Add fuel containers loot group

Vanilla commits:

e51bde7c31

4e938fdaf7
This commit is contained in:
ebayShopper
2017-06-10 11:36:52 -04:00
parent 39e05ad0e4
commit ddd66777df
8 changed files with 32 additions and 13 deletions

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@@ -36,6 +36,7 @@ class CfgLoot
#include "Groups\Trash.hpp" #include "Groups\Trash.hpp"
#include "Groups\Consumable.hpp" #include "Groups\Consumable.hpp"
#include "Groups\ConsumableItems.hpp" #include "Groups\ConsumableItems.hpp"
#include "Groups\Fuel.hpp"
#include "Groups\Parts.hpp" #include "Groups\Parts.hpp"
//DZE //DZE
#include "Groups\Weapons.hpp" #include "Groups\Weapons.hpp"

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@@ -20,7 +20,6 @@ Construction[] =
//Items //Items
{Loot_MAGAZINE, 6, ItemSandbag}, {Loot_MAGAZINE, 6, ItemSandbag},
{Loot_MAGAZINE, 4, ItemJerryCan},
{Loot_MAGAZINE, 1, ItemWire}, {Loot_MAGAZINE, 1, ItemWire},
{Loot_MAGAZINE, 4, ItemTankTrap}, {Loot_MAGAZINE, 4, ItemTankTrap},
{Loot_MAGAZINE, 1, equip_brick}, {Loot_MAGAZINE, 1, equip_brick},
@@ -31,7 +30,6 @@ Construction[] =
{Loot_MAGAZINE, 2, equip_2inch_metal_pipe}, {Loot_MAGAZINE, 2, equip_2inch_metal_pipe},
{Loot_MAGAZINE, 1, MortarBucket}, {Loot_MAGAZINE, 1, MortarBucket},
{Loot_MAGAZINE, 2, CinderBlocks}, {Loot_MAGAZINE, 2, CinderBlocks},
{Loot_MAGAZINE, 3, ItemFuelBarrelEmpty},
{Loot_MAGAZINE, 3, ItemGenerator}, {Loot_MAGAZINE, 3, ItemGenerator},
{Loot_MAGAZINE, 1, fuel_pump_kit}, {Loot_MAGAZINE, 1, fuel_pump_kit},
@@ -41,5 +39,7 @@ Construction[] =
{Loot_PILE, 4, Consumable, 1, 2}, {Loot_PILE, 4, Consumable, 1, 2},
{Loot_GROUP, 10, Trash}, {Loot_GROUP, 10, Trash},
//{Loot_GROUP, 6, Parts}, //{Loot_GROUP, 6, Parts},
{Loot_GROUP, 4, JerryCan},
{Loot_GROUP, 3, FuelBarrel},
{Loot_GROUP, 3, Generic} {Loot_GROUP, 3, Generic}
}; };

