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use _nul instead of nul
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@@ -1267,7 +1267,7 @@ class FSM
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"{" \n
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" _fadeFire = _x getVariable['fadeFire', true];" \n
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" if (!_fadeFire) then {" \n
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" nul = [_x,2,0,false,false] spawn BIS_Effects_Burn;" \n
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" _nul = [_x,2,0,false,false] spawn BIS_Effects_Burn;" \n
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" };" \n
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"} forEach allMissionObjects ""SpawnableWreck"";" \n
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"" \n
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