CFGLoot should be done

Make sure there's no attachments or NEW _DZ weapons that support
attachments!!!!
This commit is contained in:
icomrade
2016-02-26 11:24:20 -05:00
parent 43b9da7c17
commit dde3215f9a
24 changed files with 371 additions and 143 deletions

View File

@@ -8,14 +8,12 @@ CrashSiteType[] =
{Loot_NONE, 1, CrashSite_UN, CrashSiteUN} //United Nations Mi-8
};
/* Russian */
CrashSiteRU[] =
{
//Weapons
{Loot_WEAPON, 2, Makarov_DZ},
//Weapons Don't use new classes
/*{Loot_WEAPON, 2, Makarov_DZ},
{Loot_WEAPON, 4, PDW_DZ},
{Loot_WEAPON, 4, Bizon_DZ},
{Loot_WEAPON, 3, AKS74U_DZ},
@@ -26,8 +24,15 @@ CrashSiteRU[] =
{Loot_WEAPON, 0.7, PKM_DZ},
{Loot_WEAPON, 0.7, SVD_DZ},
{Loot_WEAPON, 1, M40A3_DZ},
{Loot_WEAPON, 0.7, FNFAL_DZ},
{Loot_WEAPON, 0.7, FNFAL_DZ}, */
{Loot_GROUP, 10, assaultrifles},
{Loot_GROUP, 4, submachinegun},
{Loot_GROUP, 7, sniperrifles},
{Loot_GROUP, 6, machineguns},
{Loot_GROUP, 3, military},
{Loot_WEAPON, 0.2, MAAWS},
{Loot_CONTAINER, 3, AmmoBoxSmall_556},
{Loot_CONTAINER, 3, AmmoBoxSmall_762},
//Tools
{Loot_WEAPON, 1.5, ItemGPS},
{Loot_WEAPON, 1, Binocular_Vector},
@@ -35,6 +40,7 @@ CrashSiteRU[] =
//Backpacks
{Loot_GROUP, 4, militarybackpacks},
{Loot_GROUP, 4, militaryVehicleAmmo},
//Clothing
{Loot_GROUP, 3, militaryclothes},
@@ -42,15 +48,15 @@ CrashSiteRU[] =
//Containers
{Loot_CONTAINER, 3, DZ_MedBox, MedicalBox, 10, 20},
{Loot_CONTAINER, 2.3, DZ_AmmoBoxRU, AmmoBoxRU1, 10, 20}, //545x39 AK74, RPK74
{Loot_CONTAINER, 1.7, DZ_AmmoBoxRU, AmmoBoxRU2, 10, 20}, //762x39 AK47
{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxRU3, 5, 10}, //762x54r SVD, PKM
//{Loot_CONTAINER, 2.3, DZ_AmmoBoxRU, AmmoBoxRU1, 10, 20}, //545x39 AK74, RPK74
//{Loot_CONTAINER, 1.7, DZ_AmmoBoxRU, AmmoBoxRU2, 10, 20}, //762x39 AK47
//{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxRU3, 5, 10}, //762x54r SVD, PKM
//Other
{Loot_MAGAZINE, 1, PartVRotor},
{Loot_MAGAZINE, 2, ItemCamonet},
{Loot_GROUP, 7, AttachmentsEast},
{Loot_GROUP, 3, AttachmentsWest},
//{Loot_GROUP, 7, AttachmentsEast},
//{Loot_GROUP, 3, AttachmentsWest},
//Piles
{Loot_PILE, 15, CrashSiteRUPile, 2, 4}
@@ -80,7 +86,7 @@ CrashSiteRUPile[] =
CrashSiteUS[] =
{
//Weapons
{Loot_WEAPON, 4, M9_DZ},
