1.0.1.3 RC1

Migration of code into allowed pbos
fixed missing zombie parts bag model
This commit is contained in:
vbawol
2013-06-27 17:25:34 -05:00
parent 10220b1328
commit dd4e15c249
11 changed files with 3095 additions and 4 deletions

View File

@@ -107,6 +107,396 @@ class Citizen1; // External class reference
};
};
};
// female changes
class Soldier_Bodyguard_M4_PMC;
class SurvivorW2_DZ: Soldier_Bodyguard_M4_PMC
{
displayName = "$STR_CHAR_1";
side = 1;
weapons[] = {"Throw","Put"};
model = "\dayz\characters\annie_original";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
identityTypes[] = {"Language_W_EN_EP1","Woman"};
languages[] = {"EN"};
class TalkTopics
{
core = "Core_E";
core_en = "Core_Full_E";
};
genericNames = "EnglishWomen";
class SpeechVariants
{
class Default
{
speechSingular[] = {"veh_woman"};
speechPlural[] = {"veh_women"};
};
class EN: Default{};
class CZ
{
speechSingular[] = {"veh_woman_CZ"};
speechPlural[] = {"veh_women_CZ"};
};
class CZ_Akuzativ
{
speechSingular[] = {"veh_woman_CZ4P"};
speechPlural[] = {"veh_women_CZ4P"};
};
class RU
{
speechSingular[] = {"veh_woman_RU"};
speechPlural[] = {"veh_women_RU"};
};
};
TextPlural = "Women";
TextSingular = "Woman";
nameSound = "veh_woman";
class HitDamage
{
class Group0
{
hitSounds[] = {
{
{ "ca\sounds\Characters\Noises\Damage\banz-hit-01",0.177828,1,120 },0.2 },
{
{ "ca\sounds\Characters\Noises\Damage\banz-hit-02",0.177828,1,120 },0.2 },
{
{ "ca\sounds\Characters\Noises\Damage\banz-hit-03",0.177828,1,120 },0.2 },
{
{ "ca\sounds\Characters\Noises\Damage\banz-hit-04",0.177828,1,120 },0.1 },
{
{ "ca\sounds\Characters\Noises\Damage\banz-hit-05",0.177828,1,120 },0.1 },
{
{ "ca\sounds\Characters\Noises\Damage\banz-hit-06",0.177828,1,120 },0.1 },
{
{ "ca\sounds\Characters\Noises\Damage\banz-hit-07",0.177828,1,120 },0.1 }};
damageSounds[] = {
{ "body",
{ "ca\sounds\Characters\Noises\Damage\banz-damage-g1-01",0.0562341,1,120,0.25,5,6,10 } },
{ "body",
{ "ca\sounds\Characters\Noises\Damage\banz-damage-g1-02",0.0562341,1,120,0.25,5,7.5,10 } },
{ "body",
{ "ca\sounds\Characters\Noises\Damage\banz-damage-g1-03",0.0562341,1,120,0.25,5,6,10 } },
{ "body",
{ "ca\sounds\Characters\Noises\Damage\banz-damage-g1-04",0.0562341,1,120,0.25,5,7.5,10 } },
{ "hands",
{ "ca\sounds\Characters\Noises\Damage\banz-damage-g1-07-arm",0.0562341,1,120,0.5,0,2.5,5 } },
{ "hands",
{ "ca\sounds\Characters\Noises\Damage\banz-damage-g1-08-arm",0.0562341,1,120,0.5,0,2.5,5 } },
{ "legs",
{ "ca\sounds\Characters\Noises\Damage\banz-damage-g1-05-leg",0.0562341,1,120,0.5,0,1,2 } },
{ "legs",
{ "ca\sounds\Characters\Noises\Damage\banz-damage-g1-06-leg",0.0562341,1,120,0.5,0,1,2 } }};
};
};
class SoundBreath
{
breath0[] = {
{
{
{ "\ca\sounds\Characters\Noises\Breath\hanz-run-breath-01",0.0562341,1,8 },0.25 },
{
{ "\ca\sounds\Characters\Noises\Breath\hanz-run-breath-02",0.0562341,1,8 },0.25 },
{
{ "\ca\sounds\Characters\Noises\Breath\hanz-run-breath-03",0.0562341,1,8 },0.25 },
{
{ "\ca\sounds\Characters\Noises\Breath\hanz-run-breath-04",0.125893,1,8 },0.25 } },
{
{
{ "\ca\sounds\Characters\Noises\Breath\hanz-run2-breath-01",0.0562341,1,15 },0.25 },
{
{ "\ca\sounds\Characters\Noises\Breath\hanz-run2-breath-02",0.0562341,1,15 },0.25 },
{
{ "\ca\sounds\Characters\Noises\Breath\hanz-run2-breath-03",0.0562341,1,15 },0.25 },
{
{ "\ca\sounds\Characters\Noises\Breath\hanz-run2-breath-04",0.125893,1,15 },0.25 } },
{
{
{ "\ca\sounds\Characters\Noises\Breath\hanz-sprint-breath-01",0.1,1,20 },0.25 },
