mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-15 04:23:13 +03:00
1.0.0.2 pre test
+ [FIXED] Can now refuel and siphon while swimming again. Must stay at same position for 6 seconds. + [FIXED] Refuel sound now only plays when an actual refuel/siphon takes place. + [FIXED] Check fuel levels again just before refuel or siphon actions. + [FIXED] Player Zombies can now no longer pickup "Take %" objects. + [FIXED] Dogs now correctly consume any available raw meat. + [FIXED] Machete now spawns correctly, it was missing WeaponHolder_ItemMachete config. + [UPDATED] Updated batttleye scripts. + [CHANGED] Gutting zombies and animals now double checks for "meatHarvested" after animation and before action. + [CHANGED] Survivor2_DZ was not in the list of AllPlayers. + [CHANGED] Lowered alert radius when gutting zombies to 50m instead of 100m. + [CHANGED] Moved all clothes to cfgloots to reduce spawn chances as we add more. (clothes, militaryclothes, specialclothes) + [CHANGED] HMMWV URAL and UAZ road debris now has its own military loot tables that include sandbags. + [CHANGED] New vehicle spawns now have a new damage system using a random percent between min and max variables. Defaults: (DynamicVehicleDamageLow = 0; DynamicVehicleDamageHigh = 100;) + [CHANGED] Animal count was too low was 5 now 8. Can be overridden with dayz_maxAnimals set inside mission init.sqf. + [ADDED] Taming dogs now has a 50% chance to fail and consume meat, Chance to tame without failure increases with number of days alive (dayz_skilllevel). + [ADDED] Added spawnMarkerCount variable override to use more spawn marker locations. (default=4) + [ADDED] Added medic animation requirement for gutting zombies and animals so you can now walk away to cancel gutting process. + [ADDED] Added old bandit skin back in as Skin_Bandit2_DZ as a drop on Residential. + [ADDED] New vehicle spawns now have a chance to spawn 0-3 loot randomly from all cfgloots. + [ADDED] Added new desert themed domed camping tent (ItemTentDomed) that holds 75 mags, 12 weapons, and 7 backpacks - thanks to vRNemesis for model and texture. + [ADDED] Added server side ability to enabled taming dogs and can be enabled by setting dayz_tameDogs = true; within mission init.sqf. (default: false) + [ADDED] Added parachute spawning players as a server side option enable server side with the variable dayz_paraSpawn = true; within mission init.sqf. (default: false) + [ADDED] Randomly spawning (like helicopter crashes) Mass Grave with 8-16 zombies and 2x more loot. + [REMOVED] Commented out remaining unused call to stream_locationCheck. + [INFO] Changes can be made to all zombie spawn variables via the mission init.sqf (defaults: dayz_maxLocalZombies = 40; dayz_maxGlobalZombies =30; dayz_maxZeds = 500;) + [INFO] DZEdebug = true; (default: false) will enable debug so that road debris and new vehicle spawns are visible via map markers. Also debug will enable "Save to arma.RPT" that allows access of a tool to obtain lootpos information for buildings used for adding support for additional maps.
This commit is contained in:
@@ -329,6 +329,10 @@ class CfgSurvival {
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sex = "male";
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playerModel = "Bandit1_DZ";
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};
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class Skin_Bandit2_DZ: Default {
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sex = "male";
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playerModel = "Bandit2_DZ";
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};
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class Skin_BanditW1_DZ: Default {
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sex = "female";
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playerModel = "BanditW1_DZ";
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@@ -451,23 +455,16 @@ class CfgBuildingLoot {
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{ "Winchester1866","weapon" },
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{ "WeaponHolder_ItemTent","object" },
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{ "WeaponHolder_ItemTentDomed","object" },
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{ "","military" },
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{ "","trash" },
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{"Crossbow_DZ","weapon"},
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{ "Binocular","weapon" },
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{ "PartWoodPile","magazine" },
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{ "Skin_Camo1_DZ","magazine" },
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{ "Skin_Sniper1_DZ","magazine" },
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{ "","clothes" },
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{ "","specialclothes" },
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{ "WeaponHolder_MeleeCrowbar","object" },
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{"MR43","weapon"},
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{ "Skin_RU_Policeman_DZ","magazine" },
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{ "Skin_Pilot_EP1_DZ","magazine" },
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{ "Skin_Functionary1_EP1_DZ","magazine" },
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{ "Skin_Priest_DZ","magazine" },
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{ "Skin_Rocker2_DZ","magazine" },
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{ "Skin_SurvivorW3_DZ","magazine" },
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{ "Skin_SurvivorWpink_DZ","magazine" },
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{ "Skin_SurvivorWurban_DZ","magazine" },
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};
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itemChance[] = {
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@@ -491,23 +488,16 @@ class CfgBuildingLoot {
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0.01, //18
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0.01,
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0.01,
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0.01,
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0.03,
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0.5,
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0.01,
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0.06,
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0.06,
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0.01,
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0.03,
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0.01,
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0.08,
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0.03,
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0.01,
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0.02,
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0.03,
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0.02,
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0.02,
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0.05,
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0.02,
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0.01,
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};
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};
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class Office: Residential {
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@@ -619,6 +609,8 @@ class CfgBuildingLoot {
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{ "Winchester1866","weapon" },
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{ "WeaponHolder_ItemTent","object" },
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{ "WeaponHolder_ItemTentDomed","object" },
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{ "","food" },
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{ "","trash" },
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{"Crossbow_DZ","weapon"},
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@@ -645,13 +637,14 @@ class CfgBuildingLoot {
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0.01, //18
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0.01,
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0.01,
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0.01,
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0.3,
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0.15,
