mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-21 19:06:29 +03:00
CFGLoot should be done
Make sure there's no attachments or NEW _DZ weapons that support attachments!!!!
This commit is contained in:
@@ -9,7 +9,7 @@ Castle[] =
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{Loot_WEAPON, 2, ItemPickaxeBroken},
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{Loot_WEAPON, 2, ItemShovel},
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// {Loot_WEAPON, 1, ItemHatchet},
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{Loot_VEHICLE, 1, WeaponHolder_ItemHatchet},
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{Loot_WEAPON, 1, ItemHatchet_DZE},
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//Weapons
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{Loot_WEAPON, 2, Mosin_DZ},
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@@ -25,11 +25,11 @@ Castle[] =
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{Loot_MAGAZINE, 1, ItemPadlock},
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{Loot_MAGAZINE, 1, ItemTent},
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{Loot_MAGAZINE, 1, ItemCamoNet},
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//Groups
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{Loot_GROUP, 5, AmmoCivilian},
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{Loot_GROUP, 10, Trash},
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{Loot_GROUP, 2, AttachmentsGeneric},
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//{Loot_GROUP, 2, AttachmentsGeneric},
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{Loot_GROUP, 5, Generic},
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{Loot_WEAPON, 3, ItemMatchbox_DZE},
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{Loot_GROUP, 5, Consumable}
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@@ -18,7 +18,7 @@ Church[] =
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//Groups
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{Loot_GROUP, 10, Trash},
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{Loot_GROUP, 5, AmmoCivilian},
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{Loot_GROUP, 2, AttachmentsGeneric},
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//{Loot_GROUP, 2, AttachmentsGeneric},
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{Loot_GROUP, 4, Generic},
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{Loot_WEAPON, 3, ItemMatchbox_DZE},
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{Loot_GROUP, 8, Consumable}
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@@ -13,7 +13,30 @@ Construction[] =
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{Loot_WEAPON, 1, ItemSledgeHammer},
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{Loot_WEAPON, 2, ItemSledgeHammerBroken},
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{Loot_WEAPON, 2, ItemShovel},
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{Loot_WEAPON, 1, ItemKeyKit},
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//Items
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{Loot_MAGAZINE, 6, ItemSandbag},
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{Loot_MAGAZINE, 4, ItemJerryCan},
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{Loot_MAGAZINE, 1, ItemWire},
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{Loot_MAGAZINE, 4, ItemTankTrap},
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{Loot_MAGAZINE, 1, equip_brick},
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{Loot_MAGAZINE, 3, equip_duct_tape},
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{Loot_MAGAZINE, 2, equip_hose},
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// {Loot_MAGAZINE, 3, ItemScrews},
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{Loot_MAGAZINE, 1, equip_scrapelectronics},
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{Loot_MAGAZINE, 2, equip_1inch_metal_pipe},
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{Loot_MAGAZINE, 2, equip_2inch_metal_pipe},
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{Loot_MAGAZINE, 1, MortarBucket},
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{Loot_MAGAZINE, 2, CinderBlocks},
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{Loot_MAGAZINE, 3, ItemFuelBarrelEmpty},
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{Loot_MAGAZINE, 3, ItemGenerator},
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{Loot_MAGAZINE, 1, fuel_pump_kit},
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//Other
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{Loot_GROUP, 15, Parts},
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{Loot_GROUP, 7, military},
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{Loot_PILE, 4, Consumable, 1, 2},
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{Loot_GROUP, 10, Trash},
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//{Loot_GROUP, 6, Parts},
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{Loot_GROUP, 3, Generic}
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55
SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/DZE_Other.hpp
Normal file
55
SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/DZE_Other.hpp
Normal file
@@ -0,0 +1,55 @@
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DynamicDebris[] =
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{
