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1.0.2.16 dev test
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@@ -189,35 +189,47 @@ class Land_wood_wreck_frame : ruins {
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scope = 1;
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model = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
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displayName = "Wood Wall ruins";
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removeoutput[] = {{"PartPlywoodPack",1},{"PartPlankPack",1}};
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};
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class Land_wood_wreck_third : ruins {
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scope = 1;
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model = "\z\addons\dayz_epoch\models\wood_wreck_third.p3d";
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displayName = "Wood Wall 1/3 ruins";
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removeoutput[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
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};
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class Land_wood_wreck_half : ruins {
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scope = 1;
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model = "\z\addons\dayz_epoch\models\wood_wreck_half.p3d";
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displayName = "Wood Floor 1/2 ruins";
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removeoutput[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
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};
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class Land_wood_wreck_floor : ruins {
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scope = 1;
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model = "\z\addons\dayz_epoch\models\wood_wreck_floor.p3d";
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displayName = "Wood Floor ruins";
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removeoutput[] = {{"PartPlywoodPack",1},{"PartPlankPack",1}};
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};
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class Land_wood_wreck_quarter : ruins {
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scope = 1;
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model = "\z\addons\dayz_epoch\models\wood_wreck_quarter.p3d";
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displayName = "Wood Floor 1/4 ruins";
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removeoutput[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
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};
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class Land_wreck_cinder: ruins {
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scope = 1;
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model = "\z\addons\dayz_epoch\models\wreck_cinder.p3d";
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displayName = "Cinder wall ruins";
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removeoutput[] = {{"CinderBlocks",1}};
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};
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class Land_wreck_metal_floor: ruins {
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scope = 1;
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model = "\z\addons\dayz_epoch\models\wreck_metal_floor.p3d";
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displayName = "Metal Floor ruins";
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removeoutput[] = {{"ItemCorrugated",1},{"ItemPole",2},{"ItemTankTrap",1}};
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};
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@@ -1616,6 +1616,32 @@ class CfgVehicles {
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displayName = "Metal Floor";
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vehicleClass = "Fortifications";
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GhostPreview = "MetalFloor_Preview_DZ";
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class DestructionEffects : DestructionEffects
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{
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class Ruin1
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{
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simulation = "ruin";
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type = "\z\addons\dayz_epoch\models\wreck_metal_floor.p3d";
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position = "";
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intensity = 1;
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interval = 1;
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lifeTime = 1;
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};
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};
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};
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class WoodRamp_DZ: ModularItems
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{
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scope = 2;
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destrType = "DestructBuilding";
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cost = 100;
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offset[] = {0,4,0};
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model="\z\addons\dayz_epoch\models\Wood_Ramp.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 500;
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displayName = "Wood Ramp";
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vehicleClass = "Fortifications";
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// GhostPreview = "MetalFloor_Preview_DZ";
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};
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class CinderWallHalf_DZ: ModularItems
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{
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