{
{ "\ca\sounds\Characters\Noises\Breath\hanz-sprint-breath-02",0.1,1,20 },0.25 },
{
{ "\ca\sounds\Characters\Noises\Breath\hanz-sprint-breath-03",0.1,1,20 },0.25 },
{
{ "\ca\sounds\Characters\Noises\Breath\hanz-sprint-breath-04",0.1,1,20 },0.25 } }};
};
class SoundGear
{
primary[] = {
{ "walk",
{ "",0.00177828,1,10 } },
{ "run",
{ "",0.00316228,1,15 } },
{ "sprint",
{ "",0.00562341,1,20 } }};
secondary[] = {
{ "walk",
{ "",0.00177828,1,10 } },
{ "run",
{ "",0.00316228,1,10 } },
{ "sprint",
{ "",0.00562341,1,10 } }};
};
class SoundEquipment
{
soldier[] = {
{ "walk",
{ "",0.00177828,1,13 } },
{ "run",
{ "",0.00316228,1,20 } },
{ "sprint",
{ "",0.00398107,1,25 } }};
civilian[] = {
{ "walk",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-01",0.177828,1,8 } },
{ "walk",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-02",0.177828,1,8 } },
{ "walk",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-03",0.177828,1,8 } },
{ "walk",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-04",0.177828,1,8 } },
{ "walk",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-05",0.177828,1,8 } },
{ "walk",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-06",0.177828,1,8 } },
{ "walk",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-07",0.177828,1,8 } },
{ "walk",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-08",0.177828,1,8 } },
{ "run",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-01",0.1,1,15 } },
{ "run",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-02",0.1,1,15 } },
{ "run",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-03",0.1,1,15 } },
{ "run",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-04",0.1,1,15 } },
{ "run",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-05",0.1,1,15 } },
{ "run",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-06",0.1,1,15 } },
{ "run",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-07",0.1,1,15 } },
{ "run",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-08",0.1,1,15 } },
{ "sprint",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-01",0.0562341,1,20 } },
{ "sprint",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-02",0.0562341,1,20 } },
{ "sprint",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-03",0.0562341,1,20 } },
{ "sprint",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-04",0.0562341,1,20 } },
{ "sprint",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-05",0.0562341,1,20 } },
{ "sprint",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-06",0.0562341,1,20 } },
{ "sprint",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-07",0.0562341,1,20 } },
{ "sprint",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-08",0.0562341,1,20 } }};
};
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\ca\characters_e\woman\baker\data\baker_co.paa"};
};
class BanditW1_DZ: SurvivorW2_DZ
{
side = 1;
model = "\dayz\characters\woman_bandit";
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\ca\characters_e\woman\baker\data\baker_co.paa"};
};
/*
class FemaleSoldier1_DZ: SurvivorW2_DZ
{
side = 1;
model = "\z\addons\dayz_epoch\models\female_soldier";
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\female_soldier_body.paa"};
};
*/
class BanditW2_DZ: BanditW1_DZ
{
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\ca\characters_e\woman\baker\data\european_woman_01_co.paa"};
};
class SurvivorW3_DZ: SurvivorW2_DZ
{
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\ca\characters_e\woman\baker\data\european_woman_01_co.paa"};
