mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-17 21:52:56 +03:00
Merge branch 'RC1-1.0.5.2' of https://github.com/vbawol/DayZ-Epoch into DB_backup_script
Conflicts: SQF/dayz_code/Configs/CfgVehicles/AIR/CH53.hpp
This commit is contained in:
@@ -314,6 +314,7 @@ class CfgSurvival {
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sex = "female";
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playerModel = "SurvivorWpink_DZ";
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};
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/*
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class Skin_SurvivorWsequisha_DZ: Default {
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sex = "female";
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playerModel = "SurvivorWsequisha_DZ";
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@@ -322,6 +323,7 @@ class CfgSurvival {
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sex = "female";
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playerModel = "SurvivorWsequishaD_DZ";
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};
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*/
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class Skin_SurvivorWcombat_DZ: Default {
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sex = "female";
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playerModel = "SurvivorWcombat_DZ";
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@@ -116,7 +116,7 @@ class CfgBuildingLoot {
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{"specialclothes","specialclothes",0.01},
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{"WeaponHolder_MeleeCrowbar","object",0.03},
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{"ItemBriefcaseEmpty","magazine",0.01},
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{ "shotgunsingleshot", "cfglootweapon", 0.05},
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{ "shotgunsingleshot", "cfglootweapon", 0.05}
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};
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lootTypeSmall[] = {
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{ "ItemSodaMdew","magazine",0.01 },
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@@ -225,7 +225,7 @@ class CfgBuildingLoot {
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{"ItemFishingPole","weapon",0.02},
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{"ItemLightBulb","magazine",0.02},
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{"ItemSledgeHandle","magazine",0.02},
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{ "farmweapons", "cfglootweapon", 0.15},
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{ "farmweapons", "cfglootweapon", 0.15}
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};
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lootTypeSmall[] = {
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{ "","generic", 0.79},
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@@ -366,17 +366,15 @@ class CfgBuildingLoot {
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{ "machineguns", "cfglootweapon", 0.03 }
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};
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lootTypeSmall[] = {
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{ "pistols","cfglootweapon",0.15 },
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{ "Binocular","weapon",0.02 },
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{ "ItemFlashlightRed","weapon",0.03 },
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{ "ItemKnife","weapon",0.04 },
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{ "ItemGPS","weapon",0.02 },
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{ "ItemMap","weapon",0.02 },
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{ "","medical",0.09 },
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{ "","generic",0.34 },
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{ "","military",0.26 },
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{ "submachinegun","cfglootweapon",0.02 },
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{ "ItemEtool","weapon",0.01 }
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{ "pistols", "cfglootweapon", 0.14 },
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{ "Binocular", "weapon", 0.05 },
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{ "ItemFlashlightRed", "weapon", 0.03 },
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{ "ItemKnife", "weapon", 0.04 },
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{ "ItemGPS", "weapon", 0.02 },
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{ "", "medical", 0.12 },
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{ "", "generic", 0.22 },
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{ "", "military", 0.35 },
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{ "ItemEtool", "weapon", 0.03 }
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};
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};
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class MilitaryIndustrial: Default {
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@@ -412,16 +410,15 @@ class CfgBuildingLoot {
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{ "machineguns", "cfglootweapon", 0.01 }
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};
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lootTypeSmall[] = {
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{ "pistols","cfglootweapon",0.12 },
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{ "Binocular","weapon",0.05 },
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{ "ItemFlashlightRed","weapon",0.03 },
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{ "ItemKnife","weapon",0.04 },
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{ "ItemGPS","weapon",0.02 },
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{ "","medical",0.02 },
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{ "","generic",0.09 },
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{ "","military",0.34 },
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{ "submachinegun","cfglootweapon",0.26 },
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{ "ItemEtool","weapon",0.03 }
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{ "pistols", "cfglootweapon", 0.14 },
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{ "Binocular", "weapon", 0.05 },
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{ "ItemFlashlightRed", "weapon", 0.03 },
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{ "ItemKnife", "weapon", 0.04 },
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{ "ItemGPS", "weapon", 0.02 },
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{ "", "medical", 0.12 },
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{ "", "generic", 0.22 },
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{ "", "military", 0.35 },
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{ "ItemEtool", "weapon", 0.03 }
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};
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};
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class IndustrialMilitary: Default {
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@@ -462,15 +459,14 @@ class CfgBuildingLoot {
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{ "machineguns", "cfglootweapon", 0.01 }
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};
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lootTypeSmall[] = {
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{ "pistols", "cfglootweapon", 0.12 },
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{ "pistols", "cfglootweapon", 0.14 },
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{ "Binocular", "weapon", 0.05 },
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{ "ItemFlashlightRed", "weapon", 0.03 },
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{ "ItemKnife", "weapon", 0.04 },
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{ "ItemGPS", "weapon", 0.02 },
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{ "", "medical", 0.02 },
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{ "", "generic", 0.09 },
