Fix issue with tag friendlies #1807

This commit is contained in:
ebaydayz
2016-12-06 12:12:38 -05:00
parent c3af66b23a
commit dd721ec572
3 changed files with 8 additions and 8 deletions

View File

@@ -1,4 +1,4 @@
private ["_exit","_nearestObjects","_friendlies","_rID","_display","_cTarget","_dis"];
private ["_exit","_nearestObjects","_rID","_display","_cTarget","_dis","_friendlyTo","_lastSave","_startTime"];
// players inside vehicle can always access its gear
if ((vehicle player) == player) then {
@@ -29,9 +29,9 @@ if ((vehicle player) == player) then {
};
};
if (DZE_BackpackAntiTheft) then {
_friendlies = player getVariable ["friendlies",[]];
_friendlyTo = player getvariable ["friendlyTo",[]];
_rID = if (DZE_permanentPlot) then { getPlayerUID _cTarget } else { _cTarget getVariable ["CharacterID","0"] };
if ((!canbuild or isInTraderCity) && {alive _cTarget} && {isPlayer _cTarget} && {!(_rID in _friendlies)} && {(player distance _cTarget) < 12}) then {
if ((!canbuild or isInTraderCity) && {alive _cTarget} && {isPlayer _cTarget} && {!(_rID in _friendlyTo) && !(_cTarget in (units group player))} && {(player distance _cTarget) < 12}) then {
localize "STR_EPOCH_PLAYER_316" call dayz_rollingMessages;
_display closeDisplay 2;
};
@@ -59,4 +59,4 @@ if ((vehicle player) == player) then {
} else {
DZE_GearCheckBypass = false; //exit will always be false the when the above code opens a new gear menu, this will reset the variable
};
};
};