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{Loot_WEAPON, 2, ItemWatch},
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{Loot_WEAPON, 4, ItemMatchbox_DZE},
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{Loot_WEAPON, 4, ItemFlashlight},
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{Loot_WEAPON, 3, Colt1911},
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{Loot_WEAPON, 4, Makarov},
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{Loot_WEAPON, 2, ItemMap},
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{Loot_WEAPON, 5, ItemKnife},
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{Loot_WEAPON, 5, ItemToolbox},
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{Loot_WEAPON, 5, ItemHatchet_DZE},
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{Loot_WEAPON, 5, ItemCompass},
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{Loot_WEAPON, 5, ItemHatchet_DZE},
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{Loot_PILE, 12, Consumable, 1, 2},
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{Loot_MAGAZINE, 7, ItemJerryCan},
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{Loot_GROUP, 15, Parts}
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};
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DynamicDebrisMilitary[] =
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{
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{Loot_WEAPON, 2, ItemWatch},
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{Loot_WEAPON, 4, ItemMatchbox_DZE},
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{Loot_WEAPON, 4, ItemFlashlight},
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{Loot_WEAPON, 4, ItemEtool},
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{Loot_WEAPON, 3, Colt1911},
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{Loot_WEAPON, 4, Makarov},
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{Loot_WEAPON, 2, MakarovSD},
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{Loot_WEAPON, 2, ItemMap},
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{Loot_WEAPON, 5, ItemKnife},
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{Loot_WEAPON, 5, ItemToolbox},
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{Loot_WEAPON, 5, ItemHatchet_DZE},
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{Loot_WEAPON, 5, ItemCompass},
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{Loot_WEAPON, 5, ItemHatchet_DZE},
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{Loot_PILE, 12, Consumable, 1, 2},
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{Loot_MAGAZINE, 7, ItemJerryCan},
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{Loot_MAGAZINE, 7, ItemSandbag},
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{Loot_GROUP, 8, military},
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{Loot_GROUP, 15, Parts}
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};
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SupplyDrop[] = {
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{Loot_WEAPON, 5, ItemSledge},
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{Loot_PILE, 12, Consumable, 1, 2},
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{Loot_MAGAZINE, 7, ItemJerryCan},
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{Loot_MAGAZINE, 7, bulk_ItemTankTrap},
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{Loot_MAGAZINE, 7, PartPlywoodPack},
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{Loot_MAGAZINE, 7, PartPlankPack},
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{Loot_MAGAZINE, 7, MortarBucket},
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{Loot_MAGAZINE, 7, bulk_PartGeneric},
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{Loot_MAGAZINE, 7, bulk_ItemSandbag},
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{Loot_MAGAZINE, 7, CinderBlocks}
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};
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MassGrave[] = {
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{Loot_GROUP, 30, MilitarySpecial},
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{Loot_GROUP, 30, Parts}
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};
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@@ -1,17 +1,13 @@
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Farm[] =
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{
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//Weapons
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{Loot_WEAPON, 5, MR43_DZ},
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{Loot_WEAPON, 4, Winchester1866_DZ},
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{Loot_WEAPON, 3, LeeEnfield_DZ},
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{Loot_WEAPON, 3, Mosin_DZ},
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{Loot_WEAPON, 2, CZ550_DZ},
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{Loot_WEAPON, 4, Crossbow_DZ},
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{Loot_GROUP, 10, farmweapons},
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{Loot_WEAPON, 2, ItemFishingPole},
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//Tools
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{Loot_WEAPON, 5, ItemMachete},