};
class SurvivorWpink_DZ: SurvivorW2_DZ
{
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\GirlyGirl.paa"};
};
class SurvivorWsequisha_DZ: SurvivorW2_DZ
{
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\sequisha_co.paa"};
};
class SurvivorWsequishaD_DZ: SurvivorW2_DZ
{
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\sequishaD_co.paa"};
};
class SurvivorWcombat_DZ: SurvivorW2_DZ
{
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\CombatGirl.paa"};
};
class SurvivorWdesert_DZ: SurvivorW2_DZ
{
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\DesertGirl.paa"};
};
class SurvivorWurban_DZ: SurvivorW2_DZ
{
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\textures\UrbanGirl.paa"};
};
class PZombie_VB: Citizen1
{
side = 1;
glassesEnabled = 0;
moves = "CfgMovesZombie";
gestures = "CfgGesturesMale";
weapons[] = {};
weaponSlots = "";
backpack = "";
magazines[] = {};
respawnWeapons[] = {};
respawnMagazines[] = {};
faceType = "ZFaces";
identityTypes[] = {"Zombie1","Zombie2"};
extCameraPosition[] = {0,1.5,-9};
canHideBodies = 0;
};
class pz_policeman: PZombie_VB
{
model = "\ca\characters2\civil\Policeman\Policeman";
class Wounds
{
tex[] = {};
mat[] = {"ca\characters2\civil\policeman\data\policeman.rvmat","ca\characters2\civil\policeman\data\w1_policeman.rvmat","ca\characters2\civil\policeman\data\w2_policeman.rvmat","ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat"};
};
};
class pz_suit1: PZombie_VB
{
model = "\ca\characters2\civil\Functionary\Functionary";
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\ca\characters2\civil\functionary\data\functionary_co.paa"};
class Wounds
{
tex[] = {};
mat[] = {"ca\characters2\civil\Functionary\data\Functionary.rvmat","ca\characters2\civil\Functionary\data\W1_Functionary.rvmat","ca\characters2\civil\Functionary\data\W2_Functionary.rvmat","ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat"};
};
};
class pz_suit2: pz_suit1
{
hiddenSelectionsTextures[] = {"\ca\characters2\civil\functionary\data\functionary2_co.paa"};
};
class pz_worker1: PZombie_VB
{
model = "\Ca\characters_E\Overall\Overall";
hiddenSelections[] = {"Camo"};
class Wounds
{
tex[] = {};
mat[] = {"Ca\characters_E\Overall\Data\Overall.rvmat","Ca\characters_E\Overall\Data\W1_Overall.rvmat","Ca\characters_E\Overall\Data\W2_Overall.rvmat"};
};
hiddenSelectionsTextures[] = {"\Ca\characters_E\Overall\Data\Overall_4_co.paa"};
};
class pz_worker2: pz_worker1
{
hiddenSelectionsTextures[] = {"\Ca\characters_E\Overall\Data\Overall_3_co.paa"};
};
class pz_worker3: pz_worker1
{
hiddenSelectionsTextures[] = {"\Ca\characters_E\Overall\Data\Overall_2_co.paa"};
};
class pz_doctor: PZombie_VB
{
model = "\ca\characters2\civil\Doctor\Doctor";
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\dayz\textures\clothes\doctor_co.paa"};
class Wounds
{
tex[] = {};
mat[] = {"ca\characters2\civil\doctor\data\doctor.rvmat","ca\characters2\civil\doctor\data\W1_doctor.rvmat","ca\characters2\civil\doctor\data\W2_doctor.rvmat","ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat"};
};
};
class pz_teacher: pz_doctor
{
hiddenSelectionsTextures[] = {"\dayz\textures\clothes\teacher_co.paa"};
};
class pz_hunter: PZombie_VB
{
model = "\ca\characters2\civil\Woodlander\Woodlander";
hiddenSelections[] = {"Camo"};
class Wounds
{
tex[] = {};
