readd custom loot codes and DZE_missionloot

This commit is contained in:
[VB]AWOL
2014-04-23 14:11:53 -05:00
parent 99e4f0be32
commit db8d2bd8f8
3 changed files with 139 additions and 14 deletions

View File

@@ -1,3 +1,4 @@
#include "CfgLootSmall.hpp"
class CfgLoot { class CfgLoot {
trash[] = { trash[] = {
{"TrashTinCan",0.5} {"TrashTinCan",0.5}

View File

@@ -1,14 +1,23 @@
/* /*
Created exclusively for ArmA2:OA - DayZMod. Created exclusively for ArmA2:OA - DayZMod
Please request permission to use/alter/distribute from project leader (R4Z0R49) Please request permission to use/alter/distribute from project leader (R4Z0R49)
Modified for DayZ Epoch by [VB]AWOL vbawol@veteranbastards.com.
*/ */
private ["_lootChance"]; private ["_lootChance"];
_obj = _this; _obj = _this;
_type = configName (configFile >> "CfgBuildingLoot" >> (typeOf _obj)); //make sure we return the same case
_config = configFile >> "CfgBuildingLoot" >> _type; // lower case to prevent issues with differing case for buildings from map to map.
_type = toLower(typeOf _obj);
_config = configFile >> "CfgBuildingLoot" >> _type;
if (DZE_MissionLootTable) then {
_config = missionConfigFile >> "CfgBuildingLoot" >> _type;
};
_pos = [] + getArray (_config >> "lootPos"); _pos = [] + getArray (_config >> "lootPos");
_itemTypes = [] + getArray (_config >> "lootType"); _itemTypes = [] + getArray (_config >> "lootType");
_lootChance = getNumber (_config >> "lootChance"); _lootChance = getNumber (_config >> "lootChance");
//_countPositions = count _pos; //_countPositions = count _pos;
_qty = 0; // effective quantity of spawned weaponholder _qty = 0; // effective quantity of spawned weaponholder
_lootSpawnBias = 67; //67 between 50 and 100. The lower it is, the lower chance some of the lootpiles will spawn _lootSpawnBias = 67; //67 between 50 and 100. The lower it is, the lower chance some of the lootpiles will spawn
@@ -61,13 +70,45 @@ _bias = (_bias + random(100 - _bias)) / 100;
// diag_log (format["SpawnLoot: Pos: %1, LootType: %2/%3,",_iPos,_itemType select 0,_itemType select 1]); // diag_log (format["SpawnLoot: Pos: %1, LootType: %2/%3,",_iPos,_itemType select 0,_itemType select 1]);
dayz_currentWeaponHolders = dayz_currentWeaponHolders +1; dayz_currentWeaponHolders = dayz_currentWeaponHolders +1;
//loclout system //loclout system
_islocal = _obj getVariable ["", false]; // object created locally via TownGenerator. See stream_locationFill.sqf _obj setVariable ["looted",diag_tickTime + dayz_tickTimeOffset];
_obj setVariable ["looted",diag_tickTime + dayz_tickTimeOffset,!_islocal];
}; };
}; };
}; };
//sleep 0.002;
}; };
} forEach _positions; } forEach _positions;
//dayz_currentWeaponHolders; // small loot
_posSmall = [] + getArray (_config >> "lootPosSmall");
_itemTypesSmall = [] + getArray (_config >> "itemTypeSmall");
_positionsSmall = _posSmall call _ShuffleArray;
{
if (count _x == 3) then {
_rnd = (random 1) / _bias;
_iPos = _obj modelToWorld _x;
_nearBy = nearestObjects [_iPos, ["ReammoBox"], 2];
if (count _nearBy > 0) then {
_lootChance = _lootChance + 0.05;
};
if (dayz_currentWeaponHolders < dayz_maxMaxWeaponHolders) then {
if (_rnd <= _lootChance) then {
if (count _nearBy == 0) then {
_index = dayzE_CBLSBase find _type;
_weights = dayzE_CBLSChances select _index;
_cntWeights = count _weights;
_index = floor(random _cntWeights);
_index = _weights select _index;
_itemType = _itemTypesSmall select _index;
[_itemType select 0, _itemType select 1 , _iPos, 0.0] call spawn_loot;
// diag_log (format["SpawnLoot: Pos: %1, LootType: %2/%3,",_iPos,_itemType select 0,_itemType select 1]);
dayz_currentWeaponHolders = dayz_currentWeaponHolders +1;
//loclout system
_obj setVariable ["looted",diag_tickTime + dayz_tickTimeOffset];
};
};
};
};
} forEach _positionsSmall;