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{ "", "military", 0.34 },
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{ "submachinegun", "cfglootweapon", 0.26 },
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{ "", "medical", 0.12 },
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{ "", "generic", 0.22 },
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{ "", "military", 0.35 },
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{ "ItemEtool", "weapon", 0.03 }
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};
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};
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@@ -307,8 +307,9 @@ class Land_A_Castle_Gate: Residential {
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lootPos[] = {{0.244141,-4.48486,-3.14362},{-1.25293,2.98779,-3.07028},{4.50684,-3.31152,-2.94885},{4.55176,3.29834,-2.94858},{7.94824,1.4082,-2.91003}};
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}; // Qty: 3
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class Land_Mil_Barracks: Military {
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lootPos[] = {};
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lootPosZombie[] = {{9.02515,-0.694336,-1.16602},{9.01538,0.856445,-1.16602}};
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lootPos[] = {{-0.891113,-3.48926,-1.51633},{-1.09204,2.88672,-1.51633},{-3.55591,3.42871,-1.51633},{-6.31299,3.7041,-1.51633},{-7.68262,-3.54102,-1.93634},{-5.11475,-2.09961,-1.93634},{0.24707,3.57324,-1.93634},{6.72217,-2.47949,-1.93634},{5.41602,3.99316,-1.93634},{-6.34912,3.90137,-0.726349},{-3.58691,2.8252,-0.726349},{-1.04224,3.39941,-0.726349},{-3.75195,-3.25977,-0.726349},{-0.864746,-3.88672,-0.726349},{-3.52563,-2.44824,-1.93634},{-6.06396,2.57422,-1.93634},{-0.935059,-4.05078,-1.93634},{-1.39502,3.89941,-1.93634}};
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lootPosZombie[] = {{-2.15845,-3.12793,-1.06134},{2.13281,3.24316,-1.06134},{-6.20679,-0.125,-1.06134},{2.09521,-3.36719,-1.06134}};
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lootPosSmall[] = {{-6.45703,2.03125,-1.79633},{-3.5127,1.98242,-1.79633},{-1.14746,1.9873,-1.79633},{-0.911621,-1.87598,-1.79633},{-3.81567,-1.90234,-1.79633},{-6.5249,-1.86426,-1.79633},{3.78979,-4.17773,-1.13635},{5.32861,-4.19043,-1.13635},{5.20923,-1.99805,-1.65634},{6.54175,-1.99707,-1.65634},{3.82324,-1.96582,-1.65634},{6.89209,2.93457,-1.84634},{6.98877,1.95215,-1.84634},{6.98291,2.23145,-1.46634},{7.00391,2.73438,-1.46634},{6.96729,3.01953,-1.08633},{6.94824,2.04785,-0.706329},{4.36768,3.13086,-0.396332},{3.86768,3.49316,-0.396332},{3.84521,3.49609,-1.86633},{4.33984,3.1748,-1.86633}};
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}; // Qty: 8
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class Land_Mil_Barracks_L: Military {
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lootPos[] = {};
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@@ -1700,7 +1700,7 @@ class CfgMagazines {
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{
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class Crafting
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{
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text = $STR_EPOCH_PLAYER_269;
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text = $STR_EPOCH_PLAYER_269b;
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script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox","ItemKnife"};
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@@ -155,6 +155,7 @@ class Skin_SurvivorWpink_DZ: SkinBase {
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displayName = "Melly (female)";
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descriptionShort = "Purple top with blue pants.";
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};
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/*
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class Skin_SurvivorWsequisha_DZ: SkinBase {
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scope = 2;
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displayName = "Maria (female)";
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@@ -165,6 +166,7 @@ class Skin_SurvivorWsequishaD_DZ: SkinBase {
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displayName = "Sequisha (female)";
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descriptionShort = "Sequisha Clothes (female)";
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};
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*/
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class Skin_SurvivorWcombat_DZ: SkinBase {
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scope = 2;
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displayName = "Alejandria";
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@@ -1,4 +1,49 @@
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class AH6_Base_EP1;
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class AH6J_EP1_DZ: AH6_Base_EP1
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{
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scope = 2;
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side = 2;
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displayName = "AH6J_DZ";
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crew = "";
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typicalCargo[] = {};
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weapons[] = {"TwinM134","CMFlareLauncher"};
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magazines[] = {"4000Rnd_762x51_M134","60Rnd_CMFlareMagazine"};
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threat[] = {0.6,0.4,0.1};
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gunBeg[] = {"muzzle_1","muzzle_2"};
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gunEnd[] = {"chamber_1","chamber_2"};
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radarType = 0;
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class TransportMagazines {};
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class TransportWeapons {};
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class Turrets {};
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class AnimationSources
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{
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class Gatling_1
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{
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source = "revolving";
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weapon = "TwinM134";
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};
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class Gatling_2
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{
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source = "revolving";
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weapon = "TwinM134";
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};
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};
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hiddenSelections[] = {"camo1","camo2"};
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hiddenSelectionsTextures[] = {"ca\air_e\ah6j\data\ah6_merge1_co.paa","ca\air_e\ah6j\data\default_co.paa"};
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commanderCanSee = 2+16+32;
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gunnerCanSee = 2+16+32;
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driverCanSee = 2+16+32;
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transportMaxWeapons = 3;
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transportMaxMagazines = 10;
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transportmaxbackpacks = 2;
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};
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class AH6J_EP1_DZE: AH6J_EP1_DZ
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{
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scope = 2;
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side = 2;
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displayName = "AH6J_DZE";
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magazines[] = {};
