mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-18 09:32:02 +03:00
1.0.0.2 pre test
+ [FIXED] Can now refuel and siphon while swimming again. Must stay at same position for 6 seconds. + [FIXED] Refuel sound now only plays when an actual refuel/siphon takes place. + [FIXED] Check fuel levels again just before refuel or siphon actions. + [FIXED] Player Zombies can now no longer pickup "Take %" objects. + [FIXED] Dogs now correctly consume any available raw meat. + [FIXED] Machete now spawns correctly, it was missing WeaponHolder_ItemMachete config. + [UPDATED] Updated batttleye scripts. + [CHANGED] Gutting zombies and animals now double checks for "meatHarvested" after animation and before action. + [CHANGED] Survivor2_DZ was not in the list of AllPlayers. + [CHANGED] Lowered alert radius when gutting zombies to 50m instead of 100m. + [CHANGED] Moved all clothes to cfgloots to reduce spawn chances as we add more. (clothes, militaryclothes, specialclothes) + [CHANGED] HMMWV URAL and UAZ road debris now has its own military loot tables that include sandbags. + [CHANGED] New vehicle spawns now have a new damage system using a random percent between min and max variables. Defaults: (DynamicVehicleDamageLow = 0; DynamicVehicleDamageHigh = 100;) + [CHANGED] Animal count was too low was 5 now 8. Can be overridden with dayz_maxAnimals set inside mission init.sqf. + [ADDED] Taming dogs now has a 50% chance to fail and consume meat, Chance to tame without failure increases with number of days alive (dayz_skilllevel). + [ADDED] Added spawnMarkerCount variable override to use more spawn marker locations. (default=4) + [ADDED] Added medic animation requirement for gutting zombies and animals so you can now walk away to cancel gutting process. + [ADDED] Added old bandit skin back in as Skin_Bandit2_DZ as a drop on Residential. + [ADDED] New vehicle spawns now have a chance to spawn 0-3 loot randomly from all cfgloots. + [ADDED] Added new desert themed domed camping tent (ItemTentDomed) that holds 75 mags, 12 weapons, and 7 backpacks - thanks to vRNemesis for model and texture. + [ADDED] Added server side ability to enabled taming dogs and can be enabled by setting dayz_tameDogs = true; within mission init.sqf. (default: false) + [ADDED] Added parachute spawning players as a server side option enable server side with the variable dayz_paraSpawn = true; within mission init.sqf. (default: false) + [ADDED] Randomly spawning (like helicopter crashes) Mass Grave with 8-16 zombies and 2x more loot. + [REMOVED] Commented out remaining unused call to stream_locationCheck. + [INFO] Changes can be made to all zombie spawn variables via the mission init.sqf (defaults: dayz_maxLocalZombies = 40; dayz_maxGlobalZombies =30; dayz_maxZeds = 500;) + [INFO] DZEdebug = true; (default: false) will enable debug so that road debris and new vehicle spawns are visible via map markers. Also debug will enable "Save to arma.RPT" that allows access of a tool to obtain lootpos information for buildings used for adding support for additional maps.
This commit is contained in:
@@ -1086,6 +1086,12 @@ class CfgMagazines
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scope = 2;
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displayName = "Bandit Outfit";
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descriptionShort = "Bandit Outfit";
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};
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class Skin_Bandit2_DZ: SkinBase
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{
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scope = 2;
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displayName = "Bandit Camo";
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descriptionShort = "Bandit Camo Outfit";
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};
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class Skin_BanditW1_DZ: SkinBase
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{
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@@ -1928,6 +1934,7 @@ class CfgMagazines
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{
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text = "$STR_PITCH_TENT";
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script = "spawn player_tentPitch;";
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create = "TentStorage";
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};
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};
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};
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@@ -2081,6 +2088,7 @@ class CfgVehicles
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animated = 0;
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vehicleClass = "Fortifications";
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icon = "\Ca\misc\data\icons\I_drutkolczasty_CA.paa";
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offset[] = {0,1.5,0.5};
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accuracy = 0.3;
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mapSize = 5.5;
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displayName = "Wire (CAT1)";
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@@ -2099,6 +2107,7 @@ class CfgVehicles
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scope = 2;
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destrType = "DestructNo";
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cost = 100;
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offset[] = {0,1.5,0.5};
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model = "\ca\misc\jezek_kov";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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@@ -2114,6 +2123,7 @@ class CfgVehicles
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vehicleClass = "Fortifications";
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model = "\ca\misc\Fort_Razorwire";
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icon = "\Ca\misc\data\icons\I_drutkolczasty_CA.paa";
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offset[] = {0,1,5,0.5};
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accuracy = 0.3;
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mapSize = 5.5;
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displayName = "Wire";
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@@ -2129,6 +2139,7 @@ class CfgVehicles
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cost = 100;
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model = "\ca\misc2\BagFenceLong.p3d";
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icon = "\Ca\misc3\data\Icons\icon_fortBagFenceLong_ca.paa";
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offset[] = {0,1,5,0.5};
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mapSize = 2;
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armor = 400;
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displayName = "Bag Fence";
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@@ -2140,6 +2151,7 @@ class CfgVehicles
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animated = 0;
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vehicleClass = "Fortifications";
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typicalCargo[] = {};
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offset[] = {0,1,5,0.5};
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irTarget = 0;
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accuracy = 0.3;
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transportAmmo = 0;
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@@ -2157,18 +2169,20 @@ class CfgVehicles
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displayName = "H-barrier cube";
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GhostPreview = "Land_HBarrier1Preview";
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};
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class WoodGate_DZ: BuiltItems
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class Land_kulna;
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class WoodGate_DZ: Land_kulna
