1.0.0.2 pre test

+ [FIXED] Can now refuel and siphon while swimming again. Must stay at
same position for 6 seconds.
+ [FIXED] Refuel sound now only plays when an actual refuel/siphon takes
place.
+ [FIXED] Check fuel levels again just before refuel or siphon actions.
+ [FIXED] Player Zombies can now no longer pickup "Take %" objects.
+ [FIXED] Dogs now correctly consume any available raw meat.
+ [FIXED] Machete now spawns correctly, it was missing
WeaponHolder_ItemMachete config.
+ [UPDATED] Updated batttleye scripts.
+ [CHANGED] Gutting zombies and animals now double checks for
"meatHarvested" after animation and before action.
+ [CHANGED] Survivor2_DZ was not in the list of AllPlayers.
+ [CHANGED] Lowered alert radius when gutting zombies to 50m instead of
100m.
+ [CHANGED] Moved all clothes to cfgloots to reduce spawn chances as we
add more. (clothes, militaryclothes, specialclothes)
+ [CHANGED] HMMWV URAL and UAZ road debris now has its own military loot
tables that include sandbags.
+ [CHANGED] New vehicle spawns now have a new damage system using a
random percent between min and max variables. Defaults:
(DynamicVehicleDamageLow = 0; DynamicVehicleDamageHigh = 100;)
+ [CHANGED] Animal count was too low was 5 now 8. Can be overridden with
dayz_maxAnimals set inside mission init.sqf.
+ [ADDED] Taming dogs now has a 50% chance to fail and consume meat,
Chance to tame without failure increases with number of days alive
(dayz_skilllevel).
+ [ADDED] Added spawnMarkerCount variable override to use more spawn
marker locations. (default=4)
+ [ADDED] Added medic animation requirement for gutting zombies and
animals so you can now walk away to cancel gutting process.
+ [ADDED] Added old bandit skin back in as Skin_Bandit2_DZ as a drop on
Residential.
+ [ADDED] New vehicle spawns now have a chance to spawn 0-3 loot
randomly from all cfgloots.
+ [ADDED] Added new desert themed domed camping tent (ItemTentDomed)
that holds 75 mags, 12 weapons, and 7 backpacks - thanks to vRNemesis
for model and texture.
+ [ADDED] Added server side ability to enabled taming dogs and can be
enabled by setting dayz_tameDogs = true; within mission init.sqf.
(default: false)
+ [ADDED] Added parachute spawning players as a server side option
enable server side with the variable dayz_paraSpawn = true; within
mission init.sqf. (default: false)
+ [ADDED] Randomly spawning (like helicopter crashes) Mass Grave with
8-16 zombies and 2x more loot.
+ [REMOVED] Commented out remaining unused call to stream_locationCheck.
+ [INFO] Changes can be made to all zombie spawn variables via the
mission init.sqf (defaults: dayz_maxLocalZombies = 40;
dayz_maxGlobalZombies =30; dayz_maxZeds = 500;)
+ [INFO] DZEdebug = true; (default: false) will enable debug so that
road debris and new vehicle spawns are visible via map markers. Also
debug will enable "Save to arma.RPT" that allows access of a tool to
obtain lootpos information for buildings used for adding support for
additional maps.
This commit is contained in:
vbawol
2013-04-10 08:54:13 -05:00
parent f93113b067
commit dd20524793
53 changed files with 2523 additions and 333 deletions

View File

@@ -329,6 +329,10 @@ class CfgSurvival {
sex = "male";
playerModel = "Bandit1_DZ";
};
class Skin_Bandit2_DZ: Default {
sex = "male";
playerModel = "Bandit2_DZ";
};
class Skin_BanditW1_DZ: Default {
sex = "female";
playerModel = "BanditW1_DZ";