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// {Loot_WEAPON, 6, ItemHatchet},
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{Loot_VEHICLE, 6, WeaponHolder_ItemHatchet},
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{Loot_WEAPON, 6, ItemHatchet_DZE},
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{Loot_WEAPON, 5, ItemKnife},
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//Items
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@@ -25,11 +21,16 @@ Farm[] =
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{Loot_MAGAZINE, 6, equip_nails},
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{Loot_MAGAZINE, 4, equip_string},
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{Loot_MAGAZINE, 2, equip_lever},
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{Loot_MAGAZINE, 2, PartPlankPack},
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{Loot_MAGAZINE, 2, ItemFuelBarrelEmpty},
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{Loot_MAGAZINE, 1, ItemLightBulb},
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{Loot_MAGAZINE, 1, ItemSledgeHead},
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{Loot_MAGAZINE, 1.5, ItemSledgeHandle},
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//Groups
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{Loot_GROUP, 10, Trash},
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{Loot_GROUP, 15, AmmoCivilian},
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{Loot_GROUP, 3, AttachmentsGeneric},
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//{Loot_GROUP, 3, AttachmentsGeneric},
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{Loot_GROUP, 8, Consumable},
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{Loot_WEAPON, 3, ItemMatchbox_DZE},
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{Loot_GROUP, 8, Generic}
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@@ -1,5 +1,6 @@
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Hangar[] =
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{
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{Loot_GROUP, 10, MilitarySpecial},
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//Tools
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{Loot_WEAPON, 2, ItemEtool},
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@@ -10,8 +11,8 @@ Hangar[] =
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{Loot_MAGAZINE, 2, ItemTankTrap},
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//Groups
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{Loot_GROUP, 50, Trash},
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{Loot_GROUP, 20, Trash},
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{Loot_GROUP, 20, Consumable},
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{Loot_GROUP, 10, Generic},
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{Loot_GROUP, 5, AttachmentsGeneric}
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{Loot_GROUP, 10, Generic}
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//{Loot_GROUP, 5, AttachmentsGeneric}
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};
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@@ -1,11 +1,8 @@
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Hunting[] =
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{
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//Weapons
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{Loot_WEAPON, 3, Crossbow_DZ},
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{Loot_WEAPON, 4, CZ550_DZ},
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{Loot_WEAPON, 8, MR43_DZ},
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{Loot_WEAPON, 6, Winchester1866_DZ},
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{Loot_WEAPON, 2, LeeEnfield_DZ},
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{Loot_GROUP, 5, farmweapons},
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{Loot_GROUP, 3, military},
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{Loot_WEAPON, 2, Mosin_DZ},
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//Tools
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@@ -14,6 +11,17 @@ Hunting[] =
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{Loot_WEAPON, 6, ItemFlashlight},
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{Loot_WEAPON, 7, ItemKnife},
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{Loot_WEAPON, 2, ItemCompass},
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{Loot_WEAPON, 4, ItemHatchet_DZE},
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{Loot_MAGAZINE, 1, 5x_22_LR_17_HMR},
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{Loot_MAGAZINE, 1, 10x_303},
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{Loot_MAGAZINE, 2, ItemWaterbottleUnfilled},
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{Loot_MAGAZINE, 2, ItemHeatPack},
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{Loot_MAGAZINE, 2, FoodMRE},
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{Loot_MAGAZINE, 2, FoodNutmix},
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{Loot_MAGAZINE, 1, ItemDocument},
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{Loot_MAGAZINE, 1, ItemMixOil},
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//{Loot_WEAPON, 1, RedRyder},
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//{Loot_MAGAZINE, 1, 350Rnd_BB_Magazine},