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0.01,
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0.05,
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0.02,
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0.01
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};
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};
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};
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class HeliCrash: Default {
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zombieChance = 0.4;
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@@ -676,19 +669,13 @@ class CfgBuildingLoot {
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{ "NVGoggles","weapon" },
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{ "AmmoBoxSmall_556","object" },
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{ "AmmoBoxSmall_762","object" },
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{ "Skin_Camo1_DZ","magazine" },
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{ "Skin_Sniper1_DZ","magazine" },
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{ "","militaryclothes" },
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{"G36C","weapon"},
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{"G36C_camo","weapon"},
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//{"G36_C_SD_camo","weapon"},
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{"G36A_camo","weapon"},
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{"G36K_camo","weapon"},
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{"100Rnd_762x54_PK","magazine"},
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{ "Skin_Rocket_DZ","magazine" },
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{ "Skin_Soldier1_DZ","magazine" },
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{ "Skin_Soldier_TL_PMC_DZ","magazine" },
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{ "Skin_Soldier_Sniper_PMC_DZ","magazine" },
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{ "Skin_Soldier_Bodyguard_AA12_PMC_DZ","magazine" },
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};
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itemChance[] = {
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0.02, //{"FN_FAL","weapon"},
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@@ -707,19 +694,13 @@ class CfgBuildingLoot {
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0.02, //{"NVGoggles","weapon"}
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0.1, //AmmoBoxSmall_556
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0.1, //AmmoBoxSmall_762
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0.08, //Skin_Camo1_DZ
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0.05, //Skin_Sniper1_DZ
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0.08, //militaryclothes
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0.03, //G36C"
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0.02, //G36C_camo
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//0.01, //G36_C_SD_camo
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0.02, //G36A_camo
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0.02, //G36K_camo
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0.01, //("100Rnd_762x54_PK","magazine"}
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0.01,
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0.05,
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0.02, // Skin_Soldier_TL_PMC_DZ
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0.02, // Skin_Soldier_Sniper_PMC_DZ
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0.02, // Skin_Soldier_Bodyguard_AA12_PMC_DZ
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};
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};
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class HeliCrash_No50s: Default {
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@@ -743,8 +724,7 @@ class HeliCrash_No50s: Default {
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{"NVGoggles","weapon"},
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{"AmmoBoxSmall_556","object"},
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{"AmmoBoxSmall_762","object"},
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{"Skin_Camo1_DZ","magazine"},
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{"Skin_Sniper1_DZ","magazine"},
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{ "","militaryclothes" },
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{"G36C","weapon"},
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{"G36C_camo","weapon"},
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//{"G36_C_SD_camo","weapon"},
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@@ -767,8 +747,7 @@ class HeliCrash_No50s: Default {
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0.02, //{"NVGoggles","weapon"}
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0.1, //AmmoBoxSmall_556
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0.1, //AmmoBoxSmall_762
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0.08, //Skin_Camo1_DZ
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0.05, //Skin_Sniper1_DZ
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0.08, //militaryclothes
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0.03, //G36C"
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0.02, //G36C_camo
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//0.01, //G36_C_SD_camo
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@@ -950,18 +929,7 @@ class HeliCrash_No50s: Default {
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{"G36_C_SD_camo","weapon"},
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{"M40A3","weapon"},
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{"100Rnd_762x54_PK","magazine"},
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{ "Skin_Soldier1_DZ","magazine" },
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{ "Skin_Ins_Soldier_GL_DZ","magazine" },
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{ "Skin_GUE_Commander_DZ","magazine" },
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{ "Skin_Bandit1_DZ","magazine" },
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{ "Skin_BanditW1_DZ","magazine" },
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{ "Skin_BanditW2_DZ","magazine" },
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{ "Skin_Drake_Light_DZ","magazine" },
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{ "Skin_CZ_Special_Forces_GL_DES_EP1_DZ","magazine" },
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{ "Skin_TK_INS_Soldier_EP1_DZ","magazine" },
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{ "Skin_TK_INS_Warlord_EP1","magazine" },
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{ "Skin_SurvivorWcombat_DZ","magazine" },
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{ "Skin_SurvivorWdesert_DZ","magazine" },
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{ "","militaryclothes" },
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};
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itemChance[] = {
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0.10,
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@@ -1014,19 +982,8 @@ class HeliCrash_No50s: Default {
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0.01, //Sa58V_CCO_EP1
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0.01, //{"G36_C_SD_camo","weapon"},
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0.02, // M40A3
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0.01, //("100Rnd_762x54_PK","magazine"}
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0.05,
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0.01,
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0.01,
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0.01,
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0.01,
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0.01,
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0.01,
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0.01,
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0.03,
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0.01,
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0.01,
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0.03,
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0.01, //("100Rnd_762x54_PK","magazine"}
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0.05, // militaryclothes
