mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-15 04:23:13 +03:00
1.0.1.3 RC1
Migration of code into allowed pbos fixed missing zombie parts bag model
This commit is contained in:
@@ -107,6 +107,396 @@ class Citizen1; // External class reference
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// female changes
|
||||
class Soldier_Bodyguard_M4_PMC;
|
||||
class SurvivorW2_DZ: Soldier_Bodyguard_M4_PMC
|
||||
{
|
||||
displayName = "$STR_CHAR_1";
|
||||
side = 1;
|
||||
weapons[] = {"Throw","Put"};
|
||||
model = "\dayz\characters\annie_original";
|
||||
magazines[] = {};
|
||||
respawnWeapons[] = {"Throw","Put"};
|
||||
respawnMagazines[] = {};
|
||||
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
||||
canHideBodies = 1;
|
||||
identityTypes[] = {"Language_W_EN_EP1","Woman"};
|
||||
languages[] = {"EN"};
|
||||
class TalkTopics
|
||||
{
|
||||
core = "Core_E";
|
||||
core_en = "Core_Full_E";
|
||||
};
|
||||
genericNames = "EnglishWomen";
|
||||
class SpeechVariants
|
||||
{
|
||||
class Default
|
||||
{
|
||||
speechSingular[] = {"veh_woman"};
|
||||
speechPlural[] = {"veh_women"};
|
||||
};
|
||||
class EN: Default{};
|
||||
class CZ
|
||||
{
|
||||
speechSingular[] = {"veh_woman_CZ"};
|
||||
speechPlural[] = {"veh_women_CZ"};
|
||||
};
|
||||
class CZ_Akuzativ
|
||||
{
|
||||
speechSingular[] = {"veh_woman_CZ4P"};
|
||||
speechPlural[] = {"veh_women_CZ4P"};
|
||||
};
|
||||
class RU
|
||||
{
|
||||
speechSingular[] = {"veh_woman_RU"};
|
||||
speechPlural[] = {"veh_women_RU"};
|
||||
};
|
||||
};
|
||||
TextPlural = "Women";
|
||||
TextSingular = "Woman";
|
||||
nameSound = "veh_woman";
|
||||
class HitDamage
|
||||
{
|
||||
class Group0
|
||||
{
|
||||
hitSounds[] = {
|
||||
{
|
||||
{ "ca\sounds\Characters\Noises\Damage\banz-hit-01",0.177828,1,120 },0.2 },
|
||||
{
|
||||
{ "ca\sounds\Characters\Noises\Damage\banz-hit-02",0.177828,1,120 },0.2 },
|
||||
{
|
||||
{ "ca\sounds\Characters\Noises\Damage\banz-hit-03",0.177828,1,120 },0.2 },
|
||||
{
|
||||
{ "ca\sounds\Characters\Noises\Damage\banz-hit-04",0.177828,1,120 },0.1 },
|
||||
{
|
||||
{ "ca\sounds\Characters\Noises\Damage\banz-hit-05",0.177828,1,120 },0.1 },
|
||||
{
|
||||
{ "ca\sounds\Characters\Noises\Damage\banz-hit-06",0.177828,1,120 },0.1 },
|
||||
{
|
||||
{ "ca\sounds\Characters\Noises\Damage\banz-hit-07",0.177828,1,120 },0.1 }};
|
||||
damageSounds[] = {
|
||||
{ "body",
|
||||
{ "ca\sounds\Characters\Noises\Damage\banz-damage-g1-01",0.0562341,1,120,0.25,5,6,10 } },
|
||||
{ "body",
|
||||
{ "ca\sounds\Characters\Noises\Damage\banz-damage-g1-02",0.0562341,1,120,0.25,5,7.5,10 } },
|
||||
{ "body",
|
||||
{ "ca\sounds\Characters\Noises\Damage\banz-damage-g1-03",0.0562341,1,120,0.25,5,6,10 } },
|
||||
{ "body",
|
||||
{ "ca\sounds\Characters\Noises\Damage\banz-damage-g1-04",0.0562341,1,120,0.25,5,7.5,10 } },
|
||||
{ "hands",
|
||||
{ "ca\sounds\Characters\Noises\Damage\banz-damage-g1-07-arm",0.0562341,1,120,0.5,0,2.5,5 } },
|
||||
{ "hands",
|
||||
{ "ca\sounds\Characters\Noises\Damage\banz-damage-g1-08-arm",0.0562341,1,120,0.5,0,2.5,5 } },
|
||||
{ "legs",
|
||||
{ "ca\sounds\Characters\Noises\Damage\banz-damage-g1-05-leg",0.0562341,1,120,0.5,0,1,2 } },
|
||||
{ "legs",
|
||||
{ "ca\sounds\Characters\Noises\Damage\banz-damage-g1-06-leg",0.0562341,1,120,0.5,0,1,2 } }};
|
||||
};
|
||||
