CFGLoot should be done

Make sure there's no attachments or NEW _DZ weapons that support
attachments!!!!
This commit is contained in:
icomrade
2016-02-26 11:24:20 -05:00
parent 43b9da7c17
commit dde3215f9a
24 changed files with 371 additions and 143 deletions

View File

@@ -2,21 +2,23 @@ Military[] =
{
//Pistols
{Loot_GROUP, 10, pistols},
//{Loot_GROUP, 2, shotgunsingleshot},
//{Loot_GROUP, 2, sniperrifles},
//{Loot_GROUP, 2, submachinegun},
//{Loot_GROUP, 2, assaultrifles},
{Loot_GROUP, 5, shotgunsingleshot},
{Loot_GROUP, 4, sniperrifles},
{Loot_GROUP, 8, submachinegun},
{Loot_GROUP, 13, assaultrifles},
{Loot_GROUP, 4, machineguns},
/*
//Submachineguns
{Loot_WEAPON, 1, PDW_DZ},
{Loot_WEAPON, 3, Bizon_DZ},
{Loot_WEAPON, 2, MP5_DZ},
//USE OLD CLASSES
//Assault rifles
{Loot_WEAPON, 2, M16A2_DZ},
{Loot_WEAPON, 1, M16A2_GL_DZ},
{Loot_WEAPON, 1.5, M16A4_DZ},
{Loot_WEAPON, 0.5, M4A1_DZ},
// {Loot_WEAPON, 3, G36C_DZ},
{Loot_WEAPON, 3, G36C_DZ},
{Loot_WEAPON, 3, AK74_DZ},
{Loot_WEAPON, 3, AKS74U_DZ},
{Loot_WEAPON, 1, AKM_DZ},
@@ -25,7 +27,7 @@ Military[] =
//Shotguns
{Loot_WEAPON, 2, Remington870_DZ},
{Loot_WEAPON, 1, M1014_DZ},
*/
//Tools
{Loot_TOOL, 3, Binocular},
{Loot_TOOL, 4, ItemFlashlightRed},
@@ -52,8 +54,8 @@ Military[] =
{Loot_MAGAZINE, 5, ItemSandbag},
{Loot_PILE, 15, AmmoMilitaryLow, 1, 3},
{Loot_GROUP, 4, AmmoMilitaryHigh},
{Loot_GROUP, 4, AttachmentsGeneric},
{Loot_GROUP, 8, AttachmentsEast},
//{Loot_GROUP, 4, AttachmentsGeneric},
//{Loot_GROUP, 8, AttachmentsEast},
{Loot_PILE, 10, MedicalLow, 1, 2},
{Loot_PILE, 15, Trash, 1, 2},
{Loot_PILE, 10, Consumable, 1, 2},
@@ -62,6 +64,7 @@ Military[] =
MilitarySpecial[] =
{
/*
//Pistols
{Loot_WEAPON, 3, Makarov_DZ},
{Loot_WEAPON, 1, MakarovSD},
@@ -97,9 +100,17 @@ MilitarySpecial[] =
{Loot_WEAPON, 1, RPK74_DZ},
{Loot_WEAPON, 0.5, UK59_DZ},
// {Loot_WEAPON, 0.5, PKM_DZ},
*/
{Loot_WEAPON, 2, NVGoggles},
{Loot_GROUP, 10, pistols},
{Loot_GROUP, 5, shotgunsingleshot},
{Loot_GROUP, 9, sniperrifles},
{Loot_GROUP, 12, submachinegun},
{Loot_GROUP, 13, assaultrifles},
{Loot_GROUP, 9, machineguns},
//Tools
{Loot_TOOL, 4, Binocular},
{Loot_TOOL, 2, Binocular_Vector},
{Loot_TOOL, 3, ItemFlashlightRed},
{Loot_TOOL, 5, ItemKnife},
{Loot_TOOL, 1.3, ItemGPS},
@@ -108,6 +119,7 @@ MilitarySpecial[] =
//Backpacks
{Loot_GROUP, 9, militarybackpacks},
{Loot_GROUP, 9, machinegunammo},
//Clothing
{Loot_GROUP, 3, militaryclothes},
@@ -118,20 +130,23 @@ MilitarySpecial[] =
{Loot_CONTAINER, 2, DZ_AmmoBoxUS, AmmoBoxUS1, 7, 14}, //5.56x45
{Loot_CONTAINER, 2, DZ_AmmoBoxRU, AmmoBoxCZ1, 7, 14}, //7.62x39
{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxCZ2, 2, 5}, //7.62x54R
{Loot_CONTAINER, 1, AmmoBoxSmall_556, 5},
{Loot_CONTAINER, 1, AmmoBoxSmall_762, 5},
// {Loot_CONTAINER, 0.5, DZ_AmmoBoxRU, AmmoBoxRU3, 3, 7}, //7.62x54R
{Loot_CONTAINER, 0.5, DZ_ExplosivesBoxRU, AmmoBoxRU4, 5, 15}, //GP-25
{Loot_CONTAINER, 0.5, DZ_ExplosivesBoxRU, AmmoBoxRU5, 3, 7}, //Grenades
//Other
{Loot_MAGAZINE, 3, FoodMRE},
{Loot_MAGAZINE, 2, ItemSandbag},
{Loot_MAGAZINE, 0.5, PipeBomb},
{Loot_MAGAZINE, 0.5, MAAWS_HEAT},
{Loot_MAGAZINE, 2, 100Rnd_762x54_PK},
{Loot_PILE, 15, AmmoMilitaryLow, 1, 4},
{Loot_PILE, 10, AmmoMilitaryHigh, 1, 3},
{Loot_GROUP, 2, AttachmentsGeneric},
{Loot_GROUP, 8, AttachmentsEast},
{Loot_GROUP, 6, AttachmentsWest},
//{Loot_GROUP, 2, AttachmentsGeneric},
//{Loot_GROUP, 8, AttachmentsEast},
//{Loot_GROUP, 6, AttachmentsWest},
{Loot_PILE, 10, MedicalLow, 1, 2},
{Loot_PILE, 10, Trash, 1, 2},
{Loot_PILE, 10, Consumable, 1, 2},
@@ -139,9 +154,9 @@ MilitarySpecial[] =
};
MilitaryIndustrial[] = {//DZE ADDED
{Loot_GROUP, 8, Parts},
{Loot_GROUP, 15, Parts},
{ItemFuelBarrelEmpty, 3, FoodMRE},
{ItemGenerator, 3, FoodMRE},
{fuel_pump_kit, 1, FoodMRE},
{Loot_GROUP, 8, Military}
{Loot_GROUP, 15, Military}
};