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https://github.com/EpochModTeam/DayZ-Epoch.git
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CFGLoot should be done
Make sure there's no attachments or NEW _DZ weapons that support attachments!!!!
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@@ -46,7 +46,7 @@ class CfgLoot
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#include "Groups\CrashSite.hpp"
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#include "Groups\CarePackage.hpp"
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#include "Groups\InfectedCamp.hpp"
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// Buildings
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/*#include "Groups\Buildings\Boat.hpp"
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#include "Groups\Buildings\Castle.hpp"
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@@ -64,7 +64,7 @@ class CfgLoot
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#include "Groups\Buildings\Supermarket.hpp"
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#include "Groups\Buildings\Toilet.hpp"
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#include "Groups\Buildings\Hangar.hpp"*/
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#include "CfgBuildingPos.hpp"
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#include "CfgBuildingLoot.hpp"
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// Zombies
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#include "Groups\Zombies\Civilian.hpp"
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@@ -124,29 +124,30 @@ class CfgLoot
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};
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// Buildings
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#include "Buildings\Residential.hpp"
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#include "Buildings\Boat.hpp"
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#include "Buildings\Castle.hpp"
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#include "Buildings\Church.hpp"
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#include "Buildings\Construction.hpp"
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#include "Buildings\CrashSite.hpp"
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#include "Buildings\Farm.hpp"
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#include "Buildings\Hospital.hpp"
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#include "Buildings\Hunting.hpp"
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#include "Buildings\Industrial.hpp"
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#include "Buildings\InfectedCamp.hpp"
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#include "Buildings\Military.hpp"
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#include "Buildings\Office.hpp"
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#include "Buildings\Powerlines.hpp"
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#include "Buildings\ResidentialRuins.hpp"
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#include "Buildings\Supermarket.hpp"
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#include "Buildings\Toilet.hpp"
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#include "Buildings\Roaming.hpp"
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#include "Buildings\Misc.hpp"
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//#include "Buildings\Residential.hpp"
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//#include "Buildings\Boat.hpp"
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//#include "Buildings\Castle.hpp"
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//#include "Buildings\Church.hpp"
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//#include "Buildings\Construction.hpp"
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//#include "Buildings\CrashSite.hpp"
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//#include "Buildings\Farm.hpp"
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//#include "Buildings\Hospital.hpp"
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//#include "Buildings\Hunting.hpp"
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//#include "Buildings\Industrial.hpp"
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//#include "Buildings\InfectedCamp.hpp"
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//#include "Buildings\Military.hpp"
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//#include "Buildings\Office.hpp"
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//#include "Buildings\Powerlines.hpp"
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//#include "Buildings\ResidentialRuins.hpp"
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//#include "Buildings\Supermarket.hpp"
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//#include "Buildings\Toilet.hpp"
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//#include "Buildings\Roaming.hpp"
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//#include "Buildings\Misc.hpp"
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#include "CfgBuildingPos.hpp"
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};
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};
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#include "CfgLootSmall.hpp"
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#include "CfgLootSmall.hpp" //Legacy
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class CfgLootLegacy {
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trash[] = {
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{"TrashTinCan",0.5}
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