mat[] = {"ca\characters2\civil\Woodlander\data\Woodlander.rvmat","ca\characters2\civil\Woodlander\data\W1_Woodlander.rvmat","ca\characters2\civil\Woodlander\data\W2_Woodlander.rvmat","ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat"};
};
};
class pz_villager1: PZombie_VB
{
model = "\ca\characters2\civil\Villager\Villager";
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\ca\characters2\civil\villager\data\villager_co.paa"};
class Wounds
{
tex[] = {};
mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat","ca\characters2\Civil\Villager\Data\villager.RVmat","ca\characters2\Civil\Villager\Data\villager_w1.RVmat","ca\characters2\Civil\Villager\Data\villager_w2.RVmat"};
};
};
class pz_villager2: pz_villager1
{
hiddenSelectionsTextures[] = {"\ca\characters2\civil\villager\data\villager_v2_co.paa"};
};
class pz_villager3: pz_villager1
{
hiddenSelectionsTextures[] = {"\ca\characters2\civil\villager\data\villager_v3_co.paa"};
};
class pz_priest: PZombie_VB
{
model = "\ca\characters2\civil\Priest\Priest";
class Wounds
{
tex[] = {};
mat[] = {"ca\characters2\civil\priest\data\priest.rvmat","ca\characters2\civil\priest\data\W1_priest.rvmat","ca\characters2\civil\priest\data\W2_priest.rvmat","ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat"};
};
};
class AllVehicles;
class Air : AllVehicles
{
@@ -1638,5 +2028,426 @@ class Citizen1; // External class reference
fuelCapacity = 210;
};
//class NonStrategic;
class BuiltItems: NonStrategic{};
class TrapItems: NonStrategic{};
// buildables
class Hedgehog_DZ: BuiltItems
{
scope = 2;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0.5};
model = "\ca\misc\jezek_kov";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 400;
displayName = "Hedgehog (Steel)";
vehicleClass = "Fortifications";
constructioncount = 5;
removeoutput[] = {{"ItemTankTrap",1}};
};
class Generator_DZ: BuiltItems
{
scope = 2;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
model = "\dayz_equip\models\generator.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 400;
displayName = "Generator";
vehicleClass = "Fortifications";
constructioncount = 5;
removeoutput[] = {{"ItemGenerator",1}};
};
class FuelPump_DZ: BuiltItems
{
scope = 2;
destrType = "DestructNo";
cost = 100;
offset[] = {0,2,0};
model = "\ca\Structures_E\Ind\Ind_FuelStation\Ind_FuelStation_Feed_ep1.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 400;
displayName = "Fuel Pump";
vehicleClass = "Fortifications";
constructioncount = 5;
removeoutput[] = {{"ItemFuelPump",1}};
};
class Fort_RazorWire : BuiltItems {
scope = 2;
animated = 0;
vehicleClass = "Fortifications";
model = "\ca\misc\Fort_Razorwire";
icon = "\Ca\misc\data\icons\I_drutkolczasty_CA.paa";
offset[] = {0,1.5,0.5};
accuracy = 0.3;
mapSize = 5.5;
displayName = "Wire";
destrType = "DestructTent";
armor = 100;
GhostPreview = "Fort_RazorWirePreview";
};
class Sandbag1_DZ: BuiltItems
{
scope = 2;
destrType = "DestructNo";
cost = 100;
model = "\ca\misc2\BagFenceLong.p3d";
icon = "\Ca\misc3\data\Icons\icon_fortBagFenceLong_ca.paa";
offset[] = {0,1.5,0.5};
mapSize = 2;
armor = 400;
displayName = "Bag Fence";
vehicleClass = "Fortifications";
constructioncount = 5;
removeoutput[] = {{"ItemSandbag",1}};
};
class Land_HBarrier1_DZ : BuiltItems {
scope = 2;
animated = 0;
vehicleClass = "Fortifications";
typicalCargo[] = {};
offset[] = {0,2,0};
irTarget = 0;
accuracy = 0.3;
transportAmmo = 0;
transportRepair = 0;
transportFuel = 0;
destrType = "DestructBuilding";
armor = 500;
coefInside = 0.5;
coefInsideHeur = 0.8;
cost = 0;
picture = "\CA\ui\data\icon_wf_barriers_ca.paa";