};
|
||||
class SoundBreath
|
||||
{
|
||||
breath0[] = {
|
||||
{
|
||||
{
|
||||
{ "\ca\sounds\Characters\Noises\Breath\hanz-run-breath-01",0.0562341,1,8 },0.25 },
|
||||
{
|
||||
{ "\ca\sounds\Characters\Noises\Breath\hanz-run-breath-02",0.0562341,1,8 },0.25 },
|
||||
{
|
||||
{ "\ca\sounds\Characters\Noises\Breath\hanz-run-breath-03",0.0562341,1,8 },0.25 },
|
||||
{
|
||||
{ "\ca\sounds\Characters\Noises\Breath\hanz-run-breath-04",0.125893,1,8 },0.25 } },
|
||||
{
|
||||
{
|
||||
{ "\ca\sounds\Characters\Noises\Breath\hanz-run2-breath-01",0.0562341,1,15 },0.25 },
|
||||
{
|
||||
{ "\ca\sounds\Characters\Noises\Breath\hanz-run2-breath-02",0.0562341,1,15 },0.25 },
|
||||
{
|
||||
{ "\ca\sounds\Characters\Noises\Breath\hanz-run2-breath-03",0.0562341,1,15 },0.25 },
|
||||
{
|
||||
{ "\ca\sounds\Characters\Noises\Breath\hanz-run2-breath-04",0.125893,1,15 },0.25 } },
|
||||
{
|
||||
{
|
||||
{ "\ca\sounds\Characters\Noises\Breath\hanz-sprint-breath-01",0.1,1,20 },0.25 },
|
||||
{
|
||||
{ "\ca\sounds\Characters\Noises\Breath\hanz-sprint-breath-02",0.1,1,20 },0.25 },
|
||||
{
|
||||
{ "\ca\sounds\Characters\Noises\Breath\hanz-sprint-breath-03",0.1,1,20 },0.25 },
|
||||
{
|
||||
{ "\ca\sounds\Characters\Noises\Breath\hanz-sprint-breath-04",0.1,1,20 },0.25 } }};
|
||||
};
|
||||
class SoundGear
|
||||
{
|
||||
primary[] = {
|
||||
{ "walk",
|
||||
{ "",0.00177828,1,10 } },
|
||||
{ "run",
|
||||
{ "",0.00316228,1,15 } },
|
||||
{ "sprint",
|
||||
{ "",0.00562341,1,20 } }};
|
||||
secondary[] = {
|
||||
{ "walk",
|
||||
{ "",0.00177828,1,10 } },
|
||||
{ "run",
|
||||
{ "",0.00316228,1,10 } },
|
||||
{ "sprint",
|
||||
{ "",0.00562341,1,10 } }};
|
||||
};
|
||||
class SoundEquipment
|
||||
{
|
||||
soldier[] = {
|
||||
{ "walk",
|
||||
{ "",0.00177828,1,13 } },
|
||||
{ "run",
|
||||
{ "",0.00316228,1,20 } },
|
||||
{ "sprint",
|
||||
{ "",0.00398107,1,25 } }};
|
||||
civilian[] = {
|
||||
{ "walk",
|
||||
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-01",0.177828,1,8 } },
|
||||
{ "walk",
|
||||
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-02",0.177828,1,8 } },
|
||||
{ "walk",
|
||||
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-03",0.177828,1,8 } },
|
||||
{ "walk",
|
||||
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-04",0.177828,1,8 } },
|
||||
{ "walk",
|
||||
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-05",0.177828,1,8 } },
|
||||
{ "walk",
|
||||
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-06",0.177828,1,8 } },
|
||||
{ "walk",
|
||||
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-07",0.177828,1,8 } },
|
||||
{ "walk",
|
||||
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-08",0.177828,1,8 } },
|
||||
{ "run",
|
||||
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-01",0.1,1,15 } },
|
||||
{ "run",
|
||||
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-02",0.1,1,15 } },
|
||||
{ "run",
|
||||
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-03",0.1,1,15 } },
|
||||
{ "run",
|
||||
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-04",0.1,1,15 } },
|
||||
{ "run",
|
||||
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-05",0.1,1,15 } },
|
||||
{ "run",
|
||||
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-06",0.1,1,15 } },
|
||||
{ "run",
|
||||