@@ -451,23 +455,16 @@ class CfgBuildingLoot {
{ "Winchester1866","weapon" },
{ "WeaponHolder_ItemTent","object" },
{ "WeaponHolder_ItemTentDomed","object" },
{ "","military" },
{ "","trash" },
{"Crossbow_DZ","weapon"},
{ "Binocular","weapon" },
{ "PartWoodPile","magazine" },
{ "Skin_Camo1_DZ","magazine" },
{ "Skin_Sniper1_DZ","magazine" },
{ "","clothes" },
{ "","specialclothes" },
{ "WeaponHolder_MeleeCrowbar","object" },
{"MR43","weapon"},
{ "Skin_RU_Policeman_DZ","magazine" },
{ "Skin_Pilot_EP1_DZ","magazine" },
{ "Skin_Functionary1_EP1_DZ","magazine" },
{ "Skin_Priest_DZ","magazine" },
{ "Skin_Rocker2_DZ","magazine" },
{ "Skin_SurvivorW3_DZ","magazine" },
{ "Skin_SurvivorWpink_DZ","magazine" },
{ "Skin_SurvivorWurban_DZ","magazine" },
};
itemChance[] = {
@@ -491,23 +488,16 @@ class CfgBuildingLoot {
0.01, //18
0.01,
0.01,
0.01,
0.03,
0.5,
0.01,
0.06,
0.06,
0.01,
0.03,
0.01,
0.08,
0.03,
0.01,
0.02,
0.03,
0.02,
0.02,
0.05,
0.02,
0.01,
};
};
class Office: Residential {
@@ -619,6 +609,8 @@ class CfgBuildingLoot {
{ "Winchester1866","weapon" },
{ "WeaponHolder_ItemTent","object" },
{ "WeaponHolder_ItemTentDomed","object" },
{ "","food" },
{ "","trash" },
{"Crossbow_DZ","weapon"},
@@ -645,13 +637,14 @@ class CfgBuildingLoot {
0.01, //18
0.01,
0.01,
0.01,
0.3,
0.15,
0.01,
0.05,
0.02,
0.01
};
};
};
class HeliCrash: Default {
zombieChance = 0.4;
@@ -676,19 +669,13 @@ class CfgBuildingLoot {
{ "NVGoggles","weapon" },
{ "AmmoBoxSmall_556","object" },
{ "AmmoBoxSmall_762","object" },
{ "Skin_Camo1_DZ","magazine" },
{ "Skin_Sniper1_DZ","magazine" },
{ "","militaryclothes" },
{"G36C","weapon"},
{"G36C_camo","weapon"},
//{"G36_C_SD_camo","weapon"},
{"G36A_camo","weapon"},
{"G36K_camo","weapon"},
{"100Rnd_762x54_PK","magazine"},
{ "Skin_Rocket_DZ","magazine" },
{ "Skin_Soldier1_DZ","magazine" },
{ "Skin_Soldier_TL_PMC_DZ","magazine" },
{ "Skin_Soldier_Sniper_PMC_DZ","magazine" },
{ "Skin_Soldier_Bodyguard_AA12_PMC_DZ","magazine" },
};
itemChance[] = {
0.02, //{"FN_FAL","weapon"},
@@ -707,19 +694,13 @@ class CfgBuildingLoot {
0.02, //{"NVGoggles","weapon"}
0.1, //AmmoBoxSmall_556
0.1, //AmmoBoxSmall_762
0.08, //Skin_Camo1_DZ
0.05, //Skin_Sniper1_DZ
0.08, //militaryclothes
0.03, //G36C"
0.02, //G36C_camo
//0.01, //G36_C_SD_camo
0.02, //G36A_camo
0.02, //G36K_camo
0.01, //("100Rnd_762x54_PK","magazine"}
0.01,
0.05,
0.02, // Skin_Soldier_TL_PMC_DZ
0.02, // Skin_Soldier_Sniper_PMC_DZ
0.02, // Skin_Soldier_Bodyguard_AA12_PMC_DZ
};
};
class HeliCrash_No50s: Default {
@@ -743,8 +724,7 @@ class HeliCrash_No50s: Default {
{"NVGoggles","weapon"},
{"AmmoBoxSmall_556","object"},
{"AmmoBoxSmall_762","object"},
{"Skin_Camo1_DZ","magazine"},
{"Skin_Sniper1_DZ","magazine"},
{ "","militaryclothes" },
{"G36C","weapon"},
{"G36C_camo","weapon"},
//{"G36_C_SD_camo","weapon"},
@@ -767,8 +747,7 @@ class HeliCrash_No50s: Default {
0.02, //{"NVGoggles","weapon"}
0.1, //AmmoBoxSmall_556
0.1, //AmmoBoxSmall_762
0.08, //Skin_Camo1_DZ
0.05, //Skin_Sniper1_DZ
0.08, //militaryclothes
0.03, //G36C"
0.02, //G36C_camo
//0.01, //G36_C_SD_camo
@@ -950,18 +929,7 @@ class HeliCrash_No50s: Default {
{"G36_C_SD_camo","weapon"},
{"M40A3","weapon"},
{"100Rnd_762x54_PK","magazine"},
{ "Skin_Soldier1_DZ","magazine" },
{ "Skin_Ins_Soldier_GL_DZ","magazine" },
{ "Skin_GUE_Commander_DZ","magazine" },
{ "Skin_Bandit1_DZ","magazine" },
{ "Skin_BanditW1_DZ","magazine" },
{ "Skin_BanditW2_DZ","magazine" },