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{
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scope = 2;
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destrType = "DestructTree";
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destrType = "DestructBuilding";
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cost = 100;
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model = "\ca\structures\Wall\Gate_wood2_5";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 50;
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displayName = "Locked Wood Gate";
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offset[] = {0,2.5,1};
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//model = "\ca\structures\Wall\Gate_wood2_5";
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//icon = "\ca\data\data\Unknown_object.paa";
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//mapSize = 2;
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armor = 100;
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displayName = "Wooden Shack";
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vehicleClass = "Fortifications";
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/*
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class AnimationSources
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{
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class DoorR {
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@@ -2177,6 +2191,7 @@ class CfgVehicles
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initPhase = 0;
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}
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}
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*/
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};
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class BearTrap_DZ: TrapItems
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{
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@@ -2260,6 +2275,7 @@ class CfgVehicles
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init = "[(_this select 0),'cfgWeapons','Colt1911'] execVM '\z\addons\dayz_code\init\object_pickupAction.sqf';";
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};
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};
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class WeaponHolder_ItemHatchet: WeaponHolderBase
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{
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scope = 2;
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@@ -2270,6 +2286,16 @@ class CfgVehicles
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init = "[(_this select 0),'cfgWeapons','ItemHatchet'] execVM '\z\addons\dayz_code\init\object_pickupAction.sqf';";
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};
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};
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class WeaponHolder_ItemMachete: WeaponHolderBase
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{
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scope = 2;
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displayName = "Machete";
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model="\z\addons\dayz_communityassets\models\machete.p3d";
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class eventHandlers
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{
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init = "[(_this select 0),'cfgWeapons','ItemMachete'] execVM '\z\addons\dayz_code\init\object_pickupAction.sqf';";
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};
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};
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class WeaponHolder_MeleeCrowbar: WeaponHolderBase
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{
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scope = 2;
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@@ -2310,6 +2336,16 @@ class CfgVehicles
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init = "[(_this select 0),'cfgMagazines','ItemTent'] execVM '\z\addons\dayz_code\init\object_pickupAction.sqf';";
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};
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};
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class WeaponHolder_ItemTentDomed: WeaponHolderBase
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{
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scope = 2;
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displayName = "Domed Desert Tent";
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model = "\dayz_equip\proxy\tentbag.p3d";
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class eventHandlers
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{
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init = "[(_this select 0),'cfgMagazines','ItemTentDomed'] execVM '\z\addons\dayz_code\init\object_pickupAction.sqf';";
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};
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};
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class WeaponHolder_ItemVault: WeaponHolderBase
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{
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scope = 2;
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@@ -2440,6 +2476,17 @@ class CfgVehicles
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init = "[(_this select 0),'cfgMagazines','ItemOilBarrel'] execVM '\z\addons\dayz_code\init\object_pickupAction.sqf';";
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};
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};
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class WeaponHolder_ItemJerrycanEmpty: WeaponHolderBase
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{
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scope = 2;
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displayName = "$STR_EQUIP_NAME_39";
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model = "\dayz_equip\proxy\jerrycan.p3d";
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class eventHandlers
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{
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init = "[(_this select 0),'cfgMagazines','ItemJerrycanEmpty'] execVM '\z\addons\dayz_code\init\object_pickupAction.sqf';";
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};
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};
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class WeaponHolder_ItemJerrycan: WeaponHolderBase
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{
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scope = 2;
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@@ -2462,6 +2509,16 @@ class CfgVehicles
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transportMaxMagazines = 50;
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transportMaxWeapons = 10;
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transportMaxBackpacks = 5;
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create = "WeaponHolder_ItemTent";
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};
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class TentStorageDomed: TentStorage
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{
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vehicleClass = "Survival";
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model = "\dayz_equip\models\astan.p3d";
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transportMaxMagazines = 75;
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transportMaxWeapons = 12;
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transportMaxBackpacks = 7;
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create = "WeaponHolder_ItemTentDomed";
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};
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class VaultStorage: Land_A_tent
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{
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