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-07",0.1,1,15 } },
|
||||
{ "run",
|
||||
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-08",0.1,1,15 } },
|
||||
{ "sprint",
|
||||
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-01",0.0562341,1,20 } },
|
||||
{ "sprint",
|
||||
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-02",0.0562341,1,20 } },
|
||||
{ "sprint",
|
||||
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-03",0.0562341,1,20 } },
|
||||
{ "sprint",
|
||||
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-04",0.0562341,1,20 } },
|
||||
{ "sprint",
|
||||
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-05",0.0562341,1,20 } },
|
||||
{ "sprint",
|
||||
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-06",0.0562341,1,20 } },
|
||||
{ "sprint",
|
||||
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-07",0.0562341,1,20 } },
|
||||
{ "sprint",
|
||||
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-08",0.0562341,1,20 } }};
|
||||
};
|
||||
hiddenSelections[] = {"Camo"};
|
||||
hiddenSelectionsTextures[] = {"\ca\characters_e\woman\baker\data\baker_co.paa"};
|
||||
};
|
||||
class BanditW1_DZ: SurvivorW2_DZ
|
||||
{
|
||||
side = 1;
|
||||
model = "\dayz\characters\woman_bandit";
|
||||
hiddenSelections[] = {"Camo"};
|
||||
hiddenSelectionsTextures[] = {"\ca\characters_e\woman\baker\data\baker_co.paa"};
|
||||
};
|
||||
/*
|
||||
class FemaleSoldier1_DZ: SurvivorW2_DZ
|
||||
{
|
||||
side = 1;
|
||||
model = "\z\addons\dayz_epoch\models\female_soldier";
|
||||
hiddenSelections[] = {"Camo"};
|
||||
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\female_soldier_body.paa"};
|
||||
};
|
||||
*/
|
||||
class BanditW2_DZ: BanditW1_DZ
|
||||
{
|
||||
hiddenSelections[] = {"Camo"};
|
||||
hiddenSelectionsTextures[] = {"\ca\characters_e\woman\baker\data\european_woman_01_co.paa"};
|
||||
};
|
||||
class SurvivorW3_DZ: SurvivorW2_DZ
|
||||
{
|
||||
hiddenSelections[] = {"Camo"};
|
||||
hiddenSelectionsTextures[] = {"\ca\characters_e\woman\baker\data\european_woman_01_co.paa"};
|
||||
};
|
||||
class SurvivorWpink_DZ: SurvivorW2_DZ
|
||||
{
|
||||
hiddenSelections[] = {"Camo"};
|
||||
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\GirlyGirl.paa"};
|
||||
};
|
||||
class SurvivorWsequisha_DZ: SurvivorW2_DZ
|
||||
{
|
||||
hiddenSelections[] = {"Camo"};
|
||||
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\sequisha_co.paa"};
|
||||
};
|
||||
class SurvivorWsequishaD_DZ: SurvivorW2_DZ
|
||||
{
|
||||
hiddenSelections[] = {"Camo"};
|
||||
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\sequishaD_co.paa"};
|
||||
};
|
||||
class SurvivorWcombat_DZ: SurvivorW2_DZ
|
||||
{
|
||||
hiddenSelections[] = {"Camo"};
|
||||
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\CombatGirl.paa"};
|
||||
};
|
||||
class SurvivorWdesert_DZ: SurvivorW2_DZ
|
||||
{
|
||||
hiddenSelections[] = {"Camo"};
|
||||
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\DesertGirl.paa"};
|
||||
};
|
||||
class SurvivorWurban_DZ: SurvivorW2_DZ
|
||||
{
|
||||
hiddenSelections[] = {"Camo"};
|
||||
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\textures\UrbanGirl.paa"};
|
||||
};
|
||||
|
||||
class PZombie_VB: Citizen1
|
||||
{
|
||||
side = 1;
|
||||
glassesEnabled = 0;
|
||||
moves = "CfgMovesZombie";
|
||||
gestures = "CfgGesturesMale";