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//Backpacks
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{Loot_GROUP, 5, backpacks},
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@@ -21,6 +29,7 @@ Hunting[] =
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//Other
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{Loot_MAGAZINE, 2, ItemTent},
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{Loot_MAGAZINE, 2, ItemBandage},
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{Loot_MAGAZINE, 1, ItemDomeTent},
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{Loot_MAGAZINE, 3, TrapBear},
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{Loot_MAGAZINE, 1, 12Rnd_Quiver_Wood},
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@@ -5,13 +5,14 @@ Industrial[] =
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{Loot_WEAPON, 6, ItemToolbox},
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{Loot_WEAPON, 2, ItemFlashlight},
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// {Loot_WEAPON, 8, ItemCrowbar},
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{Loot_VEHICLE, 8, WeaponHolder_ItemCrowbar},
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{Loot_WEAPON, 8, ItemCrowbar},
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// {Loot_WEAPON, 5, ItemHatchet},
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{Loot_VEHICLE, 5, WeaponHolder_ItemHatchet},
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{Loot_WEAPON, 5, ItemHatchet_DZE},
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{Loot_WEAPON, 1, ItemPickaxe},
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{Loot_WEAPON, 2, ItemPickaxeBroken},
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{Loot_WEAPON, 1, ItemSledgeHammer},
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{Loot_WEAPON, 2, ItemSledgeHammerBroken},
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{Loot_WEAPON, 1, ItemKeyKit},
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//Items
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{Loot_MAGAZINE, 6, ItemSandbag},
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@@ -28,9 +29,15 @@ Industrial[] =
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{Loot_MAGAZINE, 2, equip_1inch_metal_pipe},
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{Loot_MAGAZINE, 2, equip_2inch_metal_pipe},
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{Loot_MAGAZINE, 12, ItemPlank},
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{Loot_MAGAZINE, 1, MortarBucket},
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{Loot_MAGAZINE, 2, CinderBlocks},
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{Loot_MAGAZINE, 3, ItemFuelBarrelEmpty},
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{Loot_MAGAZINE, 3, ItemGenerator},
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{Loot_MAGAZINE, 1, fuel_pump_kit},
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//Other
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{Loot_GROUP, 15, Parts},
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{Loot_GROUP, 7, military},
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{Loot_PILE, 10, Trash, 1, 3},
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{Loot_PILE, 4, Consumable, 1, 2},
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{Loot_GROUP, 8, Generic}
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@@ -2,21 +2,23 @@ Military[] =
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{
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//Pistols
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{Loot_GROUP, 10, pistols},
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//{Loot_GROUP, 2, shotgunsingleshot},
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//{Loot_GROUP, 2, sniperrifles},
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//{Loot_GROUP, 2, submachinegun},
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//{Loot_GROUP, 2, assaultrifles},
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{Loot_GROUP, 5, shotgunsingleshot},
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{Loot_GROUP, 4, sniperrifles},
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{Loot_GROUP, 8, submachinegun},
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{Loot_GROUP, 13, assaultrifles},
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{Loot_GROUP, 4, machineguns},
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/*
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//Submachineguns
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{Loot_WEAPON, 1, PDW_DZ},
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{Loot_WEAPON, 3, Bizon_DZ},
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{Loot_WEAPON, 2, MP5_DZ},
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//USE OLD CLASSES
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//Assault rifles
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{Loot_WEAPON, 2, M16A2_DZ},
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{Loot_WEAPON, 1, M16A2_GL_DZ},
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{Loot_WEAPON, 1.5, M16A4_DZ},
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{Loot_WEAPON, 0.5, M4A1_DZ},
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// {Loot_WEAPON, 3, G36C_DZ},
