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CFGLoot should be done
Make sure there's no attachments or NEW _DZ weapons that support attachments!!!!
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@@ -1,6 +1,25 @@
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#include "CfgLoot.hpp"
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//#include "CfgLoot.hpp"
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class CfgBuildingLoot {
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// Buildings - redifined here so it does not break mission loot table includes
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#include "Groups\Buildings\Boat.hpp"
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#include "Groups\Buildings\Castle.hpp"
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#include "Groups\Buildings\Church.hpp"
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#include "Groups\Buildings\Construction.hpp"
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#include "Groups\Buildings\Farm.hpp"
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#include "Groups\Buildings\Hospital.hpp"
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#include "Groups\Buildings\Hunting.hpp"
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#include "Groups\Buildings\Industrial.hpp"
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#include "Groups\Buildings\Military.hpp"
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#include "Groups\Buildings\Office.hpp"
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#include "Groups\Buildings\Powerlines.hpp"
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#include "Groups\Buildings\Residential.hpp"
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#include "Groups\Buildings\ResidentialRuins.hpp"
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#include "Groups\Buildings\Supermarket.hpp"
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#include "Groups\Buildings\Toilet.hpp"
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#include "Groups\Buildings\Hangar.hpp"
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#include "Groups\Buildings\DZE_Other.hpp"
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class CfgBuildingLootLegacy {
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class Default {
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zombieChance = 0.2;
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minRoaming = 0;
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@@ -688,7 +707,7 @@ class CfgBuildingLoot {
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};
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};
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#include "CfgBuildingPos.hpp"
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//#include "CfgBuildingPos.hpp"
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//If you want to copypast your loottable to your mission w/o
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//changing something on the lootPos then use the a include instead of copypasting the CfgBuildingPos.hpp
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