|
||||
|
||||
weapons[] = {};
|
||||
weaponSlots = "";
|
||||
backpack = "";
|
||||
magazines[] = {};
|
||||
respawnWeapons[] = {};
|
||||
respawnMagazines[] = {};
|
||||
|
||||
faceType = "ZFaces";
|
||||
identityTypes[] = {"Zombie1","Zombie2"};
|
||||
extCameraPosition[] = {0,1.5,-9};
|
||||
|
||||
canHideBodies = 0;
|
||||
};
|
||||
class pz_policeman: PZombie_VB
|
||||
{
|
||||
model = "\ca\characters2\civil\Policeman\Policeman";
|
||||
class Wounds
|
||||
{
|
||||
tex[] = {};
|
||||
mat[] = {"ca\characters2\civil\policeman\data\policeman.rvmat","ca\characters2\civil\policeman\data\w1_policeman.rvmat","ca\characters2\civil\policeman\data\w2_policeman.rvmat","ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat"};
|
||||
};
|
||||
};
|
||||
class pz_suit1: PZombie_VB
|
||||
{
|
||||
model = "\ca\characters2\civil\Functionary\Functionary";
|
||||
hiddenSelections[] = {"Camo"};
|
||||
hiddenSelectionsTextures[] = {"\ca\characters2\civil\functionary\data\functionary_co.paa"};
|
||||
class Wounds
|
||||
{
|
||||
tex[] = {};
|
||||
mat[] = {"ca\characters2\civil\Functionary\data\Functionary.rvmat","ca\characters2\civil\Functionary\data\W1_Functionary.rvmat","ca\characters2\civil\Functionary\data\W2_Functionary.rvmat","ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat"};
|
||||
};
|
||||
};
|
||||
class pz_suit2: pz_suit1
|
||||
{
|
||||
hiddenSelectionsTextures[] = {"\ca\characters2\civil\functionary\data\functionary2_co.paa"};
|
||||
};
|
||||
class pz_worker1: PZombie_VB
|
||||
{
|
||||
model = "\Ca\characters_E\Overall\Overall";
|
||||
hiddenSelections[] = {"Camo"};
|
||||
class Wounds
|
||||
{
|
||||
tex[] = {};
|
||||
mat[] = {"Ca\characters_E\Overall\Data\Overall.rvmat","Ca\characters_E\Overall\Data\W1_Overall.rvmat","Ca\characters_E\Overall\Data\W2_Overall.rvmat"};
|
||||
};
|
||||
hiddenSelectionsTextures[] = {"\Ca\characters_E\Overall\Data\Overall_4_co.paa"};
|
||||
};
|
||||
class pz_worker2: pz_worker1
|
||||
{
|
||||
hiddenSelectionsTextures[] = {"\Ca\characters_E\Overall\Data\Overall_3_co.paa"};
|
||||
};
|
||||
class pz_worker3: pz_worker1
|
||||
{
|
||||
hiddenSelectionsTextures[] = {"\Ca\characters_E\Overall\Data\Overall_2_co.paa"};
|
||||
};
|
||||
|
||||
class pz_doctor: PZombie_VB
|
||||
{
|
||||
model = "\ca\characters2\civil\Doctor\Doctor";
|
||||
hiddenSelections[] = {"Camo"};
|
||||
hiddenSelectionsTextures[] = {"\dayz\textures\clothes\doctor_co.paa"};
|
||||
class Wounds
|
||||
{
|
||||
tex[] = {};
|
||||
mat[] = {"ca\characters2\civil\doctor\data\doctor.rvmat","ca\characters2\civil\doctor\data\W1_doctor.rvmat","ca\characters2\civil\doctor\data\W2_doctor.rvmat","ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat"};
|
||||
};
|
||||
};
|
||||
class pz_teacher: pz_doctor
|
||||
{
|
||||
hiddenSelectionsTextures[] = {"\dayz\textures\clothes\teacher_co.paa"};
|
||||
};
|
||||
class pz_hunter: PZombie_VB
|
||||
{
|
||||
model = "\ca\characters2\civil\Woodlander\Woodlander";
|
||||
hiddenSelections[] = {"Camo"};
|
||||
class Wounds
|
||||
{
|
||||
tex[] = {};
|
||||
mat[] = {"ca\characters2\civil\Woodlander\data\Woodlander.rvmat","ca\characters2\civil\Woodlander\data\W1_Woodlander.rvmat","ca\characters2\civil\Woodlander\data\W2_Woodlander.rvmat","ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat"};
|
||||
};
|
||||
};
|
||||