model = "\ca\misc2\HBarrier1.p3d";
icon = "\Ca\misc2\data\Icons\icon_hescoBarrier1_ca.paa";
mapSize = 2;
displayName = "H-barrier cube";
GhostPreview = "Land_HBarrier1Preview";
constructioncount = 10;
removeoutput[] = {{"ItemSandbagLarge",1}};
};
// PLAYER BUILDINGS
// class Plastic_Pole_EP1;
class Sign_1L_Noentry_EP1;
class Plastic_Pole_EP1_DZ: Sign_1L_Noentry_EP1
{
scope = 2;
// destrType = "DestructNo";
offset[] = {0,2.5,0};
displayName = "30m Plot Pole";
vehicleClass = "Fortifications";
removeoutput[] = {{"30m_plot_kit",1}};
};
class USMC_WarfareBMGNest_M240;
class M240Nest_DZ: USMC_WarfareBMGNest_M240
{
destrType = "DestructBuilding";
armor = 450;
scope = 2;
offset[] = {0,3.5,0};
displayName = "M240 Nest";
vehicleClass = "Fortifications";
transportMaxMagazines = 25;
transportMaxWeapons = 4;
transportMaxBackpacks = 1;
constructioncount = 10;
removeoutput[] = {{"m240_nest_kit",1}};
};
class Land_covering_hut_EP1;
class CanvasHut_DZ: Land_covering_hut_EP1
{
armor = 200;
scope = 2;
offset[] = {0,2.5,1};
displayName = "Canvas Hut";
vehicleClass = "Fortifications";
};
class Park_bench1;
class ParkBench_DZ: Park_bench1
{
scope = 2;
offset[] = {0,1.5,0.5};
displayName = "Wood Bench";
vehicleClass = "Fortifications";
removeoutput[] = {{"park_bench_kit",1}};
};
class Land_CamoNet_EAST_EP1;
class DesertCamoNet_DZ: Land_CamoNet_EAST_EP1
{
armor = 300;
destrType = "DestructNo";
scope = 2;
offset[] = {0,5,0};
displayName = "Desert Camo Net";
vehicleClass = "Fortifications";
removeoutput[] = {{"desert_net_kit",1}};
};
class Land_CamoNet_EAST;
class ForestCamoNet_DZ: Land_CamoNet_EAST
{
armor = 300;
destrType = "DestructNo";
scope = 2;
offset[] = {0,5,0};
displayName = "Forest Camo Net";
vehicleClass = "Fortifications";
removeoutput[] = {{"forest_net_kit",1}};
};
class Land_CamoNetB_EAST_EP1;
class DesertLargeCamoNet_DZ: Land_CamoNetB_EAST_EP1
{
armor = 300;
destrType = "DestructNo";
scope = 2;
offset[] = {0,9,0};
displayName = "Large Desert Camo Net";
vehicleClass = "Fortifications";
removeoutput[] = {{"desert_large_net_kit",1}};
};
class Land_Misc_deerstand;
class DeerStand_DZ: Land_Misc_deerstand
{
// armor = 300;
// destrType = "DestructNo";
scope = 2;
offset[] = {0,5,0};
displayName = "Deer Stand";
vehicleClass = "Fortifications";
removeoutput[] = {{"deer_stand_kit",1}};
};
class Land_CamoNetB_EAST;
class ForestLargeCamoNet_DZ: Land_CamoNetB_EAST
{
armor = 300;
destrType = "DestructNo";
scope = 2;
offset[] = {0,9,0};
displayName = "Large Forest Camo Net";
vehicleClass = "Fortifications";
removeoutput[] = {{"forest_large_net_kit",1}};
};
class Land_fortified_nest_small_EP1;
class SandNest_DZ: Land_fortified_nest_small_EP1
{
armor = 400;
scope = 2;
offset[] = {0,3,1};
displayName = "Sandbag Nest";
vehicleClass = "Fortifications";
removeoutput[] = {{"sandbag_nest_kit",1}};
};
class Land_Wall_Gate_Ind1_L;
class MetalGate_DZ: Land_Wall_Gate_Ind1_L
{
armor = 400;
scope = 2;
offset[] = {0,2.5,1};
displayName = "Rusty Gate";
vehicleClass = "Fortifications";
removeoutput[] = {{"rusty_gate_kit",1}};
};
class Land_KBud;
class OutHouse_DZ: Land_KBud
{
armor = 200;
scope = 2;
offset[] = {0,2.5,1};
displayName = "Outhouse";
vehicleClass = "Fortifications";
transportMaxMagazines = 4;
transportMaxWeapons = 1;
transportMaxBackpacks = 1;
constructioncount = 5;
class transportmagazines
{
class _xx_ItemTrashToiletpaper
{
magazine = "ItemTrashToiletpaper";
count = 1;
};
};
};
class Land_Shed_M01;
class StorageShed_DZ: Land_Shed_M01