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};
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};
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class Hunting: Default {
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@@ -1433,6 +1390,10 @@ class HeliCrash_No50s: Default {
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// DAYZ AMP More buildings
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class Mass_grave: HouseRoaming {
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minRoaming = 8;
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maxRoaming = 16;
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};
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class Land_Shed_W02_EP1: FarmRoaming{};
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class Land_MBG_ApartmentsOne_W: HouseRoaming{};
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class Land_MBG_ApartmentsTwo_P: HouseRoaming{};
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@@ -1658,6 +1619,37 @@ class HeliCrash_No50s: Default {
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zombieChance = 0.3;
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zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2"};
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itemType[] = {
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{ "ItemWatch","generic" },
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{ "ItemCompass","generic" },
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{ "ItemMap","weapon" },
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{ "Makarov","weapon" },
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{ "Colt1911","weapon" },
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{ "ItemFlashlight","generic" },
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{ "ItemKnife","generic" },
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{ "ItemMatchbox","generic" },
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{ "ItemToolbox","weapon" },
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{ "","generic" },
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{ "","food" },
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{ "WeaponHolder_PartGeneric","object" },
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{ "WeaponHolder_PartWheel","object" },
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{ "WeaponHolder_PartFueltank","object" },
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{ "WeaponHolder_PartEngine","object" },
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{ "WeaponHolder_PartGlass","object" },
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{ "WeaponHolder_ItemJerrycan","object" }};
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itemChance[] = {0.15,0.01,0.05,0.02,0.02,0.05,0.05,0.05,0.02,0.15,0.05,0.06,0.05,0.03,0.01,0.07,0.03};
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};
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class DynamicDebrisMilitary: Default
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{
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lootChance = 0.4;
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minRoaming = 0;
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maxRoaming = 2;
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zombieChance = 0.3;
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zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
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itemType[] = {
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{ "ItemEtool","weapon" },
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{ "ItemSandbag","magazine"},
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{ "","military" },
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{ "ItemWatch","generic" },
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{ "ItemCompass","generic" },
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{ "ItemMap","weapon" },
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@@ -1676,9 +1668,62 @@ class HeliCrash_No50s: Default {
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{ "WeaponHolder_PartGlass","object" },
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{ "WeaponHolder_PartVRotor","object" },
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{ "WeaponHolder_ItemJerrycan","object" }};
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itemChance[] = {0.15,0.01,0.05,0.02,0.02,0.05,0.05,0.05,0.02,0.15,0.05,0.06,0.05,0.03,0.01,0.07,0.01,0.03};
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itemChance[] = {0.05,0.11,0.08,0.15,0.01,0.05,0.02,0.02,0.05,0.05,0.05,0.02,0.15,0.05,0.06,0.05,0.03,0.02,0.03,0.02,0.03};
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};
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class MassGrave: Default {
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zombieChance = 0.3;
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maxRoaming = 3;
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zombieClass[] = {"zZombie_Base","z_hunter","z_hunter","z_hunter","z_villager1","z_villager2","z_villager3"};
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lootChance = 0.5;
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lootPos[] = {};
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itemType[] = {
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{ "ItemWatch","generic" },
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{ "ItemCompass","generic" },
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{ "ItemMap","weapon" },
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{ "Makarov","weapon" },
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{ "Colt1911","weapon" },
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{ "ItemKnife","generic" },
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{ "ItemMatchbox","generic" },
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{ "ItemToolbox","weapon" },
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{ "WeaponHolder_ItemJerrycanEmpty","object" },
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{ "","generic" },
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{ "huntingrifle","weapon" },
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{ "LeeEnfield","weapon" },
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{ "Winchester1866","weapon" },
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{ "","trash" },
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{"Crossbow_DZ","weapon"},
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{ "PartWoodPile","magazine" },
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{ "WeaponHolder_ItemHatchet","object" },
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{ "MR43","weapon" },
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{"WeaponHolder_ItemMachete", "object"}
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};
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itemChance[] = {
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0.06,
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0.08,
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0.05,
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0.06,
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0.08,
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0.05,
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0.06,
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0.08,
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0.06,
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0.28,
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0.01,
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0.04,
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0.03,
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0.22,
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0.03,
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0.11,
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0.17,
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0.06,
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0.03
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};
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};
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class Land_House_C_1_EP1: Residential
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{
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lootPos[] = {
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