class pz_villager1: PZombie_VB
|
||||
{
|
||||
model = "\ca\characters2\civil\Villager\Villager";
|
||||
hiddenSelections[] = {"Camo"};
|
||||
hiddenSelectionsTextures[] = {"\ca\characters2\civil\villager\data\villager_co.paa"};
|
||||
class Wounds
|
||||
{
|
||||
tex[] = {};
|
||||
mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat","ca\characters2\Civil\Villager\Data\villager.RVmat","ca\characters2\Civil\Villager\Data\villager_w1.RVmat","ca\characters2\Civil\Villager\Data\villager_w2.RVmat"};
|
||||
};
|
||||
};
|
||||
class pz_villager2: pz_villager1
|
||||
{
|
||||
hiddenSelectionsTextures[] = {"\ca\characters2\civil\villager\data\villager_v2_co.paa"};
|
||||
};
|
||||
class pz_villager3: pz_villager1
|
||||
{
|
||||
hiddenSelectionsTextures[] = {"\ca\characters2\civil\villager\data\villager_v3_co.paa"};
|
||||
};
|
||||
class pz_priest: PZombie_VB
|
||||
{
|
||||
model = "\ca\characters2\civil\Priest\Priest";
|
||||
class Wounds
|
||||
{
|
||||
tex[] = {};
|
||||
mat[] = {"ca\characters2\civil\priest\data\priest.rvmat","ca\characters2\civil\priest\data\W1_priest.rvmat","ca\characters2\civil\priest\data\W2_priest.rvmat","ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat"};
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
class AllVehicles;
|
||||
class Air : AllVehicles
|
||||
{
|
||||
@@ -1638,5 +2028,426 @@ class Citizen1; // External class reference
|
||||
fuelCapacity = 210;
|
||||
};
|
||||
|
||||
//class NonStrategic;
|
||||
class BuiltItems: NonStrategic{};
|
||||
class TrapItems: NonStrategic{};
|
||||
// buildables
|
||||
class Hedgehog_DZ: BuiltItems
|
||||
{
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0.5};
|
||||
model = "\ca\misc\jezek_kov";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 400;
|
||||
displayName = "Hedgehog (Steel)";
|
||||
vehicleClass = "Fortifications";
|
||||
constructioncount = 5;
|
||||
removeoutput[] = {{"ItemTankTrap",1}};
|
||||
};
|
||||
class Generator_DZ: BuiltItems
|
||||
{
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model = "\dayz_equip\models\generator.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 400;
|
||||
displayName = "Generator";
|
||||
vehicleClass = "Fortifications";
|
||||
constructioncount = 5;
|
||||
removeoutput[] = {{"ItemGenerator",1}};
|
||||
};
|
||||
class FuelPump_DZ: BuiltItems
|
||||
{
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,2,0};
|
||||
model = "\ca\Structures_E\Ind\Ind_FuelStation\Ind_FuelStation_Feed_ep1.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 400;
|
||||
displayName = "Fuel Pump";
|
||||
vehicleClass = "Fortifications";
|
||||
constructioncount = 5;
|
||||
removeoutput[] = {{"ItemFuelPump",1}};
|
||||
};
|
||||
|
||||
class Fort_RazorWire : BuiltItems {
|
||||
scope = 2;
|
||||
animated = 0;
|
||||
vehicleClass = "Fortifications";
|
||||
model = "\ca\misc\Fort_Razorwire";
|
||||
icon = "\Ca\misc\data\icons\I_drutkolczasty_CA.paa";
|
||||
offset[] = {0,1.5,0.5};
|
||||
accuracy = 0.3;
|
||||
mapSize = 5.5;
|
||||
displayName = "Wire";
|
||||
destrType = "DestructTent";
|
||||
armor = 100;
|
||||
GhostPreview = "Fort_RazorWirePreview";
|
||||
};
|
||||
|
||||
class Sandbag1_DZ: BuiltItems
|
||||
{
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
model = "\ca\misc2\BagFenceLong.p3d";
|
||||
icon = "\Ca\misc3\data\Icons\icon_fortBagFenceLong_ca.paa";