{ "Skin_Drake_Light_DZ","magazine" },
{ "Skin_CZ_Special_Forces_GL_DES_EP1_DZ","magazine" },
{ "Skin_TK_INS_Soldier_EP1_DZ","magazine" },
{ "Skin_TK_INS_Warlord_EP1","magazine" },
{ "Skin_SurvivorWcombat_DZ","magazine" },
{ "Skin_SurvivorWdesert_DZ","magazine" },
{ "","militaryclothes" },
};
itemChance[] = {
0.10,
@@ -1014,19 +982,8 @@ class HeliCrash_No50s: Default {
0.01, //Sa58V_CCO_EP1
0.01, //{"G36_C_SD_camo","weapon"},
0.02, // M40A3
0.01, //("100Rnd_762x54_PK","magazine"}
0.05,
0.01,
0.01,
0.01,
0.01,
0.01,
0.01,
0.01,
0.03,
0.01,
0.01,
0.03,
0.01, //("100Rnd_762x54_PK","magazine"}
0.05, // militaryclothes
};
};
class Hunting: Default {
@@ -1433,6 +1390,10 @@ class HeliCrash_No50s: Default {
// DAYZ AMP More buildings
class Mass_grave: HouseRoaming {
minRoaming = 8;
maxRoaming = 16;
};
class Land_Shed_W02_EP1: FarmRoaming{};
class Land_MBG_ApartmentsOne_W: HouseRoaming{};
class Land_MBG_ApartmentsTwo_P: HouseRoaming{};
@@ -1658,6 +1619,37 @@ class HeliCrash_No50s: Default {
zombieChance = 0.3;
zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2"};
itemType[] = {
{ "ItemWatch","generic" },
{ "ItemCompass","generic" },
{ "ItemMap","weapon" },
{ "Makarov","weapon" },
{ "Colt1911","weapon" },
{ "ItemFlashlight","generic" },
{ "ItemKnife","generic" },
{ "ItemMatchbox","generic" },
{ "ItemToolbox","weapon" },
{ "","generic" },
{ "","food" },
{ "WeaponHolder_PartGeneric","object" },
{ "WeaponHolder_PartWheel","object" },
{ "WeaponHolder_PartFueltank","object" },
{ "WeaponHolder_PartEngine","object" },
{ "WeaponHolder_PartGlass","object" },
{ "WeaponHolder_ItemJerrycan","object" }};
itemChance[] = {0.15,0.01,0.05,0.02,0.02,0.05,0.05,0.05,0.02,0.15,0.05,0.06,0.05,0.03,0.01,0.07,0.03};
};
class DynamicDebrisMilitary: Default
{
lootChance = 0.4;
minRoaming = 0;
maxRoaming = 2;
zombieChance = 0.3;
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
itemType[] = {
{ "ItemEtool","weapon" },
{ "ItemSandbag","magazine"},
{ "","military" },
{ "ItemWatch","generic" },
{ "ItemCompass","generic" },
{ "ItemMap","weapon" },
@@ -1676,9 +1668,62 @@ class HeliCrash_No50s: Default {
{ "WeaponHolder_PartGlass","object" },
{ "WeaponHolder_PartVRotor","object" },
{ "WeaponHolder_ItemJerrycan","object" }};
itemChance[] = {0.15,0.01,0.05,0.02,0.02,0.05,0.05,0.05,0.02,0.15,0.05,0.06,0.05,0.03,0.01,0.07,0.01,0.03};
itemChance[] = {0.05,0.11,0.08,0.15,0.01,0.05,0.02,0.02,0.05,0.05,0.05,0.02,0.15,0.05,0.06,0.05,0.03,0.02,0.03,0.02,0.03};
};
class MassGrave: Default {
zombieChance = 0.3;
maxRoaming = 3;
zombieClass[] = {"zZombie_Base","z_hunter","z_hunter","z_hunter","z_villager1","z_villager2","z_villager3"};
lootChance = 0.5;
lootPos[] = {};
itemType[] = {
{ "ItemWatch","generic" },
{ "ItemCompass","generic" },
{ "ItemMap","weapon" },
{ "Makarov","weapon" },
{ "Colt1911","weapon" },
{ "ItemKnife","generic" },
{ "ItemMatchbox","generic" },
{ "ItemToolbox","weapon" },
{ "WeaponHolder_ItemJerrycanEmpty","object" },
{ "","generic" },
{ "huntingrifle","weapon" },
{ "LeeEnfield","weapon" },
{ "Winchester1866","weapon" },
{ "","trash" },
{"Crossbow_DZ","weapon"},
{ "PartWoodPile","magazine" },
{ "WeaponHolder_ItemHatchet","object" },
{ "MR43","weapon" },
{"WeaponHolder_ItemMachete", "object"}
};
itemChance[] = {
0.06,
0.08,
0.05,
0.06,
0.08,
0.05,
0.06,
0.08,
0.06,
0.28,
0.01,
0.04,
0.03,
0.22,
0.03,
0.11,
0.17,
0.06,
0.03
};
};
class Land_House_C_1_EP1: Residential
{
lootPos[] = {