diff --git a/SQF/dayz_code/Configs/CfgVehicles/Skins/Male.hpp b/SQF/dayz_code/Configs/CfgVehicles/Skins/Male.hpp index 5c6f3622e..e5dc2a7fa 100644 --- a/SQF/dayz_code/Configs/CfgVehicles/Skins/Male.hpp +++ b/SQF/dayz_code/Configs/CfgVehicles/Skins/Male.hpp @@ -1,4 +1,3 @@ - class Man; //includes animals and zombies class CAManBase: Man //includes all skins except animals { @@ -69,13 +68,13 @@ class Civilian: CAManBase class Survivor_DZ : Civilian { scope = 0; - side = TWest; + side = 1; weapons[] = {"Throw", "Put"}; magazines[] = {}; respawnWeapons[] = {"Throw", "Put"}; respawnMagazines[] = {}; weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072; - canHideBodies = false; //fn_selfaction handles hide bodie + canHideBodies = false; //fn_selfaction handles hide body backpack = ""; canCarryBackPack = 1; enableGPS = 1;