|
||||
offset[] = {0,1.5,0.5};
|
||||
mapSize = 2;
|
||||
armor = 400;
|
||||
displayName = "Bag Fence";
|
||||
vehicleClass = "Fortifications";
|
||||
constructioncount = 5;
|
||||
removeoutput[] = {{"ItemSandbag",1}};
|
||||
};
|
||||
|
||||
class Land_HBarrier1_DZ : BuiltItems {
|
||||
scope = 2;
|
||||
animated = 0;
|
||||
vehicleClass = "Fortifications";
|
||||
typicalCargo[] = {};
|
||||
offset[] = {0,2,0};
|
||||
irTarget = 0;
|
||||
accuracy = 0.3;
|
||||
transportAmmo = 0;
|
||||
transportRepair = 0;
|
||||
transportFuel = 0;
|
||||
destrType = "DestructBuilding";
|
||||
armor = 500;
|
||||
coefInside = 0.5;
|
||||
coefInsideHeur = 0.8;
|
||||
cost = 0;
|
||||
picture = "\CA\ui\data\icon_wf_barriers_ca.paa";
|
||||
model = "\ca\misc2\HBarrier1.p3d";
|
||||
icon = "\Ca\misc2\data\Icons\icon_hescoBarrier1_ca.paa";
|
||||
mapSize = 2;
|
||||
displayName = "H-barrier cube";
|
||||
GhostPreview = "Land_HBarrier1Preview";
|
||||
constructioncount = 10;
|
||||
removeoutput[] = {{"ItemSandbagLarge",1}};
|
||||
};
|
||||
|
||||
// PLAYER BUILDINGS
|
||||
// class Plastic_Pole_EP1;
|
||||
class Sign_1L_Noentry_EP1;
|
||||
class Plastic_Pole_EP1_DZ: Sign_1L_Noentry_EP1
|
||||
{
|
||||
scope = 2;
|
||||
// destrType = "DestructNo";
|
||||
offset[] = {0,2.5,0};
|
||||
displayName = "30m Plot Pole";
|
||||
vehicleClass = "Fortifications";
|
||||
removeoutput[] = {{"30m_plot_kit",1}};
|
||||
};
|
||||
|
||||
class USMC_WarfareBMGNest_M240;
|
||||
class M240Nest_DZ: USMC_WarfareBMGNest_M240
|
||||
{
|
||||
destrType = "DestructBuilding";
|
||||
armor = 450;
|
||||
scope = 2;
|
||||
offset[] = {0,3.5,0};
|
||||
displayName = "M240 Nest";
|
||||
vehicleClass = "Fortifications";
|
||||
transportMaxMagazines = 25;
|
||||
transportMaxWeapons = 4;
|
||||
transportMaxBackpacks = 1;
|
||||
constructioncount = 10;
|
||||
removeoutput[] = {{"m240_nest_kit",1}};
|
||||
|
||||
};
|
||||
class Land_covering_hut_EP1;
|
||||
class CanvasHut_DZ: Land_covering_hut_EP1
|
||||
{
|
||||
armor = 200;
|
||||
scope = 2;
|
||||
offset[] = {0,2.5,1};
|
||||
displayName = "Canvas Hut";
|
||||
vehicleClass = "Fortifications";
|
||||
};
|
||||
class Park_bench1;
|
||||
class ParkBench_DZ: Park_bench1
|
||||
{
|
||||
scope = 2;
|
||||
offset[] = {0,1.5,0.5};
|
||||
displayName = "Wood Bench";
|
||||
vehicleClass = "Fortifications";
|
||||
removeoutput[] = {{"park_bench_kit",1}};
|
||||
};
|
||||
class Land_CamoNet_EAST_EP1;
|
||||
class DesertCamoNet_DZ: Land_CamoNet_EAST_EP1
|
||||
{
|
||||
armor = 300;
|
||||
destrType = "DestructNo";
|
||||
scope = 2;
|
||||
offset[] = {0,5,0};
|
||||
displayName = "Desert Camo Net";
|
||||
vehicleClass = "Fortifications";
|
||||
removeoutput[] = {{"desert_net_kit",1}};
|
||||
};
|
||||
class Land_CamoNet_EAST;
|
||||
class ForestCamoNet_DZ: Land_CamoNet_EAST
|
||||
{
|
||||
armor = 300;
|
||||
destrType = "DestructNo";
|
||||
scope = 2;
|
||||
offset[] = {0,5,0};
|
||||
displayName = "Forest Camo Net";
|
||||
vehicleClass = "Fortifications";
|
||||
removeoutput[] = {{"forest_net_kit",1}};
|
||||
};
|
||||
class Land_CamoNetB_EAST_EP1;
|
||||
class DesertLargeCamoNet_DZ: Land_CamoNetB_EAST_EP1
|
||||
{
|
||||
armor = 300;
|
||||
destrType = "DestructNo";
|
||||
scope = 2;
|
||||
offset[] = {0,9,0};
|
||||
displayName = "Large Desert Camo Net";