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@@ -11,7 +11,7 @@ DynamicDebris[] =
{Loot_WEAPON, 5, ItemHatchet}, {Loot_WEAPON, 5, ItemHatchet},
{Loot_WEAPON, 5, ItemCompass}, {Loot_WEAPON, 5, ItemCompass},
{Loot_PILE, 12, Consumable, 1, 2}, {Loot_PILE, 12, Consumable, 1, 2},
{Loot_MAGAZINE, 7, ItemJerryCan}, {Loot_GROUP, 7, JerryCan},
{Loot_GROUP, 15, Parts} {Loot_GROUP, 15, Parts}
}; };
@@ -30,7 +30,7 @@ DynamicDebrisMilitary[] =
{Loot_WEAPON, 5, ItemHatchet}, {Loot_WEAPON, 5, ItemHatchet},
{Loot_WEAPON, 5, ItemCompass}, {Loot_WEAPON, 5, ItemCompass},
{Loot_PILE, 12, Consumable, 1, 2}, {Loot_PILE, 12, Consumable, 1, 2},
{Loot_MAGAZINE, 7, ItemJerryCan}, {Loot_GROUP, 7, JerryCan},
{Loot_MAGAZINE, 7, ItemSandbag}, {Loot_MAGAZINE, 7, ItemSandbag},
{Loot_GROUP, 8, Military}, {Loot_GROUP, 8, Military},
{Loot_GROUP, 15, Parts} {Loot_GROUP, 15, Parts}
@@ -38,7 +38,7 @@ DynamicDebrisMilitary[] =
SupplyDrop[] = { SupplyDrop[] = {
{Loot_WEAPON, 5, ItemSledge}, {Loot_WEAPON, 5, ItemSledge},
{Loot_PILE, 12, Consumable, 1, 2}, {Loot_PILE, 12, Consumable, 1, 2},
{Loot_MAGAZINE, 7, ItemJerryCan}, {Loot_GROUP, 7, JerryCan},
{Loot_MAGAZINE, 7, bulk_ItemTankTrap}, {Loot_MAGAZINE, 7, bulk_ItemTankTrap},
{Loot_MAGAZINE, 7, PartPlywoodPack}, {Loot_MAGAZINE, 7, PartPlywoodPack},
{Loot_MAGAZINE, 7, PartPlankPack}, {Loot_MAGAZINE, 7, PartPlankPack},

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@@ -12,8 +12,6 @@ Farm[] =
//Items //Items
{Loot_MAGAZINE, 4, ItemSandbag}, {Loot_MAGAZINE, 4, ItemSandbag},
{Loot_MAGAZINE, 3, ItemJerryCan},
{Loot_MAGAZINE, 4, ItemFuelCan},
{Loot_MAGAZINE, 1, TrapBear}, {Loot_MAGAZINE, 1, TrapBear},
{Loot_MAGAZINE, 8, PartWoodPile}, {Loot_MAGAZINE, 8, PartWoodPile},
{Loot_MAGAZINE, 3, equip_rope}, {Loot_MAGAZINE, 3, equip_rope},
@@ -22,7 +20,6 @@ Farm[] =
{Loot_MAGAZINE, 4, equip_string}, {Loot_MAGAZINE, 4, equip_string},
{Loot_MAGAZINE, 2, equip_lever}, {Loot_MAGAZINE, 2, equip_lever},
{Loot_MAGAZINE, 2, PartPlankPack}, {Loot_MAGAZINE, 2, PartPlankPack},
{Loot_MAGAZINE, 2, ItemFuelBarrelEmpty},
{Loot_MAGAZINE, 1, ItemLightBulb}, {Loot_MAGAZINE, 1, ItemLightBulb},
{Loot_MAGAZINE, 1, ItemSledgeHead}, {Loot_MAGAZINE, 1, ItemSledgeHead},
{Loot_MAGAZINE, 1.5, ItemSledgeHandle}, {Loot_MAGAZINE, 1.5, ItemSledgeHandle},
@@ -33,6 +30,9 @@ Farm[] =
{Loot_GROUP, 3, AttachmentsGeneric}, {Loot_GROUP, 3, AttachmentsGeneric},
{Loot_GROUP, 8, Consumable}, {Loot_GROUP, 8, Consumable},
{Loot_WEAPON, 3, ItemMatchbox}, {Loot_WEAPON, 3, ItemMatchbox},
{Loot_GROUP, 3, JerryCan},
{Loot_GROUP, 4, FuelCan},
{Loot_GROUP, 2, FuelBarrel},
{Loot_GROUP, 8, Generic} {Loot_GROUP, 8, Generic}
}; };