/*{Loot_WEAPON, 4, M9_DZ},
{Loot_WEAPON, 6, MP5_DZ},
{Loot_WEAPON, 6, M4A1_DZ},
{Loot_WEAPON, 8, M16A4_DZ},
@@ -88,8 +94,16 @@ CrashSiteUS[] =
{Loot_WEAPON, 0.7, Mk48_DZ},
{Loot_WEAPON, 1, M14_DZ},
{Loot_WEAPON, 0.5, DMR_DZ},
{Loot_WEAPON, 1, M24_DZ},
{Loot_WEAPON, 1, M24_DZ},*/
{Loot_GROUP, 10, assaultrifles},
{Loot_GROUP, 4, submachinegun},
{Loot_GROUP, 7, sniperrifles},
{Loot_GROUP, 6, machineguns},
{Loot_GROUP, 3, military},
{Loot_WEAPON, 0.2, MAAWS},
{Loot_CONTAINER, 3, AmmoBoxSmall_556},
{Loot_CONTAINER, 3, AmmoBoxSmall_762},
//Tools
{Loot_WEAPON, 1.5, ItemGPS},
{Loot_WEAPON, 1, Binocular_Vector},
@@ -97,20 +111,21 @@ CrashSiteUS[] =
//Backpacks
{Loot_GROUP, 4, militarybackpacks},
{Loot_GROUP, 4, militaryVehicleAmmo},
//Clothing
{Loot_GROUP, 3, militaryclothes},
{Loot_GROUP, 2, specialclothes},
//Containers
{Loot_CONTAINER, 3, DZ_MedBox, MedicalBox, 10, 20},
{Loot_CONTAINER, 3, DZ_AmmoBoxUS, AmmoBoxUS1, 10, 20}, //556x45 STANAG, M249
{Loot_CONTAINER, 2, DZ_AmmoBoxUS, AmmoBoxUS2, 5, 10}, //762x51 DMR, M240
//{Loot_CONTAINER, 3, DZ_MedBox, MedicalBox, 10, 20},
//{Loot_CONTAINER, 3, DZ_AmmoBoxUS, AmmoBoxUS1, 10, 20}, //556x45 STANAG, M249
//{Loot_CONTAINER, 2, DZ_AmmoBoxUS, AmmoBoxUS2, 5, 10}, //762x51 DMR, M240
//Other
{Loot_MAGAZINE, 1, PartVRotor},
{Loot_MAGAZINE, 2, ItemCamonet},
{Loot_GROUP, 10, AttachmentsWest},
//{Loot_GROUP, 10, AttachmentsWest},
//Piles
{Loot_PILE, 15, CrashSiteUSPile, 2, 4}
@@ -140,6 +155,7 @@ CrashSiteUSPile[] =
CrashSiteEU[] =
{
//Weapons
/*
{Loot_WEAPON, 4, G17_DZ},
{Loot_WEAPON, 6, MP5_DZ},
{Loot_WEAPON, 5, G36C_DZ},
@@ -151,7 +167,16 @@ CrashSiteEU[] =
{Loot_WEAPON, 0.7, M240_DZ},
{Loot_WEAPON, 0.9, L110A1_DZ},
{Loot_WEAPON, 1, M24_DZ},
*/
{Loot_GROUP, 10, assaultrifles},
{Loot_GROUP, 4, submachinegun},
{Loot_GROUP, 7, sniperrifles},
{Loot_GROUP, 6, machineguns},
{Loot_GROUP, 3, military},
{Loot_WEAPON, 0.2, MAAWS},
{Loot_CONTAINER, 3, AmmoBoxSmall_556},
{Loot_CONTAINER, 3, AmmoBoxSmall_762},
//Tools
{Loot_WEAPON, 1.5, ItemGPS},
{Loot_WEAPON, 1, Binocular_Vector},
@@ -159,6 +184,7 @@ CrashSiteEU[] =
//Backpacks
{Loot_GROUP, 4, militarybackpacks},
{Loot_GROUP, 4, militaryVehicleAmmo},
//Clothing
