1.0.2.16 dev test

This commit is contained in:
[VB]AWOL
2013-09-15 13:18:37 -05:00
parent 74a469bfda
commit dc1328c05a
14 changed files with 75 additions and 18 deletions

View File

@@ -189,35 +189,47 @@ class Land_wood_wreck_frame : ruins {
scope = 1;
model = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
displayName = "Wood Wall ruins";
removeoutput[] = {{"PartPlywoodPack",1},{"PartPlankPack",1}};
};
class Land_wood_wreck_third : ruins {
scope = 1;
model = "\z\addons\dayz_epoch\models\wood_wreck_third.p3d";
displayName = "Wood Wall 1/3 ruins";
removeoutput[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
};
class Land_wood_wreck_half : ruins {
scope = 1;
model = "\z\addons\dayz_epoch\models\wood_wreck_half.p3d";
displayName = "Wood Floor 1/2 ruins";
removeoutput[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
};
class Land_wood_wreck_floor : ruins {
scope = 1;
model = "\z\addons\dayz_epoch\models\wood_wreck_floor.p3d";
displayName = "Wood Floor ruins";
removeoutput[] = {{"PartPlywoodPack",1},{"PartPlankPack",1}};
};
class Land_wood_wreck_quarter : ruins {
scope = 1;
model = "\z\addons\dayz_epoch\models\wood_wreck_quarter.p3d";
displayName = "Wood Floor 1/4 ruins";
removeoutput[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
};
class Land_wreck_cinder: ruins {
scope = 1;
model = "\z\addons\dayz_epoch\models\wreck_cinder.p3d";
displayName = "Cinder wall ruins";
removeoutput[] = {{"CinderBlocks",1}};
};
class Land_wreck_metal_floor: ruins {
scope = 1;
model = "\z\addons\dayz_epoch\models\wreck_metal_floor.p3d";
displayName = "Metal Floor ruins";
removeoutput[] = {{"ItemCorrugated",1},{"ItemPole",2},{"ItemTankTrap",1}};
};

View File

@@ -1616,6 +1616,32 @@ class CfgVehicles {
displayName = "Metal Floor";
vehicleClass = "Fortifications";
GhostPreview = "MetalFloor_Preview_DZ";
class DestructionEffects : DestructionEffects
{
class Ruin1
{
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wreck_metal_floor.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
class WoodRamp_DZ: ModularItems
{
scope = 2;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,4,0};
model="\z\addons\dayz_epoch\models\Wood_Ramp.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 500;
displayName = "Wood Ramp";
vehicleClass = "Fortifications";
// GhostPreview = "MetalFloor_Preview_DZ";
};
class CinderWallHalf_DZ: ModularItems
{