|
||||
vehicleClass = "Fortifications";
|
||||
removeoutput[] = {{"desert_large_net_kit",1}};
|
||||
};
|
||||
class Land_Misc_deerstand;
|
||||
class DeerStand_DZ: Land_Misc_deerstand
|
||||
{
|
||||
// armor = 300;
|
||||
// destrType = "DestructNo";
|
||||
scope = 2;
|
||||
offset[] = {0,5,0};
|
||||
displayName = "Deer Stand";
|
||||
vehicleClass = "Fortifications";
|
||||
removeoutput[] = {{"deer_stand_kit",1}};
|
||||
};
|
||||
class Land_CamoNetB_EAST;
|
||||
class ForestLargeCamoNet_DZ: Land_CamoNetB_EAST
|
||||
{
|
||||
armor = 300;
|
||||
destrType = "DestructNo";
|
||||
scope = 2;
|
||||
offset[] = {0,9,0};
|
||||
displayName = "Large Forest Camo Net";
|
||||
vehicleClass = "Fortifications";
|
||||
removeoutput[] = {{"forest_large_net_kit",1}};
|
||||
};
|
||||
|
||||
class Land_fortified_nest_small_EP1;
|
||||
class SandNest_DZ: Land_fortified_nest_small_EP1
|
||||
{
|
||||
armor = 400;
|
||||
scope = 2;
|
||||
offset[] = {0,3,1};
|
||||
displayName = "Sandbag Nest";
|
||||
vehicleClass = "Fortifications";
|
||||
removeoutput[] = {{"sandbag_nest_kit",1}};
|
||||
};
|
||||
class Land_Wall_Gate_Ind1_L;
|
||||
class MetalGate_DZ: Land_Wall_Gate_Ind1_L
|
||||
{
|
||||
armor = 400;
|
||||
scope = 2;
|
||||
offset[] = {0,2.5,1};
|
||||
displayName = "Rusty Gate";
|
||||
vehicleClass = "Fortifications";
|
||||
removeoutput[] = {{"rusty_gate_kit",1}};
|
||||
};
|
||||
class Land_KBud;
|
||||
class OutHouse_DZ: Land_KBud
|
||||
{
|
||||
armor = 200;
|
||||
scope = 2;
|
||||
offset[] = {0,2.5,1};
|
||||
displayName = "Outhouse";
|
||||
vehicleClass = "Fortifications";
|
||||
transportMaxMagazines = 4;
|
||||
transportMaxWeapons = 1;
|
||||
transportMaxBackpacks = 1;
|
||||
constructioncount = 5;
|
||||
class transportmagazines
|
||||
{
|
||||
class _xx_ItemTrashToiletpaper
|
||||
{
|
||||
magazine = "ItemTrashToiletpaper";
|
||||
count = 1;
|
||||
};
|
||||
};
|
||||
};
|
||||
class Land_Shed_M01;
|
||||
class StorageShed_DZ: Land_Shed_M01
|
||||
{
|
||||
armor = 400;
|
||||
scope = 2;
|
||||
offset[] = {0,2.5,1};
|
||||
displayName = "Storage Shed";
|
||||
vehicleClass = "Fortifications";
|
||||
transportMaxMagazines = 400;
|
||||
transportMaxWeapons = 40;
|
||||
transportMaxBackpacks = 20;
|
||||
constructioncount = 5;
|
||||
};
|
||||
class Fence_corrugated_plate;
|
||||
class Fence_corrugated_DZ: Fence_corrugated_plate
|
||||
{
|
||||
armor = 300;
|
||||
scope = 2;
|
||||
offset[] = {0,2.5,1};
|
||||
removeoutput[] = {{"ItemCorrugated",1}};
|
||||
displayName = "Corrugated Fence";
|
||||
vehicleClass = "Fortifications";
|
||||
|
||||
};
|
||||
class Land_kulna;
|
||||
class WoodShack_DZ: Land_kulna
|
||||
{
|
||||
scope = 2;
|
||||
destrType = "DestructBuilding";
|
||||
offset[] = {0,2.5,1.3};
|
||||
armor = 200;
|
||||
displayName = "Wooden Shack";
|
||||
vehicleClass = "Fortifications";
|
||||
transportMaxMagazines = 100;
|
||||
transportMaxWeapons = 10;
|
||||
transportMaxBackpacks = 5;
|
||||
constructioncount = 5;
|
||||
};
|
||||
class Land_Shed_wooden;
|
||||
class Wooden_shed_DZ: Land_Shed_wooden
|
||||
{
|
||||
scope = 2;
|
||||
destrType = "DestructBuilding";
|
||||
//cost = 100;
|
||||
offset[] = {0,2.5,1};
|
||||
armor = 400;
|
||||
displayName = "Wooden Shed";
|
||||
vehicleClass = "Fortifications";
|
||||
transportMaxMagazines = 200;
|
||||