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{Loot_WEAPON, 3, G36C_DZ},
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{Loot_WEAPON, 3, AK74_DZ},
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{Loot_WEAPON, 3, AKS74U_DZ},
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{Loot_WEAPON, 1, AKM_DZ},
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@@ -25,7 +27,7 @@ Military[] =
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//Shotguns
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{Loot_WEAPON, 2, Remington870_DZ},
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{Loot_WEAPON, 1, M1014_DZ},
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*/
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//Tools
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{Loot_TOOL, 3, Binocular},
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{Loot_TOOL, 4, ItemFlashlightRed},
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@@ -52,8 +54,8 @@ Military[] =
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{Loot_MAGAZINE, 5, ItemSandbag},
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{Loot_PILE, 15, AmmoMilitaryLow, 1, 3},
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{Loot_GROUP, 4, AmmoMilitaryHigh},
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{Loot_GROUP, 4, AttachmentsGeneric},
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{Loot_GROUP, 8, AttachmentsEast},
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//{Loot_GROUP, 4, AttachmentsGeneric},
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//{Loot_GROUP, 8, AttachmentsEast},
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{Loot_PILE, 10, MedicalLow, 1, 2},
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{Loot_PILE, 15, Trash, 1, 2},
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{Loot_PILE, 10, Consumable, 1, 2},
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@@ -62,6 +64,7 @@ Military[] =
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MilitarySpecial[] =
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{
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/*
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//Pistols
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{Loot_WEAPON, 3, Makarov_DZ},
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{Loot_WEAPON, 1, MakarovSD},
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@@ -97,9 +100,17 @@ MilitarySpecial[] =
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{Loot_WEAPON, 1, RPK74_DZ},
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{Loot_WEAPON, 0.5, UK59_DZ},
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// {Loot_WEAPON, 0.5, PKM_DZ},
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*/
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{Loot_WEAPON, 2, NVGoggles},
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{Loot_GROUP, 10, pistols},
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{Loot_GROUP, 5, shotgunsingleshot},
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{Loot_GROUP, 9, sniperrifles},
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{Loot_GROUP, 12, submachinegun},
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{Loot_GROUP, 13, assaultrifles},
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{Loot_GROUP, 9, machineguns},
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//Tools
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{Loot_TOOL, 4, Binocular},
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{Loot_TOOL, 2, Binocular_Vector},
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{Loot_TOOL, 3, ItemFlashlightRed},
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{Loot_TOOL, 5, ItemKnife},
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{Loot_TOOL, 1.3, ItemGPS},
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@@ -108,6 +119,7 @@ MilitarySpecial[] =
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//Backpacks
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{Loot_GROUP, 9, militarybackpacks},
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{Loot_GROUP, 9, machinegunammo},
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//Clothing
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{Loot_GROUP, 3, militaryclothes},
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@@ -118,20 +130,23 @@ MilitarySpecial[] =
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{Loot_CONTAINER, 2, DZ_AmmoBoxUS, AmmoBoxUS1, 7, 14}, //5.56x45
|
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{Loot_CONTAINER, 2, DZ_AmmoBoxRU, AmmoBoxCZ1, 7, 14}, //7.62x39
|
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{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxCZ2, 2, 5}, //7.62x54R
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{Loot_CONTAINER, 1, AmmoBoxSmall_556, 5},
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{Loot_CONTAINER, 1, AmmoBoxSmall_762, 5},
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// {Loot_CONTAINER, 0.5, DZ_AmmoBoxRU, AmmoBoxRU3, 3, 7}, //7.62x54R
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{Loot_CONTAINER, 0.5, DZ_ExplosivesBoxRU, AmmoBoxRU4, 5, 15}, //GP-25
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{Loot_CONTAINER, 0.5, DZ_ExplosivesBoxRU, AmmoBoxRU5, 3, 7}, //Grenades