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@@ -16,7 +16,6 @@ Industrial[] =
//Items //Items
// {Loot_MAGAZINE, 6, ItemSandbag}, // {Loot_MAGAZINE, 6, ItemSandbag},
{Loot_MAGAZINE, 4, ItemJerryCan},
// {Loot_MAGAZINE, 1, ItemWire}, // {Loot_MAGAZINE, 1, ItemWire},
// {Loot_MAGAZINE, 4, ItemTankTrap}, // {Loot_MAGAZINE, 4, ItemTankTrap},
{Loot_MAGAZINE, 1, equip_brick}, {Loot_MAGAZINE, 1, equip_brick},
@@ -31,7 +30,6 @@ Industrial[] =
{Loot_MAGAZINE, 8, ItemPlank}, {Loot_MAGAZINE, 8, ItemPlank},
{Loot_MAGAZINE, 2, MortarBucket}, {Loot_MAGAZINE, 2, MortarBucket},
{Loot_MAGAZINE, 3, CinderBlocks}, {Loot_MAGAZINE, 3, CinderBlocks},
{Loot_MAGAZINE, 3, ItemFuelBarrelEmpty},
{Loot_MAGAZINE, 3, ItemGenerator}, {Loot_MAGAZINE, 3, ItemGenerator},
{Loot_MAGAZINE, 1, fuel_pump_kit}, {Loot_MAGAZINE, 1, fuel_pump_kit},
@@ -39,6 +37,8 @@ Industrial[] =
{Loot_GROUP, 15, Parts}, {Loot_GROUP, 15, Parts},
{Loot_PILE, 10, Trash, 1, 3}, {Loot_PILE, 10, Trash, 1, 3},
{Loot_PILE, 3, Consumable, 1, 2}, {Loot_PILE, 3, Consumable, 1, 2},
{Loot_GROUP, 4, JerryCan},
{Loot_GROUP, 3, FuelBarrel},
{Loot_GROUP, 5, Generic} {Loot_GROUP, 5, Generic}
}; };

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@@ -150,7 +150,7 @@ MilitarySpecialSmall[] =
MilitaryIndustrial[] = {//DZE ADDED MilitaryIndustrial[] = {//DZE ADDED
{Loot_GROUP, 15, Parts}, {Loot_GROUP, 15, Parts},
{Loot_MAGAZINE, 5, FoodMRE}, {Loot_MAGAZINE, 5, FoodMRE},
{Loot_MAGAZINE, 3, ItemFuelBarrelEmpty}, {Loot_GROUP, 3, FuelBarrel},
{Loot_MAGAZINE, 2, ItemGenerator}, {Loot_MAGAZINE, 2, ItemGenerator},
{Loot_MAGAZINE, 2, fuel_pump_kit}, {Loot_MAGAZINE, 2, fuel_pump_kit},
{Loot_MAGAZINE, 3, ItemWire}, {Loot_MAGAZINE, 3, ItemWire},

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@@ -0,0 +1,17 @@
JerryCan[] =
{
{Loot_MAGAZINE, 1, ItemJerryCan},
{Loot_MAGAZINE, 1, ItemJerryCanEmpty}
};
FuelCan[] =
{
{Loot_MAGAZINE, 1, ItemFuelcan},
{Loot_MAGAZINE, 1, ItemFuelcanEmpty}
};
FuelBarrel[] =
{
{Loot_MAGAZINE, 1, ItemFuelBarrel},
{Loot_MAGAZINE, 1, ItemFuelBarrelEmpty}
};

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@@ -27,8 +27,9 @@ Generic[] =
{Loot_MAGAZINE, 1, equip_lever}, {Loot_MAGAZINE, 1, equip_lever},
{Loot_MAGAZINE, 1, equip_rag}, {Loot_MAGAZINE, 1, equip_rag},
{Loot_MAGAZINE, 1, equip_nails}, {Loot_MAGAZINE, 1, equip_nails},
{Loot_MAGAZINE, 1, ItemFuelCan}, {Loot_MAGAZINE, 1, PartWoodPile},
{Loot_MAGAZINE, 1, PartWoodPile}
{Loot_GROUP, 1, FuelCan}
}; };
tents[] = { tents[] = {