transportMaxWeapons = 20;
|
||||
transportMaxBackpacks = 10;
|
||||
};
|
||||
|
||||
class Wall_FenW2_6_EP1;
|
||||
class StickFence_DZ: Wall_FenW2_6_EP1
|
||||
{
|
||||
destrType = "DestructTree";
|
||||
armor = 200;
|
||||
scope = 2;
|
||||
offset[] = {0,2.5,0};
|
||||
displayName = "Stick Fence";
|
||||
vehicleClass = "Fortifications";
|
||||
};
|
||||
class ASC_EU_LHVOld;
|
||||
class LightPole_DZ: ASC_EU_LHVOld
|
||||
{
|
||||
armor = 200;
|
||||
scope = 2;
|
||||
offset[] = {0,2.5,0};
|
||||
displayName = "Light Pole";
|
||||
vehicleClass = "Fortifications";
|
||||
};
|
||||
class WoodGate_DZ: BuiltItems
|
||||
{
|
||||
scope = 2;
|
||||
destrType = "DestructTree";
|
||||
//cost = 100;
|
||||
offset[] = {0,1.5,0.5};
|
||||
model = "\ca\structures\Wall\Gate_wood2_5";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
// armor = 100;
|
||||
displayName = "Wood Panel";
|
||||
vehicleClass = "Fortifications";
|
||||
|
||||
class AnimationSources
|
||||
{
|
||||
class DoorR {
|
||||
source = "User";
|
||||
animPeriod = 1;
|
||||
initPhase = 0;
|
||||
};
|
||||
};
|
||||
class UserActions
|
||||
{
|
||||
class CloseDoor
|
||||
{
|
||||
position = "";
|
||||
displayName = "Close Door";
|
||||
radius = 1.5;
|
||||
onlyForPlayer = 0;
|
||||
condition = "this animationPhase 'DoorR' == 1";
|
||||
statement = "this animate ['DoorR', 0];";
|
||||
};
|
||||
class OpenDoor
|
||||
{
|
||||
position = "";
|
||||
displayName = "Open Door";
|
||||
radius = 1.5;
|
||||
onlyForPlayer = 0;
|
||||
condition = "this animationPhase 'DoorR' == 0";
|
||||
statement = "this animate ['DoorR', 1];";
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
|
||||
class Land_A_tent;
|
||||
class ACamp;
|
||||
class TentStorage: Land_A_tent
|
||||
{
|
||||
vehicleClass = "Survival";
|
||||
transportMaxMagazines = 50;
|
||||
transportMaxWeapons = 10;
|
||||
transportMaxBackpacks = 5;
|
||||
create = "WeaponHolder_ItemTent";
|
||||
};
|
||||
class TentStorageDomed: TentStorage
|
||||
{
|
||||
displayName = "Digital Camo Tent";
|
||||
vehicleClass = "Survival";
|
||||
model = "\dayz_equip\models\astan.p3d";
|
||||
transportMaxMagazines = 75;
|
||||
transportMaxWeapons = 12;
|
||||
transportMaxBackpacks = 7;
|
||||
create = "WeaponHolder_ItemTentDomed";
|
||||
};
|
||||
class TentStorageDomed2: TentStorage
|
||||
{
|
||||
displayName = "Green Domed Tent";
|
||||
vehicleClass = "Survival";
|
||||
model = "\ca\Misc_E\Astan_ep1.p3d";
|
||||
transportMaxMagazines = 75;
|
||||
transportMaxWeapons = 12;
|
||||
transportMaxBackpacks = 7;
|
||||
create = "WeaponHolder_ItemTentDomed2";
|
||||
};
|
||||
class VaultStorage: Land_A_tent
|
||||
{
|
||||
vehicleClass = "Survival";
|
||||
displayName = "Safe";
|
||||
model = "\z\addons\dayz_epoch\models\safe.p3d";
|
||||
destrType = "DestructNo";
|
||||
armor = 800;
|
||||
transportMaxMagazines = 200;
|
||||
transportMaxWeapons = 20;
|
||||
transportMaxBackpacks = 10;
|
||||
};
|
||||
class VaultStorageLocked: Land_A_tent
|
||||
{
|
||||
vehicleClass = "Survival";
|
||||
displayName = "Locked Safe";
|
||||
model = "\z\addons\dayz_epoch\models\safe.p3d";
|
||||
destrType = "DestructNo";
|
||||
armor = 800;
|
||||
transportMaxMagazines = 0;
|
||||
transportMaxWeapons = 0;
|
||||
transportMaxBackpacks = 0;
|
||||
};
|
||||
|
||||
};
|
||||
Reference in New Issue
Block a user