{Loot_GROUP, 3, militaryclothes},
@@ -166,13 +192,13 @@ CrashSiteEU[] =
//Containers
{Loot_CONTAINER, 3, DZ_MedBox, MedicalBox, 10, 20},
{Loot_CONTAINER, 3, DZ_AmmoBoxUS, AmmoBoxEU1, 10, 20}, //556x45 G36, M249
{Loot_CONTAINER, 2, DZ_AmmoBoxUS, AmmoBoxEU2, 5, 10}, //762x51 FAL, M240
//{Loot_CONTAINER, 3, DZ_AmmoBoxUS, AmmoBoxEU1, 10, 20}, //556x45 G36, M249
//{Loot_CONTAINER, 2, DZ_AmmoBoxUS, AmmoBoxEU2, 5, 10}, //762x51 FAL, M240
//Other
{Loot_MAGAZINE, 1, PartVRotor},
{Loot_MAGAZINE, 2, ItemCamonet},
{Loot_GROUP, 10, AttachmentsWest},
//{Loot_GROUP, 10, AttachmentsWest},
//Piles
{Loot_PILE, 15, CrashSiteEUPile, 2, 4}
@@ -202,6 +228,7 @@ CrashSiteEUPile[] =
CrashSiteUN[] =
{
//Weapons
/*
{Loot_WEAPON, 2, Makarov_DZ},
{Loot_WEAPON, 2, M9_DZ},
{Loot_WEAPON, 2, G17_DZ},
@@ -214,12 +241,24 @@ CrashSiteUN[] =
{Loot_WEAPON, 3, G36C_DZ},
{Loot_WEAPON, 2, L85_Holo_DZ},
{Loot_WEAPON, 1, RPK74_DZ},
//Backpacks
{Loot_GROUP, 4, militarybackpacks},
*/
{Loot_GROUP, 10, assaultrifles},
{Loot_GROUP, 4, submachinegun},
{Loot_GROUP, 7, sniperrifles},
{Loot_GROUP, 6, machineguns},
{Loot_GROUP, 3, military},
{Loot_WEAPON, 0.2, MAAWS},
{Loot_CONTAINER, 3, AmmoBoxSmall_556},
{Loot_CONTAINER, 3, AmmoBoxSmall_762},
//Tools
{Loot_WEAPON, 2, ItemGPS},
{Loot_WEAPON, 1.5, ItemGPS},
{Loot_WEAPON, 1, Binocular_Vector},
{Loot_WEAPON, 0.5, NVGoggles},
//Backpacks
{Loot_GROUP, 4, militarybackpacks},
{Loot_GROUP, 4, militaryVehicleAmmo},
//Clothing
{Loot_GROUP, 3, militaryclothes},
@@ -228,14 +267,14 @@ CrashSiteUN[] =
//Containers
{Loot_CONTAINER, 10, DZ_MedBox, MedicalBox, 10, 20},
{Loot_CONTAINER, 10, DZ_CardboardBox, Consumable, 10, 20},
{Loot_CONTAINER, 2, DZ_AmmoBoxUS, AmmoBoxUS1, 5, 15}, //556x45 STANAG, M249
{Loot_CONTAINER, 2, DZ_AmmoBoxRU, AmmoBoxRU1, 5, 15}, //545x39 AK74, RPK74
//{Loot_CONTAINER, 2, DZ_AmmoBoxUS, AmmoBoxUS1, 5, 15}, //556x45 STANAG, M249
//{Loot_CONTAINER, 2, DZ_AmmoBoxRU, AmmoBoxRU1, 5, 15}, //545x39 AK74, RPK74
//Other
{Loot_MAGAZINE, 1, PartVRotor},
{Loot_MAGAZINE, 2, ItemCamonet},
{Loot_GROUP, 3, AttachmentsEast},
{Loot_GROUP, 3, AttachmentsWest},
//{Loot_GROUP, 3, AttachmentsEast},
//{Loot_GROUP, 3, AttachmentsWest},
//Piles
{Loot_PILE, 20, CrashSiteUNPile, 2, 4}