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};
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class AH6X_DZ: AH6_Base_EP1 {
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displayname = "AH6X Little Bird";
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displaynameshort = "AH6X_DZ";
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@@ -1,21 +1,21 @@
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#include "\usec_ch53\config.cpp"
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class CH53_base: USEC_ch53_E {
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class Turrets: Turrets {
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class MainTurret: MainTurret {
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class ViewOptics: ViewOptics {};
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class Turrets: Turrets {};
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};
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};
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};
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class CH53_DZ: CH53_base {
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displayname = "USEC CH53E";
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displaynameshort = "CH53_DZ";
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enablemanualfire = 0;
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class USEC_ch53_E;
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class CH53_DZE : USEC_ch53_E {
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scope = 2;
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side = 2;
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displayname = "USEC CH53E DZE";
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displaynameshort = "CH53_DZE";
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destrType = "DestructWreck";
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enablemanualfire = 0;
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crew = "";
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soundGetIn[] = {"\ca\Sounds\Air\Noises\heli_door_01",0.316228,1};
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soundGetOut[] = {"\ca\Sounds\Air\Noises\heli_door_01",0.316228,1,30};
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soundEnviron[] = {"",0.0316228,1};
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soundEngineOnInt[] = {"ca\sounds\Air\UH1Y\int\int-start-final",0.1,1};
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soundEngineOnExt[] = {"ca\sounds\Air\UH1Y\ext\ext-motor-start",1,1,800};
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soundEngineOffInt[] = {"ca\sounds\Air\UH1Y\int\int-stop-final",0.1,1};
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soundEngineOffExt[] = {"ca\sounds\Air\UH1Y\ext\ext-motor-stop",1,1,800};
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soundGear[] = {"\usec_ch53\sound\ch53_gear", db10, 1, 100};
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soundDammage[] = {"\usec_ch53\sound\dws_warning_beeps", 3.16228, 1, 20};
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typicalCargo[] = {};
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hiddenSelections[] = {};
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radartype = 0;
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@@ -27,6 +27,7 @@ class CH53_DZ: CH53_base {
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transportMaxWeapons = 25;
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transportMaxMagazines = 80;
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transportmaxbackpacks = 15;
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<<<<<<< HEAD
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fuelCapacity = 3849;
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class Turrets : Turrets {
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@@ -43,3 +44,6 @@ class CH53_DZE: CH53_DZ {
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};
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};
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};
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=======
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};
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>>>>>>> 41c658c0c8b8f580c5b137ea22830ac81c2123e6
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@@ -274,7 +274,7 @@ class CfgWeapons {
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#include "CfgWeapons\Weapon\Sniper\KSVK.hpp"
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#include "CfgWeapons\Weapon\Sniper\DMR_DZ.hpp"
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#include "CfgWeapons\Weapon\Pistol\MakerovSD.hpp"
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#include "CfgWeapons\Weapon\Pistol\MakarovSD.hpp"
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#include "CfgWeapons\Weapon\LMG\m240_scoped.hpp"
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#include "CfgWeapons\Weapon\LMG\M249_EP1.hpp"
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#include "CfgWeapons\Weapon\LMG\M249_m145_EP1.hpp"
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@@ -1,7 +1,4 @@
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class Crossbow_DZ : Crossbow {
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displayName = $STR_EQUIP_CROSSBOW;
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magazines[] =
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{
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"WoodenArrow"
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};
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magazines[] ={"Quiver","WoodenArrow"};
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};
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@@ -119,6 +119,14 @@ class RscTitles
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name = "statusBorder";
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onLoad = "uiNamespace setVariable ['DAYZ_GUI_display', _this select 0];";
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class ControlsBackground {
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class RscStructuredText_1199: RscStructuredText
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{
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idc = 1199;
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x = 0.250001;
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y = 0.350001;
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w = 0.5;
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h = 0.1;
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};
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class RscPicture_1901: RscPictureGUI
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{
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idc = 1901;
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@@ -215,6 +215,8 @@ class CfgVehicles {
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#include "CfgVehicles\AIR\UH1.hpp"
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#include "CfgVehicles\AIR\AH6.hpp"
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#include "CfgVehicles\AIR\C130.hpp"
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#include "CfgVehicles\AIR\CH53.hpp"
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// LAND (Armed)
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#include "CfgVehicles\LAND\HMMWV.hpp"
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@@ -181,7 +181,7 @@ class RscDisplayMain : RscStandardDisplay {
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class CA_Version;
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class DAYZ_Version : CA_Version {
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idc = -1;
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text = "1.0.5";
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text = "1.0.5.2";
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y = "(SafeZoneH + SafeZoneY) - (1 - 0.95)";
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};
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delete CA_TitleMainMenu;
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