View File

@@ -12,10 +12,11 @@ if (isNil "_iClass") exitWith {diag_log "_iClass isNil, exiting loot spawn!";};
switch (_iClass) do { switch (_iClass) do {
default { default {
_itemTypes = []; _itemTypes = [];
{ if (DZE_MissionLootTable) then {
_itemTypes set [count _itemTypes, _x select 0] _itemTypes = ((getArray (missionConfigFile >> "cfgLoot" >> _iClass)) select 0);
} foreach getArray (configFile >> "cfgLoot" >> _iClass); } else {
_itemTypes = ((getArray (configFile >> "cfgLoot" >> _iClass)) select 0);
};
_qty = 0; _qty = 0;
_max = ceil(random 2) + 1; _max = ceil(random 2) + 1;
if (_iClass in ["trash","civilian","office","office2","food","generic","medical","hospital","military","militarypilot","policeman","hunter","worker"]) then { if (_iClass in ["trash","civilian","office","office2","food","generic","medical","hospital","military","militarypilot","policeman","hunter","worker"]) then {
@@ -73,12 +74,86 @@ switch (_iClass) do {
_item = createVehicle [_item2, _iPos, [], _radius, "CAN_COLLIDE"]; _item = createVehicle [_item2, _iPos, [], _radius, "CAN_COLLIDE"];
}; };
}; };
}; };
case "weapon": { case "single":
{
//Item is sigle, add 1 item from cfgloot
_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
_itemTypes = [];
if (DZE_MissionLootTable) then {
_itemTypes = ((getArray (missionConfigFile >> "cfgLoot" >> _iItem)) select 0);
} else {
_itemTypes = ((getArray (configFile >> "cfgLoot" >> _iItem)) select 0);
};
_index = dayz_CLBase find _iItem;
_weights = dayz_CLChances select _index;
_cntWeights = count _weights;
_index = floor(random _cntWeights);
_index = _weights select _index;
_canType = _itemTypes select _index;
_item addMagazineCargoGlobal [_canType,1];
};
case "backpack":
{
//Item is single backpack
if (DZE_MissionLootTable) then {
_itemTypes = ((getArray (missionConfigFile >> "cfgLoot" >> _iItem)) select 0);
} else {
_itemTypes = ((getArray (configFile >> "cfgLoot" >> _iItem)) select 0);
};
_index = dayz_CLBase find _iItem;
_weights = dayz_CLChances select _index;
_cntWeights = count _weights;
_index = floor(random _cntWeights);
_index = _weights select _index;
_iItem = _itemTypes select _index;
_item = createVehicle [_iItem, _iPos, [], _radius, "CAN_COLLIDE"];
};
case "cfglootweapon":
{
if (DZE_MissionLootTable) then {
_itemTypes = ((getArray (missionConfigFile >> "cfgLoot" >> _iItem)) select 0);
} else {
_itemTypes = ((getArray (configFile >> "cfgLoot" >> _iItem)) select 0);
};
_index = dayz_CLBase find _iItem;
_weights = dayz_CLChances select _index;
_cntWeights = count _weights;
_index = floor(random _cntWeights);
_index = _weights select _index;
_iItem = _itemTypes select _index;
if (_iItem == "Chainsaw") then {
_iItem = ["ChainSaw","ChainSawB","ChainSawG","ChainSawP","ChainSawR"] call BIS_fnc_selectRandom;
};
//Item is a weapon, add it and a random quantity of magazines
_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"]; _item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
_item addWeaponCargoGlobal [_iItem,1]; _item addWeaponCargoGlobal [_iItem,1];
_mags = [] + getArray (configFile >> "cfgWeapons" >> _iItem >> "magazines"); _mags = [] + getArray (configFile >> "cfgWeapons" >> _iItem >> "magazines");
if ((count _mags) > 0) then { if ((count _mags) > 0) then
{
if (_mags select 0 == "Quiver") then { _mags set [0, "WoodenArrow"] }; // Prevent spawning a Quiver
if (_mags select 0 == "20Rnd_556x45_Stanag") then { _mags set [0, "30Rnd_556x45_Stanag"] };
if (_mags select 0 == "30Rnd_556x45_G36") then { _mags set [0, "30Rnd_556x45_Stanag"] };
if (_mags select 0 == "30Rnd_556x45_G36SD") then { _mags set [0, "30Rnd_556x45_StanagSD"] };
_item addMagazineCargoGlobal [(_mags select 0), (round(random 2))];
};
};
case "weapon":
{
//Item is a weapon, add it and a random quantity of magazines
_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
_item addWeaponCargoGlobal [_iItem,1];
_mags = [] + getArray (configFile >> "cfgWeapons" >> _iItem >> "magazines");
if ((count _mags) > 0) then
{
if (_mags select 0 == "Quiver") then { _mags set [0, "WoodenArrow"] }; // Prevent spawning a Quiver
if (_mags select 0 == "20Rnd_556x45_Stanag") then { _mags set [0, "30Rnd_556x45_Stanag"] }; if (_mags select 0 == "20Rnd_556x45_Stanag") then { _mags set [0, "30Rnd_556x45_Stanag"] };
if (_mags select 0 == "30Rnd_556x45_G36") then { _mags set [0, "30Rnd_556x45_Stanag"] }; if (_mags select 0 == "30Rnd_556x45_G36") then { _mags set [0, "30Rnd_556x45_Stanag"] };
if (_mags select 0 == "30Rnd_556x45_G36SD") then { _mags set [0, "30Rnd_556x45_StanagSD"] }; if (_mags select 0 == "30Rnd_556x45_G36SD") then { _mags set [0, "30Rnd_556x45_StanagSD"] };
@@ -90,7 +165,15 @@ switch (_iClass) do {
}; };
}; };
}; };
case "magazine": { case "weaponnomags":
{
//Item is a weapon, and spawns no mags
_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
_item addWeaponCargoGlobal [_iItem,1];
};
case "magazine":
{
//Item is one magazine
_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"]; _item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
_item addMagazineCargoGlobal [_iItem,1]; _item addMagazineCargoGlobal [_iItem,1];
}; };