{
armor = 400;
scope = 2;
offset[] = {0,2.5,1};
displayName = "Storage Shed";
vehicleClass = "Fortifications";
transportMaxMagazines = 400;
transportMaxWeapons = 40;
transportMaxBackpacks = 20;
constructioncount = 5;
};
class Fence_corrugated_plate;
class Fence_corrugated_DZ: Fence_corrugated_plate
{
armor = 300;
scope = 2;
offset[] = {0,2.5,1};
removeoutput[] = {{"ItemCorrugated",1}};
displayName = "Corrugated Fence";
vehicleClass = "Fortifications";
};
class Land_kulna;
class WoodShack_DZ: Land_kulna
{
scope = 2;
destrType = "DestructBuilding";
offset[] = {0,2.5,1.3};
armor = 200;
displayName = "Wooden Shack";
vehicleClass = "Fortifications";
transportMaxMagazines = 100;
transportMaxWeapons = 10;
transportMaxBackpacks = 5;
constructioncount = 5;
};
class Land_Shed_wooden;
class Wooden_shed_DZ: Land_Shed_wooden
{
scope = 2;
destrType = "DestructBuilding";
//cost = 100;
offset[] = {0,2.5,1};
armor = 400;
displayName = "Wooden Shed";
vehicleClass = "Fortifications";
transportMaxMagazines = 200;
transportMaxWeapons = 20;
transportMaxBackpacks = 10;
};
class Wall_FenW2_6_EP1;
class StickFence_DZ: Wall_FenW2_6_EP1
{
destrType = "DestructTree";
armor = 200;
scope = 2;
offset[] = {0,2.5,0};
displayName = "Stick Fence";
vehicleClass = "Fortifications";
};
class ASC_EU_LHVOld;
class LightPole_DZ: ASC_EU_LHVOld
{
armor = 200;
scope = 2;
offset[] = {0,2.5,0};
displayName = "Light Pole";
vehicleClass = "Fortifications";
};
class WoodGate_DZ: BuiltItems
{
scope = 2;
destrType = "DestructTree";
//cost = 100;
offset[] = {0,1.5,0.5};
model = "\ca\structures\Wall\Gate_wood2_5";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
// armor = 100;
displayName = "Wood Panel";
vehicleClass = "Fortifications";
class AnimationSources
{
class DoorR {
source = "User";
animPeriod = 1;
initPhase = 0;
};
};
class UserActions
{
class CloseDoor
{
position = "";
displayName = "Close Door";
radius = 1.5;
onlyForPlayer = 0;
condition = "this animationPhase 'DoorR' == 1";
statement = "this animate ['DoorR', 0];";
};
class OpenDoor
{
position = "";
displayName = "Open Door";
radius = 1.5;
onlyForPlayer = 0;
condition = "this animationPhase 'DoorR' == 0";
statement = "this animate ['DoorR', 1];";
};
};
};
class Land_A_tent;
class ACamp;
class TentStorage: Land_A_tent
{
vehicleClass = "Survival";
transportMaxMagazines = 50;
transportMaxWeapons = 10;
transportMaxBackpacks = 5;
create = "WeaponHolder_ItemTent";
};
class TentStorageDomed: TentStorage
{
displayName = "Digital Camo Tent";
vehicleClass = "Survival";
model = "\dayz_equip\models\astan.p3d";
transportMaxMagazines = 75;
transportMaxWeapons = 12;
transportMaxBackpacks = 7;
create = "WeaponHolder_ItemTentDomed";
};
class TentStorageDomed2: TentStorage
{
displayName = "Green Domed Tent";
vehicleClass = "Survival";
model = "\ca\Misc_E\Astan_ep1.p3d";
transportMaxMagazines = 75;
transportMaxWeapons = 12;
transportMaxBackpacks = 7;
create = "WeaponHolder_ItemTentDomed2";
};
class VaultStorage: Land_A_tent
{
vehicleClass = "Survival";
displayName = "Safe";
model = "\z\addons\dayz_epoch\models\safe.p3d";
destrType = "DestructNo";
armor = 800;
transportMaxMagazines = 200;
transportMaxWeapons = 20;
transportMaxBackpacks = 10;
};
class VaultStorageLocked: Land_A_tent
{
vehicleClass = "Survival";
displayName = "Locked Safe";
model = "\z\addons\dayz_epoch\models\safe.p3d";
destrType = "DestructNo";
armor = 800;
transportMaxMagazines = 0;
transportMaxWeapons = 0;
transportMaxBackpacks = 0;
};
};