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//Other
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{Loot_MAGAZINE, 3, FoodMRE},
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{Loot_MAGAZINE, 2, ItemSandbag},
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{Loot_MAGAZINE, 0.5, PipeBomb},
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{Loot_MAGAZINE, 0.5, MAAWS_HEAT},
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{Loot_MAGAZINE, 2, 100Rnd_762x54_PK},
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{Loot_PILE, 15, AmmoMilitaryLow, 1, 4},
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{Loot_PILE, 10, AmmoMilitaryHigh, 1, 3},
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{Loot_GROUP, 2, AttachmentsGeneric},
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{Loot_GROUP, 8, AttachmentsEast},
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{Loot_GROUP, 6, AttachmentsWest},
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//{Loot_GROUP, 2, AttachmentsGeneric},
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//{Loot_GROUP, 8, AttachmentsEast},
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//{Loot_GROUP, 6, AttachmentsWest},
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{Loot_PILE, 10, MedicalLow, 1, 2},
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{Loot_PILE, 10, Trash, 1, 2},
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{Loot_PILE, 10, Consumable, 1, 2},
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@@ -139,9 +154,9 @@ MilitarySpecial[] =
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};
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MilitaryIndustrial[] = {//DZE ADDED
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{Loot_GROUP, 8, Parts},
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{Loot_GROUP, 15, Parts},
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{ItemFuelBarrelEmpty, 3, FoodMRE},
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{ItemGenerator, 3, FoodMRE},
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{fuel_pump_kit, 1, FoodMRE},
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{Loot_GROUP, 8, Military}
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{Loot_GROUP, 15, Military}
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};
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@@ -1,24 +1,36 @@
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Office[] =
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||||
{
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||||
//Tools
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{Loot_WEAPON, 8, ItemWatch},
|
||||
{Loot_WEAPON, 3, ItemWatch},
|
||||
{Loot_WEAPON, 6, ItemMap},
|
||||
{Loot_WEAPON, 5, ItemFlashlight},
|
||||
|
||||
{Loot_WEAPON, 6, ItemCompass},
|
||||
{Loot_WEAPON, 6, ItemKnife},
|
||||
{Loot_WEAPON, 4, ItemFlashlight},
|
||||
{Loot_WEAPON, 4, ItemMatchbox_DZE},
|
||||
{Loot_WEAPON, 4, Binocular},
|
||||
{Loot_WEAPON, 3, ItemCrowbar},
|
||||
|
||||
//Pistols
|
||||
{Loot_GROUP, 10, pistols},
|
||||
{Loot_GROUP, 4, military},
|
||||
{Loot_GROUP, 6, shotgunsingleshot},
|
||||
|
||||
//Rifles
|
||||
{Loot_WEAPON, 3, MeleeBaseBallBat},
|
||||
|
||||
//Backpacks
|
||||
{Loot_GROUP, 4, backpacks},
|
||||
{Loot_GROUP, 4, tents},
|
||||
{Loot_GROUP, 3, clothes},
|
||||
{Loot_GROUP, 2, specialclothes},
|
||||
|
||||
//Items
|
||||
{Loot_MAGAZINE, 5, ItemAntibacterialWipe},
|
||||
{Loot_MAGAZINE, 5, ItemPainkiller},
|
||||
{Loot_MAGAZINE, 1, ItemBriefcaseEmpty},
|
||||
{Loot_MAGAZINE, 1, ItemLockbox},
|
||||
{Loot_MAGAZINE, 1, PartPlywoodPack},
|
||||
{Loot_MAGAZINE, 1, ItemDocument},
|
||||
//{Loot_MAGAZINE, 3, 10x_303}, //IN GENERIC
|
||||
//{Loot_MAGAZINE, 1, 5x_22_LR_17_HMR}, //IN GENERIC
|
||||
|
||||
@@ -26,6 +38,6 @@ Office[] =
|
||||
{Loot_GROUP, 8, Consumable},
|
||||
{Loot_GROUP, 6, Trash},
|
||||
{Loot_GROUP, 8, Generic},
|
||||
{Loot_GROUP, 5, AmmoCivilian},
|
||||
{Loot_GROUP, 2, AttachmentsGeneric}
|
||||
{Loot_GROUP, 10, AmmoCivilian}
|
||||
//{Loot_GROUP, 5, AttachmentsGeneric}
|
||||
};
|
||||
@@ -1,34 +1,45 @@
|
||||
Residential[] =
|
||||
{
|
||||
//Weapons
|
||||
{Loot_WEAPON, 4, Makarov_DZ},
|
||||
{Loot_WEAPON, 3, M1911_DZ},
|
||||
{Loot_WEAPON, 3, Revolver_DZ},
|
||||
{Loot_WEAPON, 2, MR43_DZ},
|
||||
{Loot_WEAPON, 2, Winchester1866_DZ},
|
||||
{Loot_WEAPON, 1, LeeEnfield_DZ},
|
||||
//Weapons //Don't use new weapon classes
|
||||
//{Loot_WEAPON, 4, Makarov_DZ},
|
||||
//{Loot_WEAPON, 3, M1911_DZ},
|
||||
//{Loot_WEAPON, 3, Revolver_DZ},
|
||||
//{Loot_WEAPON, 2, MR43_DZ},
|
||||
//{Loot_WEAPON, 2, Winchester1866_DZ},
|
||||
//{Loot_WEAPON, 1, LeeEnfield_DZ},
|
||||
{Loot_WEAPON, 1, Mosin_DZ},
|
||||
{Loot_WEAPON, 6, MeleeBaseBallBat},
|
||||
|
||||
//Weapon Groups
|
||||
{Loot_GROUP, 3, military},
|
||||
{Loot_GROUP, 8, pistols},
|
||||
{Loot_GROUP, 6, shotgunsingleshot},
|
||||
|
||||
//Tools
|
||||
{Loot_WEAPON, 1, ItemMap},
|
||||
{Loot_WEAPON, 3, ItemMap},
|
||||
{Loot_WEAPON, 5, ItemWatch},
|
||||
{Loot_WEAPON, 5, ItemCompass},
|
||||
{Loot_WEAPON, 6, ItemFlashlight},
|
||||
{Loot_WEAPON, 5, ItemKnife},
|
||||
{Loot_WEAPON, 3, ItemShovel},
|
||||
{Loot_WEAPON, 1, ItemDIY_wood},
|
||||
{Loot_WEAPON, 1, ItemDIY_Gate},
|
||||
{Loot_WEAPON, 1, ItemDIY_wood}, //DUPLICATE OF AN EPOCH BUILDABLE?????
|
||||
{Loot_WEAPON, 1, ItemDIY_Gate}, //DUPLICATE OF AN EPOCH BUILDABLE?????
|
||||
{Loot_WEAPON, 1, Binocular},
|
||||
|
||||
//Backpacks
|
||||
{Loot_GROUP, 4, backpacks},
|
||||
|
||||
//Other
|
||||
{Loot_MAGAZINE, 0.5, ItemPadlock},
|
||||
{Loot_MAGAZINE, 1, PartPlywoodPack},
|
||||
|
||||
{Loot_PILE, 6, AmmoCivilian, 1, 2},
|
||||
{Loot_PILE, 10, Trash, 1, 3},
|
||||
{Loot_PILE, 10, Consumable, 1, 2},
|
||||
{Loot_GROUP, 3, AttachmentsGeneric},
|
||||
//{Loot_GROUP, 4, AttachmentsGeneric},
|
||||
{Loot_GROUP, 5, clothes},
|
||||
{Loot_GROUP, 3, specialclothes},
|
||||
{Loot_GROUP, 3, tents},
|
||||
{Loot_WEAPON, 3, ItemMatchbox_DZE},
|
||||
{Loot_GROUP, 8, Generic}
|
||||
};
|
||||
@@ -12,6 +12,7 @@ Supermarket[] =
|
||||
|
||||
//Pistols
|
||||
{Loot_GROUP, 10, pistols},
|
||||
{Loot_GROUP, 5, shotgunsingleshot},
|
||||
//Rifles
|
||||
/* {Loot_WEAPON, 1, LeeEnfield_DZ},
|
||||
{Loot_WEAPON, 1, Mosin_DZ},
|
||||
@@ -23,7 +24,9 @@ Supermarket[] =
|
||||
{Loot_GROUP, 5, backpacks},
|
||||
|
||||
//Items
|
||||
{Loot_MAGAZINE, 1, ItemTent},
|
||||
//{Loot_MAGAZINE, 1, ItemTent}, //USE TENTS GROUP
|
||||
{Loot_MAGAZINE, 1, ItemMixOil},
|
||||
{Loot_MAGAZINE, 1, PartPlywoodPack},
|
||||
{Loot_MAGAZINE, 0.5, ItemDomeTent},
|
||||
{Loot_MAGAZINE, 1, ItemCamoNet},
|
||||
{Loot_MAGAZINE, 0.5, ItemPadlock},
|
||||
@@ -33,10 +36,11 @@ Supermarket[] =
|
||||
{Loot_MAGAZINE, 5, equip_nails},
|
||||
|
||||
//Groups
|
||||
{Loot_GROUP, 70, Consumable},
|
||||
{Loot_GROUP, 40, Consumable},
|
||||
{Loot_GROUP, 20, Generic},
|
||||
{Loot_GROUP, 10, AmmoCivilian},
|
||||
{Loot_GROUP, 3, AttachmentsGeneric},
|
||||
//{Loot_GROUP, 3, AttachmentsGeneric},
|
||||
{Loot_GROUP, 3, tents},
|
||||
{Loot_WEAPON, 3, ItemMatchbox_DZE},
|
||||
{Loot_GROUP, 10, Trash}
|
||||
// {Loot_GROUP, 3, MedicalLow}
|
||||
|
||||
Reference in New Issue
Block a user