mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 12:12:34 +03:00
readd custom loot codes and DZE_missionloot
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@@ -12,10 +12,11 @@ if (isNil "_iClass") exitWith {diag_log "_iClass isNil, exiting loot spawn!";};
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switch (_iClass) do {
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default {
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_itemTypes = [];
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{
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_itemTypes set [count _itemTypes, _x select 0]
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} foreach getArray (configFile >> "cfgLoot" >> _iClass);
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if (DZE_MissionLootTable) then {
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_itemTypes = ((getArray (missionConfigFile >> "cfgLoot" >> _iClass)) select 0);
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} else {
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_itemTypes = ((getArray (configFile >> "cfgLoot" >> _iClass)) select 0);
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};
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_qty = 0;
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_max = ceil(random 2) + 1;
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if (_iClass in ["trash","civilian","office","office2","food","generic","medical","hospital","military","militarypilot","policeman","hunter","worker"]) then {
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@@ -73,12 +74,86 @@ switch (_iClass) do {
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_item = createVehicle [_item2, _iPos, [], _radius, "CAN_COLLIDE"];
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};
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};
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};
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case "weapon": {
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case "single":
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{
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//Item is sigle, add 1 item from cfgloot
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_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
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_itemTypes = [];
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if (DZE_MissionLootTable) then {
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_itemTypes = ((getArray (missionConfigFile >> "cfgLoot" >> _iItem)) select 0);
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} else {
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_itemTypes = ((getArray (configFile >> "cfgLoot" >> _iItem)) select 0);
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};
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_index = dayz_CLBase find _iItem;
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_weights = dayz_CLChances select _index;
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_cntWeights = count _weights;
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_index = floor(random _cntWeights);
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_index = _weights select _index;
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_canType = _itemTypes select _index;
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_item addMagazineCargoGlobal [_canType,1];
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};
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case "backpack":
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{
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//Item is single backpack
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if (DZE_MissionLootTable) then {
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_itemTypes = ((getArray (missionConfigFile >> "cfgLoot" >> _iItem)) select 0);
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} else {
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_itemTypes = ((getArray (configFile >> "cfgLoot" >> _iItem)) select 0);
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};
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_index = dayz_CLBase find _iItem;
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_weights = dayz_CLChances select _index;
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_cntWeights = count _weights;
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_index = floor(random _cntWeights);
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_index = _weights select _index;
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_iItem = _itemTypes select _index;
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_item = createVehicle [_iItem, _iPos, [], _radius, "CAN_COLLIDE"];
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};
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case "cfglootweapon":
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{
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if (DZE_MissionLootTable) then {
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_itemTypes = ((getArray (missionConfigFile >> "cfgLoot" >> _iItem)) select 0);
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} else {
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_itemTypes = ((getArray (configFile >> "cfgLoot" >> _iItem)) select 0);
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};
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_index = dayz_CLBase find _iItem;
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_weights = dayz_CLChances select _index;
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_cntWeights = count _weights;
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_index = floor(random _cntWeights);
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_index = _weights select _index;
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_iItem = _itemTypes select _index;
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if (_iItem == "Chainsaw") then {
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_iItem = ["ChainSaw","ChainSawB","ChainSawG","ChainSawP","ChainSawR"] call BIS_fnc_selectRandom;
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};
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//Item is a weapon, add it and a random quantity of magazines
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_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
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_item addWeaponCargoGlobal [_iItem,1];
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_mags = [] + getArray (configFile >> "cfgWeapons" >> _iItem >> "magazines");
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if ((count _mags) > 0) then {
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if ((count _mags) > 0) then
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{
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if (_mags select 0 == "Quiver") then { _mags set [0, "WoodenArrow"] }; // Prevent spawning a Quiver
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if (_mags select 0 == "20Rnd_556x45_Stanag") then { _mags set [0, "30Rnd_556x45_Stanag"] };
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if (_mags select 0 == "30Rnd_556x45_G36") then { _mags set [0, "30Rnd_556x45_Stanag"] };
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if (_mags select 0 == "30Rnd_556x45_G36SD") then { _mags set [0, "30Rnd_556x45_StanagSD"] };
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_item addMagazineCargoGlobal [(_mags select 0), (round(random 2))];
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};
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};
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case "weapon":
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{
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//Item is a weapon, add it and a random quantity of magazines
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_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
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_item addWeaponCargoGlobal [_iItem,1];
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_mags = [] + getArray (configFile >> "cfgWeapons" >> _iItem >> "magazines");
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if ((count _mags) > 0) then
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{
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if (_mags select 0 == "Quiver") then { _mags set [0, "WoodenArrow"] }; // Prevent spawning a Quiver
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if (_mags select 0 == "20Rnd_556x45_Stanag") then { _mags set [0, "30Rnd_556x45_Stanag"] };
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if (_mags select 0 == "30Rnd_556x45_G36") then { _mags set [0, "30Rnd_556x45_Stanag"] };
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if (_mags select 0 == "30Rnd_556x45_G36SD") then { _mags set [0, "30Rnd_556x45_StanagSD"] };
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@@ -90,7 +165,15 @@ switch (_iClass) do {
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};
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};
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};
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case "magazine": {
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case "weaponnomags":
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{
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//Item is a weapon, and spawns no mags
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_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
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_item addWeaponCargoGlobal [_iItem,1];
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};
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case "magazine":
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{
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//Item is one magazine
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_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
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_item addMagazineCargoGlobal [_iItem,1];
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};
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