
@@ -64,7 +64,7 @@ class CfgLoot
#include "Groups\Buildings\Supermarket.hpp" #include "Groups\Buildings\Supermarket.hpp"
#include "Groups\Buildings\Toilet.hpp" #include "Groups\Buildings\Toilet.hpp"
#include "Groups\Buildings\Hangar.hpp"*/ #include "Groups\Buildings\Hangar.hpp"*/
#include "CfgBuildingPos.hpp" #include "CfgBuildingLoot.hpp"
// Zombies // Zombies
#include "Groups\Zombies\Civilian.hpp" #include "Groups\Zombies\Civilian.hpp"
@@ -124,29 +124,30 @@ class CfgLoot
}; };
// Buildings // Buildings
#include "Buildings\Residential.hpp" //#include "Buildings\Residential.hpp"
#include "Buildings\Boat.hpp" //#include "Buildings\Boat.hpp"
#include "Buildings\Castle.hpp" //#include "Buildings\Castle.hpp"
#include "Buildings\Church.hpp" //#include "Buildings\Church.hpp"
#include "Buildings\Construction.hpp" //#include "Buildings\Construction.hpp"
#include "Buildings\CrashSite.hpp" //#include "Buildings\CrashSite.hpp"
#include "Buildings\Farm.hpp" //#include "Buildings\Farm.hpp"
#include "Buildings\Hospital.hpp" //#include "Buildings\Hospital.hpp"
#include "Buildings\Hunting.hpp" //#include "Buildings\Hunting.hpp"
#include "Buildings\Industrial.hpp" //#include "Buildings\Industrial.hpp"
#include "Buildings\InfectedCamp.hpp" //#include "Buildings\InfectedCamp.hpp"
#include "Buildings\Military.hpp" //#include "Buildings\Military.hpp"
#include "Buildings\Office.hpp" //#include "Buildings\Office.hpp"
#include "Buildings\Powerlines.hpp" //#include "Buildings\Powerlines.hpp"
#include "Buildings\ResidentialRuins.hpp" //#include "Buildings\ResidentialRuins.hpp"
#include "Buildings\Supermarket.hpp" //#include "Buildings\Supermarket.hpp"
#include "Buildings\Toilet.hpp" //#include "Buildings\Toilet.hpp"
#include "Buildings\Roaming.hpp" //#include "Buildings\Roaming.hpp"
#include "Buildings\Misc.hpp" //#include "Buildings\Misc.hpp"
#include "CfgBuildingPos.hpp"
}; };
}; };
#include "CfgLootSmall.hpp" #include "CfgLootSmall.hpp" //Legacy
class CfgLootLegacy { class CfgLootLegacy {
trash[] = { trash[] = {
{"TrashTinCan",0.5} {"TrashTinCan",0.5}

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@@ -18,7 +18,13 @@ AmmoCivilian[] =
{Loot_MAGAZINE, 3, 2Rnd_shotgun_74Pellets}, {Loot_MAGAZINE, 3, 2Rnd_shotgun_74Pellets},
{Loot_MAGAZINE, 5, 2Rnd_shotgun_74Slug} {Loot_MAGAZINE, 5, 2Rnd_shotgun_74Slug}
}; };
militaryVehicleAmmo[] = { //DZE
{Loot_MAGAZINE, 2, 2000Rnd_762x51_M134}
,{Loot_MAGAZINE, 2, 29Rnd_30mm_AGS30}
,{Loot_MAGAZINE, 2, 50Rnd_127x107_DSHKM}
,{Loot_MAGAZINE, 2, 48Rnd_40mm_MK19}
,{Loot_MAGAZINE, 3, 100Rnd_127x99_M2}
};
AmmoMilitaryLow[] = AmmoMilitaryLow[] =
{ {
//Pistols //Pistols

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@@ -9,7 +9,7 @@ Castle[] =
{Loot_WEAPON, 2, ItemPickaxeBroken}, {Loot_WEAPON, 2, ItemPickaxeBroken},
{Loot_WEAPON, 2, ItemShovel}, {Loot_WEAPON, 2, ItemShovel},
// {Loot_WEAPON, 1, ItemHatchet}, // {Loot_WEAPON, 1, ItemHatchet},
{Loot_VEHICLE, 1, WeaponHolder_ItemHatchet}, {Loot_WEAPON, 1, ItemHatchet_DZE},
//Weapons //Weapons
{Loot_WEAPON, 2, Mosin_DZ}, {Loot_WEAPON, 2, Mosin_DZ},
@@ -25,11 +25,11 @@ Castle[] =
{Loot_MAGAZINE, 1, ItemPadlock}, {Loot_MAGAZINE, 1, ItemPadlock},
{Loot_MAGAZINE, 1, ItemTent}, {Loot_MAGAZINE, 1, ItemTent},
{Loot_MAGAZINE, 1, ItemCamoNet}, {Loot_MAGAZINE, 1, ItemCamoNet},
//Groups //Groups
{Loot_GROUP, 5, AmmoCivilian}, {Loot_GROUP, 5, AmmoCivilian},
{Loot_GROUP, 10, Trash}, {Loot_GROUP, 10, Trash},
{Loot_GROUP, 2, AttachmentsGeneric}, //{Loot_GROUP, 2, AttachmentsGeneric},
{Loot_GROUP, 5, Generic}, {Loot_GROUP, 5, Generic},
{Loot_WEAPON, 3, ItemMatchbox_DZE}, {Loot_WEAPON, 3, ItemMatchbox_DZE},
{Loot_GROUP, 5, Consumable} {Loot_GROUP, 5, Consumable}

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@@ -18,7 +18,7 @@ Church[] =
//Groups //Groups
{Loot_GROUP, 10, Trash}, {Loot_GROUP, 10, Trash},
{Loot_GROUP, 5, AmmoCivilian}, {Loot_GROUP, 5, AmmoCivilian},
{Loot_GROUP, 2, AttachmentsGeneric}, //{Loot_GROUP, 2, AttachmentsGeneric},
{Loot_GROUP, 4, Generic}, {Loot_GROUP, 4, Generic},
{Loot_WEAPON, 3, ItemMatchbox_DZE}, {Loot_WEAPON, 3, ItemMatchbox_DZE},
{Loot_GROUP, 8, Consumable} {Loot_GROUP, 8, Consumable}

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@@ -13,7 +13,30 @@ Construction[] =
{Loot_WEAPON, 1, ItemSledgeHammer}, {Loot_WEAPON, 1, ItemSledgeHammer},
{Loot_WEAPON, 2, ItemSledgeHammerBroken}, {Loot_WEAPON, 2, ItemSledgeHammerBroken},
{Loot_WEAPON, 2, ItemShovel}, {Loot_WEAPON, 2, ItemShovel},
{Loot_WEAPON, 1, ItemKeyKit},
//Items
{Loot_MAGAZINE, 6, ItemSandbag},
{Loot_MAGAZINE, 4, ItemJerryCan},
{Loot_MAGAZINE, 1, ItemWire},
{Loot_MAGAZINE, 4, ItemTankTrap},
{Loot_MAGAZINE, 1, equip_brick},
{Loot_MAGAZINE, 3, equip_duct_tape},
{Loot_MAGAZINE, 2, equip_hose},
// {Loot_MAGAZINE, 3, ItemScrews},
{Loot_MAGAZINE, 1, equip_scrapelectronics},
{Loot_MAGAZINE, 2, equip_1inch_metal_pipe},
{Loot_MAGAZINE, 2, equip_2inch_metal_pipe},
{Loot_MAGAZINE, 1, MortarBucket},
{Loot_MAGAZINE, 2, CinderBlocks},
{Loot_MAGAZINE, 3, ItemFuelBarrelEmpty},
{Loot_MAGAZINE, 3, ItemGenerator},
{Loot_MAGAZINE, 1, fuel_pump_kit},
//Other
{Loot_GROUP, 15, Parts},
{Loot_GROUP, 7, military},
{Loot_PILE, 4, Consumable, 1, 2},
{Loot_GROUP, 10, Trash}, {Loot_GROUP, 10, Trash},
//{Loot_GROUP, 6, Parts}, //{Loot_GROUP, 6, Parts},
{Loot_GROUP, 3, Generic} {Loot_GROUP, 3, Generic}

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@@ -0,0 +1,55 @@
DynamicDebris[] =
{
{Loot_WEAPON, 2, ItemWatch},
{Loot_WEAPON, 4, ItemMatchbox_DZE},
{Loot_WEAPON, 4, ItemFlashlight},
{Loot_WEAPON, 3, Colt1911},
{Loot_WEAPON, 4, Makarov},
{Loot_WEAPON, 2, ItemMap},
{Loot_WEAPON, 5, ItemKnife},
{Loot_WEAPON, 5, ItemToolbox},
{Loot_WEAPON, 5, ItemHatchet_DZE},
{Loot_WEAPON, 5, ItemCompass},
{Loot_WEAPON, 5, ItemHatchet_DZE},
{Loot_PILE, 12, Consumable, 1, 2},
{Loot_MAGAZINE, 7, ItemJerryCan},
{Loot_GROUP, 15, Parts}
};
DynamicDebrisMilitary[] =
{
{Loot_WEAPON, 2, ItemWatch},
{Loot_WEAPON, 4, ItemMatchbox_DZE},
{Loot_WEAPON, 4, ItemFlashlight},
{Loot_WEAPON, 4, ItemEtool},
{Loot_WEAPON, 3, Colt1911},
{Loot_WEAPON, 4, Makarov},
{Loot_WEAPON, 2, MakarovSD},
{Loot_WEAPON, 2, ItemMap},
{Loot_WEAPON, 5, ItemKnife},
{Loot_WEAPON, 5, ItemToolbox},
{Loot_WEAPON, 5, ItemHatchet_DZE},
{Loot_WEAPON, 5, ItemCompass},
{Loot_WEAPON, 5, ItemHatchet_DZE},
{Loot_PILE, 12, Consumable, 1, 2},
{Loot_MAGAZINE, 7, ItemJerryCan},
{Loot_MAGAZINE, 7, ItemSandbag},
{Loot_GROUP, 8, military},
{Loot_GROUP, 15, Parts}
};
SupplyDrop[] = {
{Loot_WEAPON, 5, ItemSledge},
{Loot_PILE, 12, Consumable, 1, 2},
{Loot_MAGAZINE, 7, ItemJerryCan},
{Loot_MAGAZINE, 7, bulk_ItemTankTrap},
{Loot_MAGAZINE, 7, PartPlywoodPack},
{Loot_MAGAZINE, 7, PartPlankPack},
{Loot_MAGAZINE, 7, MortarBucket},
{Loot_MAGAZINE, 7, bulk_PartGeneric},
{Loot_MAGAZINE, 7, bulk_ItemSandbag},
{Loot_MAGAZINE, 7, CinderBlocks}
};
MassGrave[] = {
{Loot_GROUP, 30, MilitarySpecial},
{Loot_GROUP, 30, Parts}
};

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@@ -1,17 +1,13 @@
Farm[] = Farm[] =
{ {
//Weapons //Weapons
{Loot_WEAPON, 5, MR43_DZ}, {Loot_GROUP, 10, farmweapons},
{Loot_WEAPON, 4, Winchester1866_DZ}, {Loot_WEAPON, 2, ItemFishingPole},
{Loot_WEAPON, 3, LeeEnfield_DZ},
{Loot_WEAPON, 3, Mosin_DZ},
{Loot_WEAPON, 2, CZ550_DZ},
{Loot_WEAPON, 4, Crossbow_DZ},
//Tools //Tools
{Loot_WEAPON, 5, ItemMachete}, {Loot_WEAPON, 5, ItemMachete},
// {Loot_WEAPON, 6, ItemHatchet}, // {Loot_WEAPON, 6, ItemHatchet},
{Loot_VEHICLE, 6, WeaponHolder_ItemHatchet}, {Loot_WEAPON, 6, ItemHatchet_DZE},
{Loot_WEAPON, 5, ItemKnife}, {Loot_WEAPON, 5, ItemKnife},
//Items //Items
@@ -25,11 +21,16 @@ Farm[] =
{Loot_MAGAZINE, 6, equip_nails}, {Loot_MAGAZINE, 6, equip_nails},
{Loot_MAGAZINE, 4, equip_string}, {Loot_MAGAZINE, 4, equip_string},
{Loot_MAGAZINE, 2, equip_lever}, {Loot_MAGAZINE, 2, equip_lever},
{Loot_MAGAZINE, 2, PartPlankPack},
{Loot_MAGAZINE, 2, ItemFuelBarrelEmpty},
{Loot_MAGAZINE, 1, ItemLightBulb},
{Loot_MAGAZINE, 1, ItemSledgeHead},
{Loot_MAGAZINE, 1.5, ItemSledgeHandle},
//Groups //Groups
{Loot_GROUP, 10, Trash}, {Loot_GROUP, 10, Trash},
{Loot_GROUP, 15, AmmoCivilian}, {Loot_GROUP, 15, AmmoCivilian},
{Loot_GROUP, 3, AttachmentsGeneric}, //{Loot_GROUP, 3, AttachmentsGeneric},
{Loot_GROUP, 8, Consumable}, {Loot_GROUP, 8, Consumable},
{Loot_WEAPON, 3, ItemMatchbox_DZE}, {Loot_WEAPON, 3, ItemMatchbox_DZE},
{Loot_GROUP, 8, Generic} {Loot_GROUP, 8, Generic}

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@@ -1,5 +1,6 @@
Hangar[] = Hangar[] =
{ {
{Loot_GROUP, 10, MilitarySpecial},
//Tools //Tools
{Loot_WEAPON, 2, ItemEtool}, {Loot_WEAPON, 2, ItemEtool},
@@ -10,8 +11,8 @@ Hangar[] =
{Loot_MAGAZINE, 2, ItemTankTrap}, {Loot_MAGAZINE, 2, ItemTankTrap},
//Groups //Groups
{Loot_GROUP, 50, Trash}, {Loot_GROUP, 20, Trash},
{Loot_GROUP, 20, Consumable}, {Loot_GROUP, 20, Consumable},
{Loot_GROUP, 10, Generic}, {Loot_GROUP, 10, Generic}
{Loot_GROUP, 5, AttachmentsGeneric} //{Loot_GROUP, 5, AttachmentsGeneric}
}; };

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@@ -1,11 +1,8 @@
Hunting[] = Hunting[] =
{ {
//Weapons //Weapons
{Loot_WEAPON, 3, Crossbow_DZ}, {Loot_GROUP, 5, farmweapons},
{Loot_WEAPON, 4, CZ550_DZ}, {Loot_GROUP, 3, military},
{Loot_WEAPON, 8, MR43_DZ},
{Loot_WEAPON, 6, Winchester1866_DZ},
{Loot_WEAPON, 2, LeeEnfield_DZ},
{Loot_WEAPON, 2, Mosin_DZ}, {Loot_WEAPON, 2, Mosin_DZ},
//Tools //Tools
@@ -14,6 +11,17 @@ Hunting[] =
{Loot_WEAPON, 6, ItemFlashlight}, {Loot_WEAPON, 6, ItemFlashlight},
{Loot_WEAPON, 7, ItemKnife}, {Loot_WEAPON, 7, ItemKnife},
{Loot_WEAPON, 2, ItemCompass}, {Loot_WEAPON, 2, ItemCompass},
{Loot_WEAPON, 4, ItemHatchet_DZE},
{Loot_MAGAZINE, 1, 5x_22_LR_17_HMR},
{Loot_MAGAZINE, 1, 10x_303},
{Loot_MAGAZINE, 2, ItemWaterbottleUnfilled},
{Loot_MAGAZINE, 2, ItemHeatPack},
{Loot_MAGAZINE, 2, FoodMRE},
{Loot_MAGAZINE, 2, FoodNutmix},
{Loot_MAGAZINE, 1, ItemDocument},
{Loot_MAGAZINE, 1, ItemMixOil},
//{Loot_WEAPON, 1, RedRyder},
//{Loot_MAGAZINE, 1, 350Rnd_BB_Magazine},
//Backpacks //Backpacks
{Loot_GROUP, 5, backpacks}, {Loot_GROUP, 5, backpacks},
@@ -21,6 +29,7 @@ Hunting[] =
//Other //Other
{Loot_MAGAZINE, 2, ItemTent}, {Loot_MAGAZINE, 2, ItemTent},
{Loot_MAGAZINE, 2, ItemBandage},
{Loot_MAGAZINE, 1, ItemDomeTent}, {Loot_MAGAZINE, 1, ItemDomeTent},
{Loot_MAGAZINE, 3, TrapBear}, {Loot_MAGAZINE, 3, TrapBear},
{Loot_MAGAZINE, 1, 12Rnd_Quiver_Wood}, {Loot_MAGAZINE, 1, 12Rnd_Quiver_Wood},

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@@ -5,13 +5,14 @@ Industrial[] =
{Loot_WEAPON, 6, ItemToolbox}, {Loot_WEAPON, 6, ItemToolbox},
{Loot_WEAPON, 2, ItemFlashlight}, {Loot_WEAPON, 2, ItemFlashlight},
// {Loot_WEAPON, 8, ItemCrowbar}, // {Loot_WEAPON, 8, ItemCrowbar},
{Loot_VEHICLE, 8, WeaponHolder_ItemCrowbar}, {Loot_WEAPON, 8, ItemCrowbar},
// {Loot_WEAPON, 5, ItemHatchet}, // {Loot_WEAPON, 5, ItemHatchet},
{Loot_VEHICLE, 5, WeaponHolder_ItemHatchet}, {Loot_WEAPON, 5, ItemHatchet_DZE},
{Loot_WEAPON, 1, ItemPickaxe}, {Loot_WEAPON, 1, ItemPickaxe},
{Loot_WEAPON, 2, ItemPickaxeBroken}, {Loot_WEAPON, 2, ItemPickaxeBroken},
{Loot_WEAPON, 1, ItemSledgeHammer}, {Loot_WEAPON, 1, ItemSledgeHammer},
{Loot_WEAPON, 2, ItemSledgeHammerBroken}, {Loot_WEAPON, 2, ItemSledgeHammerBroken},
{Loot_WEAPON, 1, ItemKeyKit},
//Items //Items
{Loot_MAGAZINE, 6, ItemSandbag}, {Loot_MAGAZINE, 6, ItemSandbag},
@@ -28,9 +29,15 @@ Industrial[] =
{Loot_MAGAZINE, 2, equip_1inch_metal_pipe}, {Loot_MAGAZINE, 2, equip_1inch_metal_pipe},
{Loot_MAGAZINE, 2, equip_2inch_metal_pipe}, {Loot_MAGAZINE, 2, equip_2inch_metal_pipe},
{Loot_MAGAZINE, 12, ItemPlank}, {Loot_MAGAZINE, 12, ItemPlank},
{Loot_MAGAZINE, 1, MortarBucket},
{Loot_MAGAZINE, 2, CinderBlocks},
{Loot_MAGAZINE, 3, ItemFuelBarrelEmpty},
{Loot_MAGAZINE, 3, ItemGenerator},
{Loot_MAGAZINE, 1, fuel_pump_kit},
//Other //Other
{Loot_GROUP, 15, Parts}, {Loot_GROUP, 15, Parts},
{Loot_GROUP, 7, military},
{Loot_PILE, 10, Trash, 1, 3}, {Loot_PILE, 10, Trash, 1, 3},
{Loot_PILE, 4, Consumable, 1, 2}, {Loot_PILE, 4, Consumable, 1, 2},
{Loot_GROUP, 8, Generic} {Loot_GROUP, 8, Generic}

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@@ -2,21 +2,23 @@ Military[] =
{ {
//Pistols //Pistols
{Loot_GROUP, 10, pistols}, {Loot_GROUP, 10, pistols},
//{Loot_GROUP, 2, shotgunsingleshot}, {Loot_GROUP, 5, shotgunsingleshot},
//{Loot_GROUP, 2, sniperrifles}, {Loot_GROUP, 4, sniperrifles},
//{Loot_GROUP, 2, submachinegun}, {Loot_GROUP, 8, submachinegun},
//{Loot_GROUP, 2, assaultrifles}, {Loot_GROUP, 13, assaultrifles},
{Loot_GROUP, 4, machineguns},
/*
//Submachineguns //Submachineguns
{Loot_WEAPON, 1, PDW_DZ}, {Loot_WEAPON, 1, PDW_DZ},
{Loot_WEAPON, 3, Bizon_DZ}, {Loot_WEAPON, 3, Bizon_DZ},
{Loot_WEAPON, 2, MP5_DZ}, {Loot_WEAPON, 2, MP5_DZ},
//USE OLD CLASSES
//Assault rifles //Assault rifles
{Loot_WEAPON, 2, M16A2_DZ}, {Loot_WEAPON, 2, M16A2_DZ},
{Loot_WEAPON, 1, M16A2_GL_DZ}, {Loot_WEAPON, 1, M16A2_GL_DZ},
{Loot_WEAPON, 1.5, M16A4_DZ}, {Loot_WEAPON, 1.5, M16A4_DZ},
{Loot_WEAPON, 0.5, M4A1_DZ}, {Loot_WEAPON, 0.5, M4A1_DZ},
// {Loot_WEAPON, 3, G36C_DZ}, {Loot_WEAPON, 3, G36C_DZ},
{Loot_WEAPON, 3, AK74_DZ}, {Loot_WEAPON, 3, AK74_DZ},
{Loot_WEAPON, 3, AKS74U_DZ}, {Loot_WEAPON, 3, AKS74U_DZ},
{Loot_WEAPON, 1, AKM_DZ}, {Loot_WEAPON, 1, AKM_DZ},
@@ -25,7 +27,7 @@ Military[] =
//Shotguns //Shotguns
{Loot_WEAPON, 2, Remington870_DZ}, {Loot_WEAPON, 2, Remington870_DZ},
{Loot_WEAPON, 1, M1014_DZ}, {Loot_WEAPON, 1, M1014_DZ},
*/
//Tools //Tools
{Loot_TOOL, 3, Binocular}, {Loot_TOOL, 3, Binocular},
{Loot_TOOL, 4, ItemFlashlightRed}, {Loot_TOOL, 4, ItemFlashlightRed},
@@ -52,8 +54,8 @@ Military[] =
{Loot_MAGAZINE, 5, ItemSandbag}, {Loot_MAGAZINE, 5, ItemSandbag},
{Loot_PILE, 15, AmmoMilitaryLow, 1, 3}, {Loot_PILE, 15, AmmoMilitaryLow, 1, 3},
{Loot_GROUP, 4, AmmoMilitaryHigh}, {Loot_GROUP, 4, AmmoMilitaryHigh},
{Loot_GROUP, 4, AttachmentsGeneric}, //{Loot_GROUP, 4, AttachmentsGeneric},
{Loot_GROUP, 8, AttachmentsEast}, //{Loot_GROUP, 8, AttachmentsEast},
{Loot_PILE, 10, MedicalLow, 1, 2}, {Loot_PILE, 10, MedicalLow, 1, 2},
{Loot_PILE, 15, Trash, 1, 2}, {Loot_PILE, 15, Trash, 1, 2},
{Loot_PILE, 10, Consumable, 1, 2}, {Loot_PILE, 10, Consumable, 1, 2},
@@ -62,6 +64,7 @@ Military[] =
MilitarySpecial[] = MilitarySpecial[] =
{ {
/*
//Pistols //Pistols
{Loot_WEAPON, 3, Makarov_DZ}, {Loot_WEAPON, 3, Makarov_DZ},
{Loot_WEAPON, 1, MakarovSD}, {Loot_WEAPON, 1, MakarovSD},
@@ -97,9 +100,17 @@ MilitarySpecial[] =
{Loot_WEAPON, 1, RPK74_DZ}, {Loot_WEAPON, 1, RPK74_DZ},
{Loot_WEAPON, 0.5, UK59_DZ}, {Loot_WEAPON, 0.5, UK59_DZ},
// {Loot_WEAPON, 0.5, PKM_DZ}, // {Loot_WEAPON, 0.5, PKM_DZ},
*/
{Loot_WEAPON, 2, NVGoggles},
{Loot_GROUP, 10, pistols},
{Loot_GROUP, 5, shotgunsingleshot},
{Loot_GROUP, 9, sniperrifles},
{Loot_GROUP, 12, submachinegun},
{Loot_GROUP, 13, assaultrifles},
{Loot_GROUP, 9, machineguns},
//Tools //Tools
{Loot_TOOL, 4, Binocular}, {Loot_TOOL, 4, Binocular},
{Loot_TOOL, 2, Binocular_Vector},
{Loot_TOOL, 3, ItemFlashlightRed}, {Loot_TOOL, 3, ItemFlashlightRed},
{Loot_TOOL, 5, ItemKnife}, {Loot_TOOL, 5, ItemKnife},
{Loot_TOOL, 1.3, ItemGPS}, {Loot_TOOL, 1.3, ItemGPS},
@@ -108,6 +119,7 @@ MilitarySpecial[] =
//Backpacks //Backpacks
{Loot_GROUP, 9, militarybackpacks}, {Loot_GROUP, 9, militarybackpacks},
{Loot_GROUP, 9, machinegunammo},
//Clothing //Clothing
{Loot_GROUP, 3, militaryclothes}, {Loot_GROUP, 3, militaryclothes},
@@ -118,20 +130,23 @@ MilitarySpecial[] =
{Loot_CONTAINER, 2, DZ_AmmoBoxUS, AmmoBoxUS1, 7, 14}, //5.56x45 {Loot_CONTAINER, 2, DZ_AmmoBoxUS, AmmoBoxUS1, 7, 14}, //5.56x45
{Loot_CONTAINER, 2, DZ_AmmoBoxRU, AmmoBoxCZ1, 7, 14}, //7.62x39 {Loot_CONTAINER, 2, DZ_AmmoBoxRU, AmmoBoxCZ1, 7, 14}, //7.62x39
{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxCZ2, 2, 5}, //7.62x54R {Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxCZ2, 2, 5}, //7.62x54R
{Loot_CONTAINER, 1, AmmoBoxSmall_556, 5},
{Loot_CONTAINER, 1, AmmoBoxSmall_762, 5},
// {Loot_CONTAINER, 0.5, DZ_AmmoBoxRU, AmmoBoxRU3, 3, 7}, //7.62x54R // {Loot_CONTAINER, 0.5, DZ_AmmoBoxRU, AmmoBoxRU3, 3, 7}, //7.62x54R
{Loot_CONTAINER, 0.5, DZ_ExplosivesBoxRU, AmmoBoxRU4, 5, 15}, //GP-25 {Loot_CONTAINER, 0.5, DZ_ExplosivesBoxRU, AmmoBoxRU4, 5, 15}, //GP-25
{Loot_CONTAINER, 0.5, DZ_ExplosivesBoxRU, AmmoBoxRU5, 3, 7}, //Grenades {Loot_CONTAINER, 0.5, DZ_ExplosivesBoxRU, AmmoBoxRU5, 3, 7}, //Grenades
//Other //Other
{Loot_MAGAZINE, 3, FoodMRE}, {Loot_MAGAZINE, 3, FoodMRE},
{Loot_MAGAZINE, 2, ItemSandbag}, {Loot_MAGAZINE, 2, ItemSandbag},
{Loot_MAGAZINE, 0.5, PipeBomb}, {Loot_MAGAZINE, 0.5, PipeBomb},
{Loot_MAGAZINE, 0.5, MAAWS_HEAT}, {Loot_MAGAZINE, 0.5, MAAWS_HEAT},
{Loot_MAGAZINE, 2, 100Rnd_762x54_PK},
{Loot_PILE, 15, AmmoMilitaryLow, 1, 4}, {Loot_PILE, 15, AmmoMilitaryLow, 1, 4},
{Loot_PILE, 10, AmmoMilitaryHigh, 1, 3}, {Loot_PILE, 10, AmmoMilitaryHigh, 1, 3},
{Loot_GROUP, 2, AttachmentsGeneric}, //{Loot_GROUP, 2, AttachmentsGeneric},
{Loot_GROUP, 8, AttachmentsEast}, //{Loot_GROUP, 8, AttachmentsEast},
{Loot_GROUP, 6, AttachmentsWest}, //{Loot_GROUP, 6, AttachmentsWest},
{Loot_PILE, 10, MedicalLow, 1, 2}, {Loot_PILE, 10, MedicalLow, 1, 2},
{Loot_PILE, 10, Trash, 1, 2}, {Loot_PILE, 10, Trash, 1, 2},
{Loot_PILE, 10, Consumable, 1, 2}, {Loot_PILE, 10, Consumable, 1, 2},
@@ -139,9 +154,9 @@ MilitarySpecial[] =
}; };
MilitaryIndustrial[] = {//DZE ADDED MilitaryIndustrial[] = {//DZE ADDED
{Loot_GROUP, 8, Parts}, {Loot_GROUP, 15, Parts},
{ItemFuelBarrelEmpty, 3, FoodMRE}, {ItemFuelBarrelEmpty, 3, FoodMRE},
{ItemGenerator, 3, FoodMRE}, {ItemGenerator, 3, FoodMRE},
{fuel_pump_kit, 1, FoodMRE}, {fuel_pump_kit, 1, FoodMRE},
{Loot_GROUP, 8, Military} {Loot_GROUP, 15, Military}
}; };

View File

@@ -1,24 +1,36 @@
Office[] = Office[] =
{ {
//Tools //Tools
{Loot_WEAPON, 8, ItemWatch}, {Loot_WEAPON, 3, ItemWatch},
{Loot_WEAPON, 6, ItemMap}, {Loot_WEAPON, 6, ItemMap},
{Loot_WEAPON, 5, ItemFlashlight}, {Loot_WEAPON, 6, ItemCompass},
{Loot_WEAPON, 6, ItemKnife},
{Loot_WEAPON, 4, ItemFlashlight},
{Loot_WEAPON, 4, ItemMatchbox_DZE},
{Loot_WEAPON, 4, Binocular},
{Loot_WEAPON, 3, ItemCrowbar},
//Pistols //Pistols
{Loot_GROUP, 10, pistols}, {Loot_GROUP, 10, pistols},
{Loot_GROUP, 4, military},
{Loot_GROUP, 6, shotgunsingleshot},
//Rifles //Rifles
{Loot_WEAPON, 3, MeleeBaseBallBat}, {Loot_WEAPON, 3, MeleeBaseBallBat},
//Backpacks //Backpacks
{Loot_GROUP, 4, backpacks}, {Loot_GROUP, 4, backpacks},
{Loot_GROUP, 4, tents},
{Loot_GROUP, 3, clothes},
{Loot_GROUP, 2, specialclothes},
//Items //Items
{Loot_MAGAZINE, 5, ItemAntibacterialWipe}, {Loot_MAGAZINE, 5, ItemAntibacterialWipe},
{Loot_MAGAZINE, 5, ItemPainkiller}, {Loot_MAGAZINE, 5, ItemPainkiller},
{Loot_MAGAZINE, 1, ItemBriefcaseEmpty}, {Loot_MAGAZINE, 1, ItemBriefcaseEmpty},
{Loot_MAGAZINE, 1, ItemLockbox}, {Loot_MAGAZINE, 1, ItemLockbox},
{Loot_MAGAZINE, 1, PartPlywoodPack},
{Loot_MAGAZINE, 1, ItemDocument},
//{Loot_MAGAZINE, 3, 10x_303}, //IN GENERIC //{Loot_MAGAZINE, 3, 10x_303}, //IN GENERIC
//{Loot_MAGAZINE, 1, 5x_22_LR_17_HMR}, //IN GENERIC //{Loot_MAGAZINE, 1, 5x_22_LR_17_HMR}, //IN GENERIC
@@ -26,6 +38,6 @@ Office[] =
{Loot_GROUP, 8, Consumable}, {Loot_GROUP, 8, Consumable},
{Loot_GROUP, 6, Trash}, {Loot_GROUP, 6, Trash},
{Loot_GROUP, 8, Generic}, {Loot_GROUP, 8, Generic},
{Loot_GROUP, 5, AmmoCivilian}, {Loot_GROUP, 10, AmmoCivilian}
{Loot_GROUP, 2, AttachmentsGeneric} //{Loot_GROUP, 5, AttachmentsGeneric}
}; };

View File

@@ -1,34 +1,45 @@
Residential[] = Residential[] =
{ {
//Weapons //Weapons //Don't use new weapon classes
{Loot_WEAPON, 4, Makarov_DZ}, //{Loot_WEAPON, 4, Makarov_DZ},
{Loot_WEAPON, 3, M1911_DZ}, //{Loot_WEAPON, 3, M1911_DZ},
{Loot_WEAPON, 3, Revolver_DZ}, //{Loot_WEAPON, 3, Revolver_DZ},
{Loot_WEAPON, 2, MR43_DZ}, //{Loot_WEAPON, 2, MR43_DZ},
{Loot_WEAPON, 2, Winchester1866_DZ}, //{Loot_WEAPON, 2, Winchester1866_DZ},
{Loot_WEAPON, 1, LeeEnfield_DZ}, //{Loot_WEAPON, 1, LeeEnfield_DZ},
{Loot_WEAPON, 1, Mosin_DZ}, {Loot_WEAPON, 1, Mosin_DZ},
{Loot_WEAPON, 6, MeleeBaseBallBat}, {Loot_WEAPON, 6, MeleeBaseBallBat},
//Weapon Groups
{Loot_GROUP, 3, military},
{Loot_GROUP, 8, pistols},
{Loot_GROUP, 6, shotgunsingleshot},
//Tools //Tools
{Loot_WEAPON, 1, ItemMap}, {Loot_WEAPON, 3, ItemMap},
{Loot_WEAPON, 5, ItemWatch}, {Loot_WEAPON, 5, ItemWatch},
{Loot_WEAPON, 5, ItemCompass},
{Loot_WEAPON, 6, ItemFlashlight}, {Loot_WEAPON, 6, ItemFlashlight},
{Loot_WEAPON, 5, ItemKnife}, {Loot_WEAPON, 5, ItemKnife},
{Loot_WEAPON, 3, ItemShovel}, {Loot_WEAPON, 3, ItemShovel},
{Loot_WEAPON, 1, ItemDIY_wood}, {Loot_WEAPON, 1, ItemDIY_wood}, //DUPLICATE OF AN EPOCH BUILDABLE?????
{Loot_WEAPON, 1, ItemDIY_Gate}, {Loot_WEAPON, 1, ItemDIY_Gate}, //DUPLICATE OF AN EPOCH BUILDABLE?????
{Loot_WEAPON, 1, Binocular},
//Backpacks //Backpacks
{Loot_GROUP, 4, backpacks}, {Loot_GROUP, 4, backpacks},
//Other //Other
{Loot_MAGAZINE, 0.5, ItemPadlock}, {Loot_MAGAZINE, 0.5, ItemPadlock},
{Loot_MAGAZINE, 1, PartPlywoodPack},
{Loot_PILE, 6, AmmoCivilian, 1, 2}, {Loot_PILE, 6, AmmoCivilian, 1, 2},
{Loot_PILE, 10, Trash, 1, 3}, {Loot_PILE, 10, Trash, 1, 3},
{Loot_PILE, 10, Consumable, 1, 2}, {Loot_PILE, 10, Consumable, 1, 2},
{Loot_GROUP, 3, AttachmentsGeneric}, //{Loot_GROUP, 4, AttachmentsGeneric},
{Loot_GROUP, 5, clothes},
{Loot_GROUP, 3, specialclothes},
{Loot_GROUP, 3, tents},
{Loot_WEAPON, 3, ItemMatchbox_DZE}, {Loot_WEAPON, 3, ItemMatchbox_DZE},
{Loot_GROUP, 8, Generic} {Loot_GROUP, 8, Generic}
}; };

View File

@@ -12,6 +12,7 @@ Supermarket[] =
//Pistols //Pistols
{Loot_GROUP, 10, pistols}, {Loot_GROUP, 10, pistols},
{Loot_GROUP, 5, shotgunsingleshot},
//Rifles //Rifles
/* {Loot_WEAPON, 1, LeeEnfield_DZ}, /* {Loot_WEAPON, 1, LeeEnfield_DZ},
{Loot_WEAPON, 1, Mosin_DZ}, {Loot_WEAPON, 1, Mosin_DZ},
@@ -23,7 +24,9 @@ Supermarket[] =
{Loot_GROUP, 5, backpacks}, {Loot_GROUP, 5, backpacks},
//Items //Items
{Loot_MAGAZINE, 1, ItemTent}, //{Loot_MAGAZINE, 1, ItemTent}, //USE TENTS GROUP
{Loot_MAGAZINE, 1, ItemMixOil},
{Loot_MAGAZINE, 1, PartPlywoodPack},
{Loot_MAGAZINE, 0.5, ItemDomeTent}, {Loot_MAGAZINE, 0.5, ItemDomeTent},
{Loot_MAGAZINE, 1, ItemCamoNet}, {Loot_MAGAZINE, 1, ItemCamoNet},
{Loot_MAGAZINE, 0.5, ItemPadlock}, {Loot_MAGAZINE, 0.5, ItemPadlock},
@@ -33,10 +36,11 @@ Supermarket[] =
{Loot_MAGAZINE, 5, equip_nails}, {Loot_MAGAZINE, 5, equip_nails},
//Groups //Groups
{Loot_GROUP, 70, Consumable}, {Loot_GROUP, 40, Consumable},
{Loot_GROUP, 20, Generic}, {Loot_GROUP, 20, Generic},
{Loot_GROUP, 10, AmmoCivilian}, {Loot_GROUP, 10, AmmoCivilian},
{Loot_GROUP, 3, AttachmentsGeneric}, //{Loot_GROUP, 3, AttachmentsGeneric},
{Loot_GROUP, 3, tents},
{Loot_WEAPON, 3, ItemMatchbox_DZE}, {Loot_WEAPON, 3, ItemMatchbox_DZE},
{Loot_GROUP, 10, Trash} {Loot_GROUP, 10, Trash}
// {Loot_GROUP, 3, MedicalLow} // {Loot_GROUP, 3, MedicalLow}

View File

@@ -6,13 +6,15 @@ Consumable[] =
{Loot_MAGAZINE, 3, ItemAntibacterialWipe},*/ {Loot_MAGAZINE, 3, ItemAntibacterialWipe},*/
{Loot_MAGAZINE, 3, ItemWaterBottleUnfilled}, {Loot_MAGAZINE, 3, ItemWaterBottleUnfilled},
{Loot_MAGAZINE, 1, ItemWaterBottleSafe}, {Loot_MAGAZINE, 3, ItemWaterBottleSafe},
{Loot_MAGAZINE, 1, ItemWaterBottle}, {Loot_MAGAZINE, 3, ItemWaterBottle},
{Loot_MAGAZINE, 1, ItemHeatPack}, {Loot_MAGAZINE, 3, ItemHeatPack},
{Loot_MAGAZINE, 3, ItemSodaCoke}, {Loot_MAGAZINE, 3, ItemSodaCoke},
{Loot_MAGAZINE, 3, ItemSodaPepsi}, {Loot_MAGAZINE, 3, ItemSodaPepsi},
{Loot_MAGAZINE, 0.2, ItemSodaMdew}, {Loot_MAGAZINE, 1, ItemSodaMdew},
{Loot_MAGAZINE, 1, ItemSodaRbull},
{Loot_MAGAZINE, 1, ItemSodaOrangeSherbet},
{Loot_MAGAZINE, 2, ItemSodaMtngreen}, {Loot_MAGAZINE, 2, ItemSodaMtngreen},
{Loot_MAGAZINE, 5, ItemSodaR4z0r}, {Loot_MAGAZINE, 5, ItemSodaR4z0r},

View File

@@ -8,14 +8,12 @@ CrashSiteType[] =
{Loot_NONE, 1, CrashSite_UN, CrashSiteUN} //United Nations Mi-8 {Loot_NONE, 1, CrashSite_UN, CrashSiteUN} //United Nations Mi-8
}; };
/* Russian */ /* Russian */
CrashSiteRU[] = CrashSiteRU[] =
{ {
//Weapons //Weapons Don't use new classes
{Loot_WEAPON, 2, Makarov_DZ}, /*{Loot_WEAPON, 2, Makarov_DZ},
{Loot_WEAPON, 4, PDW_DZ}, {Loot_WEAPON, 4, PDW_DZ},
{Loot_WEAPON, 4, Bizon_DZ}, {Loot_WEAPON, 4, Bizon_DZ},
{Loot_WEAPON, 3, AKS74U_DZ}, {Loot_WEAPON, 3, AKS74U_DZ},
@@ -26,8 +24,15 @@ CrashSiteRU[] =
{Loot_WEAPON, 0.7, PKM_DZ}, {Loot_WEAPON, 0.7, PKM_DZ},
{Loot_WEAPON, 0.7, SVD_DZ}, {Loot_WEAPON, 0.7, SVD_DZ},
{Loot_WEAPON, 1, M40A3_DZ}, {Loot_WEAPON, 1, M40A3_DZ},
{Loot_WEAPON, 0.7, FNFAL_DZ}, {Loot_WEAPON, 0.7, FNFAL_DZ}, */
{Loot_GROUP, 10, assaultrifles},
{Loot_GROUP, 4, submachinegun},
{Loot_GROUP, 7, sniperrifles},
{Loot_GROUP, 6, machineguns},
{Loot_GROUP, 3, military},
{Loot_WEAPON, 0.2, MAAWS},
{Loot_CONTAINER, 3, AmmoBoxSmall_556},
{Loot_CONTAINER, 3, AmmoBoxSmall_762},
//Tools //Tools
{Loot_WEAPON, 1.5, ItemGPS}, {Loot_WEAPON, 1.5, ItemGPS},
{Loot_WEAPON, 1, Binocular_Vector}, {Loot_WEAPON, 1, Binocular_Vector},
@@ -35,6 +40,7 @@ CrashSiteRU[] =
//Backpacks //Backpacks
{Loot_GROUP, 4, militarybackpacks}, {Loot_GROUP, 4, militarybackpacks},
{Loot_GROUP, 4, militaryVehicleAmmo},
//Clothing //Clothing
{Loot_GROUP, 3, militaryclothes}, {Loot_GROUP, 3, militaryclothes},
@@ -42,15 +48,15 @@ CrashSiteRU[] =
//Containers //Containers
{Loot_CONTAINER, 3, DZ_MedBox, MedicalBox, 10, 20}, {Loot_CONTAINER, 3, DZ_MedBox, MedicalBox, 10, 20},
{Loot_CONTAINER, 2.3, DZ_AmmoBoxRU, AmmoBoxRU1, 10, 20}, //545x39 AK74, RPK74 //{Loot_CONTAINER, 2.3, DZ_AmmoBoxRU, AmmoBoxRU1, 10, 20}, //545x39 AK74, RPK74
{Loot_CONTAINER, 1.7, DZ_AmmoBoxRU, AmmoBoxRU2, 10, 20}, //762x39 AK47 //{Loot_CONTAINER, 1.7, DZ_AmmoBoxRU, AmmoBoxRU2, 10, 20}, //762x39 AK47
{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxRU3, 5, 10}, //762x54r SVD, PKM //{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxRU3, 5, 10}, //762x54r SVD, PKM
//Other //Other
{Loot_MAGAZINE, 1, PartVRotor}, {Loot_MAGAZINE, 1, PartVRotor},
{Loot_MAGAZINE, 2, ItemCamonet}, {Loot_MAGAZINE, 2, ItemCamonet},
{Loot_GROUP, 7, AttachmentsEast}, //{Loot_GROUP, 7, AttachmentsEast},
{Loot_GROUP, 3, AttachmentsWest}, //{Loot_GROUP, 3, AttachmentsWest},
//Piles //Piles
{Loot_PILE, 15, CrashSiteRUPile, 2, 4} {Loot_PILE, 15, CrashSiteRUPile, 2, 4}
@@ -80,7 +86,7 @@ CrashSiteRUPile[] =
CrashSiteUS[] = CrashSiteUS[] =
{ {
//Weapons //Weapons
{Loot_WEAPON, 4, M9_DZ}, /*{Loot_WEAPON, 4, M9_DZ},
{Loot_WEAPON, 6, MP5_DZ}, {Loot_WEAPON, 6, MP5_DZ},
{Loot_WEAPON, 6, M4A1_DZ}, {Loot_WEAPON, 6, M4A1_DZ},
{Loot_WEAPON, 8, M16A4_DZ}, {Loot_WEAPON, 8, M16A4_DZ},
@@ -88,8 +94,16 @@ CrashSiteUS[] =
{Loot_WEAPON, 0.7, Mk48_DZ}, {Loot_WEAPON, 0.7, Mk48_DZ},
{Loot_WEAPON, 1, M14_DZ}, {Loot_WEAPON, 1, M14_DZ},
{Loot_WEAPON, 0.5, DMR_DZ}, {Loot_WEAPON, 0.5, DMR_DZ},
{Loot_WEAPON, 1, M24_DZ}, {Loot_WEAPON, 1, M24_DZ},*/
{Loot_GROUP, 10, assaultrifles},
{Loot_GROUP, 4, submachinegun},
{Loot_GROUP, 7, sniperrifles},
{Loot_GROUP, 6, machineguns},
{Loot_GROUP, 3, military},
{Loot_WEAPON, 0.2, MAAWS},
{Loot_CONTAINER, 3, AmmoBoxSmall_556},
{Loot_CONTAINER, 3, AmmoBoxSmall_762},
//Tools //Tools
{Loot_WEAPON, 1.5, ItemGPS}, {Loot_WEAPON, 1.5, ItemGPS},
{Loot_WEAPON, 1, Binocular_Vector}, {Loot_WEAPON, 1, Binocular_Vector},
@@ -97,20 +111,21 @@ CrashSiteUS[] =
//Backpacks //Backpacks
{Loot_GROUP, 4, militarybackpacks}, {Loot_GROUP, 4, militarybackpacks},
{Loot_GROUP, 4, militaryVehicleAmmo},
//Clothing //Clothing
{Loot_GROUP, 3, militaryclothes}, {Loot_GROUP, 3, militaryclothes},
{Loot_GROUP, 2, specialclothes}, {Loot_GROUP, 2, specialclothes},
//Containers //Containers
{Loot_CONTAINER, 3, DZ_MedBox, MedicalBox, 10, 20}, //{Loot_CONTAINER, 3, DZ_MedBox, MedicalBox, 10, 20},
{Loot_CONTAINER, 3, DZ_AmmoBoxUS, AmmoBoxUS1, 10, 20}, //556x45 STANAG, M249 //{Loot_CONTAINER, 3, DZ_AmmoBoxUS, AmmoBoxUS1, 10, 20}, //556x45 STANAG, M249
{Loot_CONTAINER, 2, DZ_AmmoBoxUS, AmmoBoxUS2, 5, 10}, //762x51 DMR, M240 //{Loot_CONTAINER, 2, DZ_AmmoBoxUS, AmmoBoxUS2, 5, 10}, //762x51 DMR, M240
//Other //Other
{Loot_MAGAZINE, 1, PartVRotor}, {Loot_MAGAZINE, 1, PartVRotor},
{Loot_MAGAZINE, 2, ItemCamonet}, {Loot_MAGAZINE, 2, ItemCamonet},
{Loot_GROUP, 10, AttachmentsWest}, //{Loot_GROUP, 10, AttachmentsWest},
//Piles //Piles
{Loot_PILE, 15, CrashSiteUSPile, 2, 4} {Loot_PILE, 15, CrashSiteUSPile, 2, 4}
@@ -140,6 +155,7 @@ CrashSiteUSPile[] =
CrashSiteEU[] = CrashSiteEU[] =
{ {
//Weapons //Weapons
/*
{Loot_WEAPON, 4, G17_DZ}, {Loot_WEAPON, 4, G17_DZ},
{Loot_WEAPON, 6, MP5_DZ}, {Loot_WEAPON, 6, MP5_DZ},
{Loot_WEAPON, 5, G36C_DZ}, {Loot_WEAPON, 5, G36C_DZ},
@@ -151,7 +167,16 @@ CrashSiteEU[] =
{Loot_WEAPON, 0.7, M240_DZ}, {Loot_WEAPON, 0.7, M240_DZ},
{Loot_WEAPON, 0.9, L110A1_DZ}, {Loot_WEAPON, 0.9, L110A1_DZ},
{Loot_WEAPON, 1, M24_DZ}, {Loot_WEAPON, 1, M24_DZ},
*/
{Loot_GROUP, 10, assaultrifles},
{Loot_GROUP, 4, submachinegun},
{Loot_GROUP, 7, sniperrifles},
{Loot_GROUP, 6, machineguns},
{Loot_GROUP, 3, military},
{Loot_WEAPON, 0.2, MAAWS},
{Loot_CONTAINER, 3, AmmoBoxSmall_556},
{Loot_CONTAINER, 3, AmmoBoxSmall_762},
//Tools //Tools
{Loot_WEAPON, 1.5, ItemGPS}, {Loot_WEAPON, 1.5, ItemGPS},
{Loot_WEAPON, 1, Binocular_Vector}, {Loot_WEAPON, 1, Binocular_Vector},
@@ -159,6 +184,7 @@ CrashSiteEU[] =
//Backpacks //Backpacks
{Loot_GROUP, 4, militarybackpacks}, {Loot_GROUP, 4, militarybackpacks},
{Loot_GROUP, 4, militaryVehicleAmmo},
//Clothing //Clothing
{Loot_GROUP, 3, militaryclothes}, {Loot_GROUP, 3, militaryclothes},
@@ -166,13 +192,13 @@ CrashSiteEU[] =
//Containers //Containers
{Loot_CONTAINER, 3, DZ_MedBox, MedicalBox, 10, 20}, {Loot_CONTAINER, 3, DZ_MedBox, MedicalBox, 10, 20},
{Loot_CONTAINER, 3, DZ_AmmoBoxUS, AmmoBoxEU1, 10, 20}, //556x45 G36, M249 //{Loot_CONTAINER, 3, DZ_AmmoBoxUS, AmmoBoxEU1, 10, 20}, //556x45 G36, M249
{Loot_CONTAINER, 2, DZ_AmmoBoxUS, AmmoBoxEU2, 5, 10}, //762x51 FAL, M240 //{Loot_CONTAINER, 2, DZ_AmmoBoxUS, AmmoBoxEU2, 5, 10}, //762x51 FAL, M240
//Other //Other
{Loot_MAGAZINE, 1, PartVRotor}, {Loot_MAGAZINE, 1, PartVRotor},
{Loot_MAGAZINE, 2, ItemCamonet}, {Loot_MAGAZINE, 2, ItemCamonet},
{Loot_GROUP, 10, AttachmentsWest}, //{Loot_GROUP, 10, AttachmentsWest},
//Piles //Piles
{Loot_PILE, 15, CrashSiteEUPile, 2, 4} {Loot_PILE, 15, CrashSiteEUPile, 2, 4}
@@ -202,6 +228,7 @@ CrashSiteEUPile[] =
CrashSiteUN[] = CrashSiteUN[] =
{ {
//Weapons //Weapons
/*
{Loot_WEAPON, 2, Makarov_DZ}, {Loot_WEAPON, 2, Makarov_DZ},
{Loot_WEAPON, 2, M9_DZ}, {Loot_WEAPON, 2, M9_DZ},
{Loot_WEAPON, 2, G17_DZ}, {Loot_WEAPON, 2, G17_DZ},
@@ -214,12 +241,24 @@ CrashSiteUN[] =
{Loot_WEAPON, 3, G36C_DZ}, {Loot_WEAPON, 3, G36C_DZ},
{Loot_WEAPON, 2, L85_Holo_DZ}, {Loot_WEAPON, 2, L85_Holo_DZ},
{Loot_WEAPON, 1, RPK74_DZ}, {Loot_WEAPON, 1, RPK74_DZ},
*/
//Backpacks {Loot_GROUP, 10, assaultrifles},
{Loot_GROUP, 4, militarybackpacks}, {Loot_GROUP, 4, submachinegun},
{Loot_GROUP, 7, sniperrifles},
{Loot_GROUP, 6, machineguns},
{Loot_GROUP, 3, military},
{Loot_WEAPON, 0.2, MAAWS},
{Loot_CONTAINER, 3, AmmoBoxSmall_556},
{Loot_CONTAINER, 3, AmmoBoxSmall_762},
//Tools //Tools
{Loot_WEAPON, 2, ItemGPS}, {Loot_WEAPON, 1.5, ItemGPS},
{Loot_WEAPON, 1, Binocular_Vector},
{Loot_WEAPON, 0.5, NVGoggles},
//Backpacks
{Loot_GROUP, 4, militarybackpacks},
{Loot_GROUP, 4, militaryVehicleAmmo},
//Clothing //Clothing
{Loot_GROUP, 3, militaryclothes}, {Loot_GROUP, 3, militaryclothes},
@@ -228,14 +267,14 @@ CrashSiteUN[] =
//Containers //Containers
{Loot_CONTAINER, 10, DZ_MedBox, MedicalBox, 10, 20}, {Loot_CONTAINER, 10, DZ_MedBox, MedicalBox, 10, 20},
{Loot_CONTAINER, 10, DZ_CardboardBox, Consumable, 10, 20}, {Loot_CONTAINER, 10, DZ_CardboardBox, Consumable, 10, 20},
{Loot_CONTAINER, 2, DZ_AmmoBoxUS, AmmoBoxUS1, 5, 15}, //556x45 STANAG, M249 //{Loot_CONTAINER, 2, DZ_AmmoBoxUS, AmmoBoxUS1, 5, 15}, //556x45 STANAG, M249
{Loot_CONTAINER, 2, DZ_AmmoBoxRU, AmmoBoxRU1, 5, 15}, //545x39 AK74, RPK74 //{Loot_CONTAINER, 2, DZ_AmmoBoxRU, AmmoBoxRU1, 5, 15}, //545x39 AK74, RPK74
//Other //Other
{Loot_MAGAZINE, 1, PartVRotor}, {Loot_MAGAZINE, 1, PartVRotor},
{Loot_MAGAZINE, 2, ItemCamonet}, {Loot_MAGAZINE, 2, ItemCamonet},
{Loot_GROUP, 3, AttachmentsEast}, //{Loot_GROUP, 3, AttachmentsEast},
{Loot_GROUP, 3, AttachmentsWest}, //{Loot_GROUP, 3, AttachmentsWest},
//Piles //Piles
{Loot_PILE, 20, CrashSiteUNPile, 2, 4} {Loot_PILE, 20, CrashSiteUNPile, 2, 4}

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@@ -24,4 +24,10 @@ Generic[] =
{Loot_MAGAZINE, 1, equip_nails}, {Loot_MAGAZINE, 1, equip_nails},
{Loot_MAGAZINE, 1, ItemFuelCan}, {Loot_MAGAZINE, 1, ItemFuelCan},
{Loot_MAGAZINE, 1, PartWoodPile} {Loot_MAGAZINE, 1, PartWoodPile}
};
//DZE
tents[] = {
{Loot_MAGAZINE, 1.1, WeaponHolder_ItemTentOld},
{Loot_MAGAZINE, 1, WeaponHolder_ItemTentDomed},
{Loot_MAGAZINE, 1, WeaponHolder_ItemTentDomed2}
}; };

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@@ -40,11 +40,9 @@ InfectedCamp[] =
{Loot_GROUP, 10, pistols}, {Loot_GROUP, 10, pistols},
//Rifles //Rifles
{Loot_WEAPON, 3, LeeEnfield_DZ}, {Loot_GROUP, 6, assaultrifles},
{Loot_GROUP, 8, farmweapons},
{Loot_WEAPON, 2, Mosin_DZ}, {Loot_WEAPON, 2, Mosin_DZ},
{Loot_WEAPON, 1, CZ550_DZ},
{Loot_WEAPON, 3, Winchester1866_DZ},
{Loot_WEAPON, 3, MR43_DZ},
{Loot_WEAPON, 4, Crossbow_DZ}, {Loot_WEAPON, 4, Crossbow_DZ},
{Loot_WEAPON, 5, MeleeBaseBallBat}, {Loot_WEAPON, 5, MeleeBaseBallBat},

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@@ -27,8 +27,10 @@ shotgunsingleshot[] = {
}; };
farmweapons[] = { farmweapons[] = {
{Loot_GROUP, 5, shotgunsingleshot}, {Loot_GROUP, 5, shotgunsingleshot},
,{Loot_WEAPON, 2, huntingrifle} {Loot_WEAPON, 2, huntingrifle},
,{Loot_WEAPON, 1, Chainsaw} {Loot_WEAPON, 0.3, Chainsaw},
{Loot_WEAPON, 3, Mosin_DZ}
//{Loot_WEAPON, 2, CZ550_DZ}, //Huntingrifle
//,{Loot_WEAPON, 2, RedRyder} //,{Loot_WEAPON, 2, RedRyder}
}; };
sniperrifles[] = { sniperrifles[] = {

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@@ -34,12 +34,17 @@ class ItemHatchet : ItemCore
}; };
class ItemHatchet_DZE : ItemCore { class ItemHatchet_DZE : ItemCore {
scope = 2; scope = 2;
displayName = $STR_EQUIP_NAME_41; displayName = $STR_EQUIP_NAME_HATCHET;
model = "\dayz_equip\models\hatchet.p3d"; model = "\dayz_equip\models\hatchet.p3d";
picture = "\dayz_equip\textures\equip_hatchet_CA.paa"; picture = "\dayz_equip\textures\equip_hatchet_CA.paa";
descriptionShort = $STR_EQUIP_DESC_41; descriptionShort = $STR_EQUIP_DESC_HATCHET;
class ItemActions class ItemActions
{ {
class Use
{
text = $STR_ACTIONS_CHOPWOOD;
script = "spawn player_chopWood;";
};
class ToBack class ToBack
{ {
text = $STR_ACTIONS_2BACK; text = $STR_ACTIONS_2BACK;

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@@ -20,4 +20,12 @@ Create switchable blood system with variable.
Convert (if old system) to ItemBloodbag Convert (if old system) to ItemBloodbag
bloodBagANEG bloodBagAPOS bloodBagBNEG bloodBagBPOS bloodBagONEG bloodBagOPOS bloodBagANEG bloodBagAPOS bloodBagBNEG bloodBagBPOS bloodBagONEG bloodBagOPOS
wholeBloodBagANEG wholeBloodBagAPOS wholeBloodBagBNEG wholeBloodBagBPOS wholeBloodBagONEG wholeBloodBagOPOS wholeBloodBagANEG wholeBloodBagAPOS wholeBloodBagBNEG wholeBloodBagBPOS wholeBloodBagONEG wholeBloodBagOPOS
WEAPONHOLDE_TOOL IS NO LONGER USED! FIX BY REPLACING OCCURENCES
I.E. ItemCrowbar replaces WeaponHolder_MeleeCrowbar
WeaponHolder_ItemHatchet_DZE
WeaponHolder_MeleeCrowbar
REMOVE TOOL